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Seafarer

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Everything posted by Seafarer

  1. Well, I just finished playing through Tellius for the first time, so my list is likely to be a bit skewed. In no particular order: Nealuchi Muarim Meg Stefan Mycen Laurent Galzus Boyd Levail Nasir Shiharam Nergal Jahn Daisy Elice Nyna Pamela Phila Raydrik Skrimir And on top of that, a good refine for Haar, so he can take his rightful place in at least one of FEH's metagames.
  2. As a player, I cannot stand ambush reinforcements (or fog of war, for basically the same reason, but that's another topic). As someone who analyses video games as art, I love both mechanics, because they fit the theme so well. War isn't fair. People die in war, without warning. Ambush spawns are Kaga's will. Basically, I guess, I strongly disagree with the notion that getting rid of permadeath is the only way ambush spawns should be acceptable. As far as I'm concerned, there's no point in ambush spawns without permadeath, because there's no actual risk of loss involved. I can think of ways to make a non-permadeath FE-style game fun, but as it stands now, Casual mode FE is just boring for me, and random ambush spawns don't really change that.
  3. I suspect that the reason is more likely to be along the lines of "this older, no-longer-supported OS doesn't contain features that our code for the latest update relies on" or even "this older OS has vulnerabilities that could allow people to hack the game in ways that our servers would read as valid, and they'll never be patched because of the whole no-longer-supported thing". It's very unlikely to be arbitrary, because IntSys wants as big an audience as possible for maximum profit. Pre-rendered videos that are hosted on YouTube seem like they'd be very very far down the list of potential roadblocks.
  4. Good work breaking the habit. The time I spend playing FEH goes up and down, depending on what other things I have to play, and I've definitely had periods where I was just plain bored of everything in the game. I keep playing for the story and for Abyssal maps, which are a nice challenge. But honestly, if this wasn't Fire Emblem, I would have stopped long ago, or even never started in the first place. I just keep telling myself that the game will die one day, and then I'll be free. Probably. Ooh, actually, I do have a question: what was your final Catalogue of Heroes count? The collection aspect is the other reason I keep playing, and I'm always curious to see how well my F2P collection holds up to other people's.
  5. Okay, so you're ignoring the context you yourself provided and making bad-faith arguments. I'm going to leave this to Mir.
  6. My conclusion is that Miranda and Olwen are both judged pretty well on their merits by the community. More horses is almost always a good thing. A unit with 2-range and super-Canto is pretty much always going to be able to safely snipe something if you want them to. to say nothing of rescue-drop utility. And you mentioned yourself that Dire Thunder gives her a decent ability to capture things, which is backed up by her being mounted. Meanwhile, by the time Miranda's off the ground, you're in the part of the game that's dominated by Warp. Suddenly, having 8 Mov is no longer amazing. Olwen's utility drops off a cliff here too, but at least she's had maps to contribute. And... less investment? Olwen joins with both a horse and Dire Thunder. That requires zero investment! You get her in 11x, and then she does what she does. (lol at Meteor being your argument for Miranda's "unique utility". Meteor is quite literally irrelevant.) I'm not saying Olwen is as good as Asbel or Galzus or the actual good units in Thracia. But Miranda is worse, later-joining Olwen. There's no way that's ever going to be as good as actual Olwen.
  7. Interesting, thanks! Looks like a localisation mess-up, then.
  8. Or, you know, neither. Your analysis kinda ignores that Olwen has a horse for 6 chapters before Miranda even exists, and probably has that over Miranda for a couple of chapters after that as well. FWIW, I got Miranda promoted (10/1) in chapter 20. In other words, you're putting in 500 exp and a Master Seal to get a unit with slightly better offensive stats (but slightly worse bulk) compared to a unit you had ten chapters ago. (Also, if you give Olwen 4 levels over those ten chapters, Miranda's Mag/Spd lead is completely erased on average.) Miranda's not bad because of stats. She's bad because she joins late, unpromoted, with no special utility or overkill combat. Olwen has cavalry and Dire Thunder utility, and joins midgame.
  9. Anyone else find it odd that Thórr and Eitri's battle is listed as a Bound Hero Battle? @Ice Dragon What's it called in-game in Japanese? Bound, like in English, or Legendary + Mythic, like the announcement?
  10. This month's Special Heroes are coming in the second half of the month. The New Heroes banner for the start of Book 6 is coming on the 6th / 7th, iirc, so the channel on the 5th / 6th will be at the normal time for the reveal trailer. I don't expect to see anything about this month's Special Heroes in the channel, though I guess there's not technically no chance. But I think we'd get silhouettes at most.
  11. I absolutely agree with this. It's worse than true hit is about lying to the player, and doesn't have the excuse of playing to people's preconceptions.
  12. Because it's always calculated from the unit's true Spd in combat, not the Spd displayed on the unit's status screen.
  13. Okay, I've been catching up on this, and I just got to the end of Shadow Dragon, and I didn't see anyone clarifying the enemy manaketes' Spd, so... Unit stats come from personal bases + class bases, capped at the class caps. The trick is that dragonstones actually cause a class change, so it sort of un-caps the stats you can see. The dragonstone "bonuses" are actually the difference between the class bases of the Manakete class and the dragon class being transformed into. For the manakete with a Firestone and 26 total Spd, its personal stats are high enough that it rams its caps in the Manakete class (hence the displayed Spd being 20) but, on changing to the Fire Dragon class, its personal stats + the new class bases sums to 26 thanks to it now having a Spd cap of 30. So it's not that the enemy has super-dragonstones; it's just an artifact of how the reclassing system works combining with the low caps of the Manakete class and the high personal bases of Savage mode enemies to make Shadow Dragon's interface even less accurate than you'd expect. This is where it's good to know that Avoid = AS in this game, because that lets you see their true Spd despite it not being displayed properly. (For other stats, though, you're SOL.) (This is also why the stat boosts from the Divinestone can't put Tiki above 30 Def/Res; those are the caps of the Divine Dragon class.)
  14. The reason you remember it being super limited is that My Summoner could originally only be a colourless mage, and there aren't any top-level non-Prf colourless tomes. Since we've gained access to other weapon types, we can now wield non-Prf weapons of those types in the same way as we can choose any skills inheritable by our current class. (Now that I look into this, I'm kinda annoyed that we don't seem to be able to pick up refined weapons at all... 😕 )
  15. Okay, that sounds way too similar to a certain voiced line from a certain fan game... I was surprised to see Thórr over Fáfnir, but I guess there's at least two good reasons (in IntSys's eyes) for the decision.
  16. I mean, fair. I guess I just meant I'd still rate Ced higher, because of staff utility and the minimal availability difference.
  17. His late join time would hurt a lot. No staves means he's basically just combat - good combat, admittedly, but you get Ced in literally the next chapter, which makes Reinhardt basically redundant. I can't see Reinhardt > Ced, but they're probably pretty close on a tier list unless you sorely undervalue staff utility.
  18. First one in a while where I haven't had to change Nino to full offence or bring double dancers. Reddit scared me over the Save fridges, but I managed to get around them without too much trouble. I think I might actually record this one.
  19. Hey, fair enough. I haven't actually played RD myself, so I was trying to give Deghinsea as much benefit of the doubt as possible. I definitely agree that Macuil and Indech are seriously tough customers, or I wouldn't be having this argument!
  20. I was ignoring skills, because doing that actually tends to help Deghinsea. The TH dragons both have Dragonskin and Miracle, making them both even bulkier than their raw stats suggest. They also can't be cheesed by long-ranged weapons, because of Counterattack. If we're talking about a straight 1v1, Deghinsea probably wins because of Mantle. There's an argument to be made that the Saints' crest stones could break Mantle - Sothis, their creator, is definitely on the same power level as Ashunera - but it's not clear-cut. If we're talking about how hard the bosses are to fight with the units and abilities you have as the player, Deghinsea's the clear winner, but that's not how I interpreted the original question, plus in this case they're all beaten by Merciless Mode Gomer and Reynard anyway. By a straight stat comparison, which is what seemed implied by the conversation... well, see my previous post. *shrug* I like @Jotari's analysis with normalised stats, though.
  21. Maybe prior to Maddening TH, but I'm fairly sure things like Indech and Macuil are comparable in that difficulty. Depends how you value their obnoxiously-high HP, really. There's also Thales, who has lower HP/Str/Def/Res, but higher Mag/Skill/Spd/Lck. I'd still call Deghinsea stronger than him, but it's close. Lunatic Priam is also a contender, but he's kinda let down by his 3 Mag if you're just looking at raw stat total. You know, speaking of Indech and Macuil... there's a pair of male Mythic candidates who even have recency bias on their side.
  22. In which case it's wrong. Characters get their baseline love growth even if they're in the castle. I went for an all-subs run on my first run, leaving Ayra in the castle for literally all of it, and I killed every other woman in C5, but Ayra still ended up hitched with Midir by the end of C5. So that was a subs + Larcei/Scáthach run instead.
  23. I suspect that Bernadetta's not going to be on any "proper" legendary/mythic banners, since she was on the remix banner last month. I personally hope that they do Freyr this month (as a Light mythic - why would he be Dark?), just so we can move on from Book 4. That way, we can have a bunch of non-Heroes Mythics in a row before starting on Book 5 characters.
  24. I really don't think 20/20 stats are indicative of endgame stats in the vast majority of games. Particularly Awakening, where use of Second Seals is really important (which is why it's the poster child for FE stat inflation), but also in a lot of the older games, you're unlikely to reach 20/20 without excessive grinding. Also not clear why you have Con in a bunch of games that don't have it as a stat (and strongly disagree with your stated reason). Weight mitigation and Con aren't synonyms, you know. And you appear to be missing Charm from TH? I think a more useful line of inquiry would be looking at enemy stats, because player stats can vary so much based on playstyle. Might be interesting to see data for FE1-3, too.
  25. Setting aside the fact that "Arch Knight" is a dumb name that doesn't sound right in English** (and to all you who are going to shout about this: you only think it sounds okay because you've grown used to it from exposure to it in fan translations), I agree with gringe and with bookofholsety's localisation choice. Modern Bow Knights are promoted classes that use more than just bows, and, importantly, don't have equivalent class lines for swords, lances and axes. Tellius is the only other part of the series that has base-class versions of sword, lance, axe and bow mounted units, so its localisation choices should be prioritised. Also, it seems inconsistent to have Sword Knight, Lance Knight and Axe Knight, but then not use "Bow Knight" for the bow-using equivalent. Hopefully we end up getting a remake or localisation of FE4 this year to straighten this out. **Side note: it's obviously a shortening of "Archer Knight" and nothing to do with the Arch- prefix, so I find that a pretty bad justification for making it the promoted class name. It's basically like "Forrest", the Japanese transliteration for the Hero class in FE4 -> "Forrest Knight" for promoted Sword Knights (which is also why I think "Forest Knight" was a bad choice, and am glad it's been changed to Ranger).
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