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Darrman

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Everything posted by Darrman

  1. 1: Open your hex editor and create a new file. Paste the hex dump into the new file and save it as "DropItemFlagShortcutFE7.dmp". Assuming you're building off one of the standard buildfile tutorials, save it in the engine hacks folder. The filename itself doesn't matter, but descriptive filenames beat not-descriptive filenames.. In your engine hacks folder create a text file. Call it "DropItemFlagShortcutFE7.txt" and write the following. PUSH ORG 0x17826 #incbin "DropItemFlagShortcutFE7.dmp" POP Then open your master hack installer and add a line to the effect of: #include "DropItemFlagShortcutFE7.txt" Like so. You might also want to add a comment describing what you've installed in case things go wrong later on and you need to comment things out. Something like //Drop Item Flag Shortcut should do. 2: You would need to edit the events to expand shop data; it's beyond the scope of Nightmare. Event Assembler comes with scripts that disassemble the vanilla events. There's plenty of event tutorials poking around the internet; SHLI is the code you're looking for to edit the shops. The numbers following that are the internal item IDs. Check the FE7 Definitions.txt file to see what IDs equal what item.
  2. A quick word of advice: Just rolling up to fan projects and asking for animations isn't going to end well. Making animations is a long, tedious, and time consuming process, and the animators don't like wasting their time for projects that just fade out and disappear. If you really want to make a hack, you need to show us proof. Concept threads with hack ideas are a dime a dozen, and ninety-nine times out of a hundred they don't go anywhere. Once you've made three or four chapters using the vanilla portraits and animations as placeholders and released a beta patch, people might be more receptive to requests for help.
  3. I'm gonna pull the link to DL this version because it looks like we missed a lot of text formatting errors when we did our edits, sorry for the inconvenience, expect 1.7.1 shortly. No download is up because the latest version was buggy. Hold on for a bit until the team fixes all the bugs.
  4. FE1: http://www.romhacking.net/translations/1593/ It's old and the quality isn't the best, but it gets the job done. http://www.romhacking.net/translations/2800/ This particular patch changes the names to official names if you like that. FE2: http://www.romhacking.net/translations/1445/ It's got everything translated pretty well. You won't run into garble here. FE3: http://www.romhacking.net/translations/961/ Not the prettiest affair, but hey, what can you do. http://www.romhacking.net/translations/2805/ Prettier, but WIP. It's still perfectly playable since it's based on the above patch. FE4: https://serenesforest.net/forums/index.php?/topic/63676-fe4-translation-patch-open-beta-v7/ The best, fanciest FE4 translation around. Beware, its compatibility is dodgy. http://www.romhacking.net/translations/865/ If Project Naga doesn't wanna work, you'll have to fall back on the old Reparation line. Beware of Serlis, RHDN doesn't have the best version of that. FE5: http://www.romhacking.net/translations/1046/ Sadly, this patch is awful. It is also the only one that tries to translate the story, at the menu's expense. There's a couple of menu patch attempts around if you don't care about story, though. I'd go for the following: https://serenesforest.net/forums/index.php?/topic/70679-fe5thracia-776-menu-translation-wip5-17/ The other patch I've seen on Serenes messes with game mechanics and changes some things that shouldn't have been changed. FE6: http://www.romhacking.net/translations/2511/ It's pretty nice. Everything is quite appealing here. FE12: http://www.romhacking.net/translations/1764/ It translates everything, and the script is a fair bit fancier than its original form. Not bad, considering the some of the same guys made 3 and 12.
  5. Slayder takes the crown of embarrassing defeats by the power of romhacking. Unrelated, but I'm curious: if one somehow hacked so many cogs into their inventory the amount of savestates turnwheel uses would break 255, what would happen? Would you end up with 0 and be stuck finishing chapters the old fashioned way? (If ramhacking like such isn't possible yet, don't mind me. I saw the video earlier with the unused item effects and thought some form of editing would be possible.)
  6. Everything to Sigurd. Even the stuff that's useless for him. Sigurd+Light Sword+Magic Ring is totally a good idea! Power: Any physical unit with mediocre strength to help them KO things. Magic: Just throw it on Azel or Levin or something. More attack can't hurt. Skill: Units with inaccurate weapons, like Lex, would like it. Alternatively, you can try giving it to Aira/Holyn to increase their skill rates. Speed: I like giving it to Sigurd and going to town. Helps him become even better doubling with javelins and whatnot. Shield: Give it to a tank. Lex likes this thing. Barrier: Gen 1 has few status staves to dodge, so it doesn't particularly matter here. Everyone has horrible res, Claude aside, so give it to a favourite. Leg: Sylvia. Alternatively, Sigurd. Both are kind of crazy with them. Knight: Sylvia. Combine Leg and Knight for beauty. Pursuit: I like giving it to Levin for that sweet overkill. Two hits of Holsety? Bargain: I give it to Aideen for cheap staff spam. Elite: EVERYONE. Swap it around for the arenas. Make sure Sigurd has it at the end of Chapter 5. Just trust me on that one.
  7. Impossible to skip it, Camus must be killed in FE1. Now if you accidently break it, then you're kind of screwed, since no other weapons do significant damage to him other than the Devil Axe, which is a: the Devil Axe, and b: also missable, and c: you probably don't have any capped strength axe users floating around to do the five damage a hit, and d: the thing only has nine uses, even if the Star Orb gives it infinite durability while you have it.
  8. If you skipped the Falchion, the game would be still possible to complete. A max strength unit with the Gradius can do five damage a hit to the final boss and most likely double him, allowing for ten damage a round. You'd still have the Star Orb, so you wouldn't need to worry about the thing breaking on you.
  9. FE1: Can you go wrong with the mistress of the Wing Spear, Sheeda? Being able to nail tons of enemies for effective damage along with a kind of insane speed stat kind of makes her ridiculous. In the days before the Wing Spear, she could steal old man Jeigan's silver lance and go to town with that instead. FE2: Alm is a dependable unit. Regal Sword, a bunch of speed boosts from the lions, a promotion, and you suddenly have an insane monster. He can even use bows if you want. Honourable mention to Saber on Celica's route. FE3: Paola? Paola. Definitely. Great bases. Solid growths. Destroys everything she touches. I ended up getting her all the way to 20/20. Without arena abuse. Because she's just that amazing. Not to mention she capped pretty much everything. Even dismounted she was still great. FE4: I like a lot of people in this game, considering it's my favourite. Most of the holy weapon guys get honourable mentions by default. But my absolute favourite unit is Sigurd. Kills everything with that silver sword? Check. Durable and tough to kill? Check. Gets a useless waifu? Why the hell not, check. Deirdre's nice to look at if nothing else. Is Alvis a dastard? CHECK! Why can't you be in Heroes.,, FE5: I haven't finished the game yet, but I've gotten far enough in to tell that Asvel is kind of great. Amazing PRF spell? Yep. Good crit rate? Got it. Evasion? Pretty good. Deleter of bosses? Gotcha. He also gets staves on promotion, and staves in FE5 are kind of important. FE6: Most people sing the praises of Rutger or Miledy or Percival or guys like that, but I got the three of them killed rather rapidly in my failure of an FE6 run. Instead, Deke carried the game for me. He has solid bases and his growths decided to co-operate for me, and I ended up with a monster. He was able to get some well-placed Durandal whacks on anything that needed them, and everything else fell quickly. FE7: Once, I was an idiot who irrationally hated prepromotes. Then Pent came along. He's a cool guy. Good bases carry him to the end. And I needed him to carry me to the end, since I thought playing Elibe near to ironman standard was a good idea. FE8: No-one really stood out for me. First game it may be, but it doesn't have that much bias for me. FE9: Oscar was my best unit. He got a nice defence blessing early on in that playthrough and personal experience is talking a bit here, but he ended up effortlessly shrugging off hordes of enemies with powerful forges, while occasionally restoring any damage he took with the power of Sol. He also promoted at like, Chapter 14 or so. The second boat chapter, I think. FE10: Not enough progress made to really judge. FE13, 14: Don't care.
  10. Welcome to the desert! There's no buried treasure here, so don't bother looking. Garnef is also lurking, and is invincible thanks to his spell, Maph. It's best to run away from him and he'll go away in a few turns. The chests have a talisman and a power ring, so it's worth going after them.
  11. Playing FE4 first to completion is what I'd recommend for proper enjoyment of the Judgral story. Thracia is set during the second half of Genealogy and it does not hesitate to spoil any plot details: If you only care about gameplay, then FE4 is not necessary to play FE5. Gameplay mechanics in Thracia are very different from FE4's mechanics: things like fatigue and dismount are not present in FE4. Well the latter is technically not true, but you-know-who's not ever going to use the command.
  12. The pinned translation is a bit outdated. Search for "Project Naga" for the newest and fanciest one for FE4. It translates everything in the game. The pinned translation (the Gharnef patch) crashes during the ending and has a fair amount untranslated, as does the traditional old patch for FE4, Reparation 0.87. All of them are perfectly fine, ending crashes aside. I do recommend Project Naga for the best gameplay experience, but it has compatibility issues for some emulators. I hope you don't use ZSNES!
  13. Fire Emblem: Genealogy of the Holy War, Binary Translation Patch FEBinary is a Japanese romhack of FE4, which seeks to enhance the gameplay by giving the player more options in how to go about things. It adds things such as branched promotions, new weapons and classes, dismount, and fixes some of the worst of the imbalances: Pursuit is no longer mandatory to double, and everyone can critical. The only problem? It was in Japanese, and the translation patch didn't work for it. Until now. I decided to go and translate the menus of Binary, so now non-Japanese speakers now know what they're actually doing. And beware; new games default the player to hard mode. Read the readme! Patching instructions included! The standard patch demands a headered Japanese ROM. This is a menu patch first and foremost, though there is now placeholder dialogue through the prologue. Beyond that, all dialogue is gibberish. Download: https://www.dropbox.com/s/1tvna8uksp0tmj4/Binary Translation v07.zip?dl=0
  14. The furthest chest has a Wyrmslayer in it. Don't confuse it with the Dracoshield and Elysian Whip: all three appear as Dragon in the translation patch; Dragon Killer, Dragon Shield, Dragon Whip. You can't sell items in FE1, so that "Bullion" is just money. You will not run into any money troubles in this game anyway. Did you know luck does nothing to prevent criticals in FE1? All it does is... grant a point of magic avoid! Still, you may as well use any goddess icons you find since seven magic avoid > nothing.
  15. FE1: I could try to kill some of your units, but I'd rather try to hit Marth instead. FE2: I'm a bit low on health, time to run away to a fort! And every chapter is a rout!
  16. Thracia with proper menus? Thracia with proper menus. And no more waiting. Isn't that nice?
  17. Get Sigurd. Get Cuan. Heck, get all your mounts and charge. You have to go flat-out right to the first castle if you wanna get all the goodies in this chapter, so you need to move everyone as far as you possibly can. Don't forget to have Ethlin heal anyone who's running low on health as well. She's a lifesaver when it comes to this bit of the level.
  18. Well, it's here. Project Naga has been around for a solid year now. Here's an update for all who are concerned. http://projectnaga.tumblr.com/post/160652120850/a-21st-anniversary-a-1st-anniversary-and-the
  19. You see that fancy warp staff that Rena comes with? Warp Marth to the boss and suddenly the chapter becomes a lot easier. Don't be afraid to warp units in case things go south.
  20. It's actually Chapter 12. Chapter 14 has a different gaiden, and capturing the boss there will do nothing but cause you pain. Chapter 14 is a really annoying map for good measure, so be careful.
  21. How large is your rom? I believe the modules demand a headered rom, which has a filesize of 4,194,816 bytes. If your rom has a filesize of around 4,194,300 bytes, the rom lacks a header. If the rom doesn't have a header, add one. If it has one, remove it. The tool I used for messing with headers when I started emulating SNESFE is an old dusty DOS tool known as SNESTool and I don't know what tools people use these days to manipulate headers. It is possible to manually add and remove headers using a hex editor: they are made up of 0x200 bytes of zeros at the start of the rom. If you do not have a hex editor, I recommend downloading HxD. For translation, functionality is best with Japanese version, but the old translation should still run most things fine. Project Naga might mess more things up, but once you've completed any modifications, you can then apply the patch. Be sure to back your rom up in case something goes wrong!
  22. The reason the rom was expanded was so there would be room for all the new graphics and whatnot. The way menus are handled in the patch also take up lots of space.
  23. The ending glitching up is probably the most infamous bug in FE4 translations. Almost every patch on the market comes to a grinding halt during the ending sequence, and the dialogue is not translated. If you want to read the dialogue in English, then use the Project Naga translation: the ending is in English, and the thread is here. Alternatively, should your rom be prepatched with the old translation, you can try applying the patch in the post below. Be warned: though it may fix the traditional crash spot, it may still hang should Silesia not be inherited by anyone.
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