Jump to content

MisterIceTeaPeach

Member
  • Posts

    5,832
  • Joined

Everything posted by MisterIceTeaPeach

  1. I'd like to add to my previous comment that I prefer to see the "Oifey archetype" returning, an unit who has decent enough growths to be usable till the end (unless you can buy infinite status items). Alternative add an unit with awful growths who will vanish soon for plot reason (like Orson).
  2. It's very unlikely and also not needed to give Chad that many levels till chapter 7. Level 3-4 is his standard. Also other units, relevant for endgame, want to have status items more.
  3. I don't consider each prepromoted unit in the earlygame as a Jagen. Only prepromoted units with great weapon ranks, decent bases but awful growths like Jagen, Marcus or Gunter count as a Jagen archetype for me. Units with great growths like Seth or Titania or even Oifey don't count for me. The Jagen archetype exists to make early game easier. Also they don't eat too much exp. if you use them properly. Most prepromoted units except for Titania and Seth can't oneround everyone. They rather exist to weak the enemy so much that anyone else can finish them off. FE6 Marcus is a good example. explanation, please!
  4. Just assumed the nomads had a triangle because it would have made sense. Sry, for this mistake.
  5. Douglas Bases + Growths Level 8 General HP: 46 (60) Magic: 19 (30) Skill: 13 (30) Speed: 8 (30) Luck: 11 (20) Defense: 20 (30) Resistance: 5 (5) Forced in the sidequest where he can’t do all that much with his bad movement and worst weapon types. Doesn’t even work as a wall too well because of his awful speed. Is also mage-breakfast. 1.5 Zeiss Bases + Growths Level 7 Draco Knight HP: 37 (80) Strength: 19 (60) Skill: 13 (50) Speed: 11 (35) Luck: 9 (20) Defense: 15 (25) Resistance: 3 (5) He has a terrific base strength for his level and much room to grow but he joins rather late. Nevertheless still a good unit for being a flier. 6 Niime Bases + Growths Level 18 Druid HP: 25 (25) Magic: 21 (15) Skill: 20 (15) Speed: 16 (15) Luck: 15 (5) Defense: 5 (15) Resistance: 18 (20) Is a papercut and has no room to grow but her base magic and stave rank make her a fantastic stave and apocalypse user. However worse in total than Saul due to her late joining time. 7.5 Dayan Bases + Growths Level 12 Nomad HP: 43 (55) Strength: 14 (20) Skill: 16 (20) Speed: 20 (15) Luck: 12 (20) Defense: 10 (10) Resistance: 12 (10) His bases look ok at first sight but he’s already level 12 and has awful growthrates. Nevertheless good enough to oneround all the wyvern knights and a few dragon lords in chapter 21 and 23. 3 Yuno Bases + Growths Level 9 Falcon Knight HP: 33 (50) Strength: 11 (20) Skill: 14 (35) Speed: 16 (30) Luck: 14 (45) Defense: 8 (10) Resistance: 12 (10) The worst pegaus knight in FE. Her base strength and defense make me sad. She only exists for the triangle attack. 1.5
  6. Honestly I have to revise my opinion about her. I can't like someone who's stupid enough to do almost suicide. Also why does the game say that she has black hair? Her hair is obviously purple to me.
  7. He has HM boosts so I automatically don't hate him unless you consider him as an enemy. With his bases and growths he became the gamebraker in HHM for me. Well, I can't say much about his personality except for his support with Priscilla which was alright I guess. Seems to be edgy a bit, but it doesn't bother me at all.
  8. Cecilia has the same magic as a level 20 promoted Clarine. She's a bit tankier but slower than her. Tbf I don't find her that great unlike most others and somewhat overrated because base stave level C is bleh, but she's far away of being crap. Mounted units, especially healers rule in FE6.
  9. Fa Bases + Growths Level 1 Mamkute HP: 16 (130) Magic: 2 (90) Skill: 2 (85) Speed: 3 (65) Luck: 7 (150) Defense: 2 (30) Resistance: 6 (50) A growth unit. She’s great in chapter 21 to take out the dracos but her usage and movement are limited. 4 Percival Bases + Growths Level 5 Paladin HP: 51 (75) Strength: 20 (30) Skill: 16 (25) Speed: 20 (35) Luck: 15 (20) Defense: 12 (20) Resistance: 8 (10) Terrific bases and awesome weapon levels. Without doubt Percy is one of the best prepromoted units in FE. He can use silver swords and lances and killer axes which makes him incredibly flexible. However he joins at a time you don’t need him anymore unless Marcus who’s needed to come through till chapter 7. Still a fantastic filler if you need one. 8.5 Igrene Bases + Growths Level 1 Sniper HP: 32 (70) Strength: 16 (35) Skill: 18 (25) Speed: 15 (35) Luck: 9 (20) Defense: 11 (10) Resistance: 10 (5) Better bases than Klein compared to him for being the same level but joins later with worse growths.Still a very decent sniper if you don’t have a bowuser yet. 5.5 Garrett Bases + Growths Level 1 Berserker HP: 55 (70) Strength: 21 (45) Skill: 16 (25) Speed: 11 (25) Luck: 14 (15) Defense: 9 (15) Resistance: 4 (5) Ok bases but bad growths. He’s ok against the dracos in chapter 21 but no endgame material due to his low speed and for being an axe user. 3 Hugh Bases + Growths Level 15 Mage HP: 26 (75) Magic: 13 (30) Skill: 11 (30) Speed: 12 (45) Luck: 10 (25) Defense: 9 (20) Resistance: 9 (15) Note: best possible bases I fucking hate this guy. You’re forced to buy his stats. It’s an absolute of waste of money since his growthrates are pathetic (comparable to prepromotes; also 15% res – lol) and you have good sages with Lugh or Lilina already. Seriously I’d give him a zero but his member card saves his ass. Steal it from him and then kill him. There’s absolute no point to waste any effort and money in his recruitment. 1 I'm seriously considering to cut this because it's neither reasonable nor justified for a rating based on the unit's quality. ... But then I have to cut all the outliers like for Lilina and Wolt (poll votes) too. Also seeing Sophia with an average >1 looks odd, since she's definitely not so much better than Barth. Normally Barth > Sophia anyways. Edit: I'll do a second list where I cut out all the outliers to check if it comes closer to the other tierlist. And then I'll decide for which list I go for.
  10. I see. This guy looks quite cool at first sight but can't tell much after this short dialogue yet. I guess my signature betrayed me, haha. Nah, Laura is my fave although my avi might not show it. The others are secondaries. Also Towa and Elise are cute too.
  11. Oh I see, a womanizer apparently. Also don't worry I'm not going to steal him from you. Have my waifu already. To be more precise waifus.
  12. Who's this Olivier anyways? Saw him the first time in ToCS today. Is he the mascot in the series similar like Anna is in FE? Only heared that he appears in multiple Trails games.
  13. Any RPGs / series besides FE you enjoy? Favorite mechanic in FE? Favorite character from the Danganronpa series? Favorite videogame theme?
  14. This tierlist is based on the unit's usefulness and not on the personality. Her joining time, base level and base stats speak against her. Also sure, you can add your votes for the other characters.
  15. Apparently prefers to theme characters from games he has played yet.
  16. Should join the Maggie Lewd clan. still applies
  17. The variety of TocS's soundtrack is just gorgeous: A mix of catchy bossbattle themes and soft and peaceful themes, fitting to a beautiful landscape Oh wait, TitS has three parts too? This means my time in the next months is already reserved.
  18. Oh yesssss, thanks! Also I think my laptop could even handle TitS after checking system requirements, but I'll go for the sequel first. If the gameplay in 2 isn't worse than 1 at least, then I'm absoulety not worried.
  19. Ok, I didn't remember that. Just to clarify: My definition of a balanced difficulty is that your team and the opponent have the exact same access and make use of the given ressources. Class skills and forged weapons are absolutely fine if you have them too. That means enemies only may have forged weapon when you have access to a blacksmith. Sure lunatic requires strategical thought but it's not what I would call a balanced difficulty because the game is made "pro enemy" by giving them access to sth. you don't have. Lunatic + is just gambling. It manly ends that you restart the chapter all over again till none of the enemies has luna +. The exact opposite example to FE13's lunatic (+) is FE10 where you have third tier allies with OP class skills fighting against "pseudo" third tier enemies, units who are still in tier two but have the stats, caps and crit skill of third tiers. Also totally unbalanced from the positive view of the player however.
  20. Awakening is like the least balanced FE game interms of difficulty simply because the existence of lunatic (+). Giving the enemies skills you can't even learn just to make this game artificially harder is the exact opposite of good balance. As for the lowest difficulties I can't see how the one game is more balanced than the other. Birthright seemed to be balanced as far as my memories can go back.
  21. Mentioened a great song title. Tbf rather made a great suggestion.
×
×
  • Create New...