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Hilda

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Posts posted by Hilda

  1. i would have rather liked them to drop them all into the 3-4 star pool. Maybe next year...

    And now i am certain the same thing will happen to the Book II 5 Star exclusives *sigh*. I mean i get it the 3-4 Star pool is allready bloated. But this isnt a permanent solution to the matter 😕

  2. 9 hours ago, Xenomata said:

    Don't forget Azama!
    "Why bother fighting for our lives when we're just gonna be revived anyway? You guys can go fight for your honor or rocks or whatever it is this time, while me and these three will eat crackers and sleep."

    Without checking for myself (because if I do I'll just want to reread all of Setsuna's supports again...), I believe it was between Saizo and Setsuna it was said, because he was trying to mold her into the ideal retainer because of the exact things you said (except cooking... cause Hinoka can't do that either). In fact, Hinoka herself told Saizo to give up.

    ...man, between Setsuna and Azama, Hinoka has it kinda rough doesn't she...

    Azama isnt lazy, he is just spiritually in a different plane... planet? universe? dimension?

  3. 6 hours ago, Faellin said:

    I think it might be a long shot. But I would personally love to see Sigurd or Seliph get a legendary alt. Although we got Julia not to long ago, I feel either of them are very deserving of a legendary alt, being the main lords of FE4. Also Leif should get one at some point to.

    I am more surprised that Chrom and Xander didnt get an alt allready

  4. 2 hours ago, XRay said:

    I do not see a problem in letting support units move out the way. Shove/Smite-Link is not too different from Rally/Heal-Assist and Run/Assist and Sprint.

    It also makes it easier for Solo units like Edelgard to be more viable since they can Danced/Sung to and healed and the support units can get out the way at the same time.

    if you dont see the harm why ranged units should not have a movement skill for Assists skills  or Attacks i dont know what to tell you. I guess you only fight with ranged firesweep users. They allready have a distinct advantage by being RANGED over melees giving them more reach.
    Sometimes you need to snipe a ranged unit first before dealing with the frontline, those skills you want make that very hard or nearly impossible, especially for melees.

    Shove/Smite-Link is very very different from your suggested method/skills. It requires more positional thought and doesnt move the assisting unit out of danger. you can also position the assisted unit out of Danger. You also get the benefit of positioning the buffed/assisted unit exactly as you want with no need to maybe even block the path to the unit that assisted you, because they are out of danger entirely

    Especially Assist and Sprint with moveing 2 Spaces away is just dumb and should never exist.

  5. 2 hours ago, XRay said:

    Assist and Run: B
    If an Assist skill is used by unit, unit moves 1 space away after assisting.

    Assist and Sprint: B
    If an Assist skill is used by unit, unit moves 2 space away after assisting.

    Basically Hit and Run but for support units.

    no

    there is a good reason why all the movement skills are melee exclusiv

    At most they could release a B-Skill for Staff users only that extends their Healing reach by 1, turning all non Physics heals into 2 ranges and Physics into 3 ranges. But even that needs a restriction and only be usable by Infantry and Armor Healers.

  6. 3 hours ago, Kaden said:

    This was about at topic weeks ago, but when I saw it, I remembered something, but never got around to posting anything about it. Tagging @XRay about Seliph.

    It's Divine Tyrfing Seliph with a ton of support or debuffs working out for him and an edited compilation, but yeah, an Aether Raids offense team showcase with Seliph. There's text commentary throughout the video and it's noted that this build has Seliph struggle against physical units and probably healers more than mages.

     

    yeah we/I was talking about his regular refine with miracle. Divine Tyrfing can work, but i havent seen any really hard hitters in that video with rally traps that get rid of their debuffs.

    That Ophelia was unmerged and had -11 Atk debuff and no rally trap. missing out on a potential 30 Aoe Damage alone

  7. 22 hours ago, redlight said:

    Woah. Rolf at full force fury is really amazing

    try a +10 +res Norne (now that she is a 4 Star i believe) with Fury and Rolfs bow:
    46 HP/ 42 Atk (weapon Mt excluded / 46 Spd / 41 Def / 40 Res

    No blessings or seal. can go higher up with a Fury Seal if they ever release it or with Fury 4. Could be nice for AR defense Teams. 20 Recoil damage, with a counter hit i can see her being put down to wings of mercy range for other units.

    But that doesnt matter with Duo-Skills and Hector anyway

  8. So i suffered my first defense loss this season... against a Duo-Skill Team.
    Yeah i think i am definitly done pulling competitiv there is no point. I guess I'll whale the last time for Bruno and thats it, Duo-Skill Teams demolish your entire AR Defense Team. Doesnt matter how good you prepare. Not gonna pour any more ressources into AR.

    Duo-Skills are mildly said the biggest FU IS has ever given to the playerbase.

  9. 4 hours ago, Lemmy said:

    I'm going to miss this x5 multiplier, probably beats tempest trials for grinding

    i used this to basicly bing 50+ characters to lvl 40 and do heroic ordeals and i am still nearly not finished -_-. Well at least now there is only colorless ranged, axe and lance users left. finished all the ranged blue red greens that i had available... and all swords...

  10. 45 minutes ago, Lemmy said:

    As far as the plot goes, is their plan to copy what happened in dead Ask,r knowing that it failed, and with no insight on how to fix it.

    I feel like something's not adding up, but I'm not sure if I'm missing something, or if the protagonists are following their only lead.

    They are following their only lead with the hopes of finding out what went wrong and how they can fix it. Other than that they have no clues how to go up against Hel

  11. 6 hours ago, MilodicMellodi said:

    I feel like I'm the only one that doesn't mind the Defiant Atk seal. Using this with Bonus Doubler means that you get a total +14 Atk. Using another Defiant skill in your A slot, like Defiant Spd, gives you +7 in both stats each turn. Vengeance users have a new tool to work with. Wrazzle-Dazzle Staff units with Atk/Spd Push 4 have a tool to become even more offensive, especially if they use Miracle to keep themselves alive. Anyone using Wrath can use the Atk gained from this in combination with its +10 damage.

    It's all in how you use the skills.

    This is a total waste on ressources and just useless when there is:

    Brazen skills for Vantage users that activate earlier and offer more in combat buffs.

    Tactics skills rally+ skills Hone tier4 skills that offer way more flexibility and can hit more targets for bonus doubler.

    Push tier 4 skills for razzle dazzle users.  And again Brazen Seals, which can not be paniked and work much better with push tier4 skillz

    Defiant skills are a complete waste of space and ressources

  12. 4 minutes ago, Kaden said:

    I know, but I am wondering if we are at a point where something like this would not be too crazy. And on certain units, it might not be much like Subaki if he does not keep the T-Adept effect would be like having a blue and red unit at the same time, but with 25 base neutral attack and if he runs T-Adept as his A passive, then he can't run something else. Or someone like Barst where having WTA over reds help, but he would still be weak to mages or magic damage of any color with his low resistance.

    Speaking of B passives, I wonder if legendary Leif as a Master Knight could have this as his B passive as a reference to weapon ranks which could be said as Leif being a master of combat and a master or beyond the weapon triangle. This would mean he'd have to have this passive and have his B passive occupied to have WTA over whatever, probably blue, WTD. Still leaves his A passive open meaning he could run DC, a Solo, or whatever and if it were a A passive instead, then B passive would be open for Desperation, Lull, Vantage, whatever.

    as an inheritable skill it woudl be beyond broken. Just imagine someone like Surtr with a skill like this. We are not at that point yet, and never will be. Someone like Subaki could run this skill on the A-Slot and then run Lance Breaker skill on the B-Slot. Suddenly he is advantagous against all 3 weapons. Give him additionally Saphire Lance and it becomes for greens and reds almost impossible to kill him without a special activation, leaving only Blue.

  13. 30 minutes ago, Kaden said:

    At this point, I wonder if an effect giving WTA would be too much and I don't mean reversing the WTA, but straight-up, for example, a red gaining WTA against blues meaning they would have WTA against blues and greens and be neutral to colorless and reds.

    I guess to examine the impact of this, how about Barst, Draug, Mathilda, and Subaki being the examples? For Subaki, I guess to look at a personal T-Adept weapon where gaining WTA against their WTD was the unique effect. I guess you could throw in Hector and Sheena for probably QR5 as the base effect and Killer effect respectively and gaining WTA against reds.

    We almost have this but not entirely and it would be broken. Cancel Affinity + Trilemma is on some specific units that dont need their B skill very busted (Hrid). Its not a WTA but it nullifies the Attack gain to 0%. Weapon Triangle or Triangle Adept is a very strong effect. +20% Atk and -20% is nothing to scoff at.

  14. 8 hours ago, Ice Dragon said:

    Dragons don't have any more base stats than any other weapon type.

    Currently not, but i am sure once a Gen4 Dragon will get released they will have again higher base stats then other melees in their movement class. Like you know Gen 1 Infantry Dragons having higher BST then  Melee units, or like Fallen Corrin having more BST then the other Infantry melees released at the time. Or when Dragon Armorers got a boost to 180? yeah i am sure that rule will apply again.

  15. 1 hour ago, Jotari said:

    My issue with her C skill is that it's only for adjacent units. Meaning to make effect of it and combining it with her weapon means you need to crowd everyone around her. It just doesn't seem practical. If it had two range then it'd be far better (and if a refined weapons extended the reach of all ally buffs then we could get things like three range Tactics skills which would be really cool and would really make her stand out).

    That's not much of a defense. I'd take mediocre to passable new skills rather what were currently getting (nothing). Just like I'm happy with the free weapons (which aren't always terrible).

    The skill basicly shuts down any kind of Dragon on the enemy Team minus Garon and Sothis. Considering how prominent Dragons are (or rather were before Naga in AR) its a feasable cost for basicly effective Damage against dragon AND +9 to all stats for Naga.

    Naga is fucking godlike in a flierball offense team with ward and goad fliers. and can gain essentially +25 to def and res (AND more with seals) as in combat buffs.

  16. Naga is fine, she doesnt need to run with a dragon or dragoneffectiv user to make use of her weapon. her C-Skill does that for her.
    +9 to all stats as an in combat buff is bretty hefty.

    The only reason she feels underwhelming is that ranged units are more effectiv in AR (or general), because BST doesnt factor into performance (points).

    Of course the fact that Thrasir just got released with a green tome effective against Dragon users with the same BST doesnt help her much.

    Everyone is running some form of Dragon effectivness in their Teams and thats reasonable, because IS buffed Dragons to the moon with refined and increase BST, so people are using countermeasures and IS is happy to release them. (Ruptured Sky, more killing Dragon weapons etc.)

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