Jump to content

Hilda

Member
  • Posts

    3,336
  • Joined

  • Last visited

Posts posted by Hilda

  1. 6 hours ago, Ice Dragon said:

    I see zero reason to expect Bruno or Lif to appear on a Farfetched Heroes banner. I maintain the position that I think both of them are already planned to be released only when their character arcs conclude. I predict Conrad and Nils.

     

    I think we can say Brunos character Arc doesnt exist anymore, it has been MIA since 1.5 years, so i believe firmly that he will appear in Farfetched heroes. At least i hope so, been waiting to long for him.

  2. 1 hour ago, Namero said:

    The only thing he needs to watch out for are Hardy Bearing users fast enough to double him (particularly if their second attack will trigger a special). Since that seal is almost always on an infantry unit, I just gave the +Atk Eir I had a poison dagger (with Death Blow 4 and the sturdy blow 4 seal to make up for the lack of attack) and now just use her to one-shot any Hardy Bearing user, then reposition her with Ike, then reposition her with Lucina (good thing she doesn't need to be adjacent like infantry pulse users do lol), leaving Ike on the front lines to take out anything that attacks him. Looks like light season of Aether Raids will now be a cinch!

     

    Good luck one shotting Alm with that. Brave Ike is awesome but a Hardy Bearing Legendary Alm will Tear through him like nothing, as i witnessed while testing him out on Friend Maps. Although he wasnt running any Blessing Buffs.

  3. 7 hours ago, Ice Dragon said:

    Fortress Def/Res already serves that purpose, not to mention it's real Res that actually mitigates damage in combat and not fake Res that only applies to the stat comparison.

    My Yune has 53 Res.

     

    yeah by giving up punching power with -5 Atk on top of it and not using Sturdy Impact. Doubling doesnt help much if you hit like a wet noodle against opponents that reach 50~ Res due to Eir blessings, hence a Phantom Res seal. Not everyone is running a +10 +RES Yune and have to actually use Fortress Res too

  4. 1 hour ago, Etheus said:

    Okay. Let me rephrase that. I get book 1 OCs. It's been a long time coming, and neither of them have been made playable in default form. And these OCs actually had character arcs.

     

    Book 2 and 3 OCs are an inevitability though. They are going to be added at the end of their book. And they suck! Book 2 was an abject dumpster fire, and Book 3 has only been marginally better.

    I like the OC chars from a design point. The book 2 Ocs were fine too in my eyes ecxept for Surtr and Laevetinn.

    Book3 i only dig Eir so far the design of the others is too edgy for my taste

    I have only played the GBA and DS FEs so forme chars from other games then those are not so apesling then OCs

  5. Its funny that DancingBerkut can become an excellent mixed bulk unit with Berkuts Lance... and has the highest base attack of all the Berkuts... This BST creep on those dancers was really not necessary at all :/. Its really discouraging and demotivating when you see Dancers have higher BST then Regular units and really disturbing.

  6. 2 hours ago, Ice Dragon said:

    Yes. Phantom Spd applies to all direct comparisons related to skills (any time you have a mathematical expression containing 2 different units' Spd stats), so Mulagir would count Lyn's Spd as 10 higher than it actually is. The downside is that Phantom Spd doesn't apply to getting a natural follow-up and also costs you your Sacred Seal slot (which could have been used for something like Sturdy Blow).

    (When Chill Spd was released, Phantom Spd did not apply to Chill Spd (which doesn't have a mathematical expression for the comparison), but I don't know if that has changed at all since then.)

    When we are talking about Phantom Spd. Its high time for Phantom Res Seal. With all the Sabotage skill around relying on RES checks and Eir allowing other units to reach like 50 RES, Yune needs a Phantom Res seal to make use of her Kit, not to mention other units that would benefit from it (Selkie for example) but Phantom Res has to be like +15 for it to really be effectiv and worthwhile enough for those skills.

  7. 1 hour ago, Fire Emblem Fan said:

    So, Heroes Path...

    "Clear a GHB on Abyssal"

    HAHAHAHAHAHAHAHAHAHA yeah fuck you too, game. Guess I'm not getting that "free" Brave Ike anytime soon.

    I'm definitely down for a Marth Land banner, we haven't had one in ages. I'd just hope Nyna is on it.

    Considering the Askr trio can clear all Abyssal GHBs it shouldnt be to hard clearing an Abyssal GHB with the Free Reinhardt, Brave Lyn or Veronica or BraveMiciaha or Eir, and Smallzura and/or Ninian with little investment.

    There recently was an Abyssal guide for Julia LHB with Brave Ike, Eir, Smallzura and Veronica with no SI i believe and just seals

  8. 2 hours ago, Very epic FE gamer said:

    Like, what do you people like about FEH? It's not like the gameplay is so amazing. I'm genuinely curious.

    Its simple, yet deep customizable and short. Normal Fire Emblem games take up so much time, you really need to dedicate 2-3 hours on a string. In Feh you can just dedicate 30 min and get stuff done.

    If anything I actually like the strategic gameplay of FEH more then any other normal Fire Emblem i played, because the map isnt very big and isnt clustered with own units/ enemy units. Sometimes it gets dreadfull cycling through 39239209302 units on a map and then End Turn. Just draging an Armor Unit along in Fire emblem games gives me shivers...

  9. 48 minutes ago, Humanoid said:

    Logically, Dance should now be made inheritable to any gen 1 non-cavalry unit and it'd be perfectly balanced. 😉

    I said they needed to do something drastic to make it worthwhile to pull for those dancers because of LAzura. So IS turned the Dancers in this update into Reinhardts or Gen 1 BST units which is alot of BST increase for a Dancer.

  10. 18 minutes ago, Ice Dragon said:

    Def/Res Bond is something I've been wanting for a while to act as a "second copy" of Close Def or Distant Def, so that's nice. HP/Atk is nice for Aversa and Bride Fjorm.

    I don't really care for Atk Feint, but it looks like it could be useful for challenge maps.

    CYL Lucina: Refined Weapon, Rally Def/Res+, Def/Res Ruse 3 Seal: Attack Feint 3. You just gave your Supertank 16 additional bulk against all the units you just debuffed from across the map and Drive Breath and that doesnt even include the C-Skill of Lucina or Support, not to mention all the Attack power

    I have been using Def/Res Ruse 3 on Regular Marth with Infantry Breath and its awesome and Lucina can do that from 2 Spaces away

  11. 14 hours ago, Diovani Bressan said:

    Yeah, the TT unit and Seals rewards are pretty weak this time...

    Ishtar as a boss can be annoying, since she can easily quad you, but she is very weak with 20 Def/30 Res. An Archer can  easily destroy her.

    what you talking. The Seals are awesome. Have been waiting on Hp/Atk

    Atk Feint makes good synergy on my Marth or my L!Eliwood that run Def/Res Ruse. I can debuff enemies with -7 Atk/-5 Def/- 5 Res and applie "Un"Guard on them. That Seal is amazing combined with Def/Res Ruse

    And the bond skill is also welcomed to make Sharena more Bulky!

    14 hours ago, XRay said:

    I would just remove Dance from the new Dancers and PA!Inigo and give them Reposition, since they can operate as nukes pretty well. PA!Olivia can be a nuke to with Broadleaf Fan, although that might be expensive.

    PA!Olivia is an excellent Dragon nuke with Bucket and an excellent Healer check with Null C-Disrupt (Because Waterbucket nullifies Wrathfull Staff too!). Thats how i run her in AR Offense ._. I love her. She takes care of all the shitty Dragons and Healers in there.

  12. 35 minutes ago, Xenomata said:

    You do realize I have plans, goals, and such, right? A schedule for growing in strength, a set order of things that I'd like to do things?

    This just throws a wrench in all of my plans. I didn't account for this. Also, I have every hero in the game at 5* with at least a TA3 weaponbreaker set, no plans for my Heroic Grails, no dire need to upgrade Seal X or Weapon Y. Suddenly I need to summon a hero I don't need, purchase a unit I didn't want, unlock the potential of some throwaway unit (I just gave a merge to Death Knight cause lord knows I can afford it), find someone with some SP and an unlearned skill, find someone to inherit some skill, pick out a seal I didn't need to upgrade, on and on and on so that I don't have to worry about this stupid beginners pseudo-achievement/tutorial garbage and just take my free stuff/heroes.

    Maybe it's good for you, and great. But it isn't for me, it's just another reason I'm still up at 1 in the morning.

    And they are handing you out all the ressources for it, so it doesnt cost you 0... nada... nothing... only time. But I guess instead of handing stuff over on a silverplate it needs to be a goldplate. There is also no reason to do everything at once. You will unlock everything over the course playing the game naturally.

    Besides it is intended helping newer players. You dont have to bother with it if you have enough ressources anyway.

  13. 12 minutes ago, Ice Dragon said:

    Um... against +10 Brave Ike [+Atk] (Urvan [unique], Distant Counter) with no other skills and no buffs:

    • +10 Sword Reinhardt [+Atk] (Meisterschwert, Death Blow 3) +6/6/6/6 leaves Ike with 18 HP.
    • +10 Celica [+Spd] (Ragnarok [unique], Swift Sparrow 2) +6/6/6/6 leaves Ike with 6 HP.
    • +10 Ayra [+Spd] (Ayra's Blade, Regnal Astra, Swift Sparrow 2) +6/6/6/6 leaves Ike with 16 HP.
    • +10 Legendary Marth [+Spd] (Exalted Falchion) +6/6/6/6 leaves Ike with 18 HP.
    • +10 Legendary Marth [+Spd] (Exalted Falchion, Fire Emblem, Flashing Blade 3) +6/6/6/6 leaves Ike with 16 HP.

    Red units have a lot of trouble killing Ike.

    Sword Reinhardt with Quick Riposte should definitly be able to Enemy phase him a Neutral SPD Reinhardt at +10 has 27 SPD, Ike has 32 SPD. Ergo Ike will double him. As I said it depends on the SPD of the Tank. Red Tanks with 27 SPD or less with QR will be able to Enemy phase kill Ike because he can double and thus his Urvan effect doesnt kick in. Anything with above that speed will have a hard time yeah, even if red. In that regard most melee Red units will have a hard time because most of them are speedy sword units. Red Dragon units should have no problem though due to his lower Res stat. WinterTharja, Sophia, Lyon, Garon, H!Myrrh, Tiki, Keaton, Hinata, Seliph, Xander, Idunn should have no problems to enemyphase him with the correct setup. They are slow and have the bulk which guarantees Ike to double getting rid of the Urvan 80% reduction effect if Ike Attacks.

    Of course IF he runs Null Follow up it kinda gets impossible.

  14. I dont like where this BST bump went with those Dancers.

    On one hand it will be easier to bait those Dancers out because they will deal some Damage. On the other side in Player hands... I mean come on flying Dancers with the nuking ability of a Regular Reinhardt? GET OUT!

    You can basicly prolly run Reinhardt Dancer Reinhardt and Dancer Ishtar and clear out all content lulz

  15. 52 minutes ago, Xenomata said:

    Okay now these Heroes Path quests are stepping past a few boundries.

    Unlock the potential of a hero? Refine a Sacred Seal? Refine a weapon? Sure they give you more than enough resources to do them, but what if I don't WANT to? What if none of my seals are worth upgrading, or I don't wanna waste stones/dews on a weapon upgrade i didn't even want?

    Ugh... the things I do for an extra merge to a few heroes...

    They are basicly giving you out free stuff and you are complaining about THAT?!? My god... i have no words

  16. I am happy for Ikes refine. But just remember he can still be Enemy phased into oblivion the Desperation effect only kicks in when the opponent intiates. This all depends on the Tank you are using to Enemy phase him, if its a fast tank that has 5 higher Speed then Ike then you will have trouble Enemy phasing him, if its a slow Tank with just QR they will kill him. Obviously Red units wont have any trouble killing him in Enemy or player phase.

×
×
  • Create New...