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LoneStar

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Everything posted by LoneStar

  1. I beat it once on SS, I plan to do AM at some point, but I really need to put this game down for a while because I'm burnt out. Those early chapters and the final map were annoying, but everything was a fun challenge.
  2. It wasn't so bad for me until the last room with all those constant spawns. I was really stressed at first because I didn't fully understand that it was 10 turns to get past the first gate. For some reason I thought the game legitimately expected you to complete the map in 10 turns lol.
  3. At most you can get Sword of the Creator, Areadbhar and Failnaught by playing Azure Moon. I don't know about the broken weapon thing, but I kind of doubt it.
  4. You can play through the first couple of chapters of the main story, then play through the Side Story after you're comfortable with the game's mechanics.
  5. After reaching 4.75% I got a +Atk-Spd Faye, pretty good I was half expecting to get the reciprocal of that. Hoping for Alm as well I got A Lewyn instead, Special Spiral is always welcome, even though I don't know who to give it to. Maybe to Faye herself to drop Heavy Blade, Brave Bow+, Glacies. Speaking of Brave Bow+ RIP Halloween Niles its been fun.
  6. It probably would be awkward in certain situations. Like generally in Fire Emblem non-story important characters can die completely. Especially in three houses where you mix and match who you recruit, and might have to fight the possibly mentioned character at some point.
  7. Wow three blessing boosts, this guy is looking like a boss. Like I said at least these guys don't have Iote Shield so you can run trough them with a competent archer.
  8. I just had to fight a dude with this heavily invested Haar, and I was scared I wouldn't be able to beat him, but L!Leif and escape route shenanigans saved the day. His stat/skills:
  9. I went into this with my Arena Team of: Itsuki, Tsubasa, L!Robin, and Peony. After Grima bait's out the ranged units Itsuki walls everything else. Wasn't too bad.
  10. Hey look a Kronya Revival I can finally +10 her. If that Blazing Wind banner really has Green Olwen and Igrene I'll be sad since I'm basically out of orbs. I really hate -Atk on my units (looking at my current Olwen).
  11. I just sent feedback on the FEH Pass quests. I really wanted to give the whole thing the benefit of the doubt, but the way they implemented it is very invasive.
  12. With the whole VG format this is going to have I was hoping that the choices were all going to at least be Seasonal/Limited characters, but Edel is there as the salt unit, which I'm not surprised that some salt unit was going to be there. These results remind me to never underestimate the casual audience. Even L!Ike and B!Veronica who you can already get for free.
  13. Yeah oh second thought I think I'll just vote for Igrene and Altina. I'm just thinking how annoying everyone have L!Leif would be. Even though he might still get into the VG at least I wouldn't have contributed.
  14. I'm on the Igrene boat too. I'll probably drop some for L!Leif too since I just got him with -Atk.
  15. Yes I got Leif, but of course he's -Atk. I really hope that I just got all of my -Atk units for the rest of the year since that's mostly what I got over the last 2 months.
  16. Here's this person's strategy I found on Youtube. They had some early promotes. For the top right they were using Jakob and Effie. And they bum rush Takumi with Corrin and Camilla so he wouldn't Dragon Vein.
  17. You guys are right. I can't even say non-royalty either. She just seems so out of place.
  18. Here's my final ballet. The dream with Anna seems to unfortunately be dead especially since she finally got an alt a few weeks ago. Since Bernie was the only one whose pretime skip version was winning I thought that would make the probable 3 houses sweep be slightly more interesting. Either way her or Lysithea coming in 2nd place atleast adds a non-lord character to CYL for the first time which is cool to me.
  19. The idea is that if you don't spend too much early you will be in a lower tier and get paired up with people with weaker teams and you will also have easier rematches. A few days ago I got paired with someone with all +10 and premium skill units so I had to hard forfeit.
  20. Sorry I misunderstood the question. They have to be in the Taguel or Manakete class to activate those skills.
  21. I just tested this on my game and my Sage Tiki was still taking effective damage from a Wyrmslayer
  22. I'm surprised but not that surprised at the midterm results. I was hoping something like Edelgard and Dimitri/Claude as number one, then like Eirika and Marth as number 2. Its interesting to see that it's pre-time skip Bernadetta, so I think I'll dump the rest of my votes to her because atleast that makes things a little more diverse. Maybe they wanted to avoid spoilers? But that's unfortunate.
  23. My thoughts: Marianne I used her as a dancer on Hard mode and she's really nice in that class and her Riding asset makes getting Mov+1 easier Linhardt In my SS Maddening run I had him as a Dark Knight. I didn't get Fiendish Blow, but he can usually kill those armor units without took much issue and Poison Strike from Dark Mage lets him chip away other enemies like Paladins and Warriors. Lorenz I see you're not using Lorenz, which I know he isn't the greatest unit, but having him as a Mage can help with chip damage considering all the turtling you might have to do. Poison Strike helps when he can't double and Canto from Dark Knight lets you hit and run. I'd at least try to make him competent at doing something until after Reunion at Dawn so he isn't complete dead weight, even a Swordbreaker Paladin with Gautier Knights can probably be good. Felix I've wanted to use him as a Grappler/War Master because it looks powerful on him. Grappler can be good too with Fierce Iron Fist and his Crest. Quick Reposte and Aegis Shield can definately help with dealing with those fast enemies. He could be a good Wrath/Vantage user with Fradarius Soldiers, Crit +20, and Battalion Vantage. To go even further Wrath and Axe Crit+10 from training him as a Warrior. Mercedes I honestly never use Bishop on most my healers after they can get Gremory and I've completed several runs and a resent Maddening run so Gremory is fine especially when you're turtling and making use of dodge tanks and defensive gambits. Claude/Lysithea Can't go wrong with these units. For Claude making use of his Battalion skills could be useful, he is decently fast and with Speed Ring and a few stat boosters he should be able to safely Battalion Desperation other ranged units. Ignatz He can be a good utility unit chipping at enemies and Rallying. Break Shot is also nice. Using him as a Sniper is probably best if you want him to be offensive. But honestly he isn't too good at that. With his asset to Authority he can get Retribution with Indech Sword Fighters early and that can help with Wrath/Vantaging maps. Like you said all the investment might not be worth it, I'm thinking to just go full utility with him. I'd probably have him as an Assassin for the extra speed growth and movement before Bow Knight and the ability to bait Axe units with Gautier Knights. Raphael Getting Death Blow and Fierce Iron Fist can definitely be nice with killing stuff on CH 13. I didn't utilize adjunct guard, but this can definitely help with Ignatz's survival and damage output. Leonie Point-Blank Volley and Mov+1 on a Bow Knight is probably more flexible than Hunter's Volley Sniper. Point-Blank even has higher damage so its better if you don't want to depend on Crits and burning through Killer Bows. I used her in my Maddening run and Darting Blow on her isn't that big of a deal she can usually double Mages and Archers, giving her a Speed Ring and Ignatz's Rally Speed can help with this. For other enemies Point-Blank Volley and Brave Bow should do the job. This isn't necessary, but she gets Battalion Desperation and with Defiant Speed from Bow Knight mastery you could so some things. Also Alois is a good Adjunct for her. Sylvain I'd use him as a Wyvern Lord in out door maps and Paladin for indoor maps. Even though Wyvern Lord doesn't have Lancefaire, Killer Lance/Horseslayer Swift Strikes should pick up some kills even Lance of Ruin is Strong. Breakers are useful for hitting alone in Maddening with all the high speed enemies. Goneril Valkyries with Paladin looks powerful. Hilda It sucks that her Authority growth is bad since it will take a lot of time to get Cichol Wyverns on her to help with the Accuracy, but Sword/Lance breaker are definitely useful for hitting enemies, and helps with Alert Stance dodging. I'm not sure how you build your units, but you definitely want the Prowess skills to hit the dodgy enemies. Petra When I used her in my Maddening Run I had her use Axes and Bows, so I skipped Pegasus Knight. I actually used her as one of my Wrath/Vantaging units. Darting Blow can help her double things that aren't Assassins, Swordmasters (they have Quick Reposte btw), and Fliers(Brave Bow is the best way to secure kills on them). Even with doubling she can't take a hit from enemies that can counter attack very well so keep that in mind. When she gets Alert Stance+ she can Battalion Wrath and dodge tank which is nice. I used her as an Assassin for the Enbar castle and Shambala maps, so she could grab the chests and have her dodge and Crit stuff with Wo Dao+ and Brigid Hunters. Byleth I know flier classes are very powerful, but I have used Enlighted One for a few runs. Windsweep is really good for chiping at powerful bosses like Edelgard (I actually had to Windsweep + dance for 3 turns to safely beat her on the Enbar map since I had no Divine Pulses left). Since I had units like Petra/Ferdinand/Seteth as Wyverns, Caspar as a Grappler/War Master, Lysithea as a Nuke, Brave Bow Berndetta, Wrath/Vantage strats, just having a bunch of competent units in general I didn't feel the need for a flier class. My Byleth was kind of there as a secondary to a lot of things. Chipping with magic, dodging Axes, great combat arts, even using Assassin here and there wasn't too bad since they aren't slowed by terrain and I don't have to waste some units inventory slot with keys for chests. For Maddening you're going to need to chip at enemies a lot especially early on so using Bows is good for the first couple maps and getting Curved Shot on Byleth isn't too bad. Using Recover when needed especially when my harder hitting Mages could be using that turn to kill or do so some heavy chip was good. Another thing is that enemies have pretty high Charm so being able to use high range gambits with her is useful, same with Claude. In general you are going to want to have units that are competent at their offensive roles. After the first few chapters when you get class diversity you want to have units be able to deal with specific enemy types. Like Wyverns/Falcons to bait fast sword units and Swift Strikers can one round them, death blow and brave lance can probably be good too. Grapplers/War Masters are annoying but with Macuil Co. Lysithea should be able to Nuke them through Tomebreaker as well as your others mages with High Hit battlions, Felix/Byleth with Aegis Shield and good defense giving battalion can tank them as well. Archers are good for chip damage and with Brave Bow/Battalion Desperation they can deal with mages. Dismounting Flyers with Alert Stance in Forrest + Breakers is great for baiting enemies.
  24. I pulled a -Atk Tsubasa after a few summons and of course that tempted me to keep summoning. I actually got one that was +Atk after 60 more orbs, so I'm rather content.
  25. For an S-support if you're using +Def-Skill I'd say pick from: Kaze, Laslow, or Keaton since they give +20 to Hit rate at S rank.
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