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Hilda

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Posts posted by Hilda

  1. 10 hours ago, XRay said:

    That is why I mentioned Enemy Phase units having a significant stat advantage being easy to use, since you literally just march them forward and wait for the enemy to suicide on your units. Without that stat advantage, you have to calculate battle results before hand and you cannot really adjust your tactics in the middle of Enemy Phase like you can with Player Phase teams.

    Sry but playerphase units are easier to use, especially the way they are used by most braindead people with 2-3 dancers.

  2. 1 hour ago, XRay said:

    Desert Mercenaries Ephraim's Duo Skill is not that overpowered. A Monstrous Harvest Hector's Duo Skill is busted if the defense team is not prepared for it, but it is easily countered with a decent Healing Tower or healers.

    wait for proper built Galeforce Infantry Teams in about a few months and then talk again. That Duo for higher movement is HUGE which makes Infantries by far a better pick then for Galeforce strats then horses in AR. It also makes it possible for all your Infantry units to snipe things easier when all of them suddenly have 3 Movement. All you need in AR is that one turn lined up and then just slaughter the enemy, Pretty easy when you suddenly have "Horse" Units at hand with 162-173 BST (ranged or non ranged).

    And contrary to Duo-Hector there is no building to counter it.

  3. 10 hours ago, Glennstavos said:

    Gachas are predatory trash and this one will never escape that.

    But how has Heroes been lately as a game? Some of the events are better. There's more heroes of all varieties getting released this year than previous years, which shows this game isn't slowing down. I don't like that Aether Resort is suddenly part of the weekly cycle of things to keep track of but so far it's pretty tame.

    You have no problem with the fact that Azama basicly got powercreeped to hell and back by Silque. I mean i know Azama is an olde unit, but damn She surpasses him in everything ecxept Spd and HP (and there she missed the mark by 3-4 points short). I mean damn 14 stats difference is huge, thats like 2-3 A-Slot skills or a +7 Azama.
    I didnt have much of a problem with the Gen1 to Gen2 powercreep, hell even Gen3 powercreep was somewhat stretching and scratched at the limit, but damn Gen 4 powercreep has really crossed a line, not only in BST increase but also in Personal Weapon Power increase.

  4. 1 hour ago, Sentinel07 said:

    I'm still going to hold to my theory that Lif will be Legendary while Hel will be on a normal banner like Surtr. Either way though, I doubt they'll hold off that long. Considering how they made sure to get all of Book 2's units out before Book 3 began, I'd imagine they'd do the same here. 

    I don't see Gustav being Legendary. I could see him and Henriette together on a normal banner. I would not be surprised to see Hel, Gustav, and Henriette shoved onto a single banner. Heck, that could potentially be our December 5th banner (since it's not a sure thing Book 4 will be associated with that banner since Book 3 didn't).

    Hel is literally the God of Hell! It cant get much more godlike then that. And I know Loki is a goddess too, but Mythics werent even introduced back then when she was released.

    Maybe they will do a double Mythic release and shove in Hel and Lif as the next Mythics together. The Slots are open, there is one Slot open for a Red Mythic and a Green slot open for a Green Mythic.

    They are sooo far behind Mythic release schedule that i wouldnt be surprised about a double Release and them wrapping up Legendary hero, i woulndt be surprised if they had like maybe 4-5 Legendary heroes tops to release and then wrap it up with Legendary heroes.

  5. 4 minutes ago, Rinco said:

    But those units at least get merges. Askr trio should gain a personal skill to bring them up, or at least a way to give them merges. They want us to use them (quests/bonus rotations), so they should make them more appealing. 
    Personal skills would avoid the precedent of giving refines to units that already have while also bringing the starting freebie OCs on par with the newer ones, that have personal skills.

    i use them regularly. It has gotten harder recently on Abyssal maps but still managable if you are willing to Inherit skills into them.

    Dont get me wrong i would love more for them!

  6. 6 hours ago, Sentinel07 said:

    Askr trio desperately need some kind of upgrade. Even Dragonflowers don't get them even close these days.

    Completing the Alfonse quests was a complete pain in the butt since most Lv.40 opponents completely outclass him.

    So do other Gen1 units that allready got a weapon refine. I mean just look at Regular Lyn and Jaffars weapon refine. Totally outdated.

  7. 4 hours ago, Zeo said:

    So.... anyone else think Alfonse should get Sovabekkr as an equippable weapon now?

    Nope.

    I mean i wish They would give the Askrtrio a 2. refine to turn their weapons into Divine weapons, but nope not Lif or Thrasirs weapon.
    Lif Thrasirs or Eirs weapon all have a distinguish design and come from the Realm of the Dead. They seem to be cursed weapon because their side-effect hurts the wielder or allies nearby which doesnt fit the personality of Alfonse. Its like their weapon feed upon the energy of the living, which prolly means that maybe a living being cant even wield them.
    Sovabekkr drains 20 HP from the nearest ally (Lif)
    Ilfingr lowers each stat by 4 on the nearest ally (Thrasir)
    Lyfjaberg deals 4 dmg to the wielder itself (Eir), but thats prolly because Eir can mitgate it by being the Child of the Dragon of Life.

  8. 4 hours ago, Kaden said:

    I'm curious about how double L&D3 on a personal weapon would play out. It would mean triple L&D3 with the A passive and possibly quadruple L&D3 if and when they make a L&D seal. Atk/Spd+10 to +20 at the cost of Def/Res-10 to -20.

    Weapons with double the effect are something I'm wondering if and when they will ever do them.

    On another note, one of the gen 1 units without a personal weapon ends up with a weapon that has Armored Blow 3 as the base effect and Warding Blow 3 as the unique refinement. How screwed are they?

    Raven? i mean he runs allread double L&D and he is an excellent Sweep unit.
    It really depends what role the unit has, too much L&D can be very detrimental for Galeforce sweep units, you really dont want to oneshot your opponent before getting that Galeforce up. On the other hand it could be nice for Vantage units. But most probably: it will never happen, the most we would see is prolly a Raven with L&D refine + L&D4 on the Aslot and prolly a Seal cumulating in like +17 Attack +17 Spd vs -17 Def and -17 Res.

  9. 3 hours ago, XRay said:

     

    Reyson takes Tharja out of Vantage range, so make sure he is not running his highest tier Weapon.

    Problem with Cherche is that she needs support to trigger Galeforce, so that will eat up a valuable support slot. Heavy Blade will only give Cherche 4 charges while Galeforce needs 5.

    If you are using USD, I recommend purchasing the $39.99 pack as that is the most cost efficient.

    Quickened pulse if you just run 1 Galeforce unit to set up. But in my Opinion Cavs and Infantrys (with Times pulse) are the better Galeforce units.

  10. 38 minutes ago, Baldrick said:

    Then I am not sure why you and so many others are saying the power creep is getting worse. Even from Gen 1 there have been overpowered units and the need to find a way to counter them.

    There is a difference between having a counter against a unit that is still usefull in other areas, or a counter which renders everything useless.

    Reinhardt and Lyn counters only needed a Green Raventome Triangle Adept unit to counter them. And those units still could do good in other Areas. Hell you could even Counter that stuff by just playerphasing if you didnt want to enemy phase it.

    Thrasir? If you want to Enemy phase her you better use either BIKE or a really thick Red unit that doesnt need any buffs and can survive through debuffs. Or you use Deflect Magic Seal.
    Playerphasing her? Good luck against a 47 SPD +10 Thrasir at Base lulz. (unless you are useing a Brave Weapon)

    LAlm? See above on Thrasir ecxept he cuts through everything like butter. And a Raventome alone wont cut it, you need Triangle Adept too against him.

    Surtr is just an abomination of perfect skills put together.

    They are making Ranged units so thick because of the prominent Armor & Dragon units so they can attack safely. But guess what, the Gen 4 Ranged units are so thick that Gen 1 units are having a hard Time killing/surviving them unless you are still one of the prominent Meta defining units. Gen 4 Ranged units are normaly handled by Gen 4 melee/ranged units. The Problem arises when Gen 1 units without any awesome Refined weapon of the same class have a really hard time going up against Gen 4 units. you can turn it all you want but 15 stats point difference is huge.
    I guess thats IS way of reseting things and forcing people to spend bucks.

  11. 1 hour ago, Baldrick said:

    So? Nino can do the same thing. If the only difference between a common 2.5 year old unit and a very rare premium limited brand new unit is the latter has an easier-to-activate Desperation, then I commend IS on their restraint.

    Surtr as well isn’t as good a tank as Brave Ike, another (recently) free gen 1 unit. Surtr is a legitimately meta-changing unit because of his dual-phase performance, but can you say the same of any other unit released since then?

    Sorry to bust your bubble, but thats only because of Bladetomes and buffs on playerhands. Meanwhile Stuff like Thrasir, Surtr and L!Alm do it on a dumb AI without the need of any buffs.
    Nino is no issue anymore on AI controlled Team. There are so many counters to Bladetomes.
    And dont unterstand this wrong, i am/was not fine with stuff like Reinhardt/BLyn/Bladetomes. The amount of skills they introduced to balance those things out, is a Testiment on how terribly they fucked up.

    Brave Lyn got Balanced because of higher BST and min/max stat opponents + Null C-Disrupt, makeing her way less effectiv over time.
    You have seen what kind of skills got released to counter Bladetomes and those tomes still dont have a refine!
    Dragonslaying weapons everywhere to get ahold of the Dragon meta
    list goes on.

    A game needs to evolve thats true, but when a unit/class type is so prominent that you need to implement counter measures you has "fucked up", And i am pretty sure IS are doing it now on purpose so they can keep the cycle up.

  12. I have no particular opinion about IS

    In the case of FEH states... hm... mixed but with a negativ side recently. 

    One reason is because of  the fact that the BST powercreep has gotten way out of hand. I get that powercreep is necessary to keep a game fresh, but there is at the moment for most Gen1/Gen2 units no a way to catch up unless they get an awesome weapon refine.
    We have gotten to the point where Gen4 units can basicly just ignore the Weapon Triangle against Gen1 units and succeed. This is wrong. When I see my Thrasir basicly blow up Red units with Distant Counter in Aether Raids, or Surtr (granted not Gen4) survive an onslaught of Red unit attacks welp...

    Second reason is the state of PVE content... I enjoy GHB LHB attles the most because... welp its the most entertaining PVE content. Forms of Hall was refreshing though. The PvP content feels rather like a chore or somethign i have to endure because of the rewards.
    I really would like to have more engaging PVE content: Better, richer story every 1-2 weeks, better PVE contetn (Hall of Forms was fun).
    It has gotten to a point where new units dont really interest me because... welp at some point you have so many there is no point in getting more of the same? So in that regard i would also like an option to further my olde units (nope not Dragonflowers) like a Class promotion. I am really gonna open that can of 6 Star promotion with special benefits ._.

    EDIT: and to be honest lately the thought of quitting FEH has crossed my mind several times.

  13. 6 hours ago, Landmaster said:

    Armors are pretty bad in AR, your supertank should be something like Nowi or Fae, who are cheap 3-4* units and should be fine enough in your teir. In higher teirs, you'll want something like Donnel, Libra, or Brave Ike since Thrasir and L!Julia will be more common.

    Dragons are really bad supertanks in AR. In Astra Season they get slaughtered by Thrasir, and at the rest they get slaughtered by Rend Heaven or some form of Dragon effectiv Damage. Every competent Defense Team is gonna run some form a Dragon check.

  14. 1 hour ago, Sunwoo said:

    One thing I actually liked a lot about book 3 was that we didn't get a bunch of OCs shoved into our face. It was just Eir, Hel, Lif, and Thrasir. The freebie, the main baddie, and two of her lieutenants. It was a step up from book 2, where we had the freebie and the main baddies, but the freebie had to have three siblings (who didn't do much), the baddie had two daughters (he didn't need two for all they really accomplished), and Helbindi. It'd be nice if they followed book 3's example and kept the number of OCs to minimal.

    Also, I want a male freebie this time.

    I think you forgot a bunch here: Gustav and Henriette, granted that still less then Book 2 had: 4 Nifl siblings and 4 from Muspell (Loki was allready introduced beforehand i believe).

    I like OCs. I wish though they would expand the story to give more depth to everything. I wouldnt mind an update every week with 5 chapters. Doesnt allways need to be a summoning event behind story progression, i wouldnt even mind if they repeat maps as long as they progress the story.

  15. 1 hour ago, XRay said:

    While each player might spend less, it might entice more people to spend, so it might balance out.

    I have been day 1 player and played for almost 3 years now. They should reward us for loyalty.

    not that i wouldnt welcome it, but they kinda are rewarding you for loyalty with log in bonus every day.

  16. 8 hours ago, Jingle Jangle said:

    More banners, more free pulls. I like this faster pace of new characters being introduced in Heroes. For sure I have to save up for Winter Tharja merges. May have to be cautious due to the possibly of summoning tweaks due to book 4 being in the horizon.  

    I am not sure if this is a sign of fatigue for fire emblem heroes. I welcome it, but it feels to me like: "ok we are on a decline lets cram as much as we can in and squeeze whats left out".

  17. 1 minute ago, Alexmender said:

    Storywise I'd like for Sharena to get the focus for once. Like, make Alfonse too busy with the king stuff to stay with the Order of Heroes 24/7 and so Sharena has to take the spot. And if they bother developing her a bit then make her less naive or something. 

    For the new free unit...Anything is fine by me but I'd prefer a free pair up hero because AB is annoying when it isn't Julia season. I don't want a new gimmick because Legendary/Mythic/Duo already seems enough, but I'm not hopeful.

    Calling it now: we will get 4 new Aeonian blessings! Umbral, Galactic, Luxor, Spiritual

    Just so our barracks get fucked up even more!

  18. 2 minutes ago, SuperNova125 said:

    I have been thinking that if Bruno happens (which I doubt considering that he has a version in the game), he will be most likely a blue cavalry mage as he appears in book 1, but what about his weapon? Most OCs have their weapons unchanged when being playable so will Bruno get a Vantage 2 tome or he will get a refine forcing you to use divine dew for him, which is a precious resource.

    They can implement him with a "upgraded" Version of his tome. Bonus points if IS manages to outclass The Reinhardt with Bruno.

    Also i dont consider Bunny Bruno as the real version. Get out with that stuff, worst Healer ever.

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