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vanguard333

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Everything posted by vanguard333

  1. What I'm trying to say is that Shadows of Valentia's direction of new characters is far from flawless, and, while I personally hope any new remake (like a genealogy remake) doesn't use either game except as an example of what not to do, at least Shadow Dragon knew what it was trying to accomplish and carried it out. Personally, for a remake of something like Genealogy, I want to see them go all-out; give us a complete overhaul that understands the source material while bringing it up to date and able to stand alongside the new games, and I want any remake characters to follow this, with the same amount of characterization and relevance as the original characters are given in the overhaul so that they blend right in; they add to the game and seem as if they were always there. Some of the Shadow Dragon remake characters did blend right in, while most of the Shadows of Valentia remake characters stood out as add-ons.
  2. I don't really think Shadow Dragon and Shadows of Valentia are really comparable in this regard, as both had very different goals: Shadow Dragon was very deliberately kept very retro. The barebones script was virtually untouched, the graphics were updated but still designed to look old-school, etc. And this is even reflected with the new characters, who have about as much characterization as the old characters did in Shadow Dragon: enough to give an understanding of who they are, but really not much beyond that. Shadows of Valentia, however, plays like a game very much torn on whether it wanted to be an updated retro game (like Ocarina of Time 3D) or a full overhaul that could stand alongside brand-new games (like Final Fantasy 7 Remake). These two clashing goals can also be seen in the new characters: they're added, they're given a lot of characterization like they would in a game that's a full overhaul, but their actual relevance and impact is minimal, like new characters in an updated retro. Berkut and Ferdinand, when it comes down to it, add nothing to the plot as antagonists; the story carries on the exact same way it did before, and no amount of heavy characterization or good voice acting changes that, and they're lack of impact makes them come across as weakly-written antagonists, despite the amount of character writing put into them. Rinea has it even worse because her character revolves around Berkut. Similarly, Conrad is given some impact early on as a mysterious knight who bails Celica out of certain situations, but not only does this alteration reduce Celica's agency in these situations, his impact is gone the moment the mask is removed, and it renders his addition just as needless plot-wise as Berkut and Ferdinand, but on the heroes' side. Honestly, the more I think about it, the more I prefer how Shadow Dragon handled being a remake, as at least it knew what it wanted to be. Shadows of Valentia doesn't have that, and it suffers for it, especially in the area of its characters. The more I think about the characters added to Shadows of Valentia, the more I think about how much that effort could instead have gone towards refining the story and the pre-existing characters, and that's not a good sign. I don't think about that at all when thinking about Shadow Dragon.
  3. I'm poor at explaining this stuff, so here's a video that explains a lot of this argument that I'm trying to explain:
  4. That's not what people calling for "defunding the police" are calling for; they're calling for a large chunk of police budget (which is actually extremely large in a lot of cities and a not insignificant amount of it is spent on military-grade equipment that the police doesn't need) and reallocating those funds towards other public services that could use the money, such as mental health services. The idea would be that, since a lot of calls the police get in the US don't actually have to do with crime or the need for law enforcement but instead have to do with matters such as mental health, the other public services would be equipped to handle those calls and the police wouldn't be overburdened.
  5. The SpongeBob SquarePants Movie: The Video Game: as far as licensed games go, it isn't bad at all; it's actually a decent 3D Platformer thanks to the developers being able to save time by reusing assets from Battle for Bikini Bottom. Then there's Super Mario Sunshine: It seems to have a bad reputation among a lot of Mario fans, and not for completely unjustifiable reasons (the game was definitely rushed out the door and the camera has serious issues), but it does have a lot of great stuff to it as well. The FLUDD adds a lot to Mario's movement potential and can provide useful tips without interrupting the game, Delfino Plaza is one of the best hub worlds in a 3D Platformer, and plenty of other great stuff about it.
  6. Recently, I was reading through the TV Tropes page for Fire Emblem: Three Houses. One thing I read in the YMMV section was an interesting opinion regarding Ionius under the "They Wasted a Perfectly Good Character" opinions: That part that I bolded stood out to me: the idea that Ionius could've been the Flame Emperor instead of Edelgard. Could he really have easily been the Flame Emperor? How much of the story would have to change? Would it be good or bad change? What are your thoughts on this idea? (EDIT: I'd like to make it clear that I'm not agreeing or disagreeing; I simply looked at that idea and started wondering, "How much would have to change for something like that?")
  7. Certain chapters happen during thunderstorms, and the gameplay effect that this has is that all flying units have their movement reduced to 1 unless they dismount. Also, lightning will randomly strike certain tiles at the end of the turn, with these tiles being lit up during the turn as an indicator that the lightning will strike that tile.
  8. I think that might just be you noticing both stories using some of the same tropes, which makes a lot of sense. That's not a bad thing; tropes are tools; it's how they're used that determines a story. I think people have been saying, "Ike is a Shonen Protagonist" for at least some time on this forum and, to be honest, it is rather accurate: blunt, socially-awkward, reckless, charismatic, determined to get stronger and reach their personal goal (in Ike's case reaching his father's level as a swordsman), all the things you mentioned, etc.
  9. Fire Emblem: Path of Radiance. It's a bit hard for me to explain why it's my favourite, since "favourite" is extremely subjective. I just love the gameplay, characters, story, worldbuilding, etc. It also has my favourite video game protagonist of all time. My top 10 would probably be this, Radiant Dawn, Three Houses, a bunch of Legend of Zelda games (Wind Waker, Spirit Tracks, Breath of the Wild, etc.), Shadow of the Colossus, and Pokémon Platinum in no particular order.
  10. In contrast to casual mode, there's an additional mode called, "True War" that takes permadeath to the extreme: not only are characters permanently gone if they are killed, but any game over results in the save file being automatically deleted, forcing you to start from the very beginning. Don't think you can soft-reset or use a second save file to override this, as the game keeps track of all that.
  11. That actually sounds really cool, and it would be fantastic for chapters involving storming a palace and stuff like that.
  12. I already played Pikmin 3 for the Wii U and completed it years ago. It was pretty good, though I'm not a fan of the series. I won't get the Switch port though as I have the Wii U version. My sister will probably love it though; she's a fan of the series.
  13. Please bear in mind that I've only played Crimson Flower and Verdant Wind so far, and that this top 10 isn't actually in any particular order: Edelgard Petra Ashe Linhardt Lysithea Marianne Hubert Rhea Dorothea Bernadetta Honourable Mentions: Ferdinand, Flayn, Seteth
  14. This is basically what I was going to say. It was supposed to be about the two of them working together to save the day, but Celica is really inconsequential for almost all of it. The only thing that changes is that Alm would need to find another way to get his story-driven promotion.
  15. Repairable tomes is certainly another way to handle it that would have its own pros and cons while still avoiding, "Useful, therefore never use". I like Three Houses' system because it allows mage characters to carry a large amount of spells and still have room in their inventory, but I wouldn't mind seeing tomes return as that would make spells more interchangeable rather than being locked to specific characters as you said. Different pros and cons.
  16. Ah, yes; the old video game paradox: "Useful, therefore never use". It is good that Three Houses' magic system fixed that, and it would be good to see that return. Absolutely; the addition of different ways to build support between units was a great addition. Honestly, I would be more than fine with stuff like the mess hall returning as a way to build support.
  17. I agree that the next game shouldn't have a school setting; it was great for Three Houses, but it probably won't fit whatever the next game's story will be. That said, certain elements of it, like the skill level training, could easily be fit into a new context and would be cool to see return.
  18. Would: 1. Monastery/Base Camp: the base system was one of my favourite gameplay features of Path of Radiance and Radiant Dawn, and the monastery is a massive upgrade to it. That said, I would prefer if the next game had smaller bases and more than one base, so that the army can move and we're not always returning to the same location. 2. Shields/Equippable Items: I like the idea of having it that characters can have a shield or other item equipped with the cost being additional weight. The weight system shouldn't be 5 strength = -1 weight, but I like this approach to having shields and other items. 3. Battalions: battalions were a great addition overall that really added a lot to the game. The fact that flying units were restricted to flying battalions was a nice thing for incentivizing infantry, if only a little. That said, I would like to see them get something added to them without them getting too complicated; maybe a formation system or something like that? 4. Combat Arts: I like how combat arts work in this game: namely no double-attack and an increased cost to durability. 5. Monster Units: the way that they take up more than one tile and encourage use of battalions is really great; they provide a very interesting challenge. I also hope the next game has shapeshifter units and that they use some of the monster mechanics from this game. 6. Certain support conversations being restricted behind completing specific sections of the game: As much as I found it a little annoying at first when I couldn't watch a support conversation because I wasn't far enough into the game, I will say that it did allow for the conversations to involve things they wouldn't have been able to write if you could watch the support conversation at any time, and I think the trade-off is worth it most of the time. Would Not: 1. Four story routes. This game, particularly in later chapters, has a strong smell of "Bit off more than they could chew". While I like how ambitious they were with this game, I do think the next game should dial it back on "multiple-choice story" and focus that ambition towards more manageable goals, like making sure the stories in the game are deep, compelling, and airtight. 2. Fishing mini-game. What is a fishing mini-game doing in Fire Emblem?! I know that it's practically a staple of RPGs, but this is Fire Emblem. Tactics, unit permadeath, fishing; one of these sticks out like a sore thumb. It was okay in this game for getting fish for food and grinding Professor Level, but I really don't think it should stick around. 3. Calendar system. Again, this is a case of: it was alright for this game, but I don't think it should be in the next game. 4. Custom Main Protagonist: I don't like the custom character being the center of attention for the story. I liked Byleth as a professor and a supporting protagonist to the three lords, but I wasn't a fan of the frequent moments when Byleth was center-stage; again, it was fine for this game, but not a next game. The fact that Byleth was so heavily involved also restricted what he could be: you couldn't customize them beyond their name, and their proficiencies were fixed. I'm fine with custom characters, but I think that, for the next game, if there is a custom character, then they should play the role of s supporting protagonist: the lords are the ones the story should focus on.
  19. I know I'm not the first person to say this, but Edelgard can't use reason magic as Emperor. It's a good idea to make sure characters that aren't bad at authority have good authority so they can use stronger battalions. Byleth, Edelgard, Hubert, Lysithea, Yuri and Constance are all proficient in authority. Leonie would probably be best as a bow knight. Cavalry classes cut speed growth, so it would be best to train her through the archer line, then make her a Bow Knight as her last promotion. I know you plan on making Bernadetta a bow knight, but it wouldn't be a bad idea to have two bow knights since bows are extremely useful in this game. I had two bow knights in my first Crimson Flower playthrough (Bernadetta and Ashe in my case), and since a lot of later chapters encourage the player to split up their units into multiple groups, having a bow knight in each group is very useful.
  20. 1. All the fighters from the Mario series leap onto the stage one-by-one. 2. The camera goes back to the silhouette of someone struggling to follow them and unable to jump. 3. The new fighter is revealed to be Captain Toad! The caption reads, "Captain Toad leaps into action! …Or not." 4. Captain Toad sees a lever on the ground underneath him and pulls it; raising the block he's standing on so that it's on level with the stage. 5. Gameplay footage in which Captain Toad shows off his different abilities.
  21. That's actually not a bad idea; it might be interesting to see a support conversation involving how they're handling now being in a relationship despite presumably being in the middle of a war.
  22. HEMA: Historical European Martial Arts. Basically, learning how to use a Late-Medieval longsword. The virus makes it that the HEMA place is closed, and I can't practice at home because a) I don't have enough room to practice using a longsword, and b) I don't even have a longsword; the HEMA place always provided them.
  23. I suppose, as @vikingsfan92 pointed out, it would depend on whether or not Rhea was captured in Part 1. If Rhea was captured, then the coup in Fearghus occurs and the Knights of Seiros are scattered. If Rhea is not captured, she forms an Alliance with Fearghus and the coup never happens, strengthening the kingdom. That said, either outcome would then have to factor in The Alliance, and Claude does have an ace up his sleeve: Almyra. The moment the Empire crosses into Alliance territory, Claude can have Almyran forces fly in like heroes. Would they be able to win against the Empire, who have demonic beasts and TWSITD? Probably not, but they do stand a better chance than most. They have magical beasts of their own in the form of giant birds, and the combination of archers and fliers would certainly pose a threat against the Imperial forces.
  24. I agree. There should be a left-hand mode. The Wii version of Twilight Princess was fine because it was just flicking the Wii remote or pointing the Wii remote, but the motion controls are so ingrained into Skyward Sword that it really is disadvantageous.
  25. Normally, yes, it is aesthetic. But Skyward Sword was as dependent on motion controls as Phantom Hourglass and Spirit Tracks depended on the DS pen (almost entirely), so it's not just aesthetic in that game.
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