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Interdimensional Observer

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  1. Wow that is one longggggg list, you plan to play them all in short succession? Would Viewtiful Joe count/be possible? Would one of the alternate character modes: Sylvia, Alastor, Captain Blue, or PS2 version exclusive Dante; instead of playing as Joe, be possible?
  2. Started with Melee as the first generation of FE international players did. Though I think I might have seen a picture or two for Binding Blade in a Nintendo Power issue (they didn't say the game would come aboard), I can still remember this supposed obscure picture because it had something rather strange looking in it- Divine Dragon Fae I now believe. Then Blazing releases and I still have Nintendo Power, which had a little guide for Chapters 7-10 Lyn and I think put FE7 front and center on the cover once. Then presumably when the next Easter rolls around, what do I find in my basket but a copy of Blazing Blade? I got the NP game guide as well, which I still have. Best Easter present ever for me! Thereafter whenever I would play Melee, I would refer to Roy as the son of Eliwood (which in retrospect isn't the best of things to be). Not seeing Roy nor Marth in FE7 was a bit odd, but I got used to it.
  3. I do! And Brammy! Durban wouldn't be bad either. Roland is a little generically JRPG heroic, and Elimine is just Lucius in his full manifestation of power (which is in truth, genderless grace, faith and beauty). Back to Durban, he is just so vicious, to the point is fine with being identical to his weapon: Durban:“My name is… Durban… I am called Armads…” Durban: “I am power. Power without peer. I am the dragonhunter. I am the fleshbiter, the bonecrusher, the skullbreaker, the doombringer.” Durban:“I require no seals. I have no need of this idleness called peace. Power unused is power wasted. Better to lie spent in the grave than to sit in wait. I care not who… I would fight someone…” Or they could toss him Starlight Aureola, since Gotoh Athos goes out of his way to get it to defeat Gharnef Nergal (giving one weapon the property of being anti-Dark Druid when Durandal/Sol Katti/Armads lack it seems arbitrary). Not a bad idea, the Geosphere is the one Marth kept and returned to Altea after SD, so that one makes most sense. He'd be perfect with the Ganglari (Fury) or Hagakure Blade (does he ever actually swap to the Ganglari when you fight him? For me he used Hagakure even after halving his Str with it.) Altina with Goddess Blades (because "Ragnell and Alondite" is too long) please. Anri with Legendary Falchion. Grado with Garm (we have no idea what he actually looks like, so they could do a lot with him). Saint Heim and Crusader Fjalar. Lots of good choices here. To be true to this, no class that glitchless had Dark Magic in FE8 could ride a horse.
  4. Maybe make the Binding Shield a "tome"? If one tried using the Spheres by themselves, you could annihilate with Geosphere earthquakes and Star+Lightsphere explosions, heal with the Lifesphere, protect yourself with the Darksphere, and also give a bunch of stat boosts to yourself and allies.
  5. The "curse" is stated by none other than the spirt of Durban himself: Durban:“You desire strength? Then prepare yourself. Once you have gained such power… Your life will not end in a comfortable bed. You will die on the battlefield. In the savage garden of war’s bloody delights.” Hector did die of battle, people don't randomly bleed like that. He just didn't die of his wounds right away. Although in retrospect of FE7, you'd think he would have said to Zephiel "This is what I get for saving your life years ago?!". Kantopia? So @Kirokan translated it? Thank them once again! Even if it was done back in 2014! And then I noticed this one article they wrote saying the "Father of Sothe's children" line is a localization lie! Noooooooooooooooo!
  6. The first time I tried to capture the Rallyman, he went and killed himself IRRC. Capture is sort of fun in Fates. Kumagera was cool with Certain Blow and Death Blow. Since I wanted to make Classic Lunatic CQ a little easier on myself, I let myself use BP and VP rewards, plus an Ebon Wing for Leo (it makes him so much better), I gave Kumagera the Great Club too, but sadly he still failed to hit 100 crit, only 70-80. ...I need to get back to that run. I don't know how to proceed with Hinoka 2, I have Percy, Xander, Siegbert, Camilla, and Leo for good potential fliers, so I should be able to soar on that fight much to Hinoka's dismay. Or do I ground Hinoka's force? Or do I use a blend of both? Decisions. *Summons legions of enemies with Inevitable Bombed, causing 61 points of plot related debuffs*
  7. Eliwood is not decrepit, a little sick, but not past his prime at all in FE6: Eliwood Paladin Lv 20 HP 48 Str 25 Skl 20 Spd 22 Lck 14 Def 24 Res 15 Con 11 Mov 8 A, S, C Hector on the other hand.... muscle mass obviously began to degenerate or be devoured by his beard: Hector General Lv 20 HP 43 Str 18 Skl 20 Spd 10 Lck 15 Def 30 Res 15 Con 20 Mov 5 A, A The Con increase must mean he was putting on extra weight, and I thought Lilina forbade him from snacking on those legendary Ostian pasties. I'll just call up Arvis for cremation services. He certainly got old in 20 years (well 16 from Belhalla; I think he should be in early 20s in Gen 1): into I think this partly depends on whether you add high infancy mortality rates to average life expectancy or not. Get past the dangers of childhood, and things are a bit better looking, if you're of the upper crust at least. Peasants aren't so lucky.
  8. The character ages page on SF puts her in her 20s, and Zelot in his 30s. But it doesn't cite any sources, and in none of Juno's dialogue do I see her age at all mentioned. So I doubt it's accurate. If it is at all accurate, it is by Japanese popular entertainment media standards, which defines old as somewhere between 25-30+.
  9. I don't think Barst is actually related to Bord and Cord. As for the Three Green Brothers, well I like them all, they're all good characters. I used to go Rolf-Oscar-Boyd, but I'm not sure if Oscar and Boyd have swapped positions now. Of the three FE7 sisters- probably Farina as my favorite, definitely not Florina, that is certain. Of the Whitewings- I've always been drawn to Palla the most for some reason, even though I must acknowledge Catria is always superior in gameplay. I don't know about the FE6 sister, but given Juno is unusually old by FE standards, I'd probably on those grounds alone like her the most (but why oh why must she have such terrible stats and not even a good Sword rank to compensate?). As for FE8, I'm not sure. Vanessa is a little plain, Tana is a little cliched (okay she technically isn't related Tana admires her as a big sister), and Syrene, I want to say I like her the most of this trio, but that might go to Vanessa for some reason. And this reminds me to once again complain that Philia didn't get a Spotpass Paralogue in Awakening. When King Fart Joker, the Victorious Vegetarian of Valm, and the Exalted Stuntwoman got to live, Philia deserved the same! I'd have liked her despite the granny hair color and 'do.
  10. Thank you! I'll have to save these somewhere offline just in case a topic nuke ever happens again. I'll try not to look too much at Cutekumi (or is it Takute (pronounced "Ta-ku-cute")?), even though I loved holding hands with him last summer whenever we saw each other. And I'll really try to avoid looking at Loinyoma except on special occasions. Oh the memories....
  11. It's only engaging the boss that triggers the Jill betrayal, very easy to avoid, you'll understand how it could happen when you get to the chapter. If you're using her as a normal part of your team and she happens to have the A Mist or B Lethe, it might be worth having her fight the boss, it's a good conversation. Likewise, you'll understand most of the other things when you get there. The Shinon re-recruitment is obscure, but the dialogue of Shinon's "death" if properly done explains why he lives, albeit it isn't said why Rolf is directly necessary- Ike never even learns Shinon is Rolf's mentor. As for the desert recruitment, you do get the littlest of hints for that, and if you step on the one tile with the wrong character, you do get to see the character, they're just not interested in joining. I only have recruited them on a normal basis because I had the good old Nintendo Power guide when I started PoR, but otherwise it is really really really luck-based that anyone would stumble on the character blindly. Which is probably why said character isn't half bad, they're a reward for being so lucky. They return of course in RD, just as much a pain to recruit. I forgot to mention there are two other separate characters whose recruitment that isn't hard, the characters are impossible to miss, but you get no hint at all as to who you're supposed to use. Fortunately, I believe if you flip through the unit list page after beginning a battle (the one where everyone is listed vertically with Level, EXP, and HP shown to the right), you should be able to toggle the information to show who can Talk to who in that fight. Using this, you can figure out who you need to chat up with these two characters. Heads up, the BK does make a sudden appearance in another chapter, but not until much much later. Just don't linger in the starting zone for that fight (you have no reason to really). You can leave him alone, or you can have Ike fight him once to force his retreat, it has an effect on the post-chapter dialogue, but no reward or anything.
  12. That Ike is 2.5 points below average on Str. If you want to, there are two Energy Drops in the game you could give him. The battle requires that Ike defeat a certain enemy before so many turns pass (I forget the exact number). If he does, you recruit a certain character, if he doesn't or you opt to have Ike escape the battle, you get a different character that has more potential to grow, but starts weaker. You only have two fights left at that point, so you might as well try for the former. The ending is also a bit happier if you get the stronger character. Strats for this fight are: If Ike lands every hit with max Str, he should be able to kill the enemy just in time. Wrath and or Adept. Aether. All require some luck. In addition, a few enemy reinforcements will eventually show up, including a Bishop with Physic (two on Hard I think) who will heal the enemy you must kill sometimes. Mist with a Steel forge or Brave Sword might be able to kill it though, it shows up in the northeast on that map. Path of Radiance isn't that difficult on any difficulty below the Japan-only Maniac. Pretty much anyone is usable, even if, assuming no stat screwage, the mounted units are best. So have fun, pick whoever you like. For the final boss, well they're a cinch on Easy and Normal, but on Hard, enter their movement range and they will move, which they will also start moving on Turn 9 if you haven't entered their range yet. Ike, a Gotoh-type character you can select from one of three, and the character you recruit from the aforementioned luck battle are the only ones that can hurt it. On Hard, you can't get your Gotoh until after a certain point in the fight with the final boss, so before that, you'll need Ike or the luck battle character to defeat them. If Ike is really terribly screwed statistically beyond all hope by that point, just remove some skills from the luck battle character to give them Resolve let them handle it. By the way, if you aren't using a guide, there are two characters that aren't easy to recruit. The first is getting Shinon back, when you see him again, talk to him with Rolf, and then "kill" him with Ike, don't worry, he won't die. The other is recruitable in the desert chapter: You see the space marked with the Vague Katti? Step on that space with Lethe or Mordecai to recruit the character in question- make sure no other playable steps on that space beforehand, or you don't the character. For Chapter 19, make sure that when you were given the choice in Chapter 18, you recruited the three characters offered to you before the battle begins (there is very very very little reason not to, all you get is a crappy Renewal scroll). Then in Chapter 19, you will see one very powerful enemy on the map, who is accompanied their distinctive troops. Have one of the two units not so fragile you got in the C18 choice talk to that enemy, and make sure you field the fragile unit as well. The deadly foe in question has a relatively weak range 2 attack you can bait them safely with. Once talked to, the enemy will stop attacking you on their phase and move towards the fragile character and if possible talk to them, or you can have the fragile unit talk to the enemy in question. Once done, the enemy and his forces will immediately turn into NPCs and begin leaving the battlefield. If you didn't hurt/kill any of that bad guy's troops-now NPCs, they will give you the Knight Ring, the only one in the game, plus a bunch of BEXP. Lastly, in another fight, you will see many many Priests, and also a few Bishops- do not kill a single one of them (the chapter is a boss kill), and you'll be given the S ranked Ashera Staff afterwards, alongside a large amount of BEXP. The desert chapter also gives BEXP for every enemy you spare, but it will be hard saving everyone if you want all the treasure too. Just save a few of them if you can. Actually, one more thing. Jill should not engage in battle with the, stationary, boss of Chapter 20, unless they have a A Mist or B Lethe Support (or both). Failure to heed this warning will result in Jill betraying you permanently. You won't be able to get them back at all. And speaking of Jill, make sure to field her in Chapter 23, but leave her in the starting area with a few other allies who handle a couple of reinforcements.
  13. Hopefully it'll be Thracia, but Awakening Gen 2 sounds feasible and perhaps more likely. Binding and Genealogy Gen 2 also need dedicated Banners to complete the bunch. Which reminds me, why did Dauntless Crimeans ever exist? What rep was it supposed to add? Crimea does have the short Part 2 in RD dedicated to it, and the entirety of PoR is about eventually liberating the country. Elincia and Nephenee are popular too, but from a "what part of the franchise does this represent?" perspective, I don't think it really did anything (and Oscar was fairly random). This perspective I'm using will become irrelevant once all the games get dedicated banners for them and their distinct parts, but until then it isn't. There hasn't be a new playable Staff unit since Bridal Lyn if I heard right. Eventually they'll have to add one. Ideally with some new inheritable Staff made specifically with the present metagame in mind.
  14. Mist is stuck with Swords on promotion, but she can deal decent magic damage in a pinch if you get her to B Swords (she starts with D) to use the Sonic Sword. The Arms Scrolls or a Steel Sword forge would help here. If you don't want to use Mist, consider fielding Volke and having him steal a few Physics for Rhys, though Mist can use them too, which offer 22 EXP per use, double a Heal's. If you're on anything less than Hard, you can also buy Ward staffs in Chapter 17, which you can spam without needing anyone nearby to heal. I typically use Mist, but the difference between her and Rhys isn't big if you're just using them as healers.
  15. I agree it is a shame we don't get to know more about the Laguz society. All I get is that it seems to be hunter-gatherer, if the Recollections are to be trusted in their discussion of Phoenicis and Kilvas lacking farming. If Gallia, Phoenicis, and Kilvas were hunter-gatherer societies, what would this possibly entail? I leave out Goldoa, which is apparently desert, because it is very distinct, as is Serenes, if based on fruit and nut and forest forage diet. Well what do we know about hunter-gatherer societies? Well that is how real humanity began its existence. We also know that hunter-gatherers tend to be migratory, moving with the seasons and thus their food sources to keep fed. We know the division of labor is low. Everyone can learn to hunt, to tan skins, to make pottery, to cook, to make stone tools, small buildings, because none of these tasks are that complicated. The sexes may divide up the duties, some people will be naturally better than others at a task, and you'll have some dedicated careers like shamans, but the division of labor is still small by the standards of more complex forms civilizations- where the skillsets of a farmer and a merchant are far different. Because of the low division of labor, and because of frequent migrations making it difficult to accrue vast amounts of material items, inequalities in wealth are low and hunter-gather societies are egalitarian. They are also rather egalitarian in political power- the chief of a tribe or clan not being so aloof from their people and power is shared through the community, partly because there is little need for individuals to pursue intense specialization in politics because politics are relatively simple. Technological limitations do explain the smallness of individual hunter-gatherer units politically, socially, and economically. But you could also say that because of the low levels of labor specialization, it is possible for a small community to be self-sufficient. Now there are a few wrinkles here that keep this picture of hunter-gatherers from applying completely to Laguz societies. We don't know how much sedentism (living in one place for a prolonged period of time) the Laguz might practice. Given the smallness of the islands in the Gazaleah Sea, I don't think there is much of a migratory element to Hawk and Raven lifestyles. Gallia is described as being warm year round, I get the impression of it as being a European or North American temperate forests in flora, but with temperatures approaching closer to that of tropical rainforests and jungles (or perhaps just Humid Subtropical). This could mean Gallians don't need to migrate all that much with the seasons, because there is little seasonal change to migrate around, migration mostly occurring when the given wild food resources are depleted. We know intensive farming where you clear many acres and hectares of land for crops isn't practiced by the Laguz, but what of less intensive horticultural agriculture? The cultivation of small plots and the encouraging of the growth of wild plants classifying has this. Note that Vincent's translation of the landscape notes of Gallia says agriculture is kept to a minimum, not outright saying there is not any at all. Semi-settled existences permit a greater degree of specialization of labor than purely migratory ones, allowing for greater political, societal and material/economic sophistication and disparaties, albeit not as much as a fully settled society with intensive agriculture. We also have to do deal with Gallia, Phoenicis, and Kilvas living in a world surrounded by the sophisticated Beorc civilizations of Crimea, Begnion, and Daein, who are typical human societies with intensive agriculture, great specialization of labor, and greater inequalities in wealth and political power. The Laguz long ago in the Kingdom of Begnion used to rule this world, and long thereafter remained slaves in it. As it seems, Laguz don't appear to interact with Beorc societies that much, they seem isolated due to mutual racism. Daein is distant and wants to kill them all. Ordinary Crimeans would try to shove them to death, and Begnionites would likely try the same or enslave them. However, between the old sage who taught Soren magic living in Gallia, Greil's life in Gallia, as well as Naesala letting Senators visit Kilvas on business, perhaps Beorc merchants are allowed in non-Goldoa Laguz countries? There is this line from Lethe: Lethe suggests that Laguz don't make metal tools (though this says nothing of stone tools, perhaps they'll buy some iron knives while flint knapping some stone ones as well). Although the Muarim-Zihark support suggests Begnion Laguz slaves, whether those free Laguz of GPK chose to keep them or not, know how to at least sharpen blades, if not make them. If Lethe is right, then Beorc merchants must visit Gallia in some capacity, and since merchants need payment, Laguz must offer some form of payment- Gallia's natural resources. Kilvas sells its underhanded abilities, and alongside Phoenicis partakes in raiding shipping, so they can acquire the metaphorical fruits of complex civilizations this way. And just how if there wasn't trade would Serenes acquire those silken robes? What of other articles of clothing- what can Beorc make that Laguz can't? I sincerely doubt the Laguz are primitive nudists who can't tan skins, but can they grow some flax or hemp and make cloth out of it? We don't know. They had to be able to build those castles we see- unless they're aging leftovers the Laguz took over from a now extinct Beorc or Zunanma presence. But the Recollections say the Dragons built Castle Goldoa by themselves, and there is some clear sophisticated masonry and architectural work there- the Laguz are not brainless. The Laguz already have writing too, a powerful tool most if not all migratory and semi-settled societies lacked. Cultural influence from Beorc civilization, which the Laguz where once fully a part of, must be present as well. Serenes does not seem like it would be ruled simply by the strong given how Order-aligned and peaceful they are, even if a White Heron for all we know is somehow normally stronger than a Black Heron magically (with Lehran being an exception to this speculated rule). Therefore, I'd conclude that Gallian, Phoenician, and Kilvasian civilizations, must be somewhere between semi-settled real world human civilizations, and that of fully settled intensive agriculture ones. But I can't be certain of the details of what of this would look like.
  16. Well Scarlet is right therefor that fight, but you do address my part of core issue concerning Ryoma. He can Rajinto and dodge Axes and Bows well. Or he can grab the Dual Katana and dodge Lances and Shuriken well. Magic is rather inaccurate so he can always dodge that well. But Ryoma has issues wherever the opposite sides of the Weapon Triangle are mixed, since he can dodge one side well, but the other could seriously hurt him with good accuracy. Generals can and do pack both Lances and Axes- they will maul him one way or the other, he can't avoid this. Nor can he avoid Swords being consistently a bit too accurate against him. Xander and Ryoma are similar in that they can tank, but they tank in different ways and with different weaknesses. Xander uses Def to tank anything physical, but is roasted by Magic, Ryoma can dodge Magic easily, but has the issues dodging the rest as I just listed above- he selectively and situationally can dodgetank.
  17. I've in some measure made myself the dedicated Sephiran fan here. I'm a scholarly intellectual like Sephiran, who understands how he feels for the world and lament its suffering. He deeply loves Laguz and Beorc in the abstract, as well as personally (his love for Sanaki like a daughter, which is shown fairly well), and can't stand being powerless to do much about it. Although clearly wrong, his plan to annihilate everyone is rooted in a logic solid by those of illogical despair standards- Laguz and Beorc are so bad Ashera is going to nuke them whenever she does wake up- might as well end the suffering now out of mercy. He doesn't love what he wants to do, he seems to be saddened by the choice he had to make, even if it is what he chooses to do in the end. His backstory is quite strong, if entirely contained in the Tower and with two important scenes relegated to a 2nd playthrough. He is tragic, because he is a great person, a legendary hero and a kind man, whose hope, something he had struggled to maintain for centuries, complete with attempted suicide, finally collapsed between the losses of his newest hope his (greatx~40) granddaughter Misaha and the eradication of his people the Herons. If you consider Sephiran to belong to the evil manipulating sorcerer archetype FE uses aplenty, well Sephiran turns this archetype upside down. He isn't ugly, rather handsome actually- unlike Jedah or Gharnef or Validar. He has tragedy to him and you can feel it, unlike Validar, or Nergal or Gharnef. He manipulates and talks to people without being blatantly evil, and he uses Light Magic over more commonly evil Dark. Only Lyon can claim similar, although him as an evil manipulator is a bit suspect even if he as an evil sorcerer isn't. Sephiran also strikes a decent balance between too much success and too much failure as a villain. His Ashnard gamble failed, and Micaiah, Rafiel and Kurthnaga were beyond his control, but all three ended up greatly advancing his plans. Sephiran nonetheless was able to capitalize on the Senate's corruption, did help Ashnard in the first place, and arranged for Sanaki's escape in Part 3. Luck greatly affected the final outcome, but had Sephiran not intervened, would the Medallion's seal have come undone? I have my doubts about it. He isn't completely original, Final Fantasy X's Seymour is just like him, and within FE, Zephiel came before Sephiran as a misanthrope, but compared to both of these figures, Sephiran is executed better. And what villain in FE is truly 100% original? I can understand not liking Sephiran, and he isn't perfect, but overall I think he is one of the stronger ones FE has.
  18. Who is to say she didn't underdress him to clean him off and heal his wounds once he ended up on the beach? I say that recalling the dating-sim JRPG with a rather distinct gameplay format known as Riviera: The Promised Land, when Ein wakes in Fia's bed up after the events of the first chapter of the game, she and Lina say they washed Ein's dirty clothes and treated his wounds. Ein speaks blushes about them removing his clothes fearing the girls saw his diviner (to use the game's lexicon for Ein's magical sword). Only for Fia to say she didn't look, Ein is relieved, but Fia says something in her head that makes me question whether she was lying or not. (Ein can exact revenge via two perverted bath scenes, but sadly the girls can't exact revenge for revenge as there is no Ein + the males of the village bathing scene.) I don't ever read comedic materials, "official-ish" like this or wholly fanmade, because I'm too much a stick in the mud, but nonetheless I get a get kick out of reading everyone's responses. And I thank you Kirokan as always for your translation efforts, no matter what they are that is relevant to FE. If only I had saved that swimsuit Gray FEH sprite someone made! It was so classy, and not just trunks, also an open vest with no shirt underneath, very chill and very cool. It'd work here. Gray looks good, albeit the face in on his official artwork is a bit questionable, fortunately it looks better in his dialogue profile image.
  19. How did I not remember Magnolia and mention her as being a bad romance? Her entire character in BS is built around her being "Love me Yew!", despite her prototype selves in the teaser trailer in BD (For the Sequel version in Japan) and the BS Ballad of the Three Cavaliers demo both making her out to be a much stronger female character. Her personality apart from Yew is very very lacking. Magnolia is supposed to be a Baal Buster, a moon person sent on a mission to stop evil monsters, but a la vache, more than the Baals themselves, which are already a bit undercooked in presence, Magnolia's actual importance is fairly minimal. I also disliked the Vampire Castle scene where it turns out Edea's biggest mental insecurity is not having Ringabel around. Bravely Third might be built around Ringabel and Edea for better or worse though, and seeing how BS wraps up things with Tiz and Agnes, maybe they will bring back Yew and Magnolia and actually make them work better together this time. Tiz and Agnes I'm okay with though. Even though I'd rather have Tiz for myself. This reminds me of when I tried to get into liking opera (the music is nice, but I couldn't get into the musical-esque and non-English lyrics aspects of it; ballet is beautful though). One of the two I saw was Turnadot- which the writer of died before he finished the story. He likely couldn't finish it because Timor, the male, seems only hormonally interested in Princess Turnadot, who does not want to be married because she fears the callousness of men. How to reconcile this after Timor is able to solve the three riddles he needs to answer correctly to be given Turnadot in marriage? Someone invented an ending where Turnadot does turn out to have feelings for Timor and they happily marry, but it isn't all that good really. I share in liking this pairing. FranzxAmelia is good too, even if their support doesn't get that lovey- but to be fair, they're both a little young for that (although that didn't stand in the way of RolfxMist, but they grew up together). That also reminds me that I like Leila and Matthew, and when I read IgrenexAstolfo, that might be on the better side of supports in FE6. Tidus and Yuna, well it isn't the worst, but I could have done without the 5 minutes of romance scenes they have, I forget when, but it's later in the game. After Zanarkand but before the invasion of Sin. Not to mention the infamous forced laugh. Rosa and Cecil is interesting in that both are a little older than usual for JRPG romances. Yet, as you point out, being the game where the figurative fat lady only began warming her voice on FF's greatness, it is underdeveloped. That would be a good direction to take things for RPGs that do that. Since it'd keep the core element, but not make the protag as singularly special and loved. It would further develop intragroup bonds overall. How would this work in the games where time is a commodity and technically, a scene between two characters who aren't the protag who you are playing as and whose time is a resource is being spent? Well they could just make up a little excuse like, "Character E wants to ask Protag about whether they should go on a date with Character F" and thus justify the time used as the time it takes to visit Character E, convince them, and help them with whatever else they need.
  20. As with most forms of entertainment, love and romance appear plentifully in video games. But this doesn't mean it's always done right. I myself am referring mostly to non-dating sim fixed couples- such as Squall and Rinoa from Final Fantasy VIII. But you can bring up dating sim/dating sim-esque (ie FE supports) romances as well. What are your thoughts on romances/couples in video games? Is the general rule the best romance in video games is no romance at all? Are you someone who can't help but feel for every couple? Are there general things that make some good and some bad? Particular favorites and or disliked relationships? For myself, I tend to lean towards the no romance is best romance category. However, I do actually like at least one couple- Mercedes and Ingway from Odin Sphere. The relationship is very different in that the two hardly have any time together, but I liked it for some reason. I wanted to cry at one point. On the other hand, I don't like things like SquallxRinoa. Precisely because Rinoa keeps trying to force Squall to love them, and even gets the other four playables to agree to help forcing this relationship to happen, and save Selphie this hurts them in my opinion. I get sometimes it takes effort to make relationships work, but if you need that much forcing, maybe it isn't the right thing (although of course, it does work out well for this duo).
  21. 17. Using the store intercom system, say the store is giving out free breast exams today (with you being the examiner). 18. Steal a worker's clothes, pretend to be one, and begin violently and loudly demanding the right to unionize. Anyone watch Superstore? I'd recommend it.
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