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Tactician_Iris

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Everything posted by Tactician_Iris

  1. Hm. I just realised something - if your L!Ryoma has Reposition (you only mentioned that neither of your Hinokas didn't) then there might be another option that might make the strat I posted work, Smite. With that in mind, you wouldn't happen to have an Effie or a Bartre to fodder off Smite to WoF!Hinoka? If you do, she can position her regular self where she needs to go so she can Flier Formation teleport to Gerome. (She still needs to hit the speed threshold to actually quad Ursula)
  2. Well, it took some time to write down that post, and I can't see posts that gets posted while I'm typing one up on my end, particularly not when I'm on my phone. Regardless, while you might not be able to use it right now, there's nothing that prevents you from using it later should you still need it in the future.
  3. @Anacybele, I did figure out a strategy with Legendary!Ryoma, Hinoka, WoF!Hinoka, and Gerome. I'm in a bit of a rush right now (running an errand), so I haven't done calculations yet - hence, some things might need some tweaking on your end for it to work but I can still give you a rundown (and a general idea) My Skills/Stats/Seals were as follows below, bolded were mandatory for the clear, while strikethrough were completely unnecessary skills (so they can be swapped for something else if you need it on your end). Legendary!Ryoma [Atk+/Res-, 40+2] (Do note that his boon/bane and merges shouldn't affect his role in this strat) Raijinto Reposition Glimmer Kestrel Stance 3 Bushido[/b] Guidance {Deflect Missile 3} Hinoka (Spd+/Def-) (A Spd- bane makes things slightly harder - Neutral Spd works fine) Brave Lance+ Reposition Glimmer* Darting Blow Desperation 3 Hone Fliers {Flier Formation 3} WoF!Hinoka [Neutral] (Like Ryoma her Boon/Bane shouldn't matter) Warrior Princess Reposition Glimmer Atk/Spd Bond 3 Flier Formation 3 Flier Guidance {Attack 3} Gerome [Neutral] Poleaxe+ Reposition Ignis Empty (lol I forgot to equip something) Hit'n Run Empty (lol again) {Smoke Spd 3}** **/ Alternative B: Give Gerome Threaten Speed in slot C and Hinoka might not need Darting Blow 3 and/or might possibly get away with having a -Spd bane. To sum the strategy up (sorry if it's messy, writing this on my phone + I'm in a rush): Sortie Positions: Gerome is at the top, Hinoka is below him, WoF!Hinoka on her regular's right, Ryoma is below regular Hinoka. Turn 1 PP L!Ryoma hikes south to bait the unassuming lower left Dagger. Gerome hikes south to L! Ryoma's initial position. End Turn. EP L!Ryoma kills the lower left dagger. If the AI behaved as planned, the Green Mage Cavalry should have destroyed the leftmost wall, the Red Sword Cavalry is below him, and Ursula rode to her west. The Axe Armour and Right Dagger march their slow amd steady march. Turn 2 PP WoF!Hinoka Repositions Gerome east. Gerome then kills the Green Cav below him. He Hit'n Runs north (Ursula's speed is trashed thanks to his seal). L!Ryoma Repositions Hinoka to the south. Hinoka (thanks to Flier Formation) teleports to Gerome's side and quads Ursula to oblivion (thanks to her own Darting Blow and the earlier Spd debuff that Gerome inflicted on Ursula). End turn. EP Red Sword Cav suicides on Hinoka. Dagger takes a fruitless pot-shot at Gerome. Turn 3 PP It's pretty straight forward now, but I'll write down what I did anyway. Kill the Dagger by having Hinoka attack him. WoF!Hinoka & Gerome work together to kill the Axe Armour. ~Stage Clear!~ Additional notes: As stated, I haven't calculated the Attack Damages yet, but apart from Glimmer on Hinoka, no Specials need to trigger. Luna/Moonbow are viable alternatives to Glimmer - she only needs her special to kill the Sword Cav on EP. If the Sword Cav survives attacking Hinoka for some reason, you need to have Hinoka kill the Dagger north of her while Gerome kills the Sword Cav in her stead. Lastly, some of the skills/seals might still work as needed even at level 2. The two main things is that Hinoka is able to teleport next to Gerome and kill Ursula and, in order to do so, Ursula's speed need to be lowered/Hinoka's speed buffed enough for her to quad Ursula. Oh, and I forgot to mention it, but refines are not necessary.
  4. My, this banner is right down my lane. One of my biggest favourites finally joins FEH (I thought I'd wait longer than this to see him), accompanied by characters that I like, one of which is a flying dancer to boot. All in all, I'm a very happy camper on this banner and will try and get all of them. Fare thee well orb stash, it was nice knowing you. And here I though I'd end up throwing said stash of orbs to get another Summer!Xander if this banner wasn't too interesting. Also...Soeda Ippei Walhart as the banner's accompanying GHB...? Yes. Very much yes. Now I only need Miriel, Gregor, and Laurent, and my Awakening unit wishlist will be all checked out. Thoughts on the units: Libra Finally. He's here and...he's an axe unit. Hence, I no longer need to hoard Staff units anymore just in case he would've ended up being a staff unit. (Among those hoarded were a Genny and a Bridal!Lyn. Guess I'll have to figure out something else for those two now.) I can also finally let F!Robin get her long-awaited ally support. That empty space on her Character Screen where the Ally Support Shield is supposed to go has haunted me long enough. Unit viability be damned, I'll give them both as much SI I need to make it work. As far as I'm concerned, making it work is just another "Challenge Accepted"- a challenge I'll have a great deal of fun figuring out. Pet Project in other words. As to wether he'll be 4-5* demoted once the banner ends...well, if he is, then that just means eventually +10 him will be easier. I currently don't have many +10 promotion plans anyway so there's plenty of feathers for any future 4* copies of him. Only thing missing from Libra is his classical "I'm your Omega!" crit line. Alas, it joins Frederick's "Pick a God and Pray!" as "Shamefully Omitted Crit Lines" Club. :( YT!Olivia Another inexperienced rider joins the fray of FEH. But I'm down with a Sword Flier and I like Olivia loads, so she easily ends up being my second most wanted unit on this banner. Now to figure out a Flier Emblem team for her to join. Hm. Maribelle Number three in this quartet for me - she looks like she'll be real fun to use in a Horse Emblem Team to me. Trilemma'ing opponents and then siccing a bladetome mage afterwards? Sounds like plenty of fun. Sumia I'm hoping to get her mostly because of unit bias (since I have a large collection of Blue Fliers already) but she's a bit lower priority than the other three. All in all, I'll be pulling all colours on this one until I (hopefully) get one of that colour. Greens will be opened first naturally - the sooner that War Monk comes home the better. Wish me luck.
  5. Late to the party thanks to work and rl obligations but...phew, that was a FEH channel alright. The avatar change (which I drew on the 1st of July fittingly enough) is probably a big enough hint about what got me the most excited for this entire FEH channel. Still, I need to say it: Naga be praised, Libra, my favourite Awakening character, is finally here! :'D I mean...I hoped the rumours of a Awakening banner meant he could be on it, but to actually see it happen...to see that he ended up being an axe unit and with this kind of art... Well, to say I was a bit floored when the news hit would be a massive understatement. As for the rest of the news this broadcast held, I'm a bit too tired (and still too hyped about the new banner) to properly gather my thoughts, but here's a summary: Forging Bonds - Hahaha - I like mixing in some whimsy fun while grinding levels/HM/SP so I'll probably have fun with it. Arena stuff - Welcome to Whaleland. Too lofty a place for a perpetual 19,5 tier like me though (Sorry Feh, you won't get a crown just yet). Bonus kill scoring sounds meh to me, I'll need to put it in practice to see how I'll end up feeling about it. Askr Trio refines - Finally! Merges when? TT Rewards return - Neat. It's encouraging to see they won't be perpetually stuck in non-acquirable limbo at any rate.
  6. Aw, Marth didn't make it. So...refugee time. Where to go, where to go...? I suppose I'll go Hardin then Sigurd in that order of Priority. Yup, sounds like a plan. Will be leading with Winter!Tharja Christmas in July and all that. This particular Winter Tharja is decked out with (Reposition/Iceberg/CC/Vengeful Fighter/Hone Armor) so nothing fancy, but I hope she'll be helpful for Dark Emperor. So another round gone another round of thanks, and this round's goes to: @Vaximillian's Sharena who helped in the beginning of the round, she sadly didn't show later, but she was absolutely great when she did. @Alkaid's Camilla - Anyone wjo faced her got lopped, chopped and trampled. @Astellius's Est. To sum up, woe be to the one who underEstimates her. I know, I shouldn't make puns in the morning. They were all glorious and fought bravely for the Altean Hero King.^^ I also got a Roy from someone named Saul frequently, but I'm not certain if they're from here or not (if you are here on SF, sorry that I can't match the name). Regardless, he rocked in his Smash Bro's name. Hope she helped out.^^ I wish you luck on building your +10 project - it's a satisfying sight to see that unit one has been building for a long time finally get that +10 border and decked out with builds. When I pulled my first F!Corrin as my first pull in this game (on launch day) I was dead set that I'd build her up as strong as I ever could make her. Oh hi! Being in good scoring company is always fun! :D Yeah, she was a +4 before the VG started (a Def+/Spd- one) and somewhat less built (no QR3). But then I figured I'd pull on L!Hector's banner between my last VG matches and see if I'd get him by sniping green. Got no greens on the summons. Got Fell Dragon #6. And then #7 in two summons later on another greenless pull. Wat. How. Guess the old superstition of summoning the devil at midnight sort of fits. Still, I will try again for L!Hector today. Hoping for a less stingy green distribution this time though. ;) Considering that #7 has a much better Boon/Bane (Spd+/HP-), compared to the mix of Spd- & Atk- that the previous ones had, I got extra motivated to build her last night and then I remembered that there was coincidentally a colourless draught in the VG so I set her up for the last hours of the round.
  7. She's also pummeled a PoR Ike and a Karel now. :') The PoR!Ike one was esp. funny - "Oh, you have Swordbreaker 3 intended for my Marth and the random genius who put their own Marth up? Well, I have a borrowed Ikebreaker just for you!"
  8. Going #RallyMarth @Team Marth. Here's my number: 7909740863 if anyone wants an ally sporting flags in Altean colours. I've set my +10 F!Corrin as lead for now (Aether, Steady Breath, Quick Riposte 3, Hone Atk 3 & Distant Defense 3 Seal)*. In case of colour draught just let me know and I'll switch lead. */ Having mentioned my F!Corrin, I should also mention @Infinite Dreams since I may have been heavily inspired by your F!Corrin's build - it's just so shiny. I'm lacking the Atk Tactic to finish it, but that will change once a 4* Legault shows up on my doorstep. I mean, running a mixed moveset team with her will be so much fun so that Tactic is a must. Also, @Vaximillian, Your Sharena said hi on my first match-up! She made quick work of the Nowi standing in Marth's way. (Sadly no screenshot since imgur is having a temper tantrum on my end) Now back to vectorising FE:3H's map alphabet. Fun stuff.
  9. My internet has been spotty the past days (Boo). Anyway, I edited the map and increased the contrast between the letters and the map to see if it would be easier to figure out something: Anyway, I'm seeing new names: Ferdiad (N of Blaidad) Ogma (M - West of Garg Mac - Yes another one, we now have a trio of returning names - woner why they chose those three in particular) Kudala (NE of Regan) Corrections from the last time: Natthaus (not Ratthaus how did my brain parse that as an R? While the last downstroke is closer than in Neckless of FĂłdra (How did they misspell Necklace...?) there are few other letters it could be.) Eba (not Eva - the first descedent stroke starts from the right not the left) Toutatis (as has been pointed out above by @Sock) Names I'm uncertain of (# = letter I'm uncertain on): Magdr#d [Magdred?] (NW of Garg Mac) #ask (W of Garg Mac) Alia##hod (W of Fergus) Fiu#darius? (NE of Blaidad) Co##d (E of Fergus) M##coes (W of Aegir) #lamass (S of Rusalka - A part of my brain thinks it might be Z - but the first downstroke doesn't fit Z, the second stroke sort of does though) ##### (SE of Hresvelgr I have no idea what it is - it's far too blurry - if I squint it looks like either N or H as the first letter but that's some hard squinting) As mentionedin my earlier post, I figured that while I was going throught the map it was a good idea to list the remaining letters we don't have - so here: Majuscles: I J Q** U X Y Z */ There is a small chance that the O with the dot is a Q. I have seen variants of Q that doesn't feature the characteristic tail flourish, but dots instead. While unlikely, it's still a possibility. Minuscles: j q w x z Not much else to say rn - I'll see if I can get around making a vector based alphabet based in what weve got so far - depends on if my PC's Adobe Illustrator will play nice or not. If I've missed anything/goofed I totally blame it on the lack of Morning coffee. The joys of Calligraphy, unique character and...keeping up a steady ductus and not screwing up ink retention to make it. :') I'm pretty much seeing it as Clayman now, for one, the n is too similar to the n in Albine. Interestingly, the letter n and e in particular seems to have several variants in this particular hand (script). It is definitely a capital T in Taitean; the first downward stroke (the crescent moon shaped one), the second stroke (the upper bar), and the hairstroke of the T are present just like in Threne at the top of the map. These three elements pretty much makes it fit to a T and little else. I'm sorry for that pun. I didn't since I was uncertain if it was Ogma further east, and hence, uncertain which one had an O but then I figured that it's possible that it is Ox as well, since the addition of a dot inside a letter's counter space isn't unusual. So it's possible they dropped the dot in Ogma because it would be too illeligble otherwise on account of it being smaller and rotated. If so, O would not be the only letter to have a variant either - majuscle M is distinctly different between say, Morpheus and Mylddin as well. Yep that's an s all right - in the process of making the image above I noticed the the ending flourish of the s. (In my first post I had yet to see the full map) Coincidentally, my brain did think it could be Teutates when I saw the word initially, but then I saw the o and figured "close but no cigar". Conan...Hm...I thought that at first too, but then the last letter ended up looking like a d once I zoomed in. The fifth letter is too fuzzy to make out for me, it's closest to an a though. It's all jumbled from the look of things, between Latin Morpheus & Vergilius, Celtic/Gaelic Samhain, Ogma, etc. Probably not much to read into it, not at this stage anyway.
  10. The outer landmasses are: Brigit (SW) Morpheus (NE) Threne (N) Palmira (E) Albine(W) More landmarks on the map are: Garg Mac (M) Claymor? Clayman? The latter part is too fuzzy to make out. (NW) Ratthaus (NW) Gauthier (NE) Eva (NE) Gwydion (NW) Lobe (M) Gaspard (M) Váli (M) Goneril (E) Enbarr (S) Nouvelle (W) Samhain (M) Deirdre (E) (Yes I know, just like Guinivere, a returning name. But that's definitely a capital "D", and minuscle "eirdre" on the map) Speaking of Guinivere, it's St. Guinivere on the map - dunno how I missed the 'St.' part initially, but there it is anyway. Overall an odd mishmash of names and etymology on that map but that's fantasy for you. I'll try and compile what is known of the map's Alphabet as best I can when I have time - no estimate nor promise it will end up 100% accurate though, as some letters are too fuzzy to make out the finer details, but I'll try. Far easier to have an alphabet handy when doing this sort of thing anyway. Another interesting note is that the three Crests/glyphs/symbols on the heraldry and the map are featured on the Goddess/Dragon mural seen in the trailer (and the offical site). Could they be the crests spoken of in the trailer perhaps...? Also, one more of these symbols found on the mural matches the crest on the bearded guy's cape. The weapon the Braided woman is holding is also the same (or at least the handle is very similar) as the one that the bearded guy is using. (This iteration's Fire Emblem maybe?) Another thing...that very same woman has a rather prominent flower in her hair, as do the depicted Goddess (at least I assume that's what she is), she wears a wreath of flowers) in the mural. Considering the kanji for the JP title it's interesting.... but it might just be purely coincidental. @Aggro Incarnate beat me to it, but Regan is located directly south of the Moon Crest/Glyph on the map. I do believe Hresvelgr is spelt that way on the map though, since an extra ligature on a minuscle v was not uncommon for this kind of blacklettering (it's a sort of Bastard Secretary/Lettre Bâtarde style). It's easy to mistake a v for a b at a glance, but if one looks at Enbarr in the south you can see that the b has a more rounded shape than the v. The third region is rendered as Blaidad on the map, the i is faint, but there (I didn't spot it until I replayed the trailer).
  11. Oh, look blacklettering - my kind of Calligraphy.^^ But dang that is a very blended style - is it French/Anglo Saxon minuscels? It can't decide at any rate I'm in a bit of a hurry, but anyway, here's what I'm seeing that hasn't been mentioned yet (as of me writing this post): Note: N=North, W= west and so on. M=Mid. Garatea (MN) Guinivere (NW) Vergilius (ME) Toutatia (NW) Brionac (W) Alill (N) Regan (N) Hofring or Nofring (W) Edamand/Edmund [due to how the a/u are rendered it could be either] (NE) Mylddin (SE) Hrymr or Nrymr? (E) Amid (ME) I'll take another closer look once I have my reference material at hand - and I'll use the bigger map from the JP website that you linked in the other thread @VincentASM. But, I'm heading out so it might be a while before I have a chance to.
  12. Hm true, it's interesting to note that FEH has a number of cocosd2x licences and a Poly2Tri license (among a plethora of others for obvious things like code, sound and fonts). Visually, it's hard to tell on the surface if Feh has a rendered 3d plane with the sprites as textures on top (which would mean a form of opacity masking is used somewhere) or a scriptually scaled/rendered 2d texture in the Cocos2dx engine. The crash course on Cocos2dx engine's graphics covers pretty much what FEH would render (as far as I can tell). Worth to mention is that, unless my memory completely fails me, the FEH sprites are .png files so there's no room for an opacity mask in an alpha channel like there is in a multi channelled texture format like dxt/dds. They could use an internal/propriety method of "cutting" out the 3d plane mesh though. Oh don't mind my ramblings, I'm just waxing armchair hypotheticals for curiosity's sake and possibly outdated 3d stuff for that matter. Heh, like I feel like I'm back in school mucking around 3dsMax again talking about this stuff.
  13. If I were to hazard a guess (but I suppose spriters might know better), I'd bet on that it's because hats like Joshua and Spring!Seasonals bunny ears are treated separate from the character's hair (for animation/layering purposes). By contrast, Sakura's hairpain is...static? It never scales/morphs in terms of animation. Hmm...you know that spite asset in the last datamine, a Legault with guide boxes overlayed? That's probably a reference sheet for the accessories . Characters with spritelayers that already occupy such a slot/"guide box" can't equip an accessory there. Edit: Looked again and I had the strikethrough stuff wrong (I shouldn't post w/o coffee) - the Legault sprite is more for scaling of the sprite it would seem (there's a number for the px on it). Still, there's probably some technical limitation as to why the slots are occupied. (Overall it sounds similar to how a 3D model's prop bones have systems to get soft-locked, or "parented" to the prop so two props can't get parented to the same bone)
  14. Oh I read them alright - there wasn't anything suggesting to me that you'd given up on Xander's Infernal in your post. Regardless, you can use the strat at any other time later on - provided you want to ofc.
  15. For the heck of it I Yolo'd and tried the strat with BK and Winter!Robin replacing Zelgius and Hardin - I'm happy to report that it worked.^^ What you will need (required skills/seals in brackets): Slot 1: LA!Eliwood [Goad Armor & Close Defense Seal] Slot 2: ToD!Henry [TA 1/Armor March] Slot 3: Black Knight [Steady Stance/Green Tome Breaker 3/Distant Defense 3] Slot 4: Winter!Robin [Reposition/Armored Boots] Note: BK must be merged to +1, otherwise Winter!Robin must equip Ward Armor (my BK narrowly survived with 2 HP remaining after knocking out both Green Mages). As for Boons/Banes, ToD!Henry has Def+/HP- and Winter!Robin has Atk+/HP-. I don't believe a different Boon/Bane should mess with the AI's movement though. I can screenshot the strat for you if you wish, the breakdown is that Winter!Robin helps set-up BK's position to the right (thus killing both Green Mages). Eliwood and Henry kick back in the middle of the first row - Eliwood to the left, Henry to the right. Next turn, Henry hits the Blue Lance (who is shielding Xander), then Eliwood finish the Lance for good. BK moves to the left and gets Repositioned to safety by Winter!Robin. From there on out it's straight forward to the clear as long as BK keeps himself out of range. ;)
  16. Idk if it helps, but I just tried, and cleared, Infernal with LA!Eliwood, Zelgius, ToD!Henry, and Hardin (none of them are merged). They have SI, but there are no 5* locked skills on them except the ones they already have in their vanilla builds. Armored Boots and two upgraded Seals were important for the clear - Distant Defense 3 on Zelgius and Close Defense 3 on LA!Eliwood. You might get away with a lower CD seal but DD has to be on level 3. That said, I'd need to run a guided run to see the exact numbers on damage given/taken - but it looks feasible to replicate the strategy regardless of Boons/Banes. If you don't have Zelgius I can try replicating the strat with Black Knight using a mirrored build since BK lacks Fierce Stance (my BK is +1 for reference). Winter!Robin might be able to supplant Hardin if you don't have him - Hardin's built-in DC wasn't mandatory for the strategy in the end (I thought it would be but nope). That said, before testing with Winter!Robin I'd need to give Winter!Robin some skills and SP grind him.
  17. @Motendra, it's always a nice to see a familiar face among the Team ranks: Anyway, figured I'd stop by to to hear if anyone wants me to swap out NY!Azura for someone else - I've personally had a lack of colourless on this round so I figured there might be colour droughts for others.
  18. Added! ;) Your Michalis sounds good to me! That said, I'm cheesing my matchups it with a Lv 1 L!Ryoma so Michalis will have a field day of curbstomping. Ah, I might mention that I might give NY!Azura some other A skill - I just have to decide between TA3 or Fury 3.
  19. Since he deigned to roost his Kinshi in my barracks, I'm joining L!Ryoma. I'm all too happy too anyway since I'm sap enough to go with my favourite of the bunch as usual. If Ryoma goes down at any point, I'll probably throw my lot in with F!Grima->Gunnthrá->Sharena in that order (& depending on who's still left naturally). Idk if anyone on my list has also joined Ryoma's ranks (my first battle ended up with a random nostalgia inducing Lv.1 2*Anna - quite a sight since I haven't seen one in ages). Anyway, if anyone else is short of a team-member I'd be up for adding: 7909740863 I've currently set NY!Azura, but I can swap her for S!Corrin (+9 + Blárblade build) or WoF!Hinoka if people would prefer that.
  20. Ngl, Libra is my most wanted unit of all. I miss my War Monk so bad. As for the rest of remaining Awakening folks, Miriel, Gregor, Laurent, Maribelle, Sumia, Brady, Cynthia and Walhart (Let Soeda Ippei or Yamada Akihiro draw him pls) reside high on my wishlist. I like a lot of Awakening too.
  21. On the subject of potential new axes, although he is not a Fighter, there's also Libra as a candidate. Yes...Yes, I know - they might pull a Lucius and make Libra a staff user. I'm just hoping they won't since power-crept infantry axe sounds more fun than staff to me. Plus, I need to hear that "I am your Omega!" in battle - not have it squandered due to lack of a combat special. IntSys pls. Then again, I'm prepared if he does end up a staff unit - I've got Dazzling Staff fodder with his name on it since last year just in case. I mean, it doesn't hurt to be prepared for a favourite and such. On a slightly related note, after looking at CYL again it appears that, as of Gerome and M! Morgan's appearance (and excluding Owain and Inigo), Libra is the highest ranking unreleased male character from Awakening*, he ranked 161/179 on CYL 1/2 respectively. */ While Kellam ranked higher than Libra in CYL 1, he went down further than Libra did in CYL 2 (from 132 to 236). While I don't doubt that Kellam has fans regardless of memes, I suspect his meme status did carry him further in CYL 1 than 2.
  22. Yeah - having a busted charging socket was no fun. :/ Fortunately, a friend had an identical phone that I could frankenstein the necessary parts from (the screen on theirs was dead so it was just paperweight otherwise). At any rate, it's all good now and ready to properly HM grind on GHBs again.
  23. Apologies on responding so late - My phone was in for repairs (had to play FEH on a borrowed one until it got fixed). :s @Johann Your Cain was great - he worked very well in particular with my Elise who healed and wittled down any melee blues when needed (Wrathful Gravity+/Dazzling Staff/Savage Blow x2 build). All the Cavalry buffing from the rest of the brigade just made him hit even harder too. It was overall perfect conditions for a Galeforcing Bull to rampage I'd say. @mampfoid I'm sorry I didn't respond that I added you, darn phone circumstances being what they where. As for rewards, round one was decent, two was a disaster (2 areas.), and round three made up for it with 15. At any rate, besides the round 2 disaster, I walked away with enough feathers for another 5* so I'm happy overall.
  24. So a few things I've learned while playing today (which most probably already knew but I'm slow on this mode ty rl): The opponents you face are not randomly put together by the game - they're units of players in opposing teams playing in the same outrealm that you're in. (It didn't click that they actually were player units until I saw a Summer!Corrin among the enemies - checked the unit and lo' and behold, it was a member of Team Alphonse whose area I was fighting in) You can never run out of units in battle - it will just re-cycle back to your first units if you get to the end (this has only happened on Infernal for me). Sort of wish I'd figured out the above earlier, but at least I know now. Better late than never. Whoah, it's a small world it seems, I'm in the same Outrealm and team as you; Anna @#52. I'm the Ilia with the Ryoma (soon to be switched to LA!Lyn due to RD armour time).
  25. When two games party hard together, one never knows what's gonna happen. At least there's no reinforcement bonus based on holding continents of territories like in Risk. Wait...We get score bonus to adjacent areas based on our GC tier. That's sort of close.
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