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SalShich10N

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Everything posted by SalShich10N

  1. Yes, but if a card is expensive in the aftermarket like Deirdre then that means singles sellers will buy even more booster boxes, because they can scam the poor collectors for more money so it's not outside their realm of possibility.
  2. I personally predict the SRs will be Mikoto or Sumeragi (the other being just an R) and Oboro, with my bets being on Mikoto because waifu cash. They learned with Anankos cool looking things sell very little in the aftermarket. If Charlotte can get an SR, then most certainly Oboring will. Here's the top of popularity poll accepted by Nintendo. I have now highlighted the units with SRs (bonus points to Azura for getting two SRs in the same set, while being the same character, unlike Corrin). Oboro falls well into the pattern.
  3. It's odd, like if you make the head of Leo's horse match with Camilla's the bottom part of the cards don't match up. Likewise if you make the bottom part of the card match between Elise's and Leo's SR the knife doesn't match up. It kinda doesn't matter to me because they're in a binder so they have a space between them anyway, but it does take quite a bit away from having the physical set. Which now I ask, how in hell do they expect collectors to display the full 8 cards sets of the siblings? Like even if you don't mind the space of binders, the most I've ever seen is 4 cards in a single page on those huge double-book binders. I have a 9 cards/page binder and it was a hassle to put 4 nohrian siblings together, let alone put all 8 cards together..
  4. Who knows, from what it seems both Ryoma and Hinoka's poses mirror those of Xander and Hinoka. If this is a patter, Takumi might be in Kinshi to mirror Leo being on a horse, it could also explain Elise being a maid to mirror Sakura's inability to gain a mount, and that she's probably going to be jumpy like Elise is. Then again, if this was the case Leo could've been a Sorcerer or just unmounted like Xander is. I really wonder why couldn't they just be in their promoted attire but unmounted, probably because of the actual gameplay. Another thing I wonder is why this damn panorama doesn't match up in real life if you put the actual cards together...
  5. You know what's the great part about Lloyd? He's another 10 support Swordmaster that's gonna be cheap as hell on singles seller and his art is sweet.
  6. I won't mind another Divine Weapons set. That sure as hell beats yet another Fates set.
  7. It depends, I've found Renewal to be rather useless in practice. 30% of HP is kinda low, you won't fully heal any major wound and units that can get the skill Renewal do not face combat anyways. Lifetaker would be cooler if it also worked on the enemy turn, but it at least circumvents any damage you take from counterattacks, and allows its wielders to ram themselves at Counter/Countermagic enemies with impunity. Sol is useful if you manage to get its proc rate high since you can heal on your opponents turn, when you take damage. On staffers Live to Serve allows you to use your healer for a single attack lure, given they can survive it, and also make combat medics like Felicia much more independent and reliable. One healing skill combo that I like is Azura's passive when stacked with Amaterasu. She ends up giving Renewal to up to 4 units at once, which is pretty significant, as she can heal multiple allies this way for just existing.
  8. I'm pretty sure Team Corrin on a Royal Scramble/Royale would be either Corrin, Silas and Kaze or Felicia and Jakob. Formally his retainers are Felicia and Jakob, but Silas and Kaze do mimic that role pretty well through their sworn loyalty and attachment to Corrin, Silas specifically.
  9. Relax, it's not as tight as you think. What I did on Lunatic before chapter 19 (for a Child Seal) was -Master Seal Benny into Great Knight (didn't used him) -Pair him to Camilla (Wyvern Lord) and position them as far to the bottom right as possible and still be within Azura's dance range -Fly their 9 move asses over to the mountains avoiding being freezed or Wrymslayer'd -In turn 2, Ignatious will be attacked, unless it's really, late into the game, like chapter 22 or so he won't die this turn. He's a tough cookie -Arrive by turn 3, talk, promote or heal hand over an elixir or concoction -Chill out with Camilla until the northern group arrives. To one-round the ninjas you can use either Benny or Ignatius for Dual Attack. Once one is dead, the second one isn't a big threat. Honestly, I have much more trouble surviving the the onslaught in the middle of the forest. Specially since a maid is harassing you as well as having to deal with a mixture of Great Knights and Exorcists. You can make it in turn 2 if you get someone to 10 move somehow
  10. yes, both Dark Falcon and Witch are better than any magical class in the game. Nyx, and Orochi also welcome Dark Falcon a lot. Robin's Grandmaster I'm not sure, though, mostly because in my eyes it's just a Dark Knight without a horse, and thus less movement.
  11. No, you don't get those in shops. Instead you randomly get them as items units find in My Castle. You'll probably get a few that way. A sure way to get one for other playthroughs is through Visit/Battle points rewards, and they require relatively low points too. Avoidance is directly related to your speed and luck stat. Specificaly 1.5x of your speed + half of your luck. There are many other factors that determine avoid, though. Weapons like Rajinto and Sunrise Katana increase it, others like magical weapons and Nohrian Blade reduce it. Skills also affect it, for instance Duelist Blow increase it dramatically. Some promoted classes like Swordmaster and Nine-tails increase avoid just by existing. In-battle however, having Weapon Triangle Advantage (i.e. hitting Axes with your Sunrise Katana instead of Lances) is the most variable, and the most important one.
  12. It was kind of to be expected given how Roy himself had a look closer to his Awakening and Smash appearances. Guess the new is overwriting the old. I wonder just where in the word was fashionable furred coats part of a warrior's attire...
  13. Personally I have no problems with Ignatius's paralogue even at before chapter 19 when everyone is promoted. I Master Seal'd Benny (who I never use, I'm an Effie guy) into a Great Knight and pair him with Camilla for +1 move and I dance/fly them over the mountains to the right avoiding the Freeze Staffers. I usually reach by turn 3 and get Iggy just fine.Just having Camilla there helps a lot. I manage to get it even in my Lunatic playthrough. Shiro's paralogue is always a pain, through, but you never get him on a route where you can't do rescue staff chains. What I used to do always was just recruit them all before chapter 19, however in my aforementioned Lunatic playthrough I found myself storing a few easy paralogues like Siegbert's and Midori's for later to level up my underleveled units due to relying on Xander a bit too much You can always find a castle online with a Wary Fighter Benny and buy that to pass down. No one will notice.
  14. So when it's the best time to recruit children in your experience? Asuming one is grinding supports online to save on time. Late in the game to save on master seals and prevent RNG from screwing your children or earlier and make the most out of a potential game changing unit? Is it better to spread them out, one every 2 or so chapter go get the most experience out of the paralogues, or is it better to get them all at once and overelevel for a brief period of time? For instance, if one chooses to get Elise!Ophelia early in Conquest then you'd not only get one of the few competent mages, but also Lightning, Horse Spirit and Calamity Gate, as well as a Missiletainn. However early on you don't have many deployment slots for units and if one waits until chapter 19 or so to get someone like Kagero!Shiro, Peri!Velouria or Effie!Sophie then you'd get for free a powerful unit that doesn't even need a Master Seal, right when the game begins to give you more available deployment slots. What do you guys do, what are your habits?
  15. In 6 he has depth perhaps, but he's a total edgelord in 7 and terrible unit. Which thinking about it twice increases his chances of being in this set, since terrible units tend to have a lot of attention. Being realistic, though, Purple cards will most likely get a 3rd set and I think Karel will be in that. Fates already has 4 sets and Awakening is going to have 3 sets. Divine Weapons will probably have a 3rd set that's a potpourri of BB and BS characters, possibly alongside Sacred Stones..
  16. There is a limit to how many support points you can get in a single map. You usually get the most out of like 8 battles and you support once every two maps. So at its fastest you need 7-8 maps to get from nothing to S rank
  17. Elise, Effie and Arthur. The only team in Royal Scramble/Royale that has 3 good units, and it shows.
  18. I hope Harken gets a card, even if it's just a PR. I've been finally playing Hector Hard Mode and I'll be angry if Karel gets a card but not Harken. He's too good.
  19. Oh my. I just thought it was a limit to how powerul she is offensively. I didn't realized Athena's requirement referenced the gaiden chapters of Shadow Dragon. That's neat.
  20. Thing is that I was gonna rate Speed Thunder higher, but it has the problem that Tome users don't really rely on tomes with high might, since most enemies have lower res. They prefer to rely on critical hits from Mjölnir, help to double defense and stabilize hit rate from Horse Spirit, to hit shurkiens and lances with Calamity Gate, or to hit more times from Lightning. What I tried to say was that Speed Thunder's penalty is far more benign than it sounds, and a 9 mt tome without a speed penalty is quite something to get for free, specially early on. I didn't 180, I did stated originally that the penalty is negligible, the tome itself is outclassed by other tomes. 70% Hit rate isn't all that low, this is the type of weapon you give to someone fast and/or accurate. Beruka's Axe because Camilla can easily double with it for most of the early and mid game and can use it right off the bat, it doesn't prevent you from doubling so a Berserker or a Hero with enough speed can not be doubled or even double with it, hell someone like Great Knight Effie or General Benny can use it and not care about the speed penalty due to high defense. A Berserker like Arthur, Charlotte or any other re classed unit can use it when it can't reach the double and really needs that crit. It's far stronger than a Killer Axe, so even if you don't crit you still dish out the pain. Sure it has lots of drawbacks when sitting on the enemy's phase with it, but there are plenty of ways to mitigate that, starting with trading it after attacking, and ending in being just a matter of mere positioning and enemy awareness. It's really powerful for something you can get for free. You're playing too safe, which is not what these free weapons are for, clearly. You can stick to forged Irons and Steels and that's fine too.
  21. My problem with the map gimmicks is that all of them boil down to "wait until something happens, then move" and you can fly over most of them. The ice cap is ok when you first play it, but try it a second time and you just want it to be over quickly. Fog of War is different because the ice requires you to stop to break the ice and whoever breaks is forced to become a sitting duck while you often reveal more than one enemy. It seems all their good ideas with maps went straight to Conquest. My problem with the characters is how absolute garbage everyone that's not Corrin, The Royals, Silas, Shura or Children Units arew. If you analyze them, most have even less stats than in their original appearances in the original routes and are severely underleveled in comparison to the enemy. Grinding is sloooow in this game and takes its sweet time to catch up too. They didn't even bother balancing that around and it manages to be even more restrictive about the characters you want to use than the main games themselves. My problem with the plot is how poorly thought out it is, how many holes it has, how damn biased it is in favor of Hoshido, and how its existence brought down the stories of Conquest and Birthright. If you like it it's fine. Many people like Binding Blade, and I disliked it. Many people dislike Shadow Dragon and I just love it. To each their own, but don't pretend those aren't issues.
  22. It is safer than people give it credit for, it's essential a Fimbulvetr without penalties. Once you understand that the range of your rally is essentially the range of your tome, you can plan around it more carefully. The only true issue being not letting the target live, which shouldn't be hard. Even if it lives, though, it'd be effed up so you can pick it out with ease. I generally prefer the Lightning tome, you can definitely live with the penalty from that one and resonates very well with Heartseeker. I don't see the Dodge penalty in Beruka's Axe or Odin's Grimore as an issue. The enemy needs to have a high crit rate to begin with, and the user of the weapon needs to be exposed to damage during the enemy turn. Odin's Grimore problem is that you cannot double, which makes it hard to use, but it's a great thing to use when you cannot double in the first place which makes it better for Leo than Mjölnir in the late game. Beruka's Axe is good for Arthur, it's not as if he has any critical evade or speed to double in the first place, he welcomes the crit rate and might a lot.
  23. Yes, but I am not sure if it's easy to get that many points now that the boom from the early game has died out. Besides there are some people who are just starting with the game. In my first 3 playthroughs back with the japanese version translated I think I only racked like 400 in Battle and 600 in visitors, somewhere around those numbers, and I grinded supports in online battles. You can powergrind both, though, but that takes a while as well. Though 875 is enough for Visits and 775 is enough for Battle points in my opinion. Thing is that for mages I'd rather either space Effie, Benny or Silas away enough so that they only fight one mage with a javelin and reach the kill to reduce the enemy number on my turn, or just not expose low res units to mages in the first place. As for Moonlight and Hard Bread, 20% is, at around 30 HP, is only 6 HP. That is at best chip damage and mages intake a lot of damage. Moreover your mages have a lot of competence over tome space, specially in Conquest after Ophelia's Paralogue. You have Calamity Gate and Horse Spirits as absolute most, Lightning and Mjölnir are both essential tomes too. I'd rather carry a Sheep Spirit or a Concoction and wait for some free time. I'd be inclined to agree with you if it healed 20% HP after battles during the enemy phase as well, but the heal rate is too low when it's only on your phase.
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