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Reality

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Everything posted by Reality

  1. GBC Nothing went wrong with any of these ever. Internal battery of stuff like Gold/Silver running dry doesn't count. GBA Shoulder buttons don't work on 2 SP models. Have a standard model in good condition though. Chargers, link cables, GCN adapters, and a back-light in good condition. N64 Once had some plastic shrapnel fly out of the console due to overheating. Still functions though. Many memory cards rendered unusable. Pretty sure all game carts work fine, although they occasionally require cleaning/air blowing. Controllers destroyed- 1 Standard Black, 1 Funtastic Purple, 2 third party. 2 standard Gray GCN Discs destroyed- Super Smash Bros, Chibi Robo. Controllers destroyed 1 standard Black.. 1 standard purple. 1 third party. 1 other standard Purple has stick that no longer resets to neutral position. Nintendo DS Shoulder buttons no longer work. DS lite 3 inoperative. 2 chargers inoperative. PS1 1 controller broken. 1 multi tap broken. All discs and other hardware remain good condition. PS2 Discs destroyed- Graffiti Kingdom, Ratchet and Clank: Up your Arsenal, Ape Escape 3. GTA: San Andreas, and Bully. Additionally Twisted Metal Black. Steambot Chronicles, and World Destruction League: Thunder tanks are heavily scracthed and prone to Crashing. Wii 3 remotes inoperative. Wiii U Mario Kart 8 and Hyrule Warriors stuck in a "cannot load DLC, abort load" loop. (This may just be due to using a USB storage device though)
  2. needs more Kris There is something weird about Lucina / Robin being on opposite teams. If we're going with a chaotic/lawful thing, Lucina does technically use deception so I actually would put her in Ike's camp (marth costume notwithstanding).
  3. Please make it specifically a LTC tier list with organized placement by debate schedule. If some units are initially shafted this is not too big a problem as it will correct itself as we have draft/replacement runs throughout the next year. Don't see how a no reclass tier list would be useful as a resource, especially with regards to elice, setsuna, etc.
  4. So I was reading through some interviews, and someone pointed out that in the Famicom version of Gaiden, some of the story only appeared in the physical manual, and not the actual game. This got me thinking that it would be nice to have manuals for the games like Sacred Stones and Awakening, both for the minor story tidbits they include, and other stuff. Although I get that the bulk of many later ones have "tutorial-esque sections", I think that having the option of having them accessible online is still worth it despite the mix of good and bad.
  5. Thanks for typing it all out. Everyone else just says vague stuff like "in certain areas it's too faithful to the original" I definitely feel like the gameplay gets too unpleasant for this game to be a keeper personally. It's nice to have played it once though. I really think the presentation is top notch, although I do feel like some of the cut scenes have an uncally valley thing going on (although they mostly still get the emotions across- just don't watch them too many times).
  6. Hasn't that game Road Redemption been in early access for a year now?
  7. It's probably that I played Breath of Death berore Cthullu, and it's admittedly their weaker game. But in general- I like some ideas they had about streamlining with the random battle system and healing, but I don't like the way they handle hard mode, the level up choices don't end up having as radical an effect on gameplay as you would think going back a second time and always taking the opposite from the first time. Also, even though this game looks more polished than their others I still wonder if it will have as much substance as a regular rpg- I don't think it will be quite as short as their others, but I don't expect more than 13-15 hours tops- and most importantly- I think the humor is a miss more often than a hit.
  8. Evasion scaling, either for you or the enemies. I find bosses that have crazy dodge rates far more annoying than ones with giant HP/ DEF. Evasion bosses are just the worst, both the ones with natural evasion (or a shield block chance) or the often worse ones that use buff magic on themselves and basically force you to wait it out/ use dispel magic. I'm fine with evasion on shit like metal slimes/loopers (both of which are bad game design for other reasons) Bonus points if the model of the enemy is something that couldn't possibly dodge attacks such as a gigantaic dragon, armored knight, or a literal wall. ffs secret of mana
  9. I thought about this one day during a bad fever but.. Fire Emblem with the Career Mode of Sensible World and/or Soccer or Football Manager It makes no sense at first glance but- different teams could be replaced with lords/noble houses, athletes with knights/mercenaries. Of course, most FE games are too monarchial to justify having stuff like contracts with units and frequent team-switching, but You can easily substitute a more proper setting- Empire just collapsed but 3 of its great families retain influence while 4 or so of the smaller surrounding country's lords take interest. Conflicts would be possible to take place over much larger periods of time. I'm suggesting FE use management style stats and interface, not actually play football. Because of the setup, you could even start the game during different time periods if you for instance, wanted to be an underdog when the empire already had all of the star players/was in its full glory (ala playing as a local club and trying to compete with UEFA).
  10. I'm not really into lego minifgures, I always think it's a lot cooler trying to do stuff with standard blocks, even if you kind of need huge amounts of them before you have enough scale to emulate "small" details. 2x2 and 4x2 will always be the best lego blocks.
  11. as soon as I heard Zeboyd games all my excitement drained away. I like the idea of a pseudo- grandia combat system though.
  12. I definitively beat all the platform game, racing games, and traditonal RPGs I buy. My record with other games is mixed. With Platformers I can't stop till I have everything, I don't see the fuss over DK 64. Giana Sisters:Twisted Dreams, is probably the closest to making me stop going for everyone, but I eventually did finish all its modes and collect everything on normal, at least. Rpgs I settle for all the sidequests, I only time I tried to complete an "item log" once in chrono trigger, and I don't even do it in stuff like castlevania anymore now. Same for grinding to 99 in every stat via boosters-. It's completely unneeded, not real gameplay at that point. In similiar vein, for animal crossing I only finished the musuem and upgrading house, but didn't collect all of K's songs get all the ufo furniture, etc. Games that come to mind for me are like Jet Force Gemini, Goldeneye, Turok, super monkey ball, System Shock,Tom Clancy's Rogue Spear, F-zero GX- when I first owned them I put them down for other stuff, but I slogged through them maybe 3 years afterwards tops. In GTA games I tend to do the story, but I can never get into all the sidequests- collecting horsehoes/oysters/neighborhood turf/properties is always too much of a sink for me. I'll do the sidequests that have actual missions associated with them. Looking through steam, the only things In my library I've never beaten are "Dust:Elysian Tail, Startopia, Giana Sisters, Trine 2, Breath of Death VII, or Chtullu saves the world. I know that Dust and Startopia were due to technical problems. Giana and Trine 2 also had technical problems, but due to a lack of coordination a friend got me the same humble bundle for wii U, and I was able to play them there. The other two are meme games that came bundled together and offended me too early. Also it's hard for me to judge beating a compilation game.... say sega genesis/md classics colection-, I did get through phantasy star 4, ristar, streets of rage, toejam earl, shinobi,etc, but I mean I never went thruogh the full sword of vermillion or heaven forbid the tower of druaga. It was just too painful. In the capcom classics collection I beat (or did a complete loop) of everything except for exed exes, gun smoke, legendary wings, street fighter I. Could not loop all the midway arcade collection games. I have infinite patience for an old hack n slash, space shooter, or twin stick shooter, but shit like xenophobe and xybots, is beyond me. My history with random games on MAME is pretty similiar.
  13. Birthright- beat it again 2 weeks ago exclusively to get a new opinion for the "make a tier list" thread. Fates: Revelation and Fates: Birthright for the first time 4 months ago. Sacred Stones, sometime within the last 8 months, but it's such a short game I don't really know when. I played Thracia and Fates: Conquest without any special motivation mid 2016. Probably watching the then-current LTC's got me excited. Path of Radiance, beat it last year one last time before scalping it on amazon I made a post March 2016 on speed demos archive about an all character speedrun of Awakening, but i don't remember the experience at all. Played Mystery of Emblem and New Mystery at the time of some old thread. I think I wanted to defend New mystery's story at the time? definitely 2015.. I played the entire series in a whirlwind marathon 3 years ago, before that started I had only really played 8-11+13. Not sure why I had never found the English Binding Blade before then. Ended up getting Fates like 8 months after release due to the preoccupation.
  14. Excitebike 64 - One of the strongest racing game's, don't see obstacles especially since Left Field's other game is in. Harvestmoon 64- not the biggest fan but why not? Yoshi's Island- SNES version already, not GBA's port. (extra levels are nice, but scrolling issues are noticeable) Bangai-O - The n64 version is kind of inferior to dreamcast, but I mean there was enough interest for Bangai-O spirits on the DS Pocky and Rocky- would be a nice alternative to gauntlent/smash tv Rocket:Robot on Wheels- Probably not happening due to Sucker Punch, kind of weird sucker punch doesn't put it on PSN or something themselves though. NBA jam 93-2000 and later NBA court side- probably not happening to licensicing. We need more games that screw physics in our lives though, all of them are much more silly, and therefore fun, than Mario's basketball game's have managed. Rogue Squadron / Battle for Naboo- Rouge Leader was an awesome game on the gamecube, but kinda doubtful since rogue squadron's PC version was re-released. I can still kind of hope for Naboo Turok- Unlikely because acclaim died so hard. Robopon 64- I mean I think that the series was still stuck as "shitty pokemon clones" until Ring/Cross on GBA , but I mean it would be nice to show people the JP RPGS on the system that no one ever saw.
  15. wow getting kicked from the party is harsh-. I'm just waiting to see how the status conditions go.
  16. I think community divides were like Genalogy/Thracia versus GBA games a very little 7 and 8 versus 6 Early day tier list drama 20/20 growth units versus jeigens and using promotiion items "early" Sacred Stones versus all other English releases up to Radiant Dawn GBA versus telius games GBA AND telius versus Shadow dragon/new mysterey GBA versus Awakening and later Fates Some of them are practically historic It goes without saying that the tone of the kaga games and the three advance games is drastically different. However the issue was really exasperated because emultaors were beyond the willingness of most people to use, and even people wanting to give kaga a chance were "primed" to dislike it because they heard about it too much from the people saying how good it was. Think of how school system's are famous for making people hating "great literature" because people don't encounter books like Great Gatsby themselves and feel forced to go through it without being allowed to comment. Or imagine being best friends with a Joss Whedon fanatic who shit talked all your favorite sci-fi shows before you got to see Firefly for the first time... you would not like it. Blazing sword also fell victim to a too-early fan translation. Additionally many fans of binding blade and sacred stones had a hard time seeing the advantages of its hard mode because the early game is admittedly kind of a hard sell. Led to sub-arguments about Roy as a charather and depending on Smash Bros to help 'imagine" the personality of the charathers relative to FE7/8 Supports. The tier list dramas were probbably worsened by a much smaller youtube/twitch at the time. It was a lot harder when debating units to tell if someone was being a smart-ass or actually experienced in a text only medium. 8>English releases up to Radiant Dawn. Mostly a low difficulty thing. Only lasted on Gamefaqs and Reddit really, generated lasting memes about Seth, probbably only lasted because for some reason people could not hear the counteragument about Binding Blade/Path of Radiance also being pretty easy. Path of Radiance and Radiant Dawn demanded pretty exorbitant prices at release compared to the much more easily available GBA games, and a smaller version of the FE4/5 people cramming story down the throats BEFORE they played it themselves occurred, especially since they only argued for POR and 3/4 of RD. The early NS supporters were not in a good position. It was much more intense at the launch and first two years of having awakening- I think that could be counted as really confrontantial, in my opinion by the time of Fates it died down to gentle teasing, which is all it amounts to in the current day. However at its peak, Awakening's fan's retroactively condemned the earlier games for their low sales, some GBA and Kaga fans accused Awakening of inducing sexual pleasure, etc. Some people talk about SMT#FE as if it could equal any of these, but the way I experienced it, all the "fighting" took place during the pre-release period, with some defending the images/trailers/"english censorship", and some condemning it. After it actually came out, it fell into relative unanimity and then obscurity.
  17. In soul calibur 3, Chronicles of the sword is basically a separate story mode for the "create-a-charather" instead of the main cast. It had some story, but it was most notable for its gameplay- You fielded a team of units on an field map, moved them around, and when they came into contact with enemies, then the game would just jump into the normal fighting game shtick. I think a few other fighting games did things similar (mortal kombat chess, etc). I mention archon from 1983 because It is probably the first game to ever capture the same idea- moving characters in a strategy setting, but being able to fight back in a player controlled thing- I think that say,, SC3 is less restricted, what with archon using a literal chessboard (to a degree). Star control and Unholy War might not be the best examples now that I think about it, since they technically have such strategy roots as being able to build units (except on special maps with preeployed ones). On the other hand that could just be seen as a flavor variant of hiring a mercenary, I guess.. although, even if the story wasn't the focus, that might be a bit too depersonalizing. The older 2-d games of this sub-genre (archon) usually plop units top-down in a kind of "8 way shooter" thing, like you'd expect from robotron/gauntlent/commando/smash tv, etc, except only with one opponent at a time, multiple hit points, and usually a pretty fast character speed, and "arenas" with some degree of cover. While a bit primitive and ugly due to the view it's easier to program than a "brawler" set-up.
  18. I fail to see how a game community can even begin to register as "toxic" when compared with people that argue over John Stewart whether does for the organized left what he claims Fox news does for the right, or heaven forbid, people talking about actual political and religious issues. I mean, once you've had a tin-foil explain to you that Birth control's good points are designed to mask it's true intention of lowering the population of low-income areas (or African-Americans specifically) then pretty much any argument about games being casual/hardcore becomes a source of relief by comparison.
  19. I would probbably use the Unholy War as a model for the battle system rather than Sonic Battle, or even a simpler 2-D variant, ala Archon or Star Control, especially if the battles had a timer. and if I had to do my own programming I see a speed stat in this system being odd since it would feel much more natural if a character have the same speed throughout the game. I guess it could describe the in-battle movement/rate of different classes, but I don't see that as an RPG stat.. Along these lines, I think connecting the battles with something like Soul Calibur 3's Chronicles of the Sword sub-mode sounds a lot more "readable" for the player than also having open towns and such The setting and character stuff sounds like it's pretty nice though. Your game idaea sounds very exciting.
  20. I'd like 2 of each class, except cavaliers, of which there should be 5-6. People complain about this being lopsided, but I like this system because of having to work within FE's specific mechanics, in other srpgs, where something like Canto is given to all units as a default mechanic rather than only mounted units or games with a zone of control mechanic more advanced than having to form a complete wall, then I can find a balanced cast worth using. A FE game with evenly represented cast and the current FE mechanics would simply have less readability.
  21. Best 3pt New Mystery 2pt Conquest 1pt Awakening Worst 3pt Path of Radiance - For some reason it's low difficulty never became as infamous as Sacred Stones. It's Hard mode may well be easier than sacred stone's hard mode, even if it's normal mode is thankfully above sacred stones normal mode. Also I always feel like Ike is showered with money which is pretty ironic given he's the only non-royal protaganists. It doesn't help that he gets more bang for his buck than any previous lord since forging is at his disposal. I also kind of feel like the community has put the game in an echo chamber- while laguz/forging/skills are nice, I actually see this game as largely continuing the trend of stale mechanics from the GBA games: especially map design/enemy placement wise. I do like the story and characters though. 2pt Radiant Dawn - RD and Binding Blade are what what I refer to as the medium difficulty FE games, and more or less have the most substantial hard mode changes of any game prior to Shadow Dragon. However, I do feel that both of them front load the difficulty, as later chapters/maps, even in Hard mode, don't really make you scramble the way that the early ones do. Radiant Dawn is more guilty in this regard with most of chapter 4 being completable by the newly recruited laguz royals as well as designing the first few Chapter 3 Greil Mercenary chapters as a deliberate victory march. The questionable BEXP from PoR also makes its ugly return. 1pt Binding Blade - After leafing through Birthright's Lunatic mode 2 week ago, I've actually grown onto Birthright a little. I thought that having the difficultly start on later chapters would be solely a detriment, but then I considered how let down I get in say, FE6 C8-14 and again after the route merge, or RD Part 4. In some ways its refreshing having an easy earlygame and a hard late game.
  22. Definitely not Mage between angel being kinda nerfed in SoV, and the bulk of the BS you want it for being on celica's route rather than alm's. Peg or cleric then? Hmm... rescue/Again are tempting, but peg cuts out so much crap by having its base stats at promo to rely on instead of those silly things called growths. I would probably say cleric, in the end though.
  23. I remember when I first read the Dsimpson FAQ on how Dungeons and Dragons 2nd Edition handled stats... I was fascinating by the way that "leveling up" only affected HP and soft stats, and that Dex / Str / Con /Int were basically stuck with what you rolled unless the Campaign had stuff to raise it a bit (probbably my main gripe with Bioware's CRPGS). Sure leveling up gave you important soft stats, such as THACO, extra spell levels or a higher backstab multiplier, but after all the JRPGS I had played, this was a breath of fresh air. The promisse was there- a game that could challenge the player consistently, with no attack or defense benchmarks ever, with enemies who would assuredly include all the tools of a player class themselves, and challenge you by mixing enemy grids constantly; A valid player group, here, a monster with the equivalence of one there. Granted that some ADD campaigns miss the opportunity of this by simply replacing the experience grind with an equipment grind and THACO is a helluva serious soft stat I've always been waiting for the campaign that will love up to the mechanical promises of that FAQ... As for story interfering with level/ups, I have no problem. I mean, if I took the battle system literally in Chrono Cross / Skies of Arcadia, like every boss after Getting Summoning / Water temple would have required us to crash a moon into the planet, and by the end of my playthough Serge/ Vyse has probably caused more destruction than Fate/Ramirez. I think having to take mooks seriously even after becoming super strong is fine. It usually screams of a lost oppurtunity to have a the villian antaganozie you throughout the game personally, but nevertheless, having mooks do it through cutscenes is still in line with the narrative models of both pulp sword and sorcery fiction and with anime. If it gets you into a situation, then it did its job. I don't really worry about their power level.
  24. If this is supposed to be pokemon specific- not really sure, I probbably like Pearl or Black 2's general overworld the most. I would put even more platform games here. Also I don't tend to think of strict 2-d games for their worlds, even if I love every individual level in the game.
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