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Darrman

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Everything posted by Darrman

  1. You mentioned me, here I am. Gotta break the streak of eight videos in a row without reply. And ain't there a pile of mechanics? It just gets fancier the further you get into Sigurd's refined journey.
  2. This is an infamous issue with older FE4 translation patches, one of which the Shin patch runs off of. Don't worry, you've won! Enjoy your broken ending. (For the record, the one patch that has a functional ending doesn't play nice with other hacks, along with certain emulators.)
  3. There will be a progress update when there's a progress update. As for when the progress update will be, it will come once the script is completely revised. As for when the script revisions will be complete, I have no idea.
  4. All the holy blood bytes should be directly next to each other, in a group of four. Celice's second byte should be at 0x4856E.
  5. Not as of yet, the main aim was to have a reasonably functional product first, and polishing it up later on once there was actually a hack to polish.
  6. No mobile version exists of the standard graphical tools used in the community to the best of my knowledge.
  7. No. People just don't hack Gaiden, and if there were people out there who did, they'd probably have better things to do than try to stretch the rom to squeeze in every added scene, every extra map, and every extra character. There just isn't the space or motivation to implement anything like Faye's existence. If you want it, you're going to have to put in some elbow grease and do it yourself.
  8. The UPS file is not a rom. Download NUPS and patch it. The patching tutorial is in the resources subforum and no, we can't link you to a prepatched rom.
  9. There's two major lineages of FE4 translations. There's the more traditional Reparation line, of which the Gharnef patch is an official name version of, and there's Project Naga, which has several bugfixes and a fancier script, but comes at the price of a larger filesize and therefore some emulators don't play nice with it. If you care about strict adherence to the Heroes poll, you'll be disappointed; no patch complies with it fully. If you hate the localisation with your guts or just want a more old-fashioned experience, just get the old Reparation patches off RHDN. You might need to do some digging to avoid Serlises, though. If reliable compatibility is up your alley, grab the Gharnef patch, which is also the most easily accessible of them all on Serenes. Should you desire the highest quality script and a smoother gameplay experience, get Project Naga! There's no absolutely superior patch full stop, but if I was pushed to name one as the best, I'd recommend Project Naga. Remember, Project Naga is the only patch with a functional ending! All others crash during it. You can get around the crash, but there is plenty of digging to be done on the forums to find the fix... To answer the original question: Project Naga is the only complete translation.
  10. https://bookofholsety.dreamwidth.org/59527.html It's FE4's anniversary today, and a Project Naga status update has just arrived.
  11. What emulator are you using? This patch has been out for almost two years. If there really was a bug like so, someone would have reported it long ago.
  12. Don't worry if that happens. Reset the game and hold L when resuming the chapter. This will disable the animation for that enemy and the game will run without incident. The game plays funny with ranged axe animations, so if a basic axe is 1-2, you might need to hold L against a lot of enemies.
  13. FEE3 is a yearly event, typically held around September/October. When it's not delayed, anyway. If all goes well, yes, there will be more of them.
  14. You'd think you could just edit the range, but for whatever reason, staff range is hardcoded and can't be changed normally, and editing the range values does nothing but mess with green squares and the description. There's a fix for it, but it's not designed for FEBuilder. Once you install the fix with Event Assembler, you should be able to change the range values inside Builder. (I'm assuming you're using FE8; scroll up a few posts to find the FE7 version.)
  15. Nobody has supports in this game. That's why the support screen is blank.
  16. We can all plan romhacks all we want. And anyone can write ideas for stories. But ideas are a dime a dozen. If you want help, you'll have to prove you're going to put some effort into the hacking. Thinking of a storyline does not count as effort. Get screenshots. Create some chapters. Make a quick demo patch if you want. But this post will not attract anybody. As a community, we've seen hundreds of concepts come and go, and nothing I see makes this stand out. To go on about your list of desired team members... Spriters often have other projects to create art for. Few people are competent with hacking music in the first place, and are often working on their own projects. A story isn't essential to a hack at all. Gameplay's the most important. The term "programming" is vague, and is not generally used within the community. Do you want eventers? Or ASM hackers? Or some guy to fool in Nightmare for a few hours? Don't think hacking is a simple job. It's not. Be prepared to sink a lot of time and effort if you want to have a completed work. And remember, we will not make your hack for you.
  17. Project Naga is twice the size of the largest standard SNES games, at 8MB. Some emulators are simply incompatible with such ROMs.
  18. I like giving things cheesy names, because cheesy names are all I can do. Anything that got changed from one game to another gets their name reverted to their old name at the forge. They're killing edges, not brave swords, FE15!
  19. Slayer is hardcoded. However, there is a hack that can remove the hardcoding.
  20. I have no idea, so I'm going to guess it's some super special sword used in one of the manga.
  21. They are present in the original game. They just drop so rarely you would be a fool to bother grinding for them. I think they just appear out of nowhere, but random drops are so rare I don't know for sure.
  22. .ups files aren't the game proper. You need to patch an FE7 rom with the patch. There's a patching tutorial in the resources subforum.
  23. And so, another hack gets a patch. Isn't that nice? it's really kind of hard to say something impartial when you made a chapter in it
  24. https://www.dropbox.com/s/1tvna8uksp0tmj4/Binary Translation v07.zip?dl=0 Patch updated. A lot of truncated strings have been lengthened, and some untranslated system messages are no longer so. Some placeholder dialogue is also present in the prologue.
  25. The download links to the UT are no longer functional, and FEShrine is down. If anyone wants to read it, go to the internet archive and search for FEShrine; the tutorial is still accessible that way.
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