Lusankya Posted June 27, 2015 Share Posted June 27, 2015 Thanks! I didn't even notice I ordered them wrong >___< BTW, just to reconfirm, does anyone have the default Levels when skills are gained? Is it just like Awakening? Eg. 1 and 10 for non-promoted, then 5 and 15 for promoted? How does Singer (and the other classes with 4 skils) fit in? Does it even work that way (with fixed levels)? How do you get the class skills from different classes if your level won't change back to 1 after a class change? Quote Link to comment Share on other sites More sharing options...
dylan101 Posted June 27, 2015 Share Posted June 27, 2015 Does it even work that way (with fixed levels)? How do you get the class skills from different classes if your level won't change back to 1 after a class change? Every time you level up in a class you get a missed skill in that class(and the prepromoted class apparently) Quote Link to comment Share on other sites More sharing options...
lysander Posted June 27, 2015 Share Posted June 27, 2015 Does it even work that way (with fixed levels)? How do you get the class skills from different classes if your level won't change back to 1 after a class change? You gain them one per level-up or, if you decided to swap at say level 19 or something, you'd gain them from the promoted class. Somebody confirmed that something like Great Knight would give skills from both cavalier and knight that way too. Quote Link to comment Share on other sites More sharing options...
Othin Posted June 27, 2015 Share Posted June 27, 2015 Normal classes all seem to get their skills at 1 and 10 unpromoted and 5 and 15 promoted, yeah. Special classes are weird; they appear to get their first skills at 1 and 10 but I have Azura at 23 and she hasn't gotten her third skill yet. Maybe the third and fourth skills are at 25 and 35? Quote Link to comment Share on other sites More sharing options...
raazychx Posted June 27, 2015 Share Posted June 27, 2015 The various drain skills look so cool! How does one get them? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 27, 2015 Share Posted June 27, 2015 The various drain skills look so cool! How does one get them? Via skill books, which I'm assuming are from a future DLC. The Lodestar and Vanguard classes get one Drain skill each. Quote Link to comment Share on other sites More sharing options...
SapphSabre Posted June 28, 2015 Share Posted June 28, 2015 I've been looking at "Draconic Curse" and the various "Seal" skills as of late. Do those two stack, by any chance? My apologies for the random question. Quote Link to comment Share on other sites More sharing options...
Amanroth Posted June 28, 2015 Share Posted June 28, 2015 Copycat Puppet Select the “Copycat” command once per map to create a puppet with the same appearance, abilities and HP as the user I have a few questions about this skill. Does this skill effectively make a duplicate of the user that remains until it is either killed or the map ends? Does this puppet start with the same weapons as the user? Can it also pair up and get the same support bounses the original would get? And by "once per map" does it mean once per user, or only once period? As in, if you have 3 characters with this skill, can they each do it once (effectively giving you 3 extra units), or can only one of them use it and then it can't be used again by anybody? Depending on the answers to these questions, this skill could potentially be even more broken than Galeforce. lol Also, back in Awakening, children would get the last skills equipped by their parents upon entering whatever map introduces them. Does it work the same with the children in this game (meaning they start with one skill from the father and one from the mother in addition to their personal skill)? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted June 28, 2015 Share Posted June 28, 2015 I have a few questions about this skill. Does this skill effectively make a duplicate of the user that remains until it is either killed or the map ends? Does this puppet start with the same weapons as the user? Can it also pair up and get the same support bounses the original would get? And by "once per map" does it mean once per user, or only once period? As in, if you have 3 characters with this skill, can they each do it once (effectively giving you 3 extra units), or can only one of them use it and then it can't be used again by anybody? Depending on the answers to these questions, this skill could potentially be even more broken than Galeforce. lol Also, back in Awakening, children would get the last skills equipped by their parents upon entering whatever map introduces them. Does it work the same with the children in this game (meaning they start with one skill from the father and one from the mother in addition to their personal skill)? Roughly speaking, the answer is mostly yes to all. Pretty sure each unit can use it once each. I'm pretty sure they can pair up, get the same bonuses as well. Basically everything is the same. And yes duplicate weapons do appear in the inventory, but my guess is you obviously cannot er..abuse this Quote Link to comment Share on other sites More sharing options...
someonewhodied Posted June 28, 2015 Share Posted June 28, 2015 (edited) anything that happens to the original also happens to the puppet and vice versa. Including damage, inventory changes, and status effects. The best use I've found is Pairing up with yourself. Edited June 28, 2015 by someonewhodied Quote Link to comment Share on other sites More sharing options...
weeaboo simulator Posted June 29, 2015 Share Posted June 29, 2015 anything that happens to the original also happens to the puppet and vice versa. Including damage, inventory changes, and status effects. The best use I've found is Pairing up with yourself. So I'm assuming this means that the puppet can earn experience for the puppeteer then? That's good. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 29, 2015 Share Posted June 29, 2015 Do you also get healing if your copy gets healed? That seems decent if you want to save on/out of range for, physics or need to use a better staff. Quote Link to comment Share on other sites More sharing options...
Cyblaster Posted June 29, 2015 Share Posted June 29, 2015 Do you also get healing if your copy gets healed? That seems decent if you want to save on/out of range for, physics or need to use a better staff. From what I remember seeing on stream, that is the case. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted June 29, 2015 Share Posted June 29, 2015 That is good to know thx, if that also means healing skills aka Sol work then that should lower the drawback of also taking damage from your copy as you get more chances to activate Sol as well. And a decent amount of characters seem to able to get merc/ninja or fighter/ninja. Either naturally like Lazward or otherwise through marriage, Kaze paired with charlotte or luna, ect. Quote Link to comment Share on other sites More sharing options...
Melee Mewtwo Posted June 29, 2015 Share Posted June 29, 2015 Do you have to remain in the Puppeteer class to use this skill or can I parallel seal into a Butler and heal twice per turn with one unit? (amongst other possible shenanigans) Quote Link to comment Share on other sites More sharing options...
paladin21 Posted June 29, 2015 Share Posted June 29, 2015 I kinda miss healtouch. It was useful for my healers. I'll also try to getget servant's joy for them and forget about the healers getting some damage (I'll still protect them from the stronger foes though). Quote Link to comment Share on other sites More sharing options...
Ayra Posted June 29, 2015 Share Posted June 29, 2015 Normal classes all seem to get their skills at 1 and 10 unpromoted and 5 and 15 promoted, yeah. Special classes are weird; they appear to get their first skills at 1 and 10 but I have Azura at 23 and she hasn't gotten her third skill yet. Maybe the third and fourth skills are at 25 and 35? Azura got a new skill at level 25 for me. 35 would make sense for the other one (same amount of level ups as normal units), but she's not close to that level yet in my game. Quote Link to comment Share on other sites More sharing options...
NeonZ Posted June 29, 2015 Share Posted June 29, 2015 What happens regarding Azura and the parallel seal? Can she use it from the start and change to an unpromoted Pegasus Warrior? Or does she need to get to a certain level and can only change straight to promoted classes? Quote Link to comment Share on other sites More sharing options...
Amanroth Posted June 29, 2015 Share Posted June 29, 2015 anything that happens to the original also happens to the puppet and vice versa. Including damage, inventory changes, and status effects. So if the puppet runs out of HP, the user will die as well? That does put a limit on many of the possibilities I was wondering about. But also opens up several new ones. You could use rally skills on the character/puppet and also be boosting the other at the same time from across the map. Would skills like "Distinguished Son" and "Battle Comand" effect both as long as just one of them is within range of the user? And has anybody made a list of skills that appear to have been lost from Awakening? I haven't seen Acrobat, Armsthrift (for obvious reasons), Healtouch, Hit Rate +20, Quick/Slow Burn, Conquest, Shadow Gift (Noooo!...), or Rightful King (And here I was hoping we'd get access to Rightful God lol). Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 29, 2015 Share Posted June 29, 2015 Shadowgfit is still here, as a Witch skill. I think Acrobat is now the Ballistician's All-Terrain (with a Movement +1 effect, unless I read wrong), although it only works when you're a Ballistician. Rightful King is now Hoshido. The Avoid and Hit Rate skills got merged, but I dunno who has them. They're in the Miscelleneous Skills. Quote Link to comment Share on other sites More sharing options...
Melee Mewtwo Posted June 29, 2015 Share Posted June 29, 2015 So if the puppet runs out of HP, the user will die as well? That does put a limit on many of the possibilities I was wondering about. But also opens up several new ones. You could use rally skills on the character/puppet and also be boosting the other at the same time from across the map. Would skills like "Distinguished Son" and "Battle Comand" effect both as long as just one of them is within range of the user? Much like this user, I would like to know everything about the Copycat Puppet skill. So, I'd like to piggyback off this question of his and ask if you could even go as far as to give the user of Copycat Puppet the Sun God skill and have him stand next to his clone and heal himself for 40% at the start of every turn? Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted June 29, 2015 Share Posted June 29, 2015 (edited) So many things though More importantly, I don't know about you all but, from what I can tell, compared to Awakening (well it's kinda obvious since we only get 2 classes each by default, rather than 3), the skills available to most (I think) of the units is kinda lackluster of sorts. Like er..maybe it's my own subjective opinion on what skills are good (Stat Sealing isn't exactly a top tier skill), but it seems all sorts of silly (E.g. Great Merchant's skills are kinda....) Presumably the added options from S/A+ could somewhat help, though we need a support chart to see if things can actually go that well It's ironic because I just rebutted myself. Then again, having "1" "good skill" isn't exactly enough Sigh. I do feel that Hoshido has slightly better skills though. Edited June 29, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
weeaboo simulator Posted June 29, 2015 Share Posted June 29, 2015 Shadowgfit is still here, as a Witch skill. I think Acrobat is now the Ballistician's All-Terrain (with a Movement +1 effect, unless I read wrong), although it only works when you're a Ballistician. Rightful King is now Hoshido. The Avoid and Hit Rate skills got merged, but I dunno who has them. They're in the Miscelleneous Skills. So I've been trying to wait until the tome info was dumped to ask this, but what exactly does shadowgift do in this game? Are their still dark tomes? Are they unusable by the hosidian side normally because they are not dark mages? I've been wondering about this for quite a while. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted June 29, 2015 Share Posted June 29, 2015 So I've been trying to wait until the tome info was dumped to ask this, but what exactly does shadowgift do in this game? Are their still dark tomes? Are they unusable by the hosidian side normally because they are not dark mages? I've been wondering about this for quite a while. I'm pretty sure we at least have Nosferatu All the Dark Mages are on Nohr though (unless you make Kamui one) so Hoshido probably won't get to use any dark tomes Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 29, 2015 Share Posted June 29, 2015 http://serenesforest.net/fire-emblem-fates/hoshidan-classes/class-skills/ Am I missing something, or are we lacking White Price skills? Are they the same as Dark Prince maybe? Quote Link to comment Share on other sites More sharing options...
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