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Krad

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Everything posted by Krad

  1. To leave the item screen press the key you have Select assigned to. Also, the commands for the item selection: -List -Trade -Shop -Storage -Drop Inside the Storage: -Take -Give -Drop (Yes / No)
  2. It doesn't. Even it worked, Calill gets OHKO'd by Ashnard even at --/20.
  3. A bunch of weird things. 20 levels in 10 chapters? In HM? Where BEXP is scarce? Seems a bit too unreasonable. I'd say something like --/15/1. How does he ORKO the Halbs, Warriors and Swordmasters if he can't even double them? He 2RKOs all three of them (And he's borderline on the Halb, if it has 1 more RES he will be 3RKOing). Also Flare doesn't triple might or magic or anything, it only negates RES. 35 damage instead of 105. You have this part all worng. If Soren stand next to Ike he will receive the +5 crit and Ddg. He still only manages to get 0-2% crit against the enemies, so no critting for him. An A support transfer doesn't do anything for them other than making the 4-E-5 base convo conversation available.
  4. Ashnard is just too wise to get himself killed on turn 1. I tried it, but Ashnard still won't move at all during turn 1. What a lazy end boss.
  5. I hope that the Lawrence explosion scene is replicated and given full detail. It will be hilarious.
  6. Tried it again. Provoke makes the Paladins at the top attack Ike instead of Marcia, but Ashnard still doesn't do anything but watch carefully. He probably has a weird AI like "do nothing for 1 turn and then PROFIT". So a 1 turn is most likely impossible.
  7. Just tried doing that. Ashnard won't attack Ike on enemy phase. Ike is also exactly 2HKO'd by Ashanrd (26 x 2) Looks like this chapter is like Chapter 13. AKA won't end before a certain event happens (In this case, calling the laguz royal I guess?).
  8. The boring exciting conclusion.
  9. He's not very good. Dark affinity is cool, sure. His caps being good? Not really. 23 and 32 SPD caps means he can't double much, and even then his SPD growth is a at 35%, coupled with his 18 SPD base means he will never double reliably. His durability isn't good either with 28 HP/9 DEF along with 40%/25% growths in those stats, so while Ike can go solo and take many enemy attacks, Soren will most likely die after 2 hits, and sometimes 3 against a few weak enemies. And by using the Ike/Soren combo in 4-4 does it mean that you soloed it with only those two? Well, that must be painful turncount-wise.
  10. Endgame will be up tomorrow hopefully. Then all that will be left is Chapter 7 (Ugh).
  11. At least on Easy Mode (The mode I tested this in), if you get an enemy laguz from A strike to SS strike, they will not get the bonuses of the SS strike, and will remain with the S strike. Eg: a tiger has 6 > 12 STR, so it has 22 ATK. When it reaches S strike, it will go up to 27 ATK. But when it reaches SS strike, it will still have 27 ATK, instead of the 32 ATK it was supposed to have. An image that shows this example. Also, if you get Ena to SS strike in 4-1, when you get her back in 4-E, she won't keep the SS, and will be back to A strike.
  12. Since Leopoldstotch already did a , I'll try to do it with Mist instead. If I can't, I'll move on to Chapter 27.
  13. He's also the only laguz that can have his/her mastery without reaching level 30.
  14. The enemies tend to move on groups, they will use any staffs they have, the will trade with each other if they lose their weapons, they will always attempt to capture unarmed units, etc.
  15. She won't attack them with their single target attacks. The AoE attacks will hurt them, though.
  16. Best: Haar (FE 10) Worst: Eda or Zeiss... I'll go with Eda.
  17. Not enough excitement. Chapter 25 is rout, which is ugh. Luckily, it's the last rout of the game.
  18. War of Dragons has the damage of the AoE of Degh and Sephiran. http://fireemblemwod.net/fe10/guia/parte-4-capitulo-final-3.htm Click where it says "Rango de daƱo de Dheginsea" http://fireemblemwod.net/fe10/guia/parte-4-capitulo-final-4.htm Hover the mouse over the map
  19. I haven't tried it, but I guess something like happens.Let's see: -0% growths can be raised with BEXP. -Mia,Laura and Rhys are the only tier 2 character that can cap DEF in tier 2, promote, and still have it capped.
  20. The Crimean NPCs are awesome. It's fun how their defense is twice as high as their skill (17-18 def vs 9 skl). I also have the next week off school, so I'll try to finish this by then.
  21. That can be explained. In the Japanese version, you needed a Master Crown to promote, so there was no way of getting her to third tier in 2-2. IS probably went "Why bother, if it's impossible to get her to Trueblade". The only things I can remember now: -Boyd has a base of 1 MAG, even though the promotion from Fighter to Warrior gives 2 MAG. He somehow had a negative base when he was a Fighter. -Mia has 28 SPD at level 7 Swordmaster. Even if a unit has 20 SPD before promotion, the maximum you can have without boosters at level 7 is 27 SPD.
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