Jump to content

IGdood

Member
  • Posts

    1,736
  • Joined

  • Last visited

Posts posted by IGdood

  1. And we continue.

    Oliver Svensson is added to the squad. We need a technician after all.

    QLXqjnO.jpg

    Defend the water supply. Gotta have our 8 glasses a day.

    sGMTfD3.jpg

    pOKj9BN.jpg

    These graphics look really impressive. Did I say that before? Sorry if I did, I tend to repeat myself.

    s5Ihb4V.jpg

    wdkJan8.jpg

    Harald proves to be a great distraction, though compared to Gagan from Aftershock he doesn't seem as...great? For starters he can't run thanks to wearing a spacesuit and melee attacks don't hit as quickly in this game (every 2.5 secs vs. every 1 sec in Aftershock).

    K6mPIho.jpg

    xomgW2p.jpg

    HvViuUE.jpg

    We can collect a finite amount of bodies, nice.

    KPnvMZj.jpg

    Wouldn't it be a good idea to scout out and "claim" the territory leading to the aqueduct?

    KzhhSKv.jpg

    VBsISnx.jpg

    k3Erlic.jpg

    Those conversations are actually more or less hints and tips on what the player should do next.

    Already on it, bosses. The Explorer team is on their rover setting up Geosondes to claim the white territory. Unfortunately the entire team only has one rover so you can't send 4 characters to 4 different places.

    YaQK0Y9.jpg

    The Field Engineer team operates on the same principle: one rover driven out to sites of raw materials.

    0jBkhCe.jpg

    Next main mission: Return to the excavation site where poor Jurgen was killed. Bring lots of troops

    SpxbhdX.jpg

    3Hugv69.jpg

    jD7DCex.jpg

    Building and scouting commands can be queued up.

    Ckk6xaK.jpg

    And of course the Reticulans would show up as early game fo----oh I misheard that, they're allies.

    But they're the renegade Reticulans and they haven't gone insane unlike the ones who stayed on Earth.

    O7TSj9b.jpg

    The Reticulans propose an alliance and offer to send some of their soldiers over. They're also busy fighting the drones.

    C1czgc1.jpg

    zfIkjQl.jpg

    Hooray, we can manufacture healing items. Medikits use first aid kits as ammunition, so I guess that's another complication.

    6MtxNej.jpg

    Those are pretty generous terms for a fledgling colony like ours. Gladly accepted.

    19GA1zT.jpg

    Been awhile since we've had aliens on the team.

    Their nicknames are...yeah.

    Tabbie is a standard combat Reticulan, a laser rifle-toting bastard. Unfortunately his superiors didn't think to send some of that glowy armor with him.

    Oghie can be a crappy scientist or soldier. He really needs babying but since I'm lazy I'll send him to do research where he can slowly build up his science stats.

    Afk9HJ5.jpg

    JOdXq7D.jpg

    lKfB2N5.jpg

    sOya2Ta.jpg

    FRbp6rq.jpg

    15xMQzY.jpg

    Welcome aboard, grey. And remember: We will be watching.

    yYBTshi.jpg

    WQEdgq0.jpg

    Constructing new buildings like these unlock more training options. In previous games you could train as whatever as long as your characters had the necessary stats.

    hemKMxQ.jpg

    Construction doesn't progress unless someone is assigned as a Civil Engineer. Neil here is the only one qualified so there he goes.

    Workshop production is hampered though.

    SITVozH.jpg

    sYtvycw.jpg

    bwfkzuj.jpg

    You might notice that there are more little buildings on the globe now. Kudos to the Field Engineer team. We also have access to some chemicals.

    glTlFxG.jpg

    Alright, let's send the squad over to the excavation site.

    d9gffXg.jpg

    Posting some research notes. After going through them in 3 games it gets a bit repetitive but sometimes it's different.

    IKnC7Fd.jpg

    EutboST.jpg

    0YyBQvX.jpg

    ka8MMKS.jpg

    v0sT7QW.jpg

    Let's see if we'll be able to contact the Laputa in the early game.

    msI7xXJ.jpg

    ItO7vwS.jpg

    Can't build robotic equipment yet (need a Drone Assembly) but will do as soon as possible.

    Lw68BOz.jpg

    Ancient Earth ammunition is limited so we have to build our own Martian bullet-spewing guns.

    UiTl71E.jpg

    RZWI7ml.jpg

    Weaponsmith training will make our production go fastah!

    WoLeoBl.jpg

    We're here, and now it's time to avenge Jurgen.

    eSLEogG.jpg

    Light resistance so far, an advancing firing line clears the elevated area.

    sLoZt1A.jpg

    BLYOtfS.jpg

    And that gives us a good firing position.

    Q8C19f0.jpg

    LseyDiE.jpg

    dekch3O.jpg

    Can't reach that guy so we have to go down to the platform....

    hqVzRMq.jpg

    You're a big guy.

    SoyH4pp.jpg

    It has twin lightning bolts and inflicted quite some damage to Harald.

    77u6jtm.jpg

    PcxxZYp.jpg

    I thought enemies would "bleed out" and die after they get knocked over. I remember Wargot Sentries dying after they're knocked "Unconscious" in Aftershock. It doesn't work that way anymore apparently. Call it a stroke of luck, but I sent only Ute back to finish off the mech and when she did, the game spawns a fuckton of unknown enemies from the big orange pillar in the screenie. Fortunately Ute made it out unscathed from these "Beastmen."

    C2NiUUU.jpg

    Ck9LQ5z.jpg

    qstmxUD.jpg

    hzDOtR0.jpg

    Well, looks like something activated the portal to another world and now we have to deal with a new foe.

    yBvU196.jpg

    a6y8OM0.jpg

    LuMzsbL.jpg

    j4KtfQ6.jpg

    There's a new mission where the objective is to clear out the Beastmen.

    q4PzEGB.jpg

    Meanwhile distributing level up points. Good dexterity for everyone is priority.

    FpBkH2G.jpg

    V755SmN.jpg

    m4DcC1t.jpg

    0OQSbLJ.jpg

    awzSU6m.jpg

    4Pgaqn3.jpg

    By the way, our aqueduct is under attack again.

    KFy5cfy.jpg

    Just a few annoying drones. They were easy to eliminate.

    oPKmpoV.jpg

    K00KQ9l.jpg

    DwZEYNE.jpg

    1HfbL1q.jpg

    Now we expand north.

    ijwVJ5B.jpg

    I split the squad into 2 groups so they can sweep both levels. Friendly fire occurs much easier in this game. Another reason a melee character is even more disadvantaged here compared to in Aftershock.

    cn6D0pS.jpg

    RXnpzag.jpg

    UtG4cEq.jpg

    zMnv3of.jpg

    2nKKYlY.jpg

    The Shooting Range has been unlocked. Good thing these new buildings only take up a tiny bit of space, about 4 tiles...?

    MMVaISV.jpg

    Everyone in the squad undergoes Toughness training. Tabbie the Reticulan doesn't have that option so he undergoes Psionic Training.

    gfJTDWc.jpg

    du3qLIT.jpg

    I seriously wonder though. Does human anatomy training imply there will be human enemies in this game, or is it an option where the Reticulans end up becoming enemies later on and this makes Tabbie more efficient at fighting my squaddies?

    Sx2EAnV.jpg

    ZyJNeW4.jpg

    ufqy4XB.jpg

    xW3utUW.jpg

    Oliver had disappeared to learn how to repair suits; that's why he wasn't in the previous mission.

    FlR8nNl.jpg

    Who better than a war hero from Aftermath to become the squad's leader?

    QhaXRgT.jpg

    Harald will be a tank. Mostly because he's worried about his fellow squaddies' tendency to shoot the guy with the buzzsaw instead of the combat drone he's sawing apart.

    q9FSyWw.jpg

    Diego will be a gunslinger.

    B4HJqvd.jpg

    Survival methods is the equivalent to researching Alien Biology or something from past games.

    ePGSFMU.jpg

    Drones available this early?

    2btqyAQ.jpg

    98pCJnx.jpg

    I hope the scanning devices will actually be useful here.

    LaIkH0Z.jpg

  2. Heavy noncombat/simulation elements, you say?

    Maybe.

    Alright, let's get this shit organized and summarized so I can refer to it without having to go through 5 tabs in-game.

    20 people in the colony so far. Thousands more sleeping because not enough food and water to feed them.

    The "Military"

    Location: Residential Sector

    Task: Killing shit in the name of the Mars Colony

    Ute Heinermann - Special training in anti-Reticulan combat. All-rounder with noticeable agi.

    Harald Zamyatin - Stability (prevents knockdown); high strength and dex.

    Diego Ramirez - Heavy equip training (rockets!) ; str and agi.

    Samantha - No skills; dex and intuition. Intuition is the new version of Intelligence but with added benefits to dodging, snapshot supporting, manipulation, and charisma.

    blBfeoF.jpg

    hiyqOQg.jpg

    Ac6rh6j.jpg

    umf3eVE.jpg

    j62QSd2.jpg

    P8WJgLd.jpg

    The Researchers

    Location: Lab, but trains at University.

    Task: Researching principles and tech.

    Willhelm Schrooten - No skills, but starts with 2 points in Science and Technical.

    Fernando Ramirez - Earth tech knowledge.

    Inge Heinemann - No skills.

    Agnieska Yoshimori - No skills, but comes with 4 training points.

    Science Skills that can be learned:

    Medicine - Medical healing in combat, bonus to medical research.

    Earth Tech - Bonus to researching techs of Earth origin.

    Reticulan Tech - Bonus to researching techs of Reticulan origin.

    Planetology - Bonus to researching planetary techs, speeds up building geosondes.

    3 skills for 3 unspecialized scientists. Alright. Agni learns medicine, Inge learns Planetology, Wilhelm learns Reticulan.

    Notes: Willhelm may be able to hybridize and back someone up from Technical.

    DQ2RHCC.jpg

    6CKrkmG.jpg

    J9qKNF7.jpg

    glUVHwf.jpg

    The Technicians

    Location: Workshop, but trains at Polytechnics

    Task: Manufactures things unlocked by Science.

    Jacqueline Wells - No skills, has 5 training points.

    Mary Osakwe - No skills, has 4 training points.

    Edgar Barker - No skills, has 4 points.

    Neil Barker - Civil engineering.

    Technical Skills that can be learned:

    Surveyor - Bonus to mining station construction, used for dismantling and adjusting land mines in combat.

    Civil Engineering - Bonus to construction inside the base. No use in combat.

    Suit Handling - Bonus to spacesuit production, enables repairs of spacesuits in combat.

    Driving - Bonus to vehicle speed, enables use of homing missiles.

    ia0KiQu.jpg

    df3ZFAY.jpg

    2btOOri.jpg

    qgDE5xP.jpg

    The Field Archaelogists/Explorers/Medics

    Location: Scientific Bay. Those assigned to explore Mars will also be placed here.

    Task: Exploration...?

    Note: The characters assigned here have viewable stats as well as military training. I would surmise that this pool is where I would draw my medics from. If I assign a character from the Researcher or Technician pool here, they still don't have a stat view tab. This is probably because they don't have military training.

    Hikaru Yoshimori - High only in Intuition (low everywhere else), has Planetology,

    Tadeusz Yoshimori - Average everywhere with utterly Pathetic willpower (his biography notes that he's airheaded). Has medicine. Oh dear. Is this guy going to be my medic?

    Gene Lawrence - No skills, 2 points in science. No strength, but is speedy.

    Mark Wells - No skills, 2 points in science. Where Gene is more of the speedy, smart one of the Explorers, Mark's stats are more strength based.

    eHQsXOL.jpg

    KMsVFi3.jpg

    2KgkUAF.jpg

    0E0zNto.jpg

    Gene learns Medicine too.

    iCi97By.jpg

    The Builders/Miners/Combat Engineers

    Location: Technical Bay. Those assigned to planetary outposts outside of the Base will also be placed here.

    Task: Mining, manning outposts...field engineer?

    Note: Looks like I'll get my drivers and mechanics from here.

    Pauline Lasalle - No skills, only good stat is Dex. No STR and average elsewhere.

    Benet Haradze - Surveyor, only good stat is STR. No AGI, average elsewhere.

    Oliver Svensson - No skills, good STR and INT but crap elsewhere.

    Vera Schrooten - No skills, average stats.

    Oliver and Vera are assigned suit handling training.

    1ggPxNn.jpg

    o4h0rZb.jpg

    ctXmile.jpg

    OB5Bgt7.jpg

    Geosondes/probes need to be established in areas with flags in order to draw your borders. The explorer group takes care of these tasks.

    Mines and outposts can then be built in mapped areas. The builder group takes care of these tasks, and they do it faster because they can learn how to drive.

    RQbBzJp.jpg

    eUMRa8P.jpg

    Nothing I can do here.

    T0JJG6N.jpg

    Future medic-in-training is added to the squad. He gets a laser weapon.

    PGAUokO.jpg

    We're worse off than I initially thought. We don't even have starter medkits.

    h4uoUuU.jpg

    Can't do missions either without fuel...

    b4aH9YB.jpg

    One of the scientists pressure me to build additional labs because there's too many idle scientists. No resources, so I can't do anything back at Base.

    MVhqrEd.jpg

    Looking around the storage yields weapon modifications.

    GQx0Reo.jpg

    fwiWXas.jpg

    o0sRblw.jpg

    One can see a tinier building on the globe now that the Fuel Mine has been built.

    k4RL7m3.jpg

    Neil reports that out new Fuel income is "Tiny".

    c8Q343i.jpg

    Now we can undertake missions. Let's go!

    cmjS2WX.jpg

    Not being able to run is going to make our exploration of the red planet a little slow.

    x3nsV3N.jpg

    P2etmvY.jpg

    Ute sounds like an old German woman.

    Harald and Diego sound rather generic.

    Samantha is a bit enthusiastic.

    I want to strangle Tadeusz since he sounds like Rebellious American-Accented Teenager #1. Oh wait, that's what he is.

    YalJ1Ni.jpg

    The drones have lightning guns, but fortunately they do little damage. Harald charges in (well, walks slowly because he's wearing a spacesuit) with the buzzsaw.

    aXcD3F5.jpg

    znjUvYl.jpg

    *WHIIIRRRRRRR*

    fGRdYnk.jpg

    liLaThH.jpg

    Gu5LpqI.jpg

    Airhead teenager kid here shoots Harald by accident.

    H2l7evA.jpg

    BPhS7lD.jpg

    Drone spotted below...and it dies.

    CoT09iS.jpg

    Fortunately we didn't have to walk for too long to find the remaining drones.

    RsmeS4P.jpg

    9TjD7Rv.jpg

    Aimed Burst Fire is still powerful as usual.

    7thjU5F.jpg

    I like the new Results screen. Goes to show who did what in detail.

    RZkCKpH.jpg

    There's a loot screen too. I'm going to assume we don't have the advanced carrying capability that the Laputa has.

    NwVcELx.jpg

    The newly explored territory is named "Ute's Butchery." How apt.

    It is now safe to send a science team to prepare it for Metal Mining.

    P0cbdgl.jpg

    P40vj2L.jpg

    LOCHVip.jpg

    PQQ76pS.jpg

    New objective: Build a satellite because we lost contact with the Laputa.

    EGPBx3O.jpg

    6oRwGYu.jpg

    k2i5gh3.jpg

    ymmV6HW.jpg

    Oh hey, there's even an Obituary.

    XM3GQcg.jpg

    New research topics here, but let's go with Firearms first.

    lj4XWJD.jpg

    Researched medikits but can't make them. Need more resources....

    gn1C299.jpg

    oMjvGGc.jpg

    And before I can end the day, someone/something sabotages the base. Probably damn Reticulans.

    MDzCxgz.jpg

    V6IM5Pg.jpg

    mbuUzF9.jpg

    eOsmTds.jpg

    ULBdrjq.jpg

  3. Let's get started with Afterlight.

    The story is set during the events of Aftershock and possibly after. When the Reticulans took Earth for their Biomass experiment (which all turned out to be part of a cosmic creature mating ritual/master plan) they not only built 2 Laputa space stations for the humans, but they also moved a select 10000 of them to Mars where they were put in cryogenic stasis.

    Those 10000 are tasked with terraforming Mars into a new Earth. Of course, the facilities only have enough food and water for 20-30 characters at the moment so there's your arbitrary headcount limit.

    This is the story of the Martians.

    OwiT0zX.jpg

    We're thrown in the thick of things. We have control of Gene here in her basic spacesuit. No running and no crouching or prone stances.

    JdIKn2z.jpg

    No weapon either. It looks like characters now follow 2 experience trees: Scientist and Soldier.

    ek540Xo.jpg

    Green tiles have been replaced by white tiles. The tutorial wants us to move there and so we shall.

    krjpf5u.jpg

    Oh hey, there's a gun from a dead guy.

    3rIivBX.jpg

    That thing looks massive and this laser looks puny as hell

    But it died.

    R8T6s2H.jpg

    So aside from teaching some movement controls not much was going on. The settlers were excavating something and accidentally activated an automated defense drone which resulted in an unlucky guy named Jurgen dying.

    IguBmxe.jpg

    lZTWUlS.jpg

    These graphics actually look really nice.

    The center object is my base. The big + signs are assets like mines. Flags are unexplored territory that can be captured. Red circles are combat missions; you may remember them from Aftershock.

    skuDe9J.jpg

    Everyone's got a name this time, it seems.

    Csbss2c.jpg

    BAyeM5i.jpg

    JzLWkk3.jpg

    Kep7vaO.jpg

    kfI75bb.jpg

    COcCS5h.jpg

    Hxixh8X.jpg

    Well, good thing we don't have to have a shootout every time we need to annex new territory.

    04Rg26t.jpg

    0J3LKiB.jpg

    Our earlygame enemies are robots.

    vyj2Ggj.jpg

    YVXVCFf.jpg

    We have to worry about fuel now. Makes sense, as we don't have military bases across the planet (like in Aftermath) and a giant, self-sufficient space station (like in Aftershock)

    qz8LqBU.jpg

    Oh shit. Things just got DEEP in this game.

    Not only does the player have to manage the characters in the squad, but also the characters doing the research and manufacturing. Every character can be used for any occupation but all of them have some sort of specialty training that lets them do some things better than others. Hopefully the game wouldn't muddle things too much and put warriors into research positions and vice versa.

    Also, base construction is now a feature for the player.

    wbhVSzT.jpg

    Oo5t1X8.jpg

    pgfYgrU.jpg

    9Bv9jFI.jpg

    YBeliSL.jpg

    PpkezE2.jpg

    7ZXCaFc.jpg

    I feel like I'm playing the Sims.

    bY8ERGN.jpg

    VBqWak4.jpg

    FpdghZD.jpg

    SW7Ic6m.jpg

    I wonder if food and water management will be important...?

    6axiGqL.jpg

    3Lflde9.jpg

    Do I have to fill these facilities soon?

    I2Xxkcm.jpg

    wRqvFQE.jpg

    SLcitD7.jpg

    A cleaner, more high tech version of the resource management interface.

    dnV9C89.jpg

    First things first. Let's get the basics going. Research easy techs, build up the weapons.

    847hqE8.jpg

    byHrGHo.jpg

    r91Trpu.jpg

    F8Ysfao.jpg

    ERniD35.jpg

    jrp6wgu.jpg

    l7QEBkS.jpg

    tvbgpFJ.jpg

    ApHuSXh.jpg

    There's not that many Earth guns here.

    XSchsuL.jpg

    4DjCUrn.jpg

    Fgg8cU7.jpg

    Bv9PSrW.jpg

    9j3cCwX.jpg

    I'm not sure what to make of the new character design. Looks....cartoony.

    0eJn7Ht.jpg

    mgLg8GH.jpg

    EVERYONE has a personal biography. Whoa.

    I'm not going to post them all at the moment, only the 4 active duty soldiers in the squad.

    Ute Heinemann is one of the only veterans in the colony and a survivor from Aftermath.

    I hope she won't be like the "Jaegen" of Afterlight.

    WcKFIS5.jpg

    PBKTNaP.jpg

    Harald seems like a tough guy.

    yCMV6s7.jpg

    exdaKUv.jpg

    This looks new.

    fI3HQJU.jpg

    This interface looks familiar.

    Seems like helmet and armor are combined into one space suit slot.

    However, the slots seem smaller in number compared to previous games...

    NKYlKxi.jpg

    OoFdcok.jpg

    EnQ6MQI.jpg

    jgK7RV8.jpg

    Like in Aftershock's beginning, the humans here don't really know what happened to the Council on Earth.

    06DhIq3.jpg

  4. AND THE GRAND FINALE OF UPDATES (for aftershock, at least)

    My labs have been idle for awhile, it's good to see them go back to work.

    76umci6.jpg

    Wait, whut?

    ptpSLHi.jpg

    WT9KC16.jpg

    p6tU7SP.jpg

    uG7RLH8.jpg

    Oh shit oh shit oh shit oh they're just normal humans with shit armor and shit weaponry.

    zgVcbbM.jpg

    While Ron deals with a squad of 4 by himself, the rest of the human mutineers are slaughtered like animals.

    EpjeRnB.jpg

    16ElUVt.jpg

    Even Neil himself can take on this rebellion

    SYNH5sC.jpg

    VmGe19Q.jpg

    mPifLop.jpg

    The Wargot ship turns out doesn't have Wargots. It's the Starghost ship that was sending off all its minions here, and its similar to the Wargot ship.

    So...

    02MoDpi.jpg

    PywWFH2.jpg

    ...why can't the good Reticulans just nuke that Starghost ship?

    maEhQ5V.jpg

    DNxJ8kF.jpg

    Up9Oz9u.jpg

    5tTzQv9.jpg

    89Va17R.jpg

    I think this is the last research topic.

    obbOWeR.jpg

    >death obelisk

    This enemy type is bugged as fuck. Occasionally they suddenly disappear but the game doesn't recognize them as killed. Then you either force a victory through a console command or abort the mission which results in the area getting glassed and lost forever.

    GEg305t.jpg

    Starghosts can't climb and they rely on close combat so shooting from a roof is a good way to kill them all without getting hurt.

    0opc0CS.jpg

    nL5Lf6M.jpg

    But then there's SG Clouds which are immune to everything except energy weapons. Warp Resonators can blow them in 2 shots.

    bnJWSOA.jpg

    Pillars of Death send out a black pulse when threatened, but since my guys are standing right outside the radius...they can shoot it while laughing. It does take quite a lot of shots for the pillar to die though.

    Hjq3XLp.jpg

    e2CPjj9.jpg

    k40QkGQ.jpg

    wBOUMr4.jpg

    hYKLlnw.jpg

    RZfJ9pG.jpg

    Okay, this is probably one of the weirdest theories I've heard, but after thinking about it for a moment (actually, 7 seconds), this is actually pretty damn cool.

    HabLIyM.jpg

    hydRLOe.jpg

    xJ9tmt0.jpg

    cw3nasu.jpg

    uHddq8E.jpg

    TAvIBHp.jpg

    AXnezOk.jpg

    zSzH5a6.jpg

    2JNbz5e.jpg

    If you didn't catch all that, here's the TL;DR version.

    Spaceships are creatures named Myrmecol because fuck it, that's why. Myrmecols psionically influence entire populations of whatever planets that strike their desire and bend them to their whim without the individuals' knowledge (think indoctrination from Mass Effect). These "pets" of the Myrmecol then accompany their master.

    A female Myrmecol seeds a planet with Biomass, which then generates a large pulse signal that tells male Myrmecol from far away that she's ready to breed. The male Myrmecol arrive with all their pets and do battle with each other as well as any other 3rd party species caught up in this bizarre pre-mating contest. The last male standing will mate with the female.

    In other words, we're here to stop them from fucking each other, and to do that we need to kill the female. No female = male will leave with his starghost pets.

    She's on the moon.

    hsu9n3Q.jpg

    Let's not question how we manage to breathe on the surface. Let's just enjoy watching Reticulans die hard.

    1etWnZM.jpg

    PuEWJ17.jpg

    mMRPTe6.jpg

    Defeated the surface guard, moving on to level 2.

    xWQ4nob.jpg

    They're getting steamrolled so hard it's not even funny. Half the squad is just tagging along while Ron, Eric, and Gagan just shit on the Reticulans.

    pY2ZOmX.jpg

    zas05a3.jpg

    pPcjKjt.jpg

    mUbcJRk.jpg

    I'm not sure what these fleshy things are but the objectives say to shoot them until they bleed so that's what we'll do.

    Fg8Ryfr.jpg

    c1HSrpR.jpg

    That looks slightly disturbing.

    WV3ylkx.jpg

    8oKYM2A.jpg

    Level 3, and suddenly new enemies!

    A Myrm Octopus is even faster than a SG Star and while its melee attack is weak, its poison HURTS.

    TFJduzA.jpg

    It also doesn't help that thanks to weird map design (or a bug?) the Octopus will sometimes dive through the floor for a short time before suddenly coming back up. Fortunately bullets go through the floor on this map.... for some reason.

    IgKPiwD.jpg

    5FuFRJB.jpg

    2Vt8ttT.jpg

    Myrm Angels are like Flatsters. They don't do anything besides fire the occasional lightning bolt.

    1HiSyHt.jpg

    yUqAhCG.jpg

    Unlike Aftermath which was exceedingly difficult, the enemies here are just pushovers.

    e6VhNEE.jpg

    That's the female Myrmecol, by the way.

    t37SsS7.jpg

    Fun fact: A single strike and the subsequent venom from a Myrm Octopus was enough to take a good chunk out of the cyborgs' health. Good thing the Confusion Projector from Svala sometimes stalls them for long enough.

    o4QpngK.jpg

    64ftawo.jpg

    jwg4jrc.jpg

    KZSKwiF.jpg

    There's no boss battle. You just put a character on the green tile and it launches an ending cutscene followed by the game freezing and crashing to the desktop.

    If you move your whole squad onto the green tiles, the game freezes and crashes.

    So the outro shows a dude in heavy armor putting a bomb near the female myrmecol and hightailing it out of there with a cyborg and a psionic.

    biBrh6U.jpg

    ZHvP8qE.jpg

    10J3Fzn.jpg

    That's a teleportation pad.

    w4VYmqr.jpg

    GmzbiZA.jpg

    Zn1X3ni.jpg

    TDAE8zZ.jpg

    LIfhxjy.jpg

    dfpVjb0.jpg

    TACzSmC.jpg

    The guy who narrated the intro returns in the outro, saying that humanity now looks to the stars to explore and hopefully meet with other aliens. With the Reticulan knowledge archives in human hands, faster than light travel can be possible for them. Humanity will meet others with peace, but they will be suitably prepared for those who find the concept of peace "alien" to them. Earth will rebuild and blah blah blah typical good ending.

    IW7tqZl.jpg

    That concludes Aftershock. The final entry to the series, Afterlight, will be next.

    And that's it for the 2nd game in the series, folks!

    Overall, this was a pretty good game until the pacing suffered catastrophically in the lategame and the player's forces ended up steamrolling the enemies. Even the Starghosts were pretty easy to kill once you figured out that they were close combat oriented and your squad has good agility and/or snipers.

    Compared to Aftermath, it certainly got a lot deeper even with the addition of something as simple as Quick fire vs. Aimed fire and that friendly units can block each other's line of sight and shots. I remember vividly how in Aftermath my shotgunner couldn't "ambush" Reticulans because he took so long aiming his gun that the Reticulan would shoot at the same time he did. In the end, snipers ruled in Aftermath because you could just "blob" through a map thanks to everyone shooting through each other. The developers seemed to give up in Aftermath's lategame balance by giving every Reticulan a rocket launcher and near perfect accuracy.

    Aftershock got a bit too easy in the end and I would've liked to use the drones more if I wasn't so afraid that they'll cause story missions to bug out. IN fact, I think that the most dangerous enemies I've faced were the cultists because they had the same combined arms tactic that I had. Their psionic snipers utilized the "debuff within line of sight" mechanic of circlets all too well, and they were more advanced than the player until the end game. Hell, the cyborgs tore my forces up with dual wield AP SMGs and it didn't help that they had superior numbers and tech.

    This isn't to say that Aftershock is bad; it's far from it. The module upgrade system on the weapons and armor really helped in immersion and tactical planning. It also allowed the player to tweak a character's effectiveness to their heart's content. Some of the additional items felt poorly implemented (scanners that only activated for a few seconds) but others really added to one's tactical options (mines and their fuses, grenades and grenade launchers...etc) The base management and campaign was also refreshing to handle and was another element to think of.

    Storywise, I would say Aftermath could give XCOM a run for its money with the detail in the research subjects and piecing the bits and shreds of information from the previous game as well as the whole Myrmecol mating ritual. I mean, what if the Ethereals of XCOM are doing the same thing? XCOM 2 material? Maybe. And the link between the Ethereals in XCOM to the "true Ethereal" in The Bureau (aka XCOM: Declassified)? Would really like to see an expansion to that maybe a 2nd expansion pack (Enemy Beyond?)

    Anyway, I feel like I'm rambling at this point. I'll start Afterlight sometime tomorrow. Stay tuned.

  5. After fending off so many attacks during the near hundred or so days of researching and building spaceships, finally the ball is rolling again.

    Note: I had to restart the whole damn assault stage because apparently bringing drones on the team will cause the game to bug out where your squad members start disappearing and the missions don't show up (more on that later). Now the drones are wasted weight on the spaceship (I could've brought more medikits) but I am confident that my squad is elite enough to not get too banged up.

    Kazicg0.jpg

    This is actually NOT a gamebreaking bug. It's only gamebreaking when you put a drone in the squad on the Wargot ship assault mission.

    ogF1ntD.jpg

    As the cutscene ends we're automatically thrown into a mission where we disembark and shoot Wargots.

    Jayashree clears the way since nobody can detect her and she headshots every Wargot with precision.

    EL2DHs9.jpg

    EMHP0Jd.jpg

    Meanwhile Gagan just sprints and cleaves heads.

    9CHROso.jpg

    Eoo1Zk6.jpg

    I was expecting a torrent of enemies. Instead all I got were a few scattered guards.

    09FHgcX.jpg

    For those of you who want to play this game, be sure to save BEFORE you assault the Wargot ship. Otherwise the yellow dot in this screen does not appear and you can't do any missions. The only thing you could do if the bug shows up is move the spaceship model around like the globe back on the Earth campaign screen. The game also froze twice for me (even without drones!) so save every so often during the mission.

    ytIzr0S.jpg

    8jhud47.jpg

    This is essentially one really long multi-part mission. Just fight your way through and blow shit up.

    xRm7wfB.jpg

    Sometimes you see 3 enemies, sometimes you see none. It's just not challenging. I was expecting something as insane as the Temple Assault. Maybe fending off all those Wargot attacks thinned out their population?

    lFeP1rV.jpg

    kc3LSfb.jpg

    vMuYuyb.jpg

    k0SAC9n.jpg

    The Starghosts are also here, and they will attack Wargots.

    NjBsWza.jpg

    Warp rifles mince the shit out of Starghosts.

    Zkn8sun.jpg

    Dual SMGS OP

    o16yxKG.jpg

    Kva2pHj.jpg

    There are some parts where you can't access a particular room filled with enemies. However the objective is to kill everyone so you have to shoot upwards from the bottom floor.

    fAp6iNU.jpg

    DdPV8Vo.jpg

    The strand is just a beam of light that you have to destroy by force-targeting the area where the beam is coming out of. It's guarded by....... ONLY 3 BASIC wargots.

    cga92vx.jpg

    JweuUlQ.jpg

    f72CtA5.jpg

    vO6iCfq.jpg

    1SmUbuE.jpg

    EYeivdD.jpg

    And this one was guarded by nobody. Just walk in and shoot the beam and walk out.

    F9r5PNN.jpg

    Seems like the game's pacing suffered greatly in the mid/lategame. During the time where you're supposed to build a bunch of shit and research a bunch of shit, your guys gain so many levels that they end up wiping the floor of enemies.

    dfv4Ccg.jpg

    35IQtRK.jpg

    SC59Djk.jpg

    When all strands are destroyed, you press a button that equates to "BLOW THIS SHIP UP" and receive a visual message from the cult leader saying that nothing changes and blah blah religious fanatic rhetoric.

    Ez7izcF.jpg

    Aou8rcX.jpg

    ViMqQea.jpg

    WHOrX64.jpg

    Wait, that ship was alive?!

    AFO2X5u.jpg

    852cGwO.jpg

    Let's get sneaky.

    vvpgSzn.jpg

    ANNNND the Reticulans who were chasing the renegades from the first game are finally here, and they're about to crash on Earth.

    CtQY5za.jpg

    77zVfjl.jpg

    5ogJ89t.jpg

    yqYcTIA.jpg

    Sbn57oi.jpg

    Wait if you have a fleet, can't you just land all your ships and help me blow all the cultists and starghosts to kingdom come? In fact, why don't you just blow the starghost ship into pieces?

    vowC4BR.jpg

    I6KiRjO.jpg

    >Another Wargot ship

    14q7y2z.jpg

    Let's move the story forward

    7zUCSrb.jpg

    The Starghosts will permanently destroy a territory forever now.

    KQwxoYw.jpg

    Oy2rOwi.jpg

    Man, why do we humans have to do everything?

    L5oG6tJ.jpg

    wY5DdQx.jpg

    Let's go, elite squad!

    X5CMp8m.jpg

    uMh7GFC.jpg

    Walking onto a ship as opposed to walking inside brings back Aftermath memories.

    EzvZCRO.jpg

    lN6Qs6T.jpg

    T3m725j.jpg

    This level confused the shit out of me. It's not too clear where the floors merge between 1st, 2nd, and 3rd and I actually thought I was doing something wrong until I realized the map was bugged out (only 2 out of 4 teleporter pairs were working). Fortunately, reloading a save (instead of restarting the entire mission) fixed it.

    nIhwwsS.jpg

    Sven and Eric pretty much steamrolled through the tight corridors and weird alien geometries

    1J3MUka.jpg

    27l2x2L.jpg

    Svala's psi powers are so good she detected everyone on the map......except the people who actually mattered.

    pwVGOYt.jpg

    EMauh1V.jpg

    And by people who matter, I meant the cultists who weren't being killed by the Reticulans and potentially could hurt us.

    Fortunately they look even worse off than the usual armored cultist fare and went down quickly to plasma shots and quick bursts of AP bullets.

    V4WN5aA.jpg

    tTyx6g5.jpg

    3cR6XGY.jpg

    3F5NwY3.jpg

    Hello, Grey. Nice job killing all the other cultists. Say tell me, why did you need us again?

    8B4bb8k.jpg

    VpQgybn.jpg

    And we're getting lost.

    fL71Gto.jpg

    h0Biylm.jpg

    Ah here we are.

    h7AsB3v.jpg

    6BZ8d4s.jpg

    aFawyDW.jpg

    3xTW7nK.jpg

    >intrepid native.

    IUhXFEr.jpg

    XEVrhZ4.jpg

    OEARwCK.jpg

  6. UFO Aftershock was one of the most crashworthy games of the day when it was out and unpatched. Even when it got patched, the crashes were so bad and frequent that the developers made fun of themselves in the options screen with a button that does nothing because even they didn't know where some of the bugs came from.

    I've had a pretty good no-crash streak with this game thus far, but maybe it's because I'm close to the endgame. The crashes are coming in every 15-20 minutes and sometimes the missions bug out with disappearing enemies that I'm supposed to kill.

    At the moment all I'm doing is manufacturing and researching stuff and waiting for the damn spaceship parts to be finished (22 days!?)

    That aside, let's continue this.

    There's s many tools I want to try out but every one of them takes a day or two to produce and I'm getting attacked every 8 hours. Not fun at all.

    nrT2Ovf.jpg

    8ux60Kg.jpg

    >research psi weaponry

    >turns out i already have these things from fighting cultists

    AIn20Um.jpg

    Advanced implants can be further modifued via the Compose action.

    aQRoBUC.jpg

    OkqOYyg.jpg

    bkvxB42.jpg

    JTq6YF1.jpg

    6HCGSYK.jpg

    With these scanners....Jayashree looks like that SPT icon from Super Robot Wars J.

    dH3sf2n.jpg

    A hovering shotgun.

    o3bq8Jn.jpg

    tjqV3wk.jpg

    Finally. I can add bling to my armor and sniper rifles.

    aTBRG4D.jpg

    GdOyVbb.jpg

    The Ultrasonic gun looks a lot cooler than the Laser Sniper Rifle. Not as accurate, but the additional stun damage will help.

    xfFjYWc.jpg

    OnjA3A2.jpg

    They call them...Starghosts. And we're only fighting their minions and psionic manifestations. The actual bodies of the Starghost masters are on a ship way out of reach.

    aSrDwu9.jpg

    qNJFSGL.jpg

    This cutscene unlocks autopsies of Starghost beings.

    c6OMWkH.jpg

    pOd5f7z.jpg

    The Space Program factory allows us to build spaceship parts for a transport that will carry troops to the Wargot ship. Unfortunately spaceship parts take forever to build.

    0Mqa5W9.jpg

    I'm pretty much skipping a lot of filler missions where I'm escorting or shooting. Instead I'll post pics of new equipment in testing or just really cool-looking action shots.

    The Wargot launcher is much more efficient than the Reticulan one. Same range, faster rate of fire, and similar damage.

    EXnutaP.jpg

    Starghosts give out such strong psionic signatures that Svala can spot them from across the map. And not just question marks too, she can tell what they are.

    Jayashree kicks even more ass than before since the sniper scope essentially offsets the inherent inaccuracy of the Barrett. Now she's as accurate as Raveena with the Laser Rifle.

    sbFTV8r.jpg

    i09EevY.jpg

    UwA0Yyx.jpg

    uO2T16D.jpg

    That's like...41 days.

    elirjzh.jpg

    Qhj8fEL.jpg

    JyzdGmF.jpg

    AQPQEa8.jpg

    Icxq4Jq.jpg

    Ra5Kbz5.jpg

    tASpPbo.jpg

    kHp5PaV.jpg

    Tx59aGp.jpg

    If Warp weapons are as powerful as they were in Aftermath, then maybe I can OHKO Starghosts.

    Wp5dY1s.jpg

    UtMPMBy.jpg

    0DjdtGT.jpg

    Ultrasonic Rifle stuns if it doesn't kill, but Raveena is so good with it that she ends up killing the poor bastards anyways.

    IXD1URp.jpg

    Scanners tell you where enemies are (but doesn't identify them) for about 3 seconds. You can set it on repeat by queueing up orders but that takes too much effort and ultimately is a waste of time.

    Also, while Fighter and Defender cores can equip more than one weapon only 1 weapon will show up in battle and you can't make them switch. That means no scanner + gun combo, which is stupid. The infrasight addon is passive though so you can use that in addition to a 1-slot gun. If you have light/medium shields (not the heavy shield) you can also use that in conjunction with an active item.

    adcsLAB.jpg

    Also, Scout Drone + shotgun = lightning fast bruiser who can OHKO light targets like cultists before they can see it

    81qwLao.jpg

    8yNdRa8.jpg

    More autopsies...I like how they said it's a large shuriken. I said the same thing too earlier.

    ujCbqUp.jpg

    As I don't need some of the low tech buildings anymore Moscow is now renovated into a high tech base.

    R4v3TnQ.jpg

    More upgrades for a guns. Finally, machine guns will be even more accurate!

    YDrL7GX.jpg

    KB8GRzB.jpg

    AKxwuWa.jpg

    Fn6M52H.jpg

    QaUAqKD.jpg

    vqZGR6H.jpg

    keDS8qc.jpg

    HcKYejU.jpg

    cWUaMBY.jpg

    Svala just got even more useful.

    AXDKHG5.jpg

    DZExKqX.jpg

    FFtN5L1.jpg

    bA1JAwl.jpg

    ygcWCCT.jpg

    These cyborgs are going to be OP with their extremely high stats.

    3kEZBvy.jpg

    r1pxxz3.jpg

    5ZruiDh.jpg

    It's funny how you don't unlock armor upgrades until the lategame. This suddenly makes Light Armor useful again because thye can take 2 upgrades.

    Wearing medium armor lets you take a helmet upgrade, whereas heavy armor only allows for 1 armor upgrade (the helmet is a part of the armor). Not to mention, heavy armor requires specialist training.

    yI7gIn9.jpg

    crpyBVX.jpg

    bBfjy54.jpg

    lez4lWU.jpg

    22cQgM8.jpg

    Ron has been retrained as a dual-wielding ranger. I initially thought that you can dual-wield any combination of weapons as long as they're both 1-handed. Turns out you need 2 identical weapons.

    I225yIs.jpg

    I see why that Cultist Temple Assault Mission was so fucking hard. Dual-wield lets one heavy soldier slaughter an entire squad of Wargots. One spray = 1 dead Wargot. In close range with snapshot + AP bullets + burst fire you can down 4 Wargots in 8 seconds. No joke.

    zw4tIQy.jpg

    As spaceship parts are built you add the modules to the frame.

    J7og6fd.jpg

    At this point my squad is pretty much established and set in stone so I don't think I'll be experimenting with more psionic builds.

    m31nxqT.jpg

    UuqaBkP.jpg

    xGrO55s.jpg

    Random picture of a Drone lasering Reticulans. They couldn't hurt it.

    0DA7x3x.jpg

    huYyj6K.jpg

    This is a strange item. Psionics can't wear armor or any equipment that can be upgraded with addons. This means that characters with high willpower exhibit a strong psionic signature...?

    tc5kQh8.jpg

    This looks interesting.

    LSPkwrv.jpg

    I wish XCOM had stuff like this, but that would make the game too easy.

    HO03qEG.jpg

    nNqVAan.jpg

    Light shields provide more balanced protection than heavy shields.

    aBJ9ZWY.jpg

    The weaponry looks so awesome now that they're decked out with upgrades.

    ctYVLvs.jpg

    M08X6Fo.jpg

    huATXu0.jpg

    2ayln8o.jpg

    9AUs6nL.jpg

    Augmenting augmentations.

    GCvPT56.jpg

    BomrsZ0.jpg

    Almost done....

    hKplcCA.jpg

    I remember this baby from Aftermath. Will make healing much easier.

    PS6GJMJ.jpg

    GwzS7D3.jpg

    CwtsBKl.jpg

    Medium shields are a balance between Heavy and Light shields in terms of protection between damage types.

    eXtvAxk.jpg

    Almooooost doooone....

    lyxXhW0.jpg

    These helmets look cooler than ever.

    PiYCJmG.jpg

    Warp Resonators are extremely short ranged, but they can probably kill off anything.

    Eoj3vc8.jpg

    Warp Rifles are like any other rifle except they take awhile to aim.

    DcAfIJx.jpg

    SHIP COMPLETE. TIME TO ASSAULT THE WARGOTS. I could've built more but I think 8 squaddies are enough to handle any situation.

    rB3vKmM.jpg

    The Wargot ship looks more like an asteroid.

    oSctDXr.jpg

    P6A4sxm.jpg

    lSPWhGz.jpg

  7. This is going to be fun to use.

    IpraKgC.jpg

    Hopefully subsequent random missions won't be tough like the Temple one. Betty replaces 2 mines with a repair kit.

    djF0aRG.jpg

    Random funny set of pics where HEAVY MACHINE GUN SHIV blasts the shit out of an armored Wargot.

    Az8KrAT.jpg

    71B8DUD.jpg

    175PMJZ.jpg

    ilGrUc2.jpg

    Night Vision devices are integrated into helmets.

    Nsnw3eR.jpg

    Wargot grenade launcher ammo is a lot easier to carry than a human RPG ammo. WIll see if they pack the same punch.

    TdwjqJP.jpg

    Sonic Weaponry.

    Does about 0 damage, but can stun. So it's like a non-psionic paralyzer.

    FLNB00J.jpg

    oMmyzbl.jpg

    cVaV6kq.jpg

    I wonder what goodies the devs have up their sleeves this time.

    8gIr6P3.jpg

    Let's start the attack.

    JpQepZv.jpg

    SHIV too fun to play with

    ACKALOT.jpg

    oCuBTXn.jpg

    But a little drone can't handle everyone.

    uVsBwSx.jpg

    C0hqRdL.jpg

    NOOOOOOO HE KILLED THE SHIV

    Kb8KwSg.jpg

    WTaWxZR.jpg

    Night vision example.

    XNgLPva.jpg

    Plasma Shotgun example.

    Shame there's no bright projectile.

    M7BsNUf.jpg

    gueU7yO.jpg

    I hope there isn't another tier beyond "Advanced"

    EUTCH21.jpg

    RUnWOcK.jpg

    CZZ8cLz.jpg

    This looks much smaller than the Wargot version.

    qO3ZLku.jpg

    Combined Wargot/Cultist battle? BRING IT.

    B9j11uO.jpg

    x62stSb.jpg

    u0tdNAS.jpg

    This is the greatest firing position ever.

    WVUgqNm.jpg

    And there's the mark.

    kUNuFBQ.jpg

    One too many machinegun bullets pushes him off the ladder and he falls for a big ouchie.

    Linette has to go save his ass so we can kidnap him.

    lsWh1q5.jpg

    They just can't touch us.

    W6coML1.jpg

    lDdRCxp.jpg

    Alright job done.

    8OvxGxL.jpg

    i9j7BHn.jpg

    I wonder if I'll ever use these.

    R1eLqQt.jpg

    YqqEGsN.jpg

    >Finish a 10-day research

    >Get assigned another load of projects

    Dz0l0p1.jpg

    p47pOMz.jpg

    N5PWE3I.jpg

    AND THEN SUDDENLY NEW ENEMY

    Sure is a refreshing change of pace from Wargots, although being bullet-resistant really sucks.

    SG Stars are like living sawblades.

    Not sure what SG Defenders do, they just float around and get shot.

    GApZUmT.jpg

    PrnyXO7.jpg

    SG Spiders are slow, but accelerate when they get shot. They also deal large amounts of damage in melee. They also take forever to kill. SG Cloud....takes 0 damage from everything execpt for lasers.

    VgyQxuc.jpg

    RCVCL6k.jpg

    ZKTCMgm.jpg

    KILL IT WITH FIRE

    2AoK881.jpg

    gRoAzws.jpg

    pluabns.jpg

    iKBm1GU.jpg

    2fl4MAs.jpg

    CvAnYzv.jpg

    When the Fighter Drone Core doesn't cut it....SEND OUT THE DEFENDER CORE.

    0F19mtt.jpg

  8. The base and faction management stuff in this game seems pretty cool.

    I happened to pick up UFO: Afterlight on sale. Only one I have so far, not sure if I should wait until getting one of the earlier games to start the series or just fire it up.

    Regarding the cultist base assault mission, it seems like the game is suggesting you take them on before you actually expand near their territory (mostly because of the Wargots harrassing you, if I've interpreted it correctly, but still). Do you know if it's possible to just conquer all their shit anyway?

    I don't know if you want to wait. Aftermath is pretty clunky. Aftershock is pretty modern, reminds me of XCOM

    I read that if you conquer all their territory before you do the base assault mission, they automatically gain control of some of the player's territory randomly later on.

    I was thinking of giving a scanner to Jayashree, but Wargot equipment is heavy as hell.

    CAdPE7u.jpg

    Scuttlebugs are just...bugs. Exactly as it says in the name.

    Qcz9XEn.jpg

    David and Betty are ready to tear shit up.

    FYwAoqZ.jpg

    LGKso5n.jpg

    Temple Assault, take 2.

    E1kgOlW.jpg

    The squad takes positions. Rochan and Ron will cover the minelayers. Jayashree, Neil, and Gagan wait in the back.

    5Ct5lvA.jpg

    Unfortunately instead of emerging from the houses (which I expected) the 2 cyborg guards are already outside. They spot the minelayers and I have no choice but to kill them. The resulting noise draws the main cultist defense force from across the bridge. Fuck, I only laid down 2 mines!

    lphz9HK.jpg

    The mines don't seem to do much. Then again it was only 2 damn mines. AP bullets are working wonders though.

    1r5GmHb.jpg

    But wait there's more!

    bKpyEDO.jpg

    David, Neil and Betty pull out the heavy artillery and begin plastering cultist paste across the wooden floor.

    YnIJ3qR.jpg

    Cyborgs who do manage to get close get sliced before they can do too much damage with their dual-wielding SMGs.

    WHWbsLv.jpg

    SaLNUdr.jpg

    Incendiary rounds too based. The pathfinding is pretty bad in this game, so the AI ends up stalling in the flames.

    Neil seems to be able to keep the damage under control.

    lUqG268.jpg

    lUqG268.jpg

    And of course these assholes have to ruin the perfect defense.

    Jayashree makes a run for it.

    Gagan rushes in to stop them...

    NLwznb8.jpg

    ....and manages to get knocked out after the first 2 slices. However, his sacrifice buys enough time for Jayashree to get into a new firing position.

    Ron is now covering the rear while Rochan continues pouring it on the bridge.

    cbqIDyS.jpg

    Zn0ysoM.jpg

    I think the Cultist Psionics are all snipers or something, because they suddenly drop David. Well this can't be good.

    oogsofd.jpg

    But miraculously we managed to hold them off, albeit Neil has also been downed.

    jqU8vvw.jpg

    azOaRGH.jpg

    Jayashree manages to make it to Neil and grab the basic medikit off of him. She doesn't have medical training so she can't use the advanced ones. Imagine if nobody had a basic medikit. The irony would not be lost on me.

    rR8C64U.jpg

    Well, she manages to bring the bomb trio back, which was a relief.

    As for Gagan...

    5bnKQrI.jpg

    "I"LL BE BACK."

    XRvjz6b.jpg

    With the gang slightly worse for wear, they trudge on. I seriously hope there won't be anymore enemies.

    Perhaps I spoke too soon. Regardless, Jayashree gets revenge on TWO laser-rifle wielding cultist psionic snipers.

    HVYUd2O.jpg

    tvFgnZD.jpg

    ng5RTou.jpg

    The access codes are in there.

    IHXrQBn.jpg

    DIE YOU PIECE OF BIOMASS DIE

    OIlvuWy.jpg

    Those cultists were packing heat, but superior training and tactics won the day. Gagan's going to spend a long time in the hospital.

    dLXFkiQ.jpg

    nP6T9uI.jpg

    FE8DVUI.jpg

    XTlNC9q.jpg

    nEZK8pZ.jpg

    Found another accelerator that can buff the inaccurate PKM.

    2GnrJA9.jpg

    Took a lot of waiting for me to finish all these floorplans.

    4bdjmtk.jpg

    So THAT's what the cultists were using. Devices that automatically fuck with any enemy in your line of sight. A good sniper would've been able to impair her target from halfway across the map.

    Almost sounds borderline OP.

    5RoTZ9C.jpg

    zSnxzcd.jpg

    HCKkqMs.jpg

    Researching access codes just unlocks yet another long research topic. Although... 10 days = final mission topic?

    pqBJ5AC.jpg

    PbNwExi.jpg

    GAGAN IS BACK FROM THE SICKBAY (with no disabilities too!) and is ready to undertake the final level of commando training.

    PKP9dnt.jpg

    The Psi helmet reminds me of the Rebellion helmet from Star Wars.

    wep1Iy2.jpg

    TERMINATOR

    YbySVmK.jpg

    5zj4bF3.jpg

    RPG user who can dodge = \o/

    TQx1iDy.jpg

    SO... a single psionic can be wearing all these debuffing and buffing devices? Nice.

    QJvksgE.jpg

    fL6l8gu.jpg

    8b7Db4Q.jpg

    gGyEPQY.jpg

    Example image of infrared:

    Not very useful for the outdoors, I must say.

    ioGfTS7.jpg

    >another floor plan

    I swear, how extensive is the research tree?

    d7MpgTB.jpg

    >3 types of Drones

    >10-15 days each

    I hope they're worth it.

    9vZVqit.jpg

    pJ50saO.jpg

    lAYnopJ.jpg

    YJmTZIS.jpg

    cXgx1Bd.jpg

    eVqtQrk.jpg

    q5a8gYW.jpg

    Dem legs

    PmeMood.jpg

    I'm going to be running out of land pretty soon.

    bEdZUJr.jpg

    Heavy shield for the drone...?

    xQRpiee.jpg

    This is new.

    1AX8KBY.jpg

    mzvId1l.jpg

    6JirpBa.jpg

    VJhXtOI.jpg

    qLVdRFz.jpg

    The projects pile on

    DNNr9gf.jpg

    xuaNant.jpg

    XLDZ0LV.jpg

    831irK5.jpg

    1fr5UEK.jpg

    Drones are a part of the squad, not an item. The core is fitted to a chassis (the latter also taking a very long time to produce)

    LRXV6sc.jpg

    oqk9zqJ.jpg

    yvYLz0e.jpg

    p1lcmlB.jpg

    That's...really a lot of chasses.

    SnUkZXF.jpg

    Q6e77JE.jpg

    bg8p2ES.jpg

    db0O402.jpg

    And I was wondering when I'd be able to build my own scanners.

    VjrU0dt.jpg

    hUI4Dk2.jpg

    Heh, it looks kinda cute.

    After finalizing the design, 3 drones popped up.

    I name them SHIV

    bGOcz8Y.jpg

    ywqO6tx.jpg

    More implant research

    yzUNADv.jpg

    7HgEwjp.jpg

    All these deection devices!

    seYX6RV.jpg

    L0ynVFM.jpg

    z40YWD0.jpg

    cGQi3cg.jpg

    Random mission with SHIV

    ulthwWD.jpg

    The Drone (when selected) quickly gives detailed information on a target's health bar and resistances.

    wFYJ52N.jpg

    y08xXYa.jpg

    The little guy who could! SMG'd the power armor to death.

    dinvwxD.jpg

    cEEjBrr.jpg

    Let's refit it with a heavy machine gun

    jW6dr8c.jpg

    O9rNVli.jpg

    XucIgx0.jpg

    6V47qIr.jpg

    Shotgunner with dodge = cool

    0vc11Zq.jpg

    Looks like the cultists have reached our borders.

    Time to push back.

    pxcBC7J.jpg

  9. But WHY is what I'm asking. Not everyone wants to play games on a teeny tiny phone or tablet or something. Games also take up a lot of space on these things, unlike PCs, from what I hear. People are likely more used to playing PC games.

    At least Atari is smart and releasing RCT4 for PC...

    I assume the mobile market is much bigger than the PC market. Stuff like angry birds and castle clash (sp?) is very popular even with the more computer-challenged friends of mine

    AoE3 was okay to me, but AoE2 is one my favourite games of all time. I don't think AoE:Online was necessarily... bad, though.

    And after looking at that, oh dear. I didn't even know about that. I'm tired of getting shit installments in series I used to like. Dungeon Keeper RIP.

    It could've used more civilizations. I guess they wanted to go the MMO route but shame that didn't last. I barely finished a few quests. Maybe there's an offline version somewhere....

    RIP Dungeon Keeper indeed, that was a good game.

  10. Thanks, Tryhard, but those questions are asking about windows 7. xP

    But WHAT MICROSOFT KILLED ENSEMBLE STUDIOS TOO?! The bastards. >_> I loved AoEII. (I just couldn't really figure out AoEIII)

    I liked AOE 3 more than AOE 2 but just because I'm nitpicky on the aesthetics. I prefer my Asian factions with units that look Asian. Although I do understand why many fans of AOE 2 dislike AOE 3. The change in gameplay was quite radical.

    And then there was AOE:Online and that was....weird.

    A few days ago they shut off the servers for AOE: Online, and now the next installment in the series is...this.

  11. And one more update before I go back to SRW Z

    Down with the Reticulans! Even if they have rocket launchers!

    Yeah I bet they'll really hurt once they pull out microslug accelerators.

    xQacUIT.jpg

    c1eIToO.jpg

    Useless human militia NPCs are useless

    KiHkIiG.jpg

    Damn thing is lobbing plasma balls

    3RjWxrk.jpg

    k3eNE6r.jpg

    7OqdqJW.jpg

    Just some pics on what I've conquered

    QkqcfHj.jpg

    9U6tmbQ.jpg

    Lel, headshot

    ha1zJXX.jpg

    Note to self: Flatsters will bite you to death in packs

    Pn9B9vg.jpg

    DykHOM7.jpg

    oNjboaw.jpg

    Finally we can build Implant Factory

    3FIWpXN.jpg

    >Dodging bullets

    Nice.

    fB3Nrfk.jpg

    I bet you're getting bored of the endless Wargot missions.

    MFYvFcB.jpg

    7Dlct2K.jpg

    Rb0X67M.jpg

    ovvxHnl.jpg

    Medium armor looks pretty neat.

    II4Q6cx.jpg

    Cyborgs have inherently high health, so their implants are stat boosters instead of providing armor.

    p4p85Zn.jpg

    Jayashree begins scout training.

    EzP6Igi.jpg

    we7kATT.jpg

    >Cultists working with Wargots

    i7gpIJc.jpg

    LET'S DO THIS...soon

    OYcBJJq.jpg

    PkRjTBs.jpg

    MaTXdt5.jpg

    CGxGifA.jpg

    Medium helmet is like the same except with a facemask.

    Uo70gpx.jpg

    What is this

    R3vRaZY.jpg

    wkZLme1.jpg

    Nowadays we're faring a bit better against the Wargots, but somebody usually ends up losing half health.

    lnQvjp1.jpg

    DJeXUtx.jpg

    kQur75v.jpg

    Close quarters motherfucker

    G4cwk8Z.jpg

    Raveena's using a laser sniper rifle. It's rather accurate (opposite of Jayashree's Barrett) but is a bit lacking in damage.

    qlcrSst.jpg

    7pRtJPp.jpg

    7WHJc8g.jpg

    Oh2hnHx.jpg

    4J98JSN.jpg

    VXUYv5O.jpg

    qGzuGkf.jpg

    Getting ready for the temple mission.

    Let's hire some foreign help now that my relations with the other factions are at their apex.

    Only a cheap a 4000 and they send over someone with a high level and high stats.

    Man, what's the whole point of me grinding and training the squad?

    And to top it off, Jerzy here comes with Heavy Armor, something I can't even research.

    a7d0SWO.jpg

    pWAaKgv.jpg

    ALRIGHT, WE FUCKING GOT THIS

    azCDRyr.jpg

    The main force is probably across the bridge.

    We'll check out the houses on our side to make sure we won't be fighting on two fronts.

    XqjLFLp.jpg

    OjziWSi.jpg

    Psionic snipers, fuck.

    uZ33fCp.jpg

    3Bbzfn8.jpg

    Raveena goes down. Shit.

    hs05nYk.jpg

    The cultists charge en masse. The machine guns open up.

    kEUCn2u.jpg

    6NK0Jao.jpg

    WHY WON'T THEY DIE. WHY.

    qv7YrQX.jpg

    More cultist cyborgs show up.

    They somehow tanked all the machine gun shots and proceeded to rape the everloving fuck out of my squad with dual-wielding submachineguns.

    rOE3HXt.jpg

    IJgI8Am.jpg

    3wy6X05.jpg

    When Rochan's health goes down in 4 seconds, you know it's serious business. The Cultist Psionics manage to panic Raveena so she ends up shooting Betty. Betty isn't great with her gun.

    There's just no stopping them. Neil's grenade manages to stun most of them, and I take the moment to move everyone back into the landing pod. Jery gets left behind when I abort the mission.

    4zn34ok.jpg

    DAsdNaS.jpg

    We needed more explosives. If mines existed in this game, I would've turned that bridge into a death trap before luring the cultists over.

    Wargot Probe cutscene.

    Doesnt really give anything useful.

    ajqRwp3.jpg

    ko4rTYY.jpg

    EoosUmQ.jpg

    d7hS9hi.jpg

    NEED MORE HP

    tr30Vmn.jpg

    And as if the game wants to answer my wishes, mines are available.

    go6CgqN.jpg

    Uh...blowpipe?

    JLqi7Us.jpg

    Ron will replace Jerzy as the second gunner.

    oxg9aWS.jpg

    Since he's a trooper I suppose he can use a grenade launcher too.

    PKMG accuracy leaves a lot to be desired though, but I guess a stabilizer can fix things.

    9gdndx9.jpg

    GAGAN WILL DODGE BULLETS SOON

    TvJXnLe.jpg

    THE RETICULANS HAVE ROCKET LAUNCHERS

    eC2nOqA.jpg

    1T0bOiq.jpg

    yc6bEnx.jpg

    Let's help the villagers to not die.

    v5OMaMz.jpg

    Somehow we managed to keep Jerzy's heavy armor.

    MX183wK.jpg

    Wait, what? The mission just started!

    bQCHmYD.jpg

    Raveena and Linette need to git gud.

    eMsGDDV.jpg

    FjDe1aF.jpg

    Can't even build basic psionic stuff and now we can research the advanced psionic lab?

    4DXFMsM.jpg

    Flatsters are truly the Stunfisks of the day

    JhYGdba.jpg

    A bonus to grenades? Neil might as well take Trooper level 2

    8vHNtVq.jpg

    It's gonna take a lot of research to get to Drones.

    D7yHNCE.jpg

    b4m8a2D.jpg

    Those cultists won't see this coming.

    2NigIIH.jpg

    This will help our cyborgs see better.

    qPNvtOE.jpg

    xjGyqEt.jpg

    So the Wargots are fanatics. This explains why they struck it up so quickly with the cultists.

    O0pi03v.jpg

    UZefWxl.jpg

    >Enemies can use mines too

    Aw man...

    mPlO5wD.jpg

    hSyuGkP.jpg

    Why can't I hold all these research topics...

    83pjJMF.jpg

    5Di3qYD.jpg

    3FgAKxK.jpg

    The Barrett is already inaccurate for a sniper rifle. A silencer would make it worse, so here's a flash suppressor.

    V19U1mQ.jpg

    Blowpipe --> Airgun

    I suppose they're useful when you don't want a psionic using a paralyzer or poison gun. I think the psionic weapons would have longer range though, and they don't need commando training.

    cfo9y16.jpg

    oNS616K.jpg

    Betty will now be a lot more useful as the technical trapmaster.

    heSbA0w.jpg

    I got bored.

    BiSDkPR.jpg

    Tell me something I didn't already know.

    7DS8w81.jpg

    AWW YEAH

    Sx7xPO8.jpg

    Build build build. I wonder how far I am on the tech tree.

    OGHSwBO.jpg

    QeTBnnK.jpg

    vlvwEHE.jpg

  12. Fresh Wargot corpses, made to order.

    But before that, I discovered more of the lore that I didn't notice because I didn't watch one thing: the intro of the game.

    Recall that at the end of Aftermath the Council of Earth agreed to the deal to move a portion of the Earth's population to a spaceship called the Laputa.

    Here's a bullet point list of things that I learned:

    > The inhabitants of the Laputa were not told why they were moved off Earth

    > The Laputians actually do not know how to operate the Laputa to its full extent, all they were told was that the Laputa was the new home

    >The Laputa under the player's control is the 2nd one. The 1st one was destroyed when pro-Council of Earth crewmen fought against "mutineers" who sought the truth of the matter.

    The mutiny occurred sometime when the Biomass (and the renegade Reticulans) began dying off. Not much was elaborated on in the intro. The Council of Earth had apparently disappeared also around this time. I think that's what sparked the mutiny. The mutineers sort of panicked since the Council of Earth stopped sending messages to space and decided to figure out the truth.

    After survivors from the 1st Laputa (now destroyed) escaped to a 2nd Laputa via escape pods, they decided to piece together the missing bits between Aftermath and Aftershock. This is what leads to the beginning of Aftershock where the Laputians settle down and "recolonize" Earth.

    Anyway, back to the Wargots.

    They thought they could get the jump on us Earthlings. They were wrong.

    Just kidding, my squad's getting their ass handed over to them in an escort the refugee mission. I accidentlly deleted some screenshots, but the Wargots have a fuckton of area denial weaponry via incendiary grenade launchers. They also have mechs with dual plasma launchers.

    I wasn't sure if I was going to win here, hence why Betty is upfront drawing fire from the mech. Unfortunately the rest of the Wargots seem to want Jayashree dead, hence her low health.

    oW2moh4.jpg

    PpIcuNA.jpg

    It took awhile to kill the Power Armor.

    rD7shJa.jpg

    Research topics studying our foes begin to appear.

    O2px8Oe.jpg

    99e9cAH.jpg

    They just can't leave us alone, can they?

    0yBdcsK.jpg

    Sniping undetected is always a blessing.

    hLQo8FX.jpg

    KcL5iP8.jpg

    I spoke too soon. Launching grenades while undetected is not a good thing.

    UEVioOG.jpg

    But, that's what the rest of the squad is for. Finding and killing the culprit.

    SV1ujPq.jpg

    These scouts have some sort of small gun attached to them. They barely do damage but they're very hard to hit.

    r0SeVOB.jpg

    2A6nAXu.jpg

    SNIPER LEVEL 3 GET

    sM32K2j.jpg

    You're going to get bored from all these defense missions.

    ZmSr7sl.jpg

    Tough Wargots are tough. This is probably the time where firepower alone won't win shootouts. Svala is now a dedicated stunner.

    i2h2YRl.jpg

    All that noise from guns attracts attention. Getting flanked sucks. The squad retreats into the building..

    nFqBH3M.jpg

    IKQ3J8g.jpg

    Fortunately for them the Wargots aren't the sharpest minds in the galaxy. In their eagerness to spill human blood they ran through their own flames and right into bullets shot at close range.

    B7GdWic.jpg

    kXPAROA.jpg

    It's like they're trying to drive us deeper into the building. Rochan stays in the flames because he can take it. Everyone else runs further in to regroup. Assuming they survive, they're going to spend a long break in the infirmary...

    ctqHak0.jpg

    sMJV6Z1.jpg

    Rochan charges out of the building and fills all the Wargots outside with copious amounts of Pb.

    XWYrZwU.jpg

    sddCIXr.jpg

    qsJW7rN.jpg

    ALL THESE RESEARCH TOPICS

    3Iy7L0P.jpg

    wJGAeew.jpg

    Next defense mission where I test out smoke grenades.

    Was hoping that generating a lot of noise would lure Wargots over but they didn't take the bait. Instead they retreated after I deployed smoke.

    You cunning AI.

    nNzyWkn.jpg

    EBfQUv4.jpg

    ROCHAN LEADS THE CHARGE.

    SjoFYPl.jpg

    IcVRNo2.jpg

    FALL BACK. TOO MANY FLAMES

    R26yMcI.jpg

    But, fortunately flames don't discriminate between friend and foe, and paralyzing the suckers in their own flames works wonders.

    ZaOjDkP.jpg

    UILm37T.jpg

    That totally looks like the XCOM rifle.

    qS1EL1s.jpg

    G3Ela1g.jpg

    TROOPER TRAINING GET

    SPkiywZ.jpg

    If we keep expanding to the east, we're going to hit cultist territory soon enough.

    ARaiqNl.jpg

    Muckstars camping on hills? Are they getting smarter?

    8zQyAVU.jpg

    jt6c81J.jpg

    ySuJLkV.jpg

    Dammit Sven, how do you pull off these things

    utOKrcv.jpg

    Lz5JkVX.jpg

    As if machinegunners can't get anymore overpowered

    KeGnp49.jpg

    We can make better armor now.

    k5HB8jw.jpg

    0EJzf4I.jpg

    Might be cool.

    gdmN25s.jpg

    BLACK KATANA CYBORG NEO-SAMURAI COMING RIGHT UP

    VzeFqXB.jpg

    Let's hope the NPCs are useful here.

    BqDQAw9.jpg

    jw6Ox7q.jpg

    TOO MANY HOSTILES

    RUN THE FUCK AWAY

    RUN. AWAY.

    fxulZxL.jpg

    I'll just wait for them to find me here. One by one. Oh look, a scout.

    uLnRXsP.jpg

    This was funny as shit.

    VXK9FXA.jpg

    HsHteUP.jpg

    What is this, Super Smash Bros smash attack?

    Q3Z1ZKC.jpg

    Looks like the human militia have to face the brunt of the Wargot force. Time to help them out.

    3CKkzfw.jpg

    What IS THAT?!

    Took a huge chunk off Eric's health.

    Once again, Rochan kills everything else.

    3o6bGiZ.jpg

    ALthofN.jpg

    G0Yj6yi.jpg

    Neil's back with his BOOMstick.

    n1VZVW4.jpg

    I need another sniper. The Barrett actually makes Jayashree quite inaccurate (for a sniper anyways). Plus, it's always good to have 2 of each role.

    1rYerP1.jpg

    Looks like the Reticulans powered up. Those plasma launchers are back.

    o58nu4M.jpg

    ssZeJZT.jpg

    They still die pretty easily.

    BRKc4QH.jpg

    Even this guy. And we all remember how hard they were to kill back in Aftermath

    rfKIkQm.jpg

    Eh71jqi.jpg

    Awww yeah

    bVntWpK.jpg

    P1rpMuC.jpg

    I swear these bloody Wargots just won't leave us alone!

    aW05gF7.jpg

    Today is Gagan's turn to shine.

    *SCHWING*

    *Scout dies*

    *CHOP*

    *Wargot goes unconscious*

    0vMVZcg.jpg

    4KkLlzZ.jpg

    sjcUBPj.jpg

    9i42Cml.jpg

    Note to self: Charging into a barrage of projectiles probably isn't the best idea, even for a Cyborg.

    2nd note to self: Neil shouldn't be told to shoot grenades when Gagan is in the fray chopping enemies in close combat

    8b0HMdw.jpg

    rMFTHId.jpg

    GOTTA REVIVE HIM

    8c0INFZ.jpg

    78fsNh2.jpg

    TL;DR: Cultists are nutcases and must die

    XoifKJ5.jpg

    kd6cX97.jpg

    Let's increase squad size.

    X5klVQ8.jpg

  13. This is what happens when I play SRW.

    I end up getting sidetracked for half a month.

    TOO LATE, SUCKAS. You can't reach me behind the glass.

    ZTN7GWK.jpg

    RUN JAYASHREE RUN

    2SG0miV.jpg

    REFORM, REGROUP, RETURN FIRE

    cooP3VJ.jpg

    MAKE THEM FUCKING PAY

    Rochan begins a barrage of death.

    8dbAuX6.jpg

    Sven manages to grenade himself by firing the grenade into the light post in front of him. Damn you quick fire, of all the times to screw up it had to be now.

    He's also ragdolling, so I can't issue him any orders until he gets himself back together.

    Did I also mention that the Wargots are all targeting him? They're also shooting glowing orange balls, so I assume it's plasma or something that can kill quickly.

    KiPdpVD.jpg

    Sven gets healed after losing a chunk of health, so the Wargots decide that Neil must die.

    Ouch.

    HJaEdxV.jpg

    Neil takes a step back, stops his bleeding, and Sven ends up getting shot up.

    Well, while all the bastards targeted Sven and Neil with their arm cannons, the rest of the squad take them down slowly.

    Man, can't they shoot Rochan? He's the guy with the most health.

    Evuc5qW.jpg

    Wargots on the right are put down.

    zleXlHI.jpg

    GRENADE THEM ALREADY

    ZCl5WXd.jpg

    hbmFf6e.jpg

    HE SHOOTS

    HE EXPLODES MONSTERS

    uPxbkHd.jpg

    awLDuXG.jpg

    The counterattack begins.

    dQS89Ov.jpg

    Poor guy's running around in circles.

    RiuGbyz.jpg

    That guy looks very dangerous.

    n3Q3qi1.jpg

    Fortunately the RNG was kind and he gets ragdolled. Of course the squad continues blasting away.

    C4vtJSx.jpg

    eBUPIMs.jpg

    >Doppler Scanner

    >Grenade Launcher

    They had a grenade launcher?

    TQEjnVi.jpg

    08FVqxH.jpg

    New research get

    Vh5HuCP.jpg

    gdmN25s.jpg

    2vZgY0a.jpg

    MsF1ijk.jpg

    Cultists pls

    G9zwZde.jpg

    New tracks linking the border bases can be built now that we've got more low-tech resource income. Medical factories will allow us to replenish our medikits.

    xdXhaXo.jpg

    And we need a new medic because relying on Neil for all our healing duties is risky. Plus, he needs to stay in the infirmary for FOUR days thanks to losing almost all his health last time.

    Linette will be chosen.

    9URKt6I.jpg

    She can probably make for a great leader too.

    A7upumq.jpg

    The Wargots then decide to blitz THREE of my provinces. Things are going to get ugly around here because now I have to complete 3 missions against a potentially lethal enemy. Hope I have enough squaddies to cycle with.

    I think Paris was the 3rd one

    RajF082.jpg

    6nPrmyF.jpg

    Alright, let's kill some Wargots.

  14. For some reason I still don't feel so inclined to use Psi Weaponry.

    1kvYbIk.jpg

    I AM HEAVY WEAPONS BORG, AND THESE ARE MY WEAPONS

    2qA9NtE.jpg

    Let's test this baby out.

    JDDuTqz.jpg

    Even a charging Morelman isn't able to get close thanks to the huge stopping power from the machine gun. Stopping power is actually showing itself with powerful guns like this one and the Barrett since it actually makes things flinch hard and occasionally ragdoll over the place.

    ZoSsCzm.jpg

    Flanking monsters and turning hallways into a death zone are always fun.

    acHNo3S.jpg

    zzoZ2tz.jpg

    hXckjF4.jpg

    Bye bye laser pistol.

    5TbfRjq.jpg

    Easiest mission ever. Didn't encounter any enemies. Only ran across the map.

    vQ9K61i.jpg

    laMnR4D.jpg

    C6kyGCd.jpg

    Running low on money...shit.

    j1gSJ1y.jpg

    But hey, research has a price. I'll just have to reset diplomatic relations with the regular humans to 0 and build it back up again with resources that I have a lot of.

    KHIN8Io.jpg

    >target body parts

    Wait, she's not actually targeting heads only?

    KjxmkGu.jpg

    One of the funnier missions from Glasgow, Scotland.

    I was to assist local NPCs in killing off Reticulans, but before I could get into the 2nd floor they finished it for me.

    LWN05M6.jpg

    q1Kb0ec.jpg

    cLCaokx.jpg

    Got a lot of low-tech resources from the Humans. They gave me 5k, which should last me awhile.

    etxQyP8.jpg

    EoZBIYV.jpg

    AP bullets. YISS

    3RT01YK.jpg

    FFPzkQZ.jpg

    bV6MEzJ.jpg

    xmfoXxr.jpg

    RESEARCH AND MANUFACTURE ALL THE GOODS

    cvv4rCv.jpg

    ZgorCU4.jpg

    EF7hCFk.jpg

    I'm going to like this one very much.

    9JVF7hP.jpg

    T0bPowP.jpg

    Didn't notice Brainmen had a mouth on the abdomen.

    NGM2gpU.jpg

    >Flatster

    >Dangerous

    Zqs1yei.jpg

    eGG6wXT.jpg

    7I94RPS.jpg

    Had to rebuild everything in London because I couldn't replace the Library with a School while the Psionic Lab was still online.

    YsvFjRa.jpg

    Malaga currently houses some low-tech research and production but eventually will become my Energy Weapon research compound.

    wnaLCin.jpg

    How nice, it's a an organized theocracy. I have a huge urge to stamp out the cultists now.

    FawGljl.jpg

    1E1QeCb.jpg

    8xjYjkm.jpg

    This sounds shady.

    ZQv75DL.jpg

    Fight fire with fire, I say.

    LCMrrFe.jpg

    Maybe I should give this to Svala.

    gKLAgdT.jpg

    So the HK 69 is one-handed? I think Neil is about to get very, very useful.

    1RufwNb.jpg

    Meanwhile switched Sven's gun because I like to make my guys varied.

    sue9GqX.jpg

    >can only make batteries

    2pFSEuJ.jpg

    Colleges need a knowledge level of 1 to be built, after which they add 4 knowledge to the province for a total of 5. Stuttgart just got a lot more high tech.

    iaapAfV.jpg

    Maybe if we keep expanding, we'll eventually find more low-tech mines. -12 is going to kill me one of these days.

    TDmO4RL.jpg

    Based Jayashree just headshotting everything.

    XLxO6v0.jpg

    kQ3lKaX.jpg

    qtBUgFG.jpg

    cVnuShO.jpg

    I like it when new maps show up.

    8VozKa8.jpg

    x6oq8Ws.jpg

    And Jayashree does it again, killing off the entire map's enemies (who were all conveniently bunched into a corner)

    7tjA9XQ.jpg

    CDruwzb.jpg

    w5EapHv.jpg

    Maybe David should be a Ranger? His stats are...so balanced that I can't train him in anything.

    YyQoYvj.jpg

    ES4LDto.jpg

    Construction in Stuttgart just can't get any faster. I WANT MY ADVANCED WEAPONRY NOW

    LEUGtHZ.jpg

    OozdQrl.jpg

    This is like a squad size upgrade, I assume?

    5vqx8Jc.jpg

    I pick range over speed. The game only lets me research one of two upgrades

    nndjGmS.jpg

    RsZuJMx.jpg

    Oh yeaaaaaah

    Researching the past

    TgvD2W8.jpg

    YeR82xZ.jpg

    HNNGH WEAPON CUSTOMIZATION UNLOCKED

    Shotguns + underbarrel grenade launcher = shotgunner doesn't have to be useless in long-distance combat

    QQcrr2M.jpg

    Take away a machine gun's weakness and you have a death-spewing machine. Rochan just got a lot deadlier.

    G8Wg9fj.jpg

    uibF5XI.jpg

    FInally found some low-tech resource mines.

    DL3tUed.jpg

    Sven's the new shotgunner/grenadier because he has Trooper training. David doesn't have the stats for Trooper training so he gets an AK-47.

    gUsbg5D.jpg

    Unfortunately, aimed fire takes way too long for a grenade launcher (probably because it was seriously OP as fuck in Aftermath when they didn't distinguish between fire modes). By the time Sven lobs a grenade the monsters are all dead.

    nzkmpGb.jpg

    9eAFv3D.jpg

    vU1kme9.jpg

    MuRuPpT.jpg

    The squad gets more badass with all these new toys.

    After playing this game, I'm starting to think XCOM is a bit bland and streamlined.

    odbpWFt.jpg

    qLmVM5t.jpg

    Random mission against Reticulans.

    >Gagan

    >getting ragdolled by a laser weapon

    8IlnPmX.jpg

    OtiwjEl.jpg

    >Sven finally gets a grenade off

    >Aliens die

    >grenade comes down 2-3 seconds later

    Maybe he didn't need to aim in such a high arc...?

    KBIg3iR.jpg

    >change to quick fire mode instead of aimed fire

    I guess that was the key all along.

    KjbehGR.jpg

    q5dInPl.jpg

    Qo8YViK.jpg

    XM8 Assault Rifle? Wasn't that on Future Weapons or something back in the day?

    I think XCOM based the starting assault rifle on that design too.

    vsceAQ6.jpg

    Oh yeah. Alien ship countdown hit 0.

    And then shit hit the fan.

    hLvResB.jpg

    k4Ltgyo.jpg

    JWiRNZd.jpg

    Kr8KB4K.jpg

    54Gm7PW.jpg

    HxQhpvS.jpg

    DEFEND THE LAPUTA AT ALL COSTS

    This reminds me of the XCOM Base Defense from Enemy WIthin.

    P42wJGx.jpg

    JUST LOOK AT ALL THOSE HITPOINTS

    fFE5OfA.jpg

    FUCK YOU RNG. FUCK. YOU.

    The entire squad is scattered across the ship and the game decides in its infinite wisdom to spawn Neil with the enemy.

    tDiysBM.jpg

    Somehow, Neil manages to avoid being seen in plain sight by the Wargots (whose voice acting and language sound like Jabba the Hutt) and he runs off.

    q8G6kbW.jpg

  15. Big update incoming.

    One day, Mother Russia will be free. Today is that day!

    63DGrzs.jpg

    Poor Eric gets ragdolled and critical'd by a Muckstar, but fortunately there weren't that many enemies.

    yRa2Tqz.jpg

    mV5fcUB.jpg

    Muuust get medic Level 2 for Neil

    BSfGOgU.jpg

    Considering turning Eric into a gunman. I have a feeling I'll need heavy weaponry soon.

    Actually wait, Leader would be a better specialization.

    GZx6Rqp.jpg

    ni7BP1E.jpg

    Obviously Svala already has a set path.

    yxYMn1O.jpg

    Jayashree continues her way of the sniper. David focuses on stealth.

    T8fKA4c.jpg

    wCkdM7D.jpg

    Factories left idle will drain upkeep. I should just make them churn out ammo all day and all night.

    AZmFg1E.jpg

    Help a certain faction, tread on someone else's toes.... We don't want that now, do we?

    Wu5K14Z.jpg

    zk73e8F.jpg

    t0o2kBr.jpg

    FIpjNU8.jpg

    We're really expanding into the east.

    L6DrTCo.jpg

    Need new people. I'll take Sven Thompson.

    8rLiaV0.jpg

    Oh dear.

    y2Cyy8C.jpg

    Awwwww yiiiis

    TKkpmTJ.jpg

    Now, to the African front.

    KkAzr8N.jpg

    Look, greenhouses! Jayashree takes up a good sniping position. Unfortunately, the squad overkilled the mark.

    ghIf8Bv.jpg

    zyXCAQ1.jpg

    a9iKJ59.jpg

    M89rqSP.jpg

    Let's try this again.

    2bxqfgS.jpg

    I hate wildlife.

    UViODKH.jpg

    e3RgFs6.jpg

    FULL AUTO

    vdZk9hK.jpg

    4goXi4b.jpg

    gJmjsiP.jpg

    And some random screenshots of missions that either consist of kill everything or capture some random mutant. The Laputian nation expands some more into the British isles, the Baltics, Scandinavia, etc...

    BtVx8Wk.jpg

    qbjpPTJ.jpg

    G3DYXX0.jpg

    45Abc3e.jpg

    Hellz yeah Flechette

    z2qibfo.jpg

    Gonna give this guy a katana one day.

    ERiAVvm.jpg

    More troopers! More troopers!

    D7hfS4F.jpg

    i4mi8G7.jpg

    Almost there...

    wTilAv0.jpg

    I'm going to love these

    pMlJmU0.jpg

    CIKzWvR.jpg

    Machineguns require the Gunman training to be used. Fortunately Rochan here has the skill.

    LnXVhia.jpg

    HL3FMy5.jpg

    Hungary for more land.

    9UjXAf8.jpg

    I don't have a machinegun so Rochan gets an AK-47.

    ejYg5yz.jpg

    This poor fellow never knew what hit him.

    C8aymAD.jpg

    n5EZmEp.jpg

    Return of the 2-level bases.

    nrjmEEA.jpg

    FULL ON ASSAULT. LEAVE NONE OF THESE POTHEADS STANDING.

    0bHVGZG.jpg

    NaAiKUF.jpg

    uR2ynGy.jpg

    OEDrkIf.jpg

    OGepbVO.jpg

    Considering making room in Stuttgart for upcoming advanced labs and factories. Gonna move all my low-tech stuff to Moscow.

    I just reinforced a stereotype, didn't I?

    QGwZBZh.jpg

    Almmoooost there.

    Ah8a0jh.jpg

    Technician + Medic for Betty, perhaps?

    Pg7BkyO.jpg

    Sven has some ways to go.

    HXFwMix.jpg

    Another random battle in the desert.

    N01Yj7y.jpg

    Ahhh shit there's too many of them.

    qYcbmX1.jpg

    1Jxtqh6.jpg

    Mutants/transgenants are slow, fortunately.

    Put some distance and restart the bulletstorm

    UdAX0jU.jpg

    gRlyMfp.jpg

    Another base. Take up positions at the halls and send Sven on a scouting run.

    STBec22.jpg

    xr5hXkf.jpg

    BLAAARRGH

    dNmMUuP.jpg

    G7F2CBZ.jpg

    m5MqIpP.jpg

    Heh, a Y-shape.

    0PCcr0n.jpg

    And stay down.

    8GhLNhI.jpg

    Flatsters are unbelievably tough to kill. Fortunately they're there to distract you. They might send the occasional lightning bolt over but for the most part they just crawl around your squadmates' feet like a doggy.

    O2yw37y.jpg

    mUohAQR.jpg

    We have reached the limits of our empire...?

    6bJoDwT.jpg

    rzhAYjb.jpg

    Interesting. So this is what happened after Aftermath that sort of explains why the Biomass is mostly gone and the Reticulans have gone nuts.

    2f7TIUy.jpg

    5TXvRLT.jpg

    8Cplf14.jpg

    New research available: Cultists and Advanced Medikits.

    t5v6etB.jpg

    Gs4I7qp.jpg

    Medic level 3 sounds godly. Reanimate? Holy shit.

    XXWscqy.jpg

    More help needed in the Baltics

    e7tGDqO.jpg

    I hate Psi Paralyzers

    GE7fWG4.jpg

    jJ8uHeu.jpg

    PXR6uwG.jpg

    064mC4h.jpg

    Schools are better than libraries. Too bad I can't demolish libraries if there is a lab that requires knowledge to be built. I have to demolish the lab, then the library, wait for the school to be built, and then rebuild the lab.

    CiSesMR.jpg

    Oh come on...

    fgL0w5I.jpg

    muJIZYW.jpg

    w4X5r1g.jpg

    Advanced Weaponry? I'm interested.

    NqfdmCx.jpg

    If grenade launchers are as awesome as they were in Aftermath...I'm in.

    AOIdtw4.jpg

    YEN0L0R.jpg

    Eric is going to be an awesome leader.

    ujh8x5T.jpg

    Not all bases have more than 3 slots. That means 4/5-slot bases are best for building places that require a very high knowledge level.

    cT5fssV.jpg

    More research shenanigans.

    OuKPMGM.jpg

    c4UfgU3.jpg

  16. By Cases 1-5, does that mean all cases in the game? I understand it's still in beta, but is it the whole story, just conversations relevant to the story or everything but it's still in beta?

    Thanks for the news!

    They said that they have eliminated all Japanese from the game. It's all in English now.

    Not sure what beta means, maybe there may be a few typos somewhere? I haven't come across any.

  17. I think they're Reticulans. Researching the Earth Folklore and Reticulan Language reveals info on the Reticulans coming to Earth with their biomass and a reference to the bad ending from Aftermath. Something made the Reticulans into stupid, feral beasts with the ability to use lasers. The Biomass is mostly dead, but humanity has regressed to the point where any history between the first game and the second game has been lost, which is strange. I guess part of the storyline is finding out what the hell happened.

    So previously the cultists decided to go on the offensive against us shortly after their discovery.

    The base looks brighter, and the squad is squeezed into a tiny room because reasons.

    c5DOTI9.jpg

    Psi vision reveals nothing.

    hOqw9Uw.jpg

    Although I surmise that Psi Vision doesn't need to be toggled on to see through walls. Svala spots a presence from the entrance.

    GqfA7YR.jpg

    The Cultists walk into an ambush. Close quarters cancels out the penalty from using Snapshot firing mode.

    I couldn't put David by the doorway because of positioning issues. He couldn't trade places with Neil.

    971hJGL.jpg

    These poor suckers didn't last more than a few seconds. They were so surprised by the sudden onslaught they didn't lift their weapons.

    They also say funny things to themselves such as "RUN AWAY"

    bUiwxYe.jpg

    NfCiJ2v.jpg

    We end up chasing the last cultist outdoors. He turns around and tries to fight back but takes a few more lasers to the face.

    ngmp1sZ.jpg

    ClWo71Z.jpg

    I thought that was it, but when they meant base defense they meant the entire base including auxiliary structures that the player has built.

    I move the squad to smaller building and find that the cultists have already taken up positions inside.

    Just kidding, upon hearing my men's footsteps they rush out and proceed to get slaughtered.

    lgzplCQ.jpg

    0VxXC9Y.jpg

    vnbtEKL.jpg

    The loot is good this time.

    ZVhdEGu.jpg

    qpSVoao.jpg

    Lovely assault rifles.

    dxjEOUh.jpg

    vnCjYT3.jpg

    pEoO9ho.jpg

    CNZ6OfV.jpg

    The manmade laser weaponry from Aftermath show up.

    TEPfEIz.jpg

    HDGlZXT.jpg

    Aww, can't use sniper rifles without sniper training.

    kBgsuIY.jpg

    A better shotgun with burst fire.

    That will probably chew up anything.

    2peuXVX.jpg

    Hellz yeah, better medkits.

    6rBhmmm.jpg

    l98I9hx.jpg

    Shit, something is coming to us in 14 days.

    sLVY5PI.jpg

    6gQzmBn.jpg

    iJbhsjO.jpg

    JV8YWq3.jpg

    X3jHOiv.jpg

    The other techs that reveal the storyline would be very interesting.

    uFj5P4c.jpg

    nDscMKW.jpg

    CSkB27n.jpg

    Researching grenade techs would allow the factories to automatically replace grenades after usage.

    1sOUKP6.jpg

    9Gp0b5C.jpg

    6DknCNA.jpg

    11fl8sT.jpg

    6Hra5Pa.jpg

    The cultists are expanding, and so must we.

    To Russia!

    RObZ9K8.jpg

    Mowing down Potheads like it's nothing. Burst fire on assault rifles is based.

    MtJ8A42.jpg

    QrdKnye.jpg

    I like how a captured Reticulan can be told to shoot its former comrades.

    r3laNuv.jpg

    FqOJgAY.jpg

    diPOdCc.jpg

    Before building the more advanced labs, a base needs to have a certain "Knowledge Level". Building libraries increases the knowledge level of the base.

    rpptCFQ.jpg

    w9mzrys.jpg

    ne0FAqs.jpg

    Maybe a school is more effective than a library...?

    KH2dpHj.jpg

    Shiiiieeettt, damn cultists are expanding close to my territory.

    But first, let's remove some wild Reticulans from Iberia.

    I1bvNWM.jpg

    Little buggers have made the derelict UFO their home. Gotta go in and clear it out. I am reminded of the nightmare that is microslug accelerator with no cover.

    Or rockets.

    brXO3mF.jpg

    But Gagan gives 0 fucks and blows the inhabitants away with his trusty desert eagle

    rPf3tSz.jpg

    jtucUBg.jpg

    Stuttgart is like my low-tech research base. The labs there do not require a knowledge level.

    Pz4oN1W.jpg

    >Shuriken

    >Katana

    Someone was a weeaboo.

    knkFK2T.jpg

    myNSmQp.jpg

    SVvW0UP.jpg

    Time to bring pain to the cultists.

    FG4DguZ.jpg

    KewUJ4E.jpg

    Holy shit, what happened to you?

    See, this is why we can't have nice cults.

    rxRvx81.jpg

    We begin the mission by blasting the shit out of a Cultist Cyborg.

    pURMCuU.jpg

    David clears out rooms.

    yCiS4Aa.jpg

    I'm not sure what an Atoll is but I think I should give it some space.

    It survived a frag grenade whereas the cultists did not.

    cUyL7Eb.jpg

    The atoll spawns tiny bugs that move extremely quickly (they fly, you see) but die rather quickly.

    lkY4de8.jpg

    Fqypw0K.jpg

    Burst fire shotgun kills the Atoll.

    r3odRWF.jpg

    Clear one set of buildings, move to the next...

    Note the Biomass.

    aCjPxdv.jpg

    Things take a turn for the worse when I let Gagan and David get overwhelmed indoors.

    LYic2bo.jpg

    Wanted to get Gagan to lure the cultists away from David, who is hiding in the room.

    Only one guy followed Gagan out. The rest...ran into the room where David was and ate shotgun pellets.

    FUm4QXt.jpg

    lEZ1EF0.jpg

    Gagan executes a psionic.

    LHISlwz.jpg

    Check out that loot!

    5wL2dwq.jpg

    Whhhhyyyy

    PF8VV82.jpg

    A medical lab lets us do many things with autopsies and medkits.

    abKTjSO.jpg

    mU6bJG5.jpg

    Xof9xbj.jpg

    mwHqJ6r.jpg

    Checking out the new gear...

    oXzufZy.jpg

    R3wkgc6.jpg

    tCEDJ9Y.jpg

    That's a big gun.

    Fotuntely Jayashree finally completed her Sniper training, level 1.

    xGJMJDx.jpg

    QCkOuUx.jpg

    And here are some tentative paths for the other squaddies.

    wB5ovyv.jpg

    2bN3mSh.jpg

    VwOQQWb.jpg

    nr7urIu.jpg

    7nKh1uU.jpg

    Build build build

    DQn5Rfi.jpg

    N2DiFsS.jpg

    RWT8uUC.jpg

    yilntB0.jpg

    Bbn0nyD.jpg

    Oh shit, these guys are expanding quickly.

    FgbMJPl.jpg

    We'll take the fight to them.

    With a squad of 5.

    gHqPWGT.jpg

    Barrett Sniper Rifle you scary.

    I mean, the aim time is very long, but with a spotter Jayashree can seriously wreck shit from afar.

    NNzU40T.jpg

    22DXBPc.jpg

    SO1GX4P.jpg

    So many research projects.

    This game is definitely more complex than XCOM.

    KGEXk6R.jpg

    BPU6wSL.jpg

    OYwo69L.jpg

    ruirm5J.jpg

    93y8wtu.jpg

    WMo9sbm.jpg

×
×
  • Create New...