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General Horace

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Everything posted by General Horace

  1. I think Celice with inheritance makes up those turns in the first two chpaters tbh
  2. Maybe try loading your save on a fresh rom? Never encountered that one before. Man I just saw your team though, man chapter 2 must have sucked. CHAPTER 4 - 25/102 TURNS Gave Dew the Leg ring. People failed to kill stuff. Was sad. Missed Cuan and Ethlin. Would have liked the earth sword for Lachesis because she can't heal otherwise. Oh well. Don't know castle specific seizes. Sigurd visited a couple villages, and bought the leg ring for the second castle. Holyn and Briggid sat in a square with Fury and Tiltyu so they'd fall in love faster. Seized on turn 25 when Noish ran past and killed the armour with the hero sword, and Alec ORKO'd the boss from 2 range with two crits (not that unlikely, Light sword has 93 kills) stats after arena. edit: shit i think cuan ate the thunder sword too, it's in his stash.
  3. CHAPTER 3 - 17/77 TURNS Cuan, Ethlin and Sigurd all charged the top castle and Cuan killed most of the dudes guarding the boss and killed the boss himself. For some reason even when Ethlin has more defence than Sigurd the enemies sometimes like to target her anyway. Ethlin returned Sigurd and herself after Sigurd seized. 4 turns to Madino https://www.youtube.com/watch?v=aLmxZggdZNM&feature=youtu.be Any unit with 10 magic and a pursuit ring (and enough speed) orko's the cross knights, and I'm not too sad about losing out on the Earth sword. The rest of the castle was pretty similar, but Holyn, and Ethlin helped out. Alec ORKO'd Shagaal with the Iron Cutter, and was returned home by Ethlin. She did the same to herself and Sigurd the next turn. 5 turns to Silvail Cuan tanked a few pirates with the Javelin (after selling everything but that and the hero lance) and Noish got the leg ring the next turn. Lachesis beat up on all the weakened pirates with the Hero sword, and Cuan busted through to save Briggid, and eventually get Ichieval. Noish killed the dude blocking sigurd from seizing Orgahil, and Alec killed the boss. 8 turns to Orgahil also Ethlin's stuff for Leaf Cuan stole the Hero lance, so that's gone forever, but he kind of needed it to save Briggid, otherwise he'd have to proc continue a lot (albeit at an ok rate) but only Oifaye and Leaf can actually use it in gen 2 and they can use better stuff anyway. I hope Holyn and Briggid actually fall in love on time... Same with Noish and Lachesis really. briggid wasn't done the arena but oh well. Ardan hasn't left the castle in some time so not bothering with him.
  4. Male Paladins gain 5 magic on promotion. It's why Oifaye's base is so high.
  5. I'm not looking forward to it either. CHAPTER 2 - 26/60 TURNS everyone charged ahead, and did stuff relevent to the completion of the chapter. Noish + Alec + Ethlin got an armour out of the way, and Cuan killed the boss with the silver lance (lover crit or a continue proc worked). 9 turns to Heirhein. Cuan talked to Fin, who came along for the ride away from combat, and he got the hero lance, which he eventually sold for later. everyone charged ahead, Ethlin recruited Beowulf, who ran away. The social knights didn't damage Cuan, so they wouldn't attack him. Alec got the Elite ring, and killed them all on the enemy phase, and Cuan killed Macbeth with a Silver lance crit, and used the return ring to head home. Alec was returned by Ethlin, Also Alec broke the light sword on an enemy phase and almost died: 6 turns to Anphony Holyn lured the enemies near the castle away, and Lachesis, Holyn and Noish poked at them until a freshly promoted Alec and Hero Lance!Cuan arrived, and the enemies curled up and died to them. Had to used Noish to hold a chokepoint though, because the Agusty Cavaliers wouldn't attack either one of them because their defence was too high. Cuan killed the boss with the hero lance and seized on turn 21 6 turns to Mackily Ardan eventually made it to a castle and sold the pursuit ring, and Cuan bought it and charged ahead with Alec. Alec was a bit further ahead and killed everything (and Nihil was actually useful for once and blocked horseslayer damage so Zyne was a wimp) and Sigurd avoided death by ballista. Ethlin in the meantime collected villages (including the bargain ring one) and returned Dew, Fin, Sylvia, Beowulf and Levin home for exp. Beowulf had his chat with Lachesis for stats, and unfourtunately I forgot to put Lachesis though the arena because Mackily exploded. I don't think it's a huge deal though, she should still promote by chapter 4, and Alec is pretty godly (said someone for the first time ever).... Cuan ORKO'd Shagaal with the Hero Lance, Shagaal even great shielded once. 5 turns to Agusty Stats after the arena, but 40 kills on the light sword is RAD! fuck you noish, 18 exp from promoting
  6. That's everybody's team though! Well maybe not for inheritance. Ardan is the best against the wyverns
  7. I think Sylvia is the only unit that really makes or breaks a team in chapter 5. Maybe Fury?
  8. It's actually ridiculously good in chapter 1 as well! CHAPTER 1 - 22/34 TURNS Ran everyone south, had to have Sigurd hang back out of Silver Axe range of Kinbois because he actually had the lowest non-Ethlin defence because Alec got a bunch earlier. Cuan weakend most of the squad with Alec's help, and this allowed everyone to punch through and Cuan eventually oneshotted the boss with a lover crit. 4 turns to the first castle Ardan had to burn some RN's in the arena (mvp) so Ayra wouldn't Astra Sigurd to death. it was unfourtunate. Eventually she settled on attacking (and missing) Ethlin once and was recruited. Everyone cleared the way for Sigurd, but unfourtunatly Cuan left Kinbois with 4HP, so Alec scooped up the kill (i'm favouring him over Noish this time around because he got a lot of early stats) and Sigurd seized on turn 9 5 turns to the second castle The forest was dumb like usual, Ethlin returned Noish fox exp, and Cuan ran ahead and weakend a bunch of dudes, then weakend Jamka with the steel lance enough for ETHLIN to finish him, no point in getting the killer bow here. Positioned everyone one space outside of Fenrir range (convienetly 9 spaces away from the gate) and Cuan oneshotted the boss with another lover crit with a Javelin so he wouldn't block Sigurd from seizing on turn 21. 11 turns to VERDANE Got Holyn this chapter and Lachesis later on! Hopefully they help and stuff.
  9. What enemies are actually attacking him? I don't remember what I did last time around but he should be able to stay out of range of the axe knights, and all the other guys near the start can probably be dealt with since you have quite a few units. also PROLOGUE 12/12 TURNS more or less the same as what Yojimbo did probably so i'm not gonna bother typing it all out. EDIT: Alec got the speed ring instead of Sigurd though, the Leg ring is only 20000 and Sigurd can get that on his own. My Alec is pretty rad actually, he ORKO's some dudes with Iron Lance! Having Ethlin and Cuan is really strong, Yojimbo's team is better than I thought it would be!
  10. I think normal FE4 drafts are more balanced than Lordless ones for sure, Cuan and Fin are still valuable picks (albeit less strong) but mothers and pairing in general matter a lot more and every slot actually has a lot of value whereas you kinda are just screwed with fourth pick here. One might think Sigurd just makes gen 1 units irrelevant, but he really doesn't. Cuan saves a turn in the prologue/Chapter 1, Fin helps a ton in chapter 2, and staff users early on (Ethlin, Aideen, Lachesis) help move people around, and Sylvia obviously does her thing. I think even having promoted Dew saves a turn or 2 in chapter 4 as well. Fury saves a turn in chapter 5 i'm pretty sure as well by killing a priest blocking Sigurd fom seizing Phinora. If you do certain pairings like Azel/Aideen and have Lachesis, it saves turns too. Here Cuan (and once Fin gets the Hero lance, Fin), Killer Bow!Midir and HeroAxe!Lex are the only units that do significant damage to bosses and are mounted, so if you don't have any of those units, you just have no chance. Sigurd's just always there for a reliable bosskiller that everyone has and needs. I haven't done a vanilla FE4 draft in a while though. Last pick or first pick is slightly weaker than the other two picks probably though. People tend to rarely finish drafts anyway. I'm sure Baldrick will post progress eventually though, he usually finishes.
  11. you can warp to nodion if you kill lachesis and reseize it if Yojimbo isn't going to finish I might run through with his team for fun
  12. honestly Delmud having a magic sword doesn't directly save any turns, but in chapter 7, he could ORKO the Knights with it, which was pretty cool. At the same time, I could have just yoinked the thunder sword from Nanna and had the same effect. Dew wasn't in a perfect position to start fetching it when I seized Shagaal's castle, so it could probably be retrieved a little faster, and he has more movement than Aideen too, so if we're clearing the arena with our new units, it probably doesn't take any longer unless we send Return!Lachesis up instead of Aideen and have her talk to Briggid after she gets sent home or something. I forget how many turns I took for said chapter, i'll know when I finish my run.
  13. Yeah, it's probably not worth it. I think it only cost a couple turns (since Aideen warped Claude/Briggid/Tiltyu back to clear the arena anyway, which I think is reasonable) but it was nice for Delmud to inherit it.
  14. you'll want to make sure Leaf doesn't get too fat, so he doesn't weigh down people carrying him. Same deal with other units you'll have to ferry. I don't know a whole lot about Thracia in general though. Not having move stars will hurt staff users like Sleuf that would have otherwise been useful with Rewarp/Rescue tricks. Siege tomes might be useful too, but IIRC most of the ones you get early on are Meteor, and like nobody has a good fire rank.
  15. Yayyyy I'm on Chapter 8 of the playthrough I'm using to get a general feel for what turncounts we should expect to get. The only thing that has blatently cost a few turns has been the wind sword.
  16. She sometimes doesn't use the staff either. RNG abusing is really easy in FE5 too. It's not a huge deal.
  17. The balloons going through the stage is almost as stupid as the countersapling.
  18. GBC- Pokemon Crystal NES- I'll say Megaman II SNES- DKC2 N64- Banjo-Kazooie GBA- FE8! DS- I can't think of a game that I owned that wasn't a remake... Pokemon Mystery Dungeon Explorers of Sky I guess. GB- did not play 3DS- Bravely Default Wii- did not own but I was a fan of Brawl Gamecube- Sonic Adventure 2 Battle WiiU - Smash 4
  19. SIgurd seized Anphony on turn 16, even Deirdre and her horrible movement can make it there by turn 17, Warping to the first castle you seize (I forget the name) gets you a few spaces closer to the action too. All your other units needed to do (like Alec/Noish) was lure the mercs/archers/mages away, Sigurd can plow through all the enemies when he gets there.
  20. I think the only reason Deirdre is a good pick is because of Celice. It probably would have been better for her to grab warp and send Sigurd somewhere instead of having her actually fight.
  21. Yeah, I'm pretty sure Holyn works. Here's what I did for chapter 1, it should finish processing soon. Also i'd recommend muting the volume, I sped everything up 4x, and the ardan arena rn burns up 16x. https://www.youtube.com/watch?v=KgbtBZaUkAU&feature=youtu.be EDIT: I guess I did leave Dew's arena in, I just cut out Ardan burning hundreds of RN's to beat osme dudes and get a good level.
  22. The stat rings are pretty much wasted on everybody (except Celice and his magic and leg rings) so if you can give as many as possible to units that need the money (iike Leaf/Leen/Patty if you get her, I think you can do Azel/Briggid with Jealousy). The earlier you get the return rings the better too, Another thing about doing certain pairings, if you're doing Beowulf Lachesis (which I agree with) it essentially takes her out of action for all of Chapter 4 and 5, along with Briggid, Tiltyu and whoever you're pairing with Briggid if you pair her (I think Claude is the only possible Tiltyu pairing but you don't want that) and Lex/Ayra are also likely out of action, so you'll have to rely a lot of other units like Midir, Dew, and Alec/Noish for chapter 4. Thankfully I think you'll still have access to Fury though.
  23. Celice needs a magic sword too to kill the axe knights with hand axes. It's pretty tough to rig level ups in chapter 6 too, so a magic ring would help a lot. Preferably the Light sword so he can get a bunch of kills on it. EDIT: I'm uploading the video now, but my internet is amazing so it'll be 45 minutes. Before I forget to mention it, Cuan needs 19 strength before entering the spirit forest. I also cut out all of Dew (and some other units at the end) finishing the arena. I managed to get him to clear up to the general at the end, which is nigh impossible considering he's gonna be doing 1 damage.
  24. Cuan essentially gives Ethlin 50000g too, so that's pretty helpful. I wouldn't worry too much about Ethlin's money.
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