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Darrman

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Everything posted by Darrman

  1. NO. FE4 does not have an avatar, and one should not be shoehorned in. It would just steal all the spotlight and hog all the glory. Probably wouldn't even die at Barhara, knowing avatars. (Cyas, etc. I don't really care about either way, but I am strongly against an avatar.)
  2. Feditor never tells you this, but you need to click and drag the frames into position so they appear in the right place. Even now, the eye frames would still teleport when a blink came around.
  3. It depends on the filesize of the rom. A headered rom has 4,194,816 bytes, while an unheadered rom has somewhere around 4,194,300, give or take a bit.
  4. I do have a thing of my own, but I've mainly been doing some work in Void's Blitzarre Adventure lately, not to mention a romhacker's worst enemy: procrastination. As a result, I probably won't have anything done, but I might be able to throw something in when I finish.
  5. It's working as intended. (a rare occurrence with Feditor) What you are meant to do is drag the misaligned blink and mouth frames until they are in the correct position. Otherwise, they'd bug out in game. EDIT: yeah listen to cam
  6. I have physical copies of FE9, 10, 11, 13, Conquest, and 15, although I do not own the special editions of the newer games.
  7. I have no love for most of the Jugdral and Akaneia localisation names, but stupid CED takes the cake. The original Japanese game had Sety, wielder of Holsety and descendant of crusader Sety. Then the localisation changes that to Ced, wielder of Forseti? What was going through their heads? Dishonourable mention to most of the random spelling tweaks throughout when normal names become fancy pretentious ones.
  8. The Bowgun is really just a killer bow with low might anyway. Another thing no-one has mentioned: you can't sell your items, so you can't get any quick cash out of a Goddess Icon. This doesn't really matter though, since the game showers you with money.
  9. 4th tier is just a waste of real life money. It's simply cashgrab DLC, so go away. The game was designed around having three tiers, not four.
  10. Thoughts in bold. Otherwise, I'd rather things stay faithful to the original, so I'd be against stuff like new characters being retconned into the world or significant gameplay changes. Smoothing out the terrain-heavy sections and reducing the slog of Chapter 2 would be appreciated, however.
  11. Sigurd, Arden, Alvis, Sety, Lex, Fin, Fury, Johalva, Leaf, Celice, Julia, Aideen, Lana The woes of being a Jugdral fan. Oh well, what can you do... At least I have every FE4 unit present in the game. Thanks Hero Fest! No thanks for a certain pair of siblings highlighted in green being -attack.
  12. The game crashes since there is no valid animations for not-dancers to dance. There is absolutely no point in making such animations in the vanilla game, so they don't exist. If you want a unit to dance, make them a dancer. The character editor entry for class won't change the class, so you'll have to go dive around the Chapter Unit editor for a bit.
  13. I feel that Sigurd, Leaf, and Micaiah should be in for the sake of having all the lords of the series, at least. I'm also curious who the top five characters in popularity according to CYL are. The most popular characters to get the shaft in Heroes are... #17: Micaiah #21: Dorcas #28: Lute #31: Mia (FE10) #34: Joshua My personal wishlist? Anyone from FE4, really, but if I had to narrow it down, I'd want Sigurd, Levin, and Master Knight Leaf, to pick three. There's too many people I like to really get it much lower.
  14. Topic title, really. Who would you associate with romhacking the most, whether it's a project creator, an influential assembly hacker, or just someone you see answering questions a lot. Myself, I got linked to an ASM hack made by Gryz around two years ago, which got me into the community. (He's no longer really active, but hey.)
  15. Boss abusing and level grinding is a long, boring, tedious process. It's not really needed to finish the game, but if you really wanna train up Dew, be my guest... Spamming healing with Aideen/Ethlin is always a good idea, however. Heal even the most minor of scratches, even the +1 HP on level ups!
  16. Flashy Mode is exactly what it describes itself as. Any attack that kills a boss will automatically critical. Even if your critical rate is 0%. Why is it a thing? Because the ASM wizards felt like putting it in.
  17. I personally do not like Pair Up. At all. I think it just adds unnecessary complication and should be removed. I'd much rather have rescue back.
  18. I dont kniw what this is. Chagall? Or Muhammad perhaps? What are you suggesting? Chagall steals Myatletainn and uses it even without holy blood? This is a gameplay screenshot from a Japanese romhack called Fire Emblem Binary. If you talk to Eltshan, Chagall will indeed steal the Mistlotin and use it against you. (He has minor Hezul in the hack since it added holy blood to a lot of people that lacked it due to oversights and whatnot.)
  19. I tend to watch enemy phase so I actually know what's going on. However, if I get into a skirmish I don't want to fight, I skip the enemy phases to get through them faster. I also always skip NPC phase since it consists of illusions dying 99% of the time.
  20. Did you post in the wrong thread or something? There is no version 1.7, as the title states the current version is 1.4.
  21. As a rule of thumb, revival staves, etc. only work on playable units. You won't be able to revive recruitable enemies if you failed to recruit them. Dyute's dead now. To make sure Zeke doesn't meet the same fate...
  22. FE1: Nothing particularly sticks out. For the remake, Chapter 3's boss is something to fear on high difficulties. Hyman's a jerk. FE2: The Desert Fort and Wolf's horde of archers being a pain. FE3: Chapter 11: Sand. Sand. Did I mention sand? FE4: The Disturbance of Agustria, Chapter 2. Rushing for the Bargain Ring before the village got trashed, dealing with the ballistas at Mackily, Lachesis's stupid paladins you need to protect for the Knight Ring, the big long backtracking session after Anphony... Dishonourable mention to the climb to Yied in Chapter 7. FE5: Chapter 5 is a nightmare to get through. Make one mistake and all your progress goes down the drain, or else you're forced to march on without a dead unit. FE6: Everyone likes the desert in this game, right? FE7: Night of Farewells and its sinking platforms isn't exactly fun. FE8: When I started playing FE, I got stuck on the desert here. Scorched Sands, you were a right pain. Desert routs combined with first time player incompetence doesn't result in anything good. FE9: Nothing in particular. Normal was a mindless steamroll and I didn't play anything harder.
  23. To change the Sieglinde into a dark tome... you just open Nightmare's item editor module and change the weapon type from sword to dark. To change the animation, open the item animation module and change the Sieglinde from having no animation to Luna's animation. If it has no entry in the table, you can just overwrite the entry for any other item with no animation.
  24. There's a lot of interesting things buried in here. All this data on the older FE's internals is a nice read (even if Google mangles it.) FE3 having some hidden debug menus was probably the most interesting find of the lot. Certainly a spiffier battle test compared to its FE1 equivalent.
  25. I have compiled a spreadsheet comparing character growths from FE2 to FE15. I've attached it to the post. Some item stats are also included. To note stats not included on the spreadsheet, many, many spells got range increases. While the original game only had Thunder as 1-3, the remake also gave the range extension to Arrow, Slime, and Death. Medusa went from 1-2 to 1-5. All spells with total range got nerfed to varying extents; Physic was reduced to range=magic, while Warp and Dear were cut to magic.2. All shields that had weight did not have weight originally. Accessories also got broadly nerfed: Angel Ring lost its effect of doubling level up gains and now only gives +20 luck instead of automatically capping it, sending it from vital to useless. Speed Ring went from +5 move/autocapped speed to +1 move/+10 speed, which is still reasonably powerful. Magic Ring now simply boosts magic range by two instead of setting it to 1-5. The Sol, Luna, and Astra Lances had their weapon types changed, they are now Luna Bow, Sol Lance, and Astra Sword. FE2 growths chart.xls
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