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Carmine Sword

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  1. I just remembered that I won't be home from the 17th through the 21st, so if that's an issue you can replace me with someone else.
  2. Yeah, I actually did this yesterday. I had turned Elise into a Dark Flier so that I could build up her tome rank earlier. It wasn't that bad honestly. I actually managed to rout the map since Dark Flier!Corrin and Elise could reach Takumi before he activated the Dragon Vein.
  3. To be honest I'm predicting that you'll beat me by one turn if my theoryemblem for my turncounts is correct. So I guess that extra turn in Chapter 1 wasn't worth it after all.
  4. To be honest, I totally forgot about Certain Blow when I was thinking about what class to stick Corn in.
  5. He only specified Corrin's talent and Boon/Bane though. He didn't specify what class Corrin would end up being in.
  6. Since Corrin's class hasn't been picked yet: Sniper!Corn (S Mozu) Have fun dealing with Ryoma in Chapter 25!
  7. Damn, I thought that I had a chance to beat you for a moment there. Also, I'm starting to regret not picking +Defense now. I've been stuck on Chapter 23 for over a week.
  8. 1. Do you think it's possible for Socialism to be executed in a way that doesn't end disastrously? 2. Your favorite Fire Emblem class? 3. Between Gangrel and Garon, who was the worse ruler?
  9. I just noticed that we can pick two units, so you can also have Spear Master!Benny (S Oboro). But get Wary Fighter first so that you won't hate yourself.
  10. Well if Corrin is an Onmyoji named Lucius, then there would be no better Boon/Bane than +Magic/-Luck. Also, take Dark Flier!Felicia.
  11. 1. Why do you rank Awakening's story so highly on that list? 2. Are there any maps in Revelations that you found enjoyable? 3. Are you sick of all the questions about Fates yet?
  12. Master of Arms!Jakob (S Hana) EDIT: Wait, are we allowed to pick multiple units? If not, use the above unit, otherwise, use Master of Arms!Kaden (S Hana) instead.
  13. Birthright is still fairly easy even on Lunatic. Most enemies still have few if any skills and they really aren't very threatening until, like, Chapter 23 when everything is promoted. Chapter 27 has a ton of enemies that hit fairly hard, but you could always just do a Ryoma + Corrin solo of that chapter if you find it too hard. Some of the changes include more enemies and that every enemy has the maximum possible weapon rank(s) that their class allows. I have another question: How are Life and Death/Aggressor/Spendthrift affected by Dragonskin? Is the damage boost they give added and then halved by Dragonskin or is the damage boost added after your attack damage is halved by Dragonskin? (I'm trying to come up with a way to 1 turn Revelation's final chapter and it would be much more consistent if I didn't have to rely on procs and/or crits to make it happen although I'm pretty sure you need crits/procs regardless since you have to redo Chapter 27 as well every time you reset and that takes up a lot of time.)
  14. The unit list is already full.
  15. Don't worry, Jakob will carry.
  16. Chapter 19: 5/105 Bought a Hunter's Knife for Maize so that she could ORKO the Beastrune foxes. Gunter and Maize went up and parked on a mountain on Turn 1 and killed all of the Life or Death foxes while Beruka with Silas pair-up went west and killed everything down south. (Yes, I did have to reset becuase of the FE6-esque hit rates Beruka had against the foxes) Jakob and Benny killed the one guy near the start. Gunter's got two kills from attack stance with Maize when he needed to fly her over terrain. Maize did exactly enough damage to OHKO Kaden, lol. Strength asset is clearly the best asset. Silas and Beruka finally reached S Rank, so I did Sophie's map for exp and another Shelter user. Sophie's Paralogue: Free/105 Silas Partner Sealed to Wyvern Lord. Silas finally reached C Lances this chapter. Passed down HP + 5 and whatever that first Mercenary skill is to Sophie and promoted her to Paladin with the Offspring Seal. Jakob learned Shurikenfaire, so his offence is pretty decent again. All of the villagers died, but my dudes got decent level-ups, so I didn't reset. If it really matters I'll do it over. I don't even remember what you get for saving the villagers anyway. Getting Ignatius' and Shigure's paralogues is still looking kind of sketchy since Benny and Azura only have B Rank support. Chapter 20: 3/108 I can't get the Rescue Staff and seize with only two flying units in 2 turns. Gunter with Maize pair-up gets blown up to Fuga's platform, where Maize murders the Freeze Staff Priestess. The bosskill is sort of unreliable, with Maize having to proc Dragon Fan twice in 4 attacks (or proc Lethality) to kill Fuga since he's super thwomp. Beruka killed dudes for exp. I also had to reset once after I killed the boss because I took Locktouch off of Jakob when he learned Shurikenfaire last chapter and I forgot to re-equip it. I'm good at this game, I swear. Chapter 21: 3/111 Beruka reclassed back to Wyvern Lord now that I finally have access to Heart Seals again and carried Maize to the escape point, killing enemies along the way with Killer Axe crits for exp. I dropped Maize on Turn 1 so that she would level up and learn Shurikenfaire, which made the clear a bit unreliable since she has to dodge a bunch of attacks because the enemies here hit like trucks, but it didn't take too long. EDIT: Beruka is one strength short of OHKOing Yukimura with a Killer Axe crit, nooo. I do have a back-up plan in the form of Maize killing Yukimura instead with Dragon Fang cheeseing if Beruka doesn't proc strength on her way to Yukimura, but it's way less reliable. Also, this chapter in general sucks due to all of the crits that need to happen to keep Azura alive/get Beruka a level up/reach the boss/kill the boss. It's probably worse than Chapter 18 (Before I used the paralogues to get Maize more strength) in terms of reliablity I'd reckon. EDIT 2: I redid Chapter 21 so that Beruka would have enough strength to OHKO Yukimura with a crit. Maize got less exp but she will level up after killing an Oni next chapter anyway. I recruited Flora finally as well. I also just realized that Maize is also one strength short of ORKOing Yukimura with a hit + Dragon Fang proc, so it's a good thing I redid last chapter or else I'd have to resort to double Dragon Fangs/Lethality, which would suck. EDIT 3: Thrones cost 2 move to move onto, I hate everything. Chapter 22: 3/114 Gave Maize a skill book for more hit/crit/proc rates. This was literally the worst thing ever. Maize has to kill Yukimura because Thrones are dumb and cost 2 move to cross and thus she can't seize after Beruka crit-blicks Yukimura. Maize is 1 strength short of killing him with a Dragon Fang proc + hit, so she needs 2 Dragon Fangs/a Dragon Fang crit/Lethality (Maize had 67 hit and 15 crit on Yukimura). The Dragon Fang crit is the one that ended up happening on the successful attempt. Beruka also needed to crit several Onis so that Azura won't die (Flora can freeze one as a back-up if Maize didn't kill the one she attacked near the start) and Maize needed to not die on Turn 2 enemy phase to Hana + a bunch of inaccurate axe dudes. Maize still died a bunch of times there because even with Grim Yato's avoid boost and the extra avoid from the forest and max speed, Hana still had 50 hit, and she would proc Rend Heaven all the fucking time causing Maize to die from a Hana Dual Strike when another enemy attacked her. A Silver Dagger would have made the bosskill more reliable, but I had no money so I couldn't buy one. It's probably better that Maize got the bosskill here instead of Beruka anyway since I want her to get max strength before fighting Ryoma. EDIT 4: It's like every chapter is even more unreliable than the previous one. Coinflip dodges for days in Chapter 23 to get Maize to A Shurikens before Ryoma (S Shurikens after an Arms Scroll) is going about as well as expected. I haven't even gotten to attempt the bosskill yet, although I'm sure it will be just as bad as the previous boss. A 2 turn looks impossible without an 8-move unit who can attack Takumi from 2 range and survive being dropped by Oboro and her goon squad on Turn 1. Malig Knight!Maize with both Arm Scrolls could do it, but Mounted!Corn is banned and I can't afford all of that stuff regardless. I can't reach the boots chest on Turn 2 with the rest of my team anyway, but I can get both chests on Turn 3 (Locktouch!Dwyer hype).
  17. Wyvern Lord!Jakob (S Camilla) Because I pity you and will let you flier skip those awesome moving platform maps.
  18. Horace already covered it for the most part, but yeah, Ninja is preferable since it has 1-2 range, gives move on pair-up, can use the Yato without having to reclass back to Nohr Noble, and gives Jakob a decent reclass option since he can't use mounted classes in drafts either and it's inefficient to marry anyone else or use Male Corn. I suppose the next best option would be Mage, since it also has 1-2 range and has decent offence unlike Ninja which has single digit strength before promotion without a strength asset. Magic on pair-up isn't nearly as useful as move though, and you can't use the Yato as an Onmyoji, so you'll have to change back to Nohr Noble eventually for Goo King and Tacomeat. Ninja's probably still better than mage overall I'd say. You'd probably pick a Ninja talent in Birthright as well even though you have other shuriken users since the game is, like, 90% rout maps. Ninja!Scarlet is also the only reliable way to 1 turn Chapter 20, so there's that. On a totally unrelated note, why the hell did I pick Nyx over Peri, this was a terrible idea. Kana's Paralogue: Free/98 Exp and support building. Dwyer's Paralogue: Free/98 Same as above. Maize reached the strength benchmark to ORKO the Heroes in Chapter 18 and Beruka learned Rally Defence. Gunter learned Lunge, which he'll probably never use, but who knows. I passed down Nobility and Locktouch to Dwyer. Chapter 18: 2/100 Maize could ORKO the Heroes this time and she could also ORKO Zola after Gunter gets transferred to her on Turn 2, so the top part of the map is pretty reliable. Beruka still has to dodge a generic General and get two back-to-back Hammer crits to kill the General bosses, so that's pretty unreliable. If Maize doesn't kill the Steel Axe Hero on Turn 1 (he's the only one who can survive if Maize doesn't proc anything) then Azura would also have needed to dodge one hit from the Lightning Sorc, but Maize killed the Hero on the successful attempt, so she could kill the Sorc before being danced. (He only moves into range if the Hero dies for some reason, probably for Attack Stance even though it does nothing because Maize is paired up.) Stats: Maize Lv. 14/11.14 Master Ninja 37HP/22Str/13Mgc/26Skl/33Spd/12Lck/15Def/18Res C Swords B Shurikens Jakob Lv. --/18.00 Master Ninja 32HP/15Str/6Mgc/21Skl/22Spd/15Lck/15Def/16Res E Swords B Shurikens Azura Lv. 8.45 Songstress 18HP/8Str/3Mgc/15Skl/15Spd/11Lck/6Def/9Res E Lances Gunter Lv. --/12.69 Wyvern Lord 32HP/15Str/0Mgc/29Skl/10Spd/13Lck/21Def/5Res B Lances C Axes Silas Lv. 17/2.76 Bow Knight 27HP/22Str/4Mgc/20Skl/22Spd/16Lck/17Def/12Res C Swords E Bows Beruka Lv. 16/8.42 Berserker 41HP/26Str/4Mgc/25Skl/27Spd/14Lck/20Def/13Res B Axes Nyx Lv. 12/1.39 Dark Knight 24HP/9Str/15Mgc/8Skl/14Spd/5Lck/10Def/11Res E Swords C Tomes Benny Lv. 15/5.38 Great Knight 36HP/19Str/0Mgc/18Skl/11Spd/12Lck/25Def/14Res E Swords C Lances E Axes Dwyer Lv. 20/1.00 Strategist 30HP/13Str/18Mgc/15Skl/20Spd/14Lck/12Def/19Res E Tomes C Staves
  19. I'll allow access to Kana and Dwyer's paralogues even if you didn't draft them. Besides, I'd never get Ignatius' paralogue without the extra 20 turns to grind supports in Kana's paralogue. I'll probably do the paralogues and then redo Chapter 18 since the 2 turn will be much more reasonable if Maize has the strength to ORKO the Heroes and Beruka has enough defense to survive the Generals.
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