null Posted March 23, 2021 Share Posted March 23, 2021 1 minute ago, Sooks said: I’ve only heard of some archer, I think it was 3-something. I forget what’s special about them though. The 3-13 archer. Supposedly does a lot to help out in 3-13, but eh. I never saw anything like that, lol. 3-13 halberdiers though? MVPs. Quote Link to comment Share on other sites More sharing options...
Dayni Posted March 23, 2021 Share Posted March 23, 2021 Just now, twilitfalchion said: 3-13 halberdiers amirite? 3-13 archer too. Definitely cleared up some of the Laguz, as opposed to the walling the halberdiers did. Unlike the general who let Ike climb the ledge and nearly kill Volug. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 23, 2021 Share Posted March 23, 2021 Had FE become what it is now, he'd have been our Gatekeeper before Gatekeeper... Quote Link to comment Share on other sites More sharing options...
Benice Posted March 23, 2021 Share Posted March 23, 2021 When RD gets remade, 3-13 archer will win CYL. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 23, 2021 Share Posted March 23, 2021 (edited) On that subject, I remember one playthrough where one of the lowe-right corner generals managed to brave the enemies of the southeast corner and managed to survive... on his own! Unfortunately, due to how I had set the Other AI, he got too close to Ike, so when Turn 12 rolled by... RIP Edited March 23, 2021 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 23, 2021 Share Posted March 23, 2021 ALSO, I remember years ago once reading a fanfic about the 3-13 Archer, haha. It ended tragically, because thanks to Sephiran, he became the Double Bow Sniper of 4-E-1... Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted March 23, 2021 Share Posted March 23, 2021 1 minute ago, Acacia Sgt said: Had FE become what it is now, he'd have been our Gatekeeper before Gatekeeper... Exactly. Although, it depends on it being on video and spreading a whole lot. It was a miraculous RNG case, whereas the glorified entrance guard is always present in all playthroughs and doesn't require RNG to meme. Just now, Acacia Sgt said: It ended tragically, because thanks to Sephiran, he became the Double Bow Sniper of 4-E-1... When a promotion bites you in the arse.😆 Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 23, 2021 Share Posted March 23, 2021 Ah, found it! Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted March 24, 2021 Share Posted March 24, 2021 Well this is a bit akward moment for my ironman... apparently if Finn is dead before chapter 9, he can't tell Leif about seeing Altenna in the chapter opening, thus he can't talk to her, so I guess I can't recruit her...oof....that means I am going to have to deal with Arion in endgame... Also funny little addition, Lief seems to imply he knows who she is in their battle quote anyway... Quote Link to comment Share on other sites More sharing options...
Sooks Posted March 24, 2021 Share Posted March 24, 2021 Am I the only one that finds three houses’ demonic beasts rather annoying? It was cool the first time as the point was to focus all your strength on it but they just get so old so quickly, and become very tedious to deal with because of how many units it takes... Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 24, 2021 Share Posted March 24, 2021 3 hours ago, Interdimensional Observer said: think this is true of a bunch of RD maps throughout the game. Without it, I wouldn't love 3-3 as much as I do, it's one of those rare moments of FE map near-perfection for me. Might not be the hardest of maps, nor the most strategic, but everything else about it melds so well together. Yeah, 3-3 is such a good map as well. In general, I'd say Parts 2-3 contributed the most to me ranking RD at the top. 3 hours ago, Lightchao42 said: Hmm... Mario's 35th anniversary "ends" on March 31st Godzilla vs. Kong is also releasing on March 31st Mario first appeared in the game Donkey Kong "I was here at the beginning, and I shall proclaim the end." -(Donkey) Kong >Sees your new icon 3 hours ago, Eltosian Kadath said: Part 3-P: bad NPC luck can get you a game over you have no control over... You would have to have atrociously bad luck for this to happen. 3 hours ago, Eltosian Kadath said: Part 3-2: Not the worst swamp map, but its still a swamp map with enemy wyvern and siege tome.... Mia Wyvrmslayer 3 hours ago, Eltosian Kadath said: Part 3-11: Unless you look up a guide the pits become annoying It's at this part where I say I'm definitely the only one who did not mind the pits. Both in PoR and RD. But that's because I was save stating in the former and battle saving in the latter. The rest of your criticisms, I guess is fair. Although the stuff about "enemy playable units wasting your items" hardly happened to me since you never need to engage them outside of 3-E. 2 hours ago, Shrimperor said: that's a feature though. We need more stuff like that to make horse domination less of a problem. Agreed. Besides, on 3-4, your horses just can't go on the last stretch. For 3-7 (right?), it's a survive map. So it's not like you actually needed horses. 1 hour ago, Dayni said: I could not, I was playing it on a homebrewed Wii. And I was playing on Wii U with a legitimate copy. I do have the screenshots taken from my phone, maybe I'll reupload later. Just now, Sooks said: Am I the only one that finds three houses’ demonic beasts rather annoying? It was cool the first time as the point was to focus all your strength on it but they just get so old so quickly, and become very tedious to deal with because of how many units it takes... I actually really don't like the beasts either. Mechanically, they make sense but man, they're just not fun and a map full of them is a very easy way to make me roll my eyes. Quote Link to comment Share on other sites More sharing options...
null Posted March 24, 2021 Share Posted March 24, 2021 Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted March 24, 2021 Share Posted March 24, 2021 Just now, Armagon said: You would have to have atrociously bad luck for this to happen. Not as atrocious as you would think, Shrimir is plenty killable while untransformed, and he will untransform during that battle... Quote Link to comment Share on other sites More sharing options...
Benice Posted March 24, 2021 Share Posted March 24, 2021 1 minute ago, Armagon said: Agreed. I missed this part, but I'd rather see horses nerfed by making the horses die and purchaseable (Like how Berwick did it) rather than simply making their stats worse. 3 minutes ago, Sooks said: Am I the only one that finds three houses’ demonic beasts rather annoying? It was cool the first time as the point was to focus all your strength on it but they just get so old so quickly, and become very tedious to deal with because of how many units it takes... Depended on the context for me. Some of them were really annoying, (especially in high volume as in Marianne's paralogue) but most of the time I just ignored them and went for the bess. Quote Link to comment Share on other sites More sharing options...
Sooks Posted March 24, 2021 Share Posted March 24, 2021 6 minutes ago, Benice said: just ignored them Did we play the same maddening? The most annoying ones are the golems and the titanus...es? because they take absolutely FOREVER. The idea of them on maddening is already bleh... Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 24, 2021 Share Posted March 24, 2021 5 minutes ago, Eltosian Kadath said: Not as atrocious as you would think, Shrimir is plenty killable while untransformed, and he will untransform during that battle... This never came close to happening for me. You are literally given two ballista to help out the other side. 5 minutes ago, Benice said: but I'd rather see horses nerfed by making the horses die and purchaseable (Like how Berwick did it) No. If there's one thing I legitimately do not like about Berwick, it's horses having their own HP and having to buy new ones when they die. You can't even see how much HP they have, at least during battle, which is a big no no. Quote Link to comment Share on other sites More sharing options...
Dayni Posted March 24, 2021 Share Posted March 24, 2021 Just now, Armagon said: If there's one thing I legitimately do not like about Berwick, it's horses having their own HP and having to buy new ones when they die. You can't even see how much HP they have, at least during battle, which is a big no no. There is a HP bar. It's the yellow one under the HP of the character riding it. It took me years before I even saw it though. 1 minute ago, Sooks said: The most annoying ones are the golems and the titanus...es? because they take absolutely FOREVER. The idea of them on maddening is already bleh... Yeah, the Titanius is pretty rough, but I found them manageable by that point. I don't want to imagine the advanced golems though. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 24, 2021 Share Posted March 24, 2021 Reminds me when I wanted to do something similar for that RP/Game idea I still have mostly unfinished. Went for a compromise. They're equip-able, but no fear of permanently losing them or something like that... Quote Link to comment Share on other sites More sharing options...
Benice Posted March 24, 2021 Share Posted March 24, 2021 2 minutes ago, Armagon said: You can't even see how much HP they have, at least during battle, which is a big no no. You can, though. They have their own health bars that scale the same way a playable character's does. 2 minutes ago, Sooks said: titanus SPEAKN'T THE CURSED WORD Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 24, 2021 Share Posted March 24, 2021 2 minutes ago, Dayni said: There is a HP bar. It's the yellow one under the HP of the character riding it. 1 minute ago, Benice said: You can, though. Oh. Well still, my point stands. I don't need to see Fire Emblem become Story of Seasons. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 24, 2021 Share Posted March 24, 2021 1 minute ago, Armagon said: Well still, my point stands. I don't need to see Fire Emblem become Story of Seasons. Wait for Genealogy's remake. Quote Link to comment Share on other sites More sharing options...
Benice Posted March 24, 2021 Share Posted March 24, 2021 1 minute ago, Armagon said: Well still, my point stands. I don't need to see Fire Emblem become Story of Seasons. So that we can cavalry classes without making them pointless. Besides, FE is already heavily leaning into life sim, having horses and stuff die wouldn't be amiss. (Characters could even get prf horses in this way.) Quote Link to comment Share on other sites More sharing options...
Armagon Posted March 24, 2021 Share Posted March 24, 2021 2 minutes ago, Acacia Sgt said: Wait for Genealogy's remake. Oh no. 1 minute ago, Benice said: (Characters could even get prf horses in this way.) Pls no. Also it's a matter of funds as well. I don't need another thing to spend money on when Fire Emblem's economy is usually kinda....inflated already. And as far as the life-sim aspect goes......eh, romancing can be in anything tbh. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 24, 2021 Share Posted March 24, 2021 You know, now I kinda wish Rune Factory had a SRPG spin-off... Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted March 24, 2021 Share Posted March 24, 2021 Speaking of my ironman, turn 6 of chapter 9 (419 overall), and Luthecia is captured. As seen above, Finn's earlier death has had a bit of a disastrous cascade which kept me from recruiting Altenna, but I am still can get Hannible, so I guess there is that consolation prize, although I am surprised he hasn't gone back for more troops already, as I have wiped out his squad, and he is still pressing the attack... Spoiler Seliph Lv 28.80 HP 66 STR 25 MAG 10 SKL 22 SPD 19 LCK 19 DEF 21 RES 08 Ulster Lv 18.29 HP 53 STR 22 MAG 01 SKL 19 SPD 24 LCK 17 DEF 17 RES 00 Larcei Lv 19.51 HP 51 STR 22 MAG 00 SKL 22 SPD 17 LCK 21 DEF 12 RES 00 Lana Lv 22.76 HP 55 STR 07 MAG 27 SKL 16 SPD 22 LCK 26 DEF 13 RES 10 Dermott Lv 12.54 HP 41 STR 21 MAG 01 SKL 09 SPD 10 LCK 04 DEF 17 RES 01 Lester Lv 17.31 HP 46 STR 09 MAG 10 SKL 10 SPD 21 LCK 24 DEF 12 RES 00 Oifey Lv 24.24 HP 49 STR 20 MAG 10 SKL 22 SPD 16 LCK 10 DEF 19 RES 09 Julia Lv 23.67 HP 43 STR 04 MAG 30 SKL 19 SPD 29 LCK 10 DEF 04 RES 26 Arthur Lv 26.42 HP 65 STR 18 MAG 15 SKL 22 SPD 18 LCK 21 DEF 20 RES 10 Johalvier Lv 16.56 HP 47 STR 18 MAG 00 SKL 10 SPD 16 LCK 06 DEF 17 RES 01 Lief Lv 23.29 HP 55 STR 27 MAG 09 SKL 24 SPD 26 LCK 13 DEF 25 RES 11 Nanna Lv 17.29 HP 43 STR 16 MAG 03 SKL 09 SPD 15 LCK 14 DEF 10 RES 06 Shanan Lv 20.68 HP 48 STR 20 MAG 00 SKL 29 SPD 26 LCK 11 DEF 16 RES 04 Patty Lv 15.12 HP 54 STR 13 MAG 02 SKL 18 SPD 16 LCK 16 DEF 10 RES 01 Tinni Lv 21.56 HP 52 STR 09 MAG 16 SKL 24 SPD 27 LCK 21 DEF 20 RES 14 Lene Lv 10.40 HP 35 STR 04 MAG 04 SKL 07 SPD 15 LCK 11 DEF 03 RES 06 Faval Lv 17.00 HP 59 STR 19 MAG 01 SKL 25 SPD 18 LCK 18 DEF 13 RES 01 Ced Lv 21.30 HP 46 STR 06 MAG 16 SKL 24 SPD 24 LCK 19 DEF 10 RES 13 Quote Link to comment Share on other sites More sharing options...
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