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General Horace

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Everything posted by General Horace

  1. imo you can't go ban individual moves from one character because then not all characters are on a level playing field. If you ban counter sapling on villager villager mains will complain to get mii brawlers broken upb banned and it's just an endless cycle. customs were kind of a neat idea but it really ended up being for the most part "add windbox here" or "make stronger and slower here"
  2. He's a foot unit with ridiculous offence. I actually like having him marry patty/daisy so he can help them pass around gold since even with Balmung he has loads to spare, since he never has to buy anything. I'll give him a 5.5/10 with 0.5 bias because he's a cool cucumber.
  3. Yeah the big bosses with holy blood (like Eltshan, Ishtar, etc) have their own seperate editor where you can edit pretty much everything about them, leadership stars, stats, skills, etc.
  4. I'm fairly certain enemies just use the Class growth rates, which i'm pretty sure are on site. You can just edit them in nightmare.
  5. Johan - Can goon some dudes in the first couple maps with the hero axe. Otherwise does very little, for love, for Lakche. 3/10. Johalva - Can't reach enemies to goon them with the hero axe. 1/10.
  6. Generally you'll want the elite (paragon) ring to be present in gen 2 as soon as possible so more units can use it for longer. Giving it to Celice is a popular choice.
  7. Deadeye is easy to keep track of for the host anyway. If it takes too much time/effort it's not worth it for something so small.
  8. the wyvern class overall is better but pegasi generally have better availability, which makes the units in the pegasi classes generally superior.
  9. if you get resire her accuracy leaves something to be desired so tanking with it isn't always the safest, but it's nice being able to have a unit ORKO the armours in chapter 7, She's basically useless in chapter 6 and chapter 8 though, then she's gone by chapter 10. She show up to goon the final boss. I'll give her a 3/10 for being slightly more useful than Deirdre, but still not that useful overall.
  10. did a few more maps a couple days ago. Reclassed Felicia to Malig Knight before 16, Jakob to Paladin CHAPTER 16 - 6/80 TURNS Kana and Felicia did a bulk of the work, Hinata got shove. CHAPTER 17 - 2/82 TURNS SHOVE Setsuna ORKO'd Flora (somehow) CHAPTER 18 - 1/83 TURNS Lol, Leo.
  11. absolutely. Oifaye really does very little throughout the course of the game and doesn't have anything special to contribute, he's just another combat unit and you have loads of those. At least Delmud contributes Charisma. I will admit I rated him a little lower to balance out all the crazy 9's and 10's he's getting, If Oifaye's getting a 9, what are people going to give Aless/Leaf? They aren't 10/10 units imo, and they're vastly better than Oifaye. I'm also under the impresstion that a 5/10 is an average rating, unlike other people here who have said "average units" get 7. I've rated most units 1-2 points lower than the average for the most part this whole time. Alec has perfect availability, (Oifaye almost does too but he does nothing in his first chapter), and is very good with a chapter 3 promotion (which is what I assumed since it's using him at his fullest). Midir has some of the best offence on the team thats invaluable in chapter 2 where he has a chance to instagib armours that nobody can ORKO till Fin gets the brave lance, and in LTC he makes killing the barrier ring thwomp much easier. I also probably rated them slightly higher than normal because so many people gave them shit ratings and they're better than that (Alec moreso, he's probably the most underrated gen 1 unit)
  12. Oifaye is dependable but not fantastic. He's limited by kinda lame weaponry and Celice eating everything in chapter 6, and is good in chapter 7. but past then he's just another member of the team. I'll give him a 6.5/10.
  13. Noish will usually be outlevelling him by that point in my experience, so I don't think it's a huge surprise, and Noish is a little better in the arena.
  14. I usually pick one guy I want to promote for chapter 3 (it's pretty tough to promote both of them for the start of chapter 3) and have one set the other up for kills. Very few units (Fin) can even ORKO the armours reliably in chapter 2 so it's not tough to set up kills for them to steal there in chapter 2, and they can clean up some of elliot's squad. Save the chapter 2 arena for after the elite ring (have them kill Voltz or get some money from villages/Dew), the chapter 2 arena is actually pretty easy for either one of them to clear. After two arenas with the elite ring (chapter 2/3) plus some misc. exp in the other maps should be easy enough to promote one of them. I managed to have Beowulf/Alec promoted for the start of chapter 3 in my current run, so Noish/Alec is also definately possible.
  15. They're the best candidates for it, and it's very easy to do because they're mounted. It's not really an issue.
  16. Sigurd Lex and Cuan get enough exp on their own without needing extra help. If you give Alec and Noish even an above average amount of exp they're very good units from chapter 3 onwards.
  17. light sword still has pretty bad hit for shitty units in the arena. I'd say the hero sword is still better since it's much better at killing bosses and a better weapon when both don't have crit. Light sword is still fantastic though.
  18. You can probably get enough levels on Eliwood in his forced maps earlygame + a couple in his forced maps later on to hit level 10 for a promotion if you're desperate for another mount. It's tough to justify deploying him in other maps though, HHM's deployment limits are painfully low a lot of the time and the earlygame maps are some of the harder ones in the game. He's less bad than Lyn or Roy though.
  19. Celice is basically Sigurd. He's not quite as good though, so i'll give him a lesser rating of 9.5/10. He has a few instances where he needs some help in his generation unlike Sigurd, but he's still very very good, and can acually use magic sword unlike his father.
  20. Briggid - Ichival is kind of an underwhelming holy weapon, but it works well enough in gen 1 since its bad hit doesn't hurt it too much since nobody has any avoid. She's footlocked without any real utility other than killing things though, and even though Jamka doesn't have Ichival he kills pretty much anything Briggid does anyway and he's been around since the end of chapter 1. I'll give her a 2.5/10. Claude - He's a staffbot. He can't really do it very well since he joins near the end of the generation and Aideen kinda wants to start hoading all the useful staves around chapter 4/5. Still, reserve is nice to have and he can restore bot in chapter 4 if anyone gets put to sleep. I'll give him a 2.5/10 as well. I think we should just assume kids at their best when rating them. It doesn't matter if people are giving Sety 8/10 for Levin!Sety or Claude!Sety, they're both still Sety!
  21. tiltyu is bad, but at least she's fun to use. if you're really desparate she can kill some bosses in chapter 5 which is pretty funny. i'll give her a solid 1/10.
  22. chapter 8 is also just a terrible map on any difficulty. When half of the first 8 maps are a pain to play its just not very fun.
  23. if several of fe6's earlygame maps weren't so awful on hard mode (namely chapter 4) it'd alleviate a lot of the problems I have with it. There's a huge gap in difficulty between normal mode and Hard mode though. that being said I think i've played FE6 more on normal mode because most of the time I play it is during a draft
  24. fury is decent, her bases are really good and she's actually good in chapter 4/5 unlike most units. She's a late joiner and flight isn't as great in FE4 as other games. 6.5/10. Shes good for her whole existance, which is unfourtunately not all that long.
  25. used M!Corn, +HP -Skill because i don't want to do -luck this time. PROLOGUE - 2/2 TURNS Nothing to see here. CHAPTER 1 - 4/6 TURNS Or here. CHAPTER 2 - 3/9 TURNS Felicia can 3 turn too. CHAPTER 3 - 5/14 TURNS oh god had to restart like 10 times to hit the boss twice CHAPTER 4 - 7/21 TURNS Rinkah got a kill! CHAPTER 5 - 4/25 TURNS Yep. CHAPTER 6 - 1/26 TURNS Corrin killed leo and xander (with Ryoma's help) CHAPTER 7 - 8/34 TURNS Stupid Outlaw reinforcement cost a turn. Felicia got strength twice, HYPE CHAPTER MOZU - 6/40 TURNS Silas, Azura and Rinkah went south, while Corrin and Felicia went left towards the boss. Pretty simple stuff. Corrin Felicia are already at A support lol. Wyvern Kana incoming! UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEAPON RANK CORRIN LORD 11.63 32 11 07 07 14 09 11 06 D SWORD D DRAGONSTONE FELICIA MAID 09.71 22 09 15 14 13 16 05 15 C SHURIKEN D STAFF RINKAH SAVAGE 07.29 22 09 05 07 09 05 12 03 D CLUB SILAS CAVALIER 08.22 22 13 00 10 08 08 11 06 C SWORD D LANCE CHAPTER 8 - 5/45 TURNS Felicia kills most of the map, Silas and Rinkah help out where they can. Azura had to clutch it out at the end by killing an Oni savage that had 1HP left on turn 5 enemy phase, which was pretty funny. CHAPTER 9 - 7/52 TURNS Rinkah surpassed all expectations i've ever had for her and ORKO'd some cavaliers with Setsuna pair, and Setsuna even orko'd a dank mage on the last turn to help out. Hinata killed the other dank mage reinforcement, Silas right side off the start then hunted down the Outlaws, Felicia + Corrin ran up the middle. Got Felicia Corrin S, getting Kana now. KANA PARALOGUE - FREE There's so much experience in this paralogue, since there's loads of promoted units (and promoted reinforcements). Don't think I would have been able to handle them without Oboro's defence seal tbh. Got Setsuna a load of exp so she can promote for the boat map. Heart Sealed Kana to Wyvern. Kana's pretty lame, but hopefully she turns into something useful. UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEAPON RANK CORRIN LORD 14.56 34 12 09 10 17 09 11 07 C SWORD D DRAGONSTONE FELICIA MAID ??/16.13 23 11 17 18 18 19 08 19 B SHURIKEN D STAFF RINKAH SAVAGE 12.46 23 13 06 10 12 08 15 05 C CLUB SILAS CAVALIER 15.87 26 17 00 13 13 11 14 09 C SWORD C LANCE SETSUNA ARCHER 13.69 25 12 00 15 19 09 09 10 C BOW HINATA SAMURAI 12.43 28 12 00 09 15 12 12 03 C SWORD OBORO SPEARFIGHTER 13.89 26 16 00 14 14 11 15 09 C LANCE KANA WYVERN RIDER 10.00 26 10 07 13 13 12 12 07 E AXE CHAPTER 10 - 5/57 TURNS lmao paralogue exp is hilarious. Couldn't get rescue because no Locktouch, oh well. Setsuna OHKO'd all the ninjas, which was pretty funny. Kana carried Felicia ahead to the right, with Silas joining them after getting danced on turn 1. Azura got passed onto Silas on turn 2, which allowed Felicia to clean up a couple ninjas, then engage Kotaro on turn 3, killing him (and all the goons around him) on turn 4. Kana killed a spearfighter and the shrine maiden on turn 5. Everyone else hung out around the start/middle, Setsuna ORKO'd Takumi, lol. Promoted her at the chapter's end for next map. UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEAPON RANK CORRIN LORD 15.06 34 13 09 10 18 10 12 08 C SWORD D DRAGONSTONE FELICIA MAID ??/17.18 23 11 17 18 19 20 08 20 B SHURIKEN D STAFF RINKAH SAVAGE 13.25 23 14 07 10 13 08 15 05 C CLUB SILAS CAVALIER 15.95 26 17 00 13 13 11 14 09 C SWORD C LANCE SETSUNA KINSHI 14/01.00 26 12 01 17 24 13 10 19 C BOW E LANCE HINATA SAMURAI 12.77 28 12 00 09 15 12 12 03 C SWORD OBORO SPEARFIGHTER 14.02 26 17 00 15 14 12 15 09 C LANCE KANA WYVERN RIDER 11.05 27 12 08 14 13 12 13 07 E AXE CHAPTER 11 - 5/62 TURNS Gave Setsuna the energy drop so she could ORKO the wyverns with the Brass Naginata, Rinkah pair and strength tonic. She's really fast so she even doubled the falconknight. She went there on turn 2 and then killed the boss on turn 4 (with a bow) then killed his lackeys on turn 5. Everyone else took out part of the ship. CHAPTER 12 - 2/64 TURNS Dudes got exp, Setsuna flew Corrin to the goal. CHAPTER 13 - 5/69 TURNS Kana solo'd the south part with a Concotion, she ORKO'd everything there. Silas lured the wyvern lord on turn 1 with the guard naginata, and with a Setsuna dual strike brought it low. Hinata and Rinkah took out the cavaliers while Felicia baited Camilla. Felicia went back and took out the general and the knights with the sting shuriken with Hinata pair (he reclassed to Oni Savage with the village heart seal after killing the cavaliers). Rinkah hammered the other general and Setsuna killed the thwomps on the bridge with a steel bow. CHAPTER 14 - 3/72 TURNS Promoted Silas and Kana to Paladin and Malig Knight. Kana beelined for the boss and used the power of tomebreaker to kill her. CHAPTER 15 - 2/74 TURNS Kana went and dealt with Keaton's area, Setsuna killed the promoted wolf from the bottom left and sent her bow to the convoy when she got the master seal so she could counter attack one that attacked her. Promoted Rinkah so she would double the other wolf from the south, since she had to be in range after shoving Silas. Corrin chipped a wolf on turn 1 then used the dragon vein turn 2. Silas took the beastkiller and killed the promoted guy left of the starting area turn 1, then took Oboro after being shoved by Rinkah and dropped her after trading her the beast killer in range of the asshole on the mountain that was otherwise impossible to kill on turn 2. rip Kaze :<
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