Imuabicus Posted February 8 Share Posted February 8 FE Engage chapter 17 experience: I have great disdain for skills such as Veteran+ (this ofc extends to the likes of Counter in TH). I cannot think of any single good reason to give enemies with cracked stats a skill that completely obsoletes a form of dealing with them - effective damage. Especially when effective weaponry is so bad, the only time I´ve dealt significant damage to enemies was armors who aren´t even close to getting 1rko-ed with it, making magic a naturally superior option - for the little armor pipsqueak in 17 the singular way of dealing damage. Ridersbane the uniquely balanced weapon, which allows you to make a small doink sound for 1/3 damage and get doubled in retaliation. Muy bien. There´s the notion that bosses or important enemy npcs should be a somewhat special encounter but they are already plenty special when they get a second health bar, a diverse inventory of "Fuck You" and shell-shocking-stats. And then the Corrupted Fell Fire Dragons, my foot. "Look at all these types that you can´t take advantage off, I hope you have Eirika and a couple Follow-ups ready and no other enemy in range, or I´mma just deal a quick 39 damage at 3 range to you, which inconveniently 1hkos 1/3 your squad and leaves the rest at deaths door." Bah. The only thing this clusterfuck is saved by, is stupid AI. Quote Link to comment Share on other sites More sharing options...
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