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Interdimensional Observer

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  1. Ashnard used Almedha's baby as a hostage to capture Rajaion. If Ashnard physically dangled Almedha's child before her brother, then that'd have to be on the order of ~16 years ago for the child to not remember anything, and we know they don't.
  2. Do we even know if dragons lay eggs? FE has never spoken of dragon eggs I think. Has it even talked about it very much with Wyverns (maybe Cherche?)? "Many generations", given the increased lifespans of Laguz, would probably mean hundreds of years ago. I'd personally want to set egg-laying among the Bird Tribe to pre-Great Flood, but I have no evidence to think that so. And given how slowly Dragon Laguz age, mature, and reproduce, I'd think they would've had to make the external egg to live birth transition, if it ever happened, thousands of years earlier. FE3 was mostly male, Naga had yet no definite gender possibly, and Bantu, Xane, Gotoh, and Medeus were all male. Tiki is the only definite girl. Then FE6 makes Fae using Tiki, and possibly Idunn is Tiki too. But Jahn means that it's a mere 2:1 female male, unless you count Sophia's half-dragon status. FE7 gave two important half-dragons definable more by that half than not (they don't even seem to remember they're halfsies), one male, one female, and their dead dragon mom. FE8 is one underused NPC male dragon, and one kinda there loli who might be our first definitive case of oniichan and is the first to "pander to a trope". Tellius- Goldoa is a man dragon land, even if Ena and Almedha have importance. FE11- Naga via Nagi is becoming defined as female for the first time. FE13- Confirms Naga, brings back Tiki, leaves Grima up to your imagination, and adds Nah and Nowi. Not a single certain Mandragon around, other than an easter egg mention of Bantu. I'd say this game begins the problem. FE14- Ananny is male, no other dragons of a definite gender exist. FE15- Declares Duma and Mila are dragons, even if FE2 never gave an absolute answer. 1:1 is balanced, but Duma is evil, and old Queen Naga leans in as influential, for a semi 2:1 skew. FE16- Isn't Seteteteteteteheheheheh a dragy? But he is surrounded by green goddesses it looks like. Why? Because FE has become defined by mint-flavored dragon ladies at this point. Whilst "yadayadayada it's nice to see a complex dragon female character with Rhea arguably at this point", I'd rather she'd have done it if she did in a different color, beige, sky blue, or metallic pink, I don't care, just not green.
  3. Huh, I was not thinking this would be the case. Considering the fairly emotional (I liked it) joining of the last two characters was followed immediately by what seems like an obvious plan forward, one wherein I've already got 2 out of 6 of the magic items I had to collect. So I thought Enix was streamlining the entire typical DQ journey and trimming a little fat. Not that I mind a long game, I'll be impatiently patiently waiting to see my Luminary and his six comrades grow powerful. Speaking of which, even though I know Rectification lets me rebuild my characters at a cost at any time, my current no spending plans are: --- I tried some of the Langrisser demo now that it's in the eShop. I started with the Langrisser 1 portion, not exactly great. No forced tutorial stuff leaves one feeling lost and intimidated. Chapter 2 wasn't exactly nice either, and 3 required two tries. Limiting you to just two characters, one a Jagen, wasn't the best thing for a demo. But, the L1 portion did make the first fight of L2, which is actually its fourth battle, much more digestible than had I skipped it. So many units, ally and enemy alike. I got it done and on my first try and it was kinda fun, I failed to kill the evil retreating mage just barely, but was it a good thing I didn't? I stopped after this because I playing in handheld mode and juice was running low, maybe I'll finish it tomorrow. $49.99 for two SNES games with a mobile-esque graphic update and little extra seems a tad pricey. But if there is a sale, it's going in my pail. The approach to battalions in a Strategy RPG here- a disposable, fragile, healable, and not replaceable mid-fight group of units, makes this very different from FE3H, with a good reminder of Advance Wars to an extent. 20 Chapters per game sounds fine if a little short, and the quantity of different routes/endings I saw I could get raises my curiosity as to how different they are.
  4. You now what happens if you're playing blind as to when the floor disappears and choose to start slow to erode Boltings and draw out some enemies? You get stuck, in the starting zone, one or three characters unable to move b/c they trapped in the water. So you wait, and wait, and waiiiiiiiit until at last, the floor comes back, all of it. This is what happened to me. I forget if I brought Melady my only good flier or not, and I probably should've reset rather than wait for the floors to come back. But I didn't, and thus I came to dislike this chapter. It being one linear approach to the boss, as opposed the funky and somewhat confusing set of unsinking islands and ephmeral bridges in Night of Farewells, makes this map in one perspective worse. Did it though? Or does IS simply not remember what just holding each Gemstone separately does? Imagine you had a ruler who was very versed in magic...: Servant: "Queen Sigil, the battle against King Diesoon has begun, but we're losing." Queen Sigil: "Never fear my countryman! For look at what I hold, the almighty Emblem imbued with its five precious Gemstones!" Servant: "But Queen Sigil, our troops are overwhelmed, 5 to 1!" Queen Sigil: "Not for long! Sphere of Nature's Might, open the maws of the earth beneath the enemy's hordes!" Servant: "...I'm in awe Your Majesty, but I'm afraid our soldiers were wounded just the same, they can't vanquish the remainder." Queen Sigil: "So they lay down their lives for me, so it is my duty to raise them up. Pearlescent Orb, from you, pour the vital essence into my protectors!" Servant: "Not an injury remains so far as I can see!?! But I see arrows, bolts from ballistae, destructive siege spells too, they're ruin your forces anew!" Queen Sigil: "Sable shades, let not a stray projectile land near my men and women!" Servant: "How the shadows in instants I could not see, sent every shot to the sea, and every archer to their knees. Now, the armies before us hold their ground, in mountains rough and forests thick, our offensive will be against the slick." Queen Sigil: "Nothing can remain hidden from the Light, its aurora shall guide the brave through thickest night in the deepest valley as though they raced across the midday plains." Servant: "I do not doubt it My Queen that you have an answer for what comes next. The enemy is met, the enemy is reduced, but their valiance to the very end is match by considerable talent, inevitable victory will come with heavy casualties." Queen Sigil: "Innumerable are the stars above, for all who fight in my name, immeasurable will be your strength!" Servant: "Blessed be the Kingdom of the Emblem! Rightful Sovereign of this World, the enemy is routed. King Diesoon is attempting to flee, are we to give chase?" Queen Sigil: "Oh Fire Emblem! Bind the lost king where he stands! His crown shall adorn the head of your extoller!" ...This is what I wish was the canon reasoning for why the Binding Shield was split again.
  5. Pavise is almost never worth it for me. It's better off on enemies to annoy you. Being random isn't ideal when FE has permadeath, even with the Pulsewheel (and any Pulses used on Pavise procs could be spent on Crits instead). It'd need to activate every 3rd or 4th hit guaranteed instead of randomly to become something in any FE with equippable skills for me to consider it.
  6. Considering Warriors Orochi 3/4 have like 180 characters, no. I think KT did cutsies back with Dynasty Warriors 6 because they were swapping to a new combat system, both the combat system and the cuts were heavily criticized. Given the choice between two evils- clones and cuts- KT is much more inclined I'd say to have excessive clones than to remove anyone's favorite.
  7. Anna of Awakening was Trickster, which can mean Staff for Colorless. Or, since Trickster is a promotion of Thief, they could chop the sword down to Dagger size, and then any Color is her oyster. Anna of Fates and FEW is an Outlaw, so Bows. Bows like Daggers are Color-fluid. Anna of Three Houses has boons in Swords, Axes, Bows, Faith, all references to these prior selves and FEHAnna. But, she has a Budding Talent in Riding too, so they'd probably want to throw her on a stallion. Anna four... what to do? Uhh... didn't Anna appear in one of the Path of Radiance or Radiant Dawn tutorials she hosted as a Pegasus Knight? Great! You'll get scabies if you don't have your biweekly dose of Lance Flier! And Apotheosis Anna for ze Grand Anna Battle!
  8. There is still a bunch of characters they could add: Oracle Din Oracle Nayru Oracle Farore Strange Flute weapon for Young Link (the closest I'd say to Oracle Link) Onyx Veran Twinrova Rauru Saria "Shadow Knife" weapon for Impa. Nabooru Hero's Spirit Groose Makar Linebeck Bryne Four Sword weapon for Toon Link Ezlo Vaati (Minish for playable, Wind Demon for Giant Boss) The Lady or whatever the princess was called in Triforce Heroes (yes, the game deserves one, just one, cookie). But, I admit these are mostly secondary characters, not big names that could draw in big sales. And, I admit to being biased towards the Oracle games. --- Oh yeah, the possibility of an FEW2. Very likely. But I have no interest in the 3H cast, so if they'd be the centerpiece, I'd probably not care enough to buy the game. I need the emotive incentive more than I do in a mainline FE. I'd want an Xenoblade Warriors instead, ideally with unlikely "fair" representation for XCX, and that might stand a shot with KT speaking about the possibility before. Maybe there is a slim chance if KT preferred diversity in franchises to striking the scalding iron, they could do XB Warriors before FEW2. Although I wouldn't think KT would make two Nintendo-exclusive franchise Musous in one year due to me imagining "saturation", and FEW2 would more likely delay any XB Warriors plans.
  9. I do have the GC original GC Animal Crossing, and for a time I had the Wii game City Folk. But I've since stopped playing franchise. I don't dislike it, but slow-paced games that require frequent play in short durations to enjoy properly doesn't suit me. I want offline games I can pick up and drop whenever, play in long sessions, and have a defined ending, thats my personal style. I'd like to experience all the fun changes that happens over a year in Animal Crossing, but, barring time travel which undermines the experience, I'd have to play for an entire year to do that. And thats why I found Harvest Moon (long before the name change) and Rune Factory more fun as a kid, not real time means everything moves waaaay faster and only when I pick up the game. I do remember seeing Nintendo Power post pictures of peoples' various towns in the DS game Wild World that were given a lot of flair. Namely, that stemming from people using the tailor's pattern-making feature to cover the town in squares of awesome artistry. Someone made all the SSB Melee character select icons using their handmade designs. --- I can tell I'm on the cusp of getting the last two playable characters ~20 short hours into DQXI. While the game is feeling a bit too easy without any Draconian difficulty boosters in play, it's still fun. And Sylvando is the start of the show, his expressiveness makes it difficult for me not to smile whenever he gets the spotlight. Not to mention he just got Hustle Dance, partywide healing is always awesome. I'm looking forward to whenever his backstory comes to light, even though the game has already hinted at its general contours to me.
  10. Wouldn't this mean having only one ending? And in all likelihood, a golden one? Not being forced to pick one over the others at all means that, if you don't go for bogeyman to unite everyone in the very end, that somebody playable at other times has to be the final villain who loses in dramatic fashion. -Unless you wanted to end on a happier note- "Dimitri, you decisively killed 225000 of my 600000 soldiers army today. I cede to you hegemony on the continent for the coming three decades." "Thanks Edelgard, now lets handshake and sign your terms of conditional surrender, including allowing you to keep the Adrestia throne, albeit now you cede the title "Emperor" to me and become my "Vassal Queen"." Although, Koei Tecmo has done route splits where all the events happen the same one timeline, with separate endings. Its flagship Dynasty Warrior franchise does precisely this. Having played DW7, the game lets you play the separate stories of Wei, Wu, Shu, and Jin in whatever order you want, stopping your current progress in one story to continue another if you so wish. As for how each story ends, KT chose to end each story at a different battle, even when the actual war wasn't over yet, a battle "representing the zenith of a kingdom's glory" I would like to think of it as. Although, in the case of Jin, its ending is the very last major battle of the Three Kingdoms period, so in the very end, Wei is coup'ed, Wu and Shu are conquered, and Jin is triumphant... which is because Dynasty Warriors can't defy IRL history on this one point. Most games could easily not have this problem.
  11. Yup. And saaaaame. http://www.nintendolife.com/news/2018/09/monolith_soft_artist_would_like_to_make_baten_kaitos_3_asks_fans_to_share_interest_online If Platinum used a Kickstarter for porting W101, then why can't Monolith try one for BK3, or XCX Switch edition, or Xenosaga: Ecce Homo (Nietzche's autobiography with commentary on all of his writings sounds like a good name for an HD collection)? Sticking to a Magnus-based combat system yet again would pique my curiosity. RPGs have tried new things since the early-mid 2000s (and have developed new QoL improvements), and what BK learns/adapts from all that time thats past I'd like to see. Please don't copy Shenmue III, where I heard the game basically stuck to Shenmue I's & II's gameplay minus patented fighting system, despite 18 years having passed since II. I'd also be absolutely on board with giving BK a full transition to 3D Open World-ish exactly like Xenoblade. As much as I love the visuals of the GC duo, I can admit they're dated in ways. The visuals can still work for a purely 2D game, but consoles have come far enough that they can generate 3D graphics able to live up to any imagination. If Monolith can make Leftheria's great wall of clouds and Satorl Marsh's prismatic fog, then they could give me Castle Elnath in 3D with clouds draping down all its sides. Another benefit of going 3D would be there'd be inherently more area to explore in every place, that could be nice. Since XCX has had flight too, integrating Wings of the Heart into exploration would be possible.
  12. Perfection cannot be defined, it cannot be expected, perfection will come when it will, as it will. What I may currently desire, I may not desire a few weeks from now. And if I knew what perfection was, then it'd be a little boring when it comes perhaps. And if it's boring, then is it perfect?
  13. The first Shin Megami Tensei's (which is actually the 3rd game in the franchise) GBA port is available translated on iOS. But it's really dated, I wouldn't recommend it unless you could handle how very old-school it is, the game isn't even decent enough to give you a free set of initial armor and a gun, only a knife. Though you can fuse your pet dog to any demon to create a level 43 Cerberus with Samarecarm, it'll obey you having memories of being your pet, but you lose it after the second boss battle. The GBA port did add "Visionary Items", which are sorta like SoV's Memory Prisms, if not always flashbacks but things entirely apart from the plot. Just to mention them: Does the name in the vision I timestamped ring any bells? I like the visions at 46:09, 47:19 too. And I love the vision of 43:01, even if it isn't historically accurate. The game got canceled and Monolith instead sold the character seen here to Koei Tecmo, thus we got Linkle. I wish to know. I wish to know whatever it is besides XC1DE that Monolith is working on. I can put up with no announcements in the immediate aftermath of DE's release. But if E3 comes and goes without a word from Monolith...
  14. It is, I hence the blue scarf/collar hanging on its neck. It kinda makes you wonder if he regrets his decision. Merkabah shows no such signs of Jonathan even in its phase two, a small measure of trying to worsen Chaos's PR?
  15. Interesting. I kinda prefer classic Lucifer's two appearances, but the IV redesign was fixed somewhat in Apo. And its phase two as you posted doesn't feel so bad to me now. Whilst I still like Lucifer beautiful, a more grotesquely demonic design gives variety to the Demon Lord's portfolio of appearances, and diversity isn't a bad thing. I never finished Strange Journey, but IV seems to have done the inverse of SJ. The harder pre-Redux final boss of SJ is the Chaos-aligned foe, and whereas for IV it's the Law-aligned one that is stronger. I even recall Lucifer having the ability to return one of your demons to your roster, while Merk opts for an unblockable single-target instadeath. TMS came after SMTIV. In fact, the open-jacket costume you can find in the Hall of Aspirations in Encore for Touma, is a copy of the attire worn by the guy who became that thing in Lucifer's left arm. Also, Yashiro's VA is the same as Japanese Male Robin. This includes any singing of Yashiro's. I'm trying to slip back into Soma Bringer now. I had dropped it off at the end of Chapter 3 months ago. Enemies are getting dangerously strong in some cases now. Giant birds being very deadly.
  16. Yeah, from what I read from a professional translator, Japanese doesn't have a good way of just saying "brother" or "sister", everything has to have a hierarchal reference in it. Makes it a bit tricky when translating into Japanese a set of siblings whose age-relations are left unstated.
  17. And thankfully, they automatically reuse themselves if you have more of them in your inventory. That was a good move, although I wish I could set it to stop using them to always preserve one copy, a minor nitpick tendency of mine. Generics take a fraction of the time to get Trust on compared to Rare Blades, and of course 1-2 Star commons are very easy to max. Filling in their Affinity Charts entirely will give you an item that gives whoever uses it a few WP- used to level Arts. 4 Star Common Blades, the best they can be, can with the right skills be better than Rare Blades, but that demands more luck and is really overoptimization. You'll just have to wait for more Blades, always Rares except for the - Masteries, to come along with those abilities. A few Rares you'll get in the story, some are optional but obtainable by fixed means- like that expensive Core Crystal in one Torigoth store, and a ton more are only from lucking out on using Core Crystals. Tip- several of the optional Rare Blades are hinted by the people who sell information. And, there are six paid DLC Rare Blades too.
  18. Certain Specials- the things you use in Blade Combos- have healing effects attached to them. Bitballs are a weapon type that always has a healing art on them. So you can use Blades with those, and usually they have healing effects on Specials too. They have an HP Potion-giving Art too. Characters you aren't controlling can participate if they have their gauges filled enough and they have the right element Blade currently out to continue the combo. You just have to press the appropriate button to make them do it. Also, notice the Roman Numeral "I" on the Special Gauge? You have to use more Arts to increase the gauge to "II", and before the Blade Combo's meter indicating its duration runs out. You'll need to get it to III for the final step of a Blade Combo, hence the usefulness of having the other characters participate in a Blade Combo. As the game goes on, things will get easier. The earlygame doesn't have all your options fully unlocked quite yet. It takes until the story finishes on the Titan after Gormott for things to more or less entirely open, sans the other two playable Drivers, they take more time to get around to you.
  19. "Bizarre" is exactly the direction I think they were going for. "Incomprehensible angels" finds some evidence in scriptures, or religious but not actually scripture (think premodern fanfiction) texts. The Seraph design is rather (not entirely) accurate according to its Compendium description. The old SMT multicolored human Archangels and the SMTIV robo-redesigns are both aesthetically fine to me, they're just different. Merkabah was a neat twist to further spice up the reuse of the Archangels. Since the old Archangel design saw heavy use between a minor role in SMT1, a dominant narrative role in II, an appearance in III, and DDS2 as optional superbosses. They're not as good as they are in certain other Xenoblade games. You can skip them pretty much, you won't be missing out. Only Blade Quests are notable. Locations other than Gormott will be less heavy with scattering strong enemies among the weak. Usually they'll be out of the way. --- I've finally gotten to DQXI. I can see the criticism that it feels too linear, the old world map always was, but there was enough of an illusion that you could explore, explore and bumble into things you'd have to come back to later, but it was something. XI is feeling too streamlined. Pep having combination attacks is good, but the randomness entering Pep is a blow against it compared to Tension. This said, I've now 4/7 of the playables, and the old-timey charm of the franchise is still here. I like that the Japanese town has everyone speak in haikus, that had to require effort to translate.
  20. GO AWAY YOU FIFTHY LOCALIZATION LOVER! ...I don't think the Japanese line for that was anywhere near as scandalous IIRC. Which means it couldn't be referenced in the future. Including, though it could easily be cliche, his future daughter. But maybe they didn't feel like canonizing how Rath met a heroic death again Bern and the Djute yet. Was it the lances of the settled foe? Or was it the arrows of the wandering traitors? Or did he just unheroically trip and drown in a stream eight and half years prior on a random Thursday?
  21. The problem with Res-boosting shields is that the high Def units I'd like to throw them on are very slow and very poor Res. And, I'm probably going to give said characters a Def-boosting Battalion to get ever closer to *tink* status. So, whats 3-4 Res going to really do for a mountain of Def vs. mages? At most it lets them survive one extra hit with a few drops of HP. Not enough for me. A Def-oriented shield on the other hand can bring me closer to *tink*, which is a whole lot more meaningful. Maybe I can mix-tank with a Res shield on a less Def-heavy unit with Res battalion, but I've never put that much thought into it. But if a unit has viable Spd, I don't want to ruin their doubling chances with another -4/5 AS, even temporarily.
  22. Odd, Makna was quite good I thought. I don't exactly see its problems. Especially considering Frontier Vill...aaaaaaaaaaaaaaaaaaaage!*splat* and Eryth Sea of Traversing Issues follow it. Sure, Noctilum offers what could be argued to be the better rainforest experience, but that didn't stop me from liking Makna. The absence of hulking Deino Sauroses in Noctilum was kinda missed too, even if I recall a handful of much smaller Insidias en route to the Chapter 4 boss site.
  23. And, you can always disable most enemy aggression from the options! Just don't forget to turn it back on later.
  24. No problem with your views to me. Though I've given, unfairly, something of an irrational cold shoulder to 3H; and I've never used the monastery features, nor ever manually taught. Though part of me has a desire to do an SS run, yet only with the DLC bought, but I never intend to buy it sans sale. Not like I love Fates either. BR can be fun, but turns disappointing during the mid-lategame. Rev is just a mess. And Conquest, well its challenge can be fun (on Hard, Lunatic from as early as C7 is too much for me) sometimes, but it makes it difficult to return to as well.
  25. I never saw more than two, so I want to say thats totally hacking. I noticed that characters can only participate in one Duo Art per Session, and afterwards the characters won't participate in the Session triggered by the Duo Art, nor anyone who participated in another Duo Art in the same Session. So unless Encore changed things, a 99 Session was absolutely hacking, hence the crash. And, 236 employees is 12 more than last year, 224. I hope they have degrees in alien planet design.
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