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Cysx

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  1. Nope, that's not the image I saw. In fact I think that's the first time I've ever seen that image. The one I saw had a lot more blue in it, and looked kind of snowy to me. Though it could've been a desert at night I guess.

    Well then I'd be really interested to see it if you can find it again. Shots of snowy chapters I have don't feature any Oni at all.

    I've found this though, which proves that you were right:

    v58Pmkr.jpg

    Clan soldiers, Oni on the top right. So, my bad:x

  2. Oh, hey, Priestess. For some reason priestess just doesn't interest me. More staff users are appreciated, but seen one seen them all, I guess.

    Yes, I got lazy and didn't take her out of the image this time around. Let's say it's for comparison's sake.

    I don't think her magic and resistance are at 1, because in that case, a stat of 15 would appear maxed out on those.

    The image with the Oni can be found in the If section, it's from the first Famitsu issue, one of the last pages if I... well...

    asOaziV.jpg

    I believe these are 白夜 (Hoshido) soldiers. They're the only enemy Onis we've seen, I think?

  3. It's likely that Oni will be the earlygame bandits. If I remember correctly there was a picture that showed an earlygame chapter with Oni clansmen. I don't really think the idea that for some reason they'd add more clutter to the classes with a Nohr/enemy bandit very likely. We already have a class that is thematically similar to the axe-wielding, wild brute in the Oni, another isn't needed.

    The only Oni we've seen as far as I know were Hoshido soldiers.

    Here are the Oni stats, too:

    5C0g3CZ.png

    Not sure about bandits returning, we've seen a lot of fighters in those earlygame shots...

  4. Nintendo Direct on Sunday for Japan. - http://www.nintendo.co.jp/nintendo_direct/20150531/index.html

    Potential new FE:if footage?

    And here I thought we were getting into a routine, and the end of this week would be calm, with people diligently inhaling the pure fragrance of flowers, children of spring happily dancing into a sky of green, only disrupted by the occasional gust of wind, that...

    ... with people waiting for the next Famitsu issue.

    All aboard the hype train once more, ladies and gentlemen.

  5. The lack of doubling on their rivals' 1-2 range will definitely help a lot. I believe the formulas for stats is the same as Awakening though, which means that accuracy may only matter in extreme cases. Overall it may be different in Hoshido, since naginatas are weaker than lances and I'm not exactly sure we'll get some that can be thrown, same for maces to an extent; as far as Nohr goes though... It does seem like they'll still get dominated by axes and lances.

  6. I don't really like the idea of completely new base classes promoting into returning ones honestly. That's so boring to me. I'd like if each had at least one brand new promotion, preferably unique to them.

    One thing to note is that Samurai(so Myrmidon)didn't get Assassin as a promotion this time around, and Thief from Nohr already has bows. As such, them being a hoshidan class that Shinobis promote into remains to be seen, if they're anything like in Awakening at least. Tellius on the other hand...

  7. I mentioned this before in the big Famitsu topic, but I'm wondering if this has any relation to the "Clan Soldiers"? Maybe the individual clans decide to group together to form a single army?

    Even odder, the Clan Soldiers seem to be a mix of Nohr and Hoshido units. Maybe they're people who aren't from Nohr or Hoshido, but have similar cultures?

    Well, the Fire clan seems closely tied to Hoshido, considering their leader sent his own daughter (Rinka) to help them. But admittedly, that's a strange coincidence.

    That being said, the elements most commonly associated with the japanese culture are wind and water(imo), so I don't see a hypothetic Water clan being a part of Nohr. If they have clans too, perhaps their theme is something different.

  8. Assuming that skills are learned at the same levels like they were in Awakening, you can still learn a lot of skills if you have enough Parallel Seals (which didn't specify that you need to be at lv. 10 to use):

    For example, if a unit has Merc > BK/Hero and Cav > GK/Paladin, they can:

    At level 1 Merc > change to lv. 1 Cav > train to lv 10 Cav to learn the skill > switch back to lv 10 Merc to learn all unpromoted skills > promote to Hero > switch to BK > switch to GK > switch to Paladin to learn all lvl 1. promoted skills > and so on....

    I get the feeling they meant that you could learn many different skills, but not at once... for all intents and purposes, we still only have control over 5 skill slots just like in Awakening, and if we get scrolls or any kind of distributable skills, with four unavoidable ones from class, it really doesn't seem like we'd need anything else. We shall see.

    Edit:

    But the information that we have right now is pretty much that the skill system is the same (gaining skills with level ups in a certain class, skill pool that can be freely swapped out with active skills), aside from the addition of one unique personal skill that can't be removed. Obviously we're still missing something though, if there's really no 2nd seal. People have mentioned the idea of class changing on the level where you'd get new skills, but that seems completely counter intuitive and would block those skills completely if you aren't on Hoshido with infinite grinding and money. That would leave any end game DLC completely lopsided in difficulty too, rather than compatible with both campaigns.

    Well, maybe there won't be any end game dlc at all for Nohr! Yeah, right.

    Like some people suggested before, maybe grinding becomes available once you reach the final chapter. Possibly you even get level resetting devices at that point. Imho, grinding was a bit too important and successful in Awakening for it to mostly disappear this quickly.

  9. In the January trailer there was a brief sequence showing Orochi and Rinka battling other Hoshido styled soldiers. I imagine that at some point in the Hoshido path one of the clans will mount an insurrection against the kingdom.

    Just a note, but that fight took place in the desert, and the windmill thing behind can be seen on several other shots where you're opposing clan soldiers; their ranks seem to be comprised of classes from both sides, so I assume that was the case there too.

    I've always been a sucker for element related stuff(especially wind), and I kind of feel like this will be specific to Hoshido, with Nohr having a thing of its own. Deeper lore for both of these countries is definitely something I'm looking forward to.

    No the only problem is, the anime references aren't stopping anytime soon. With ninjas and the wind clan possibly living in the desert, I'm especially expecting a lot of Naruto... ninjas were cool before that you guys

  10. I am loving Harold already. Hero of Justice archetype plus crits all over the place.

    Seriously, his personal skill is basically to ignore enemy luck, plus he can promote to Berserker meaning he gets Gamble and/or Wrath and on top of that dual support bonuses. He's a killer Axe away from being the second coming of Rutger.

    I think you meant the second coming of Gon-gon, aka Gonzales. With no luck and axes, Harold is bound to never be super precise, so it fits even better than it already should.

  11. I wouldn't say that Kamui's stats aren't abnormally high(in all four status screens we got of him/her to boot), but at least every other unit we've seen are looking way more balanced in that regard. Now make dragonstones 1 range only again and maybe he/she won't be able to solo the game too easily

    Point is, Kamui may not be that good of an example of stats inflation in the first place.

  12. It might just be a skirmish, but also recall in the trailer the choice seemed to have you face off with Ryouma or Marx.

    It's difficult to say, since we have a scene against Ryouma with pre-battle dialogue and Marx behind us, and one in a seemingly different place, with nobody around Kamui and Ryouma. I don't know, that clip is weird.

    But in any case, you're fighting Myrmidons/Samurais, which Nohr doesn't have as far as we know, with Hoshido characters, so I don't think this is a chapter specifically tied to your choice.

  13. Quite interesting! We may have to face off with some Nohr/Hoshido characters when we make our first choice. They will probably retreat though.

    But that doesn't add up. If that's the Nohr decision chapter, why are you there with the Hoshido? And why would you come back there afterwards...?

    Maybe it's simply a skirmish. Kinda wish we could see that myrmidon's affiliation...

    Edit: Also about stats inflation, considering how they're putting fixed statistical bonuses/maluses everywhere, surely they can't not realize that 40+ caps will make it all completely irrelevant... so hopefully it's not happening.

  14. I'm pretty sure the image of Hinata doing 19 damage is from the same fight as the other image of the same enemy being in guard stance with 8 shields that Ryo mentioned, since the enemies and the background are the same. If that's true, then I have no idea what's going on. I thought for a minute that maybe the shield gauge is a percentage of blocked damage, but that'd mean Hinata's 19 damage was 20% of his actual damage, which is just.. not likely. Slightly more likely is that the shield gauge blocks up to ten damage, 8 in this case, but that'd make guard stance very weak, and to be honest 27 still seems like a lot of base damage.

    Speaking of Hinata, now that I can see him properly and not blurred, I actually really like him. Would have to see his personality though to see if I actually like him or just like looking at him. Still got nothing on Suzukaze though.

    I was actually reffering to the same image as him, but there's indeed that other one.

    Interesting tidbit, I'm pretty sure that this:

    QuTbw9N.jpg

    Is the same place as this:

    sFYOKML.jpg

    ... but in one of them you're fighting Ryouma, while in the other you're on Hoshido's side, and your enemies are Myrmidons/Samurais apparently. This isn't chapter six from Hoshido either, it's similar but still clearly different.

  15. I'm a little confused. Do we know Harold's base class? I don't know why I just assumed he joined as a (Brave) Hero. But seeing that he promotes from something means be must join as a unpromoted class?

    A blond fighter was visible in promotional screens almost two months ago. When Harold got revealed, we assumed it was him, rightfully so apparently.

    In any case, how is Hinata dealing 19 damage to that myrmidon with a steel weapon? He's not even promoted either...

  16. My understanding of the skill is that it's a debuff that lasts for the rest of the round, ie it won't matter if you don't double, nor will it allow other allies to take advantage of the debuff. But I could be wrong. The Javelin would be a good choice if the debuff lasts past the round.

    They show the status screen of a knight before and after the debuff, so unless you can look at status mid-fight...

    Edit:Actually scratch that, you can see a visual effect on the map after the fight.

  17. Bosses would become as easy as:

    1) Have Oboro strike for the setup.

    2) Have a Ninja sucker from range with a Hidden Weapon to further lower stats.

    3) Have Kazahana bumrush the enemy for the kill with whatever that skill of hers is.

    Don't think that skill is tied to Kazahana though, because they'd have had to manually unequip it otherwise, and why would they have done that?

    It is true though that if bosses end up being vulnerable to debuffing effects, such combinations could easily break them apart.

    Edit:

    If there was any doubt before, Oboro is getting my Brave Lance.

    I'll be giving Oboro my Javelin personally.

    Any word on how Substitute activates? Please let it be a command skill and not randomly activating skill, it could allow for some interesting strategies that way.

    It's by command, you can see it in action on the lower part of the right page.

    fami2705l-5.png

  18. He's worse than Ricken though (who has 8+2 Mag as a Lv. 3 mage). He has more Spd though (same as Miriel's base), so hopefully that'll turn out to be useful.

    But then again, his personal skill will probably give him a nice boost for a few levels, assuming he doesn't join super early. Considering you can see a desertic scenery as the background of that conversation between him and Kamui, he probably joins in that desert chapter we've seen from time to time... but it's hard to know for sure when it takes place exactly at this point.

    Edit:

    Haha, I think it's a joke XD

    Or did it miss it? o__o

    Report time!

    That was fast...

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