Jump to content

Hilda

Member
  • Posts

    3,336
  • Joined

  • Last visited

Posts posted by Hilda

  1. 7 hours ago, XRay said:

    Time to open my wallet more I guess. I need every Dancer/Singer.

    why? there are plenty of dancers allready and none comes close to LAzura. Unless they make them special in a way it wont be worth pulling them.

    But i can see them either including Armor Dancers or Horse Dancers. If they are Infantry Dancers i could see them give Dance+ for inheritance that allows Infantry users and Armor users (not Stackable with boots) to move 1 additional space, while LAzura provides this for Flyer and Infantry. Dunno there is no apeal in getting more Dancers, considering all the special ones we allready have.

    There are 6 Dancers in the regular pool (2blue and 4red) 1 legendary Dancer and 9 Special ones from Special banners. (to not forget Bride Ninian)

    and of course Tempest Azura.

    Thats 17 Dancers. Thats more then enough.

  2. 13 hours ago, XRay said:

    It is the weakest, but still usable. Fury's recoil damage is also really good. Fury also allows the unit to do minor tanking during the unit's first round of combat.

    not saying it has no uses or that its not worth it, but its not the one you should pick when you comparing the strength of 2 Bslot skills with a Tier 4 A-Slot skill, because it is the weakiest and offers the least.

  3. 4 hours ago, XRay said:

    Lulls are basically "A skills" on the B slot. Lull Spd/Def and Lull Spd/Res are pretty competitive compared to Fury. Fury has Atk/Spd+1, Def/Res+4, and 8 recoil damage for pros. However, Lulls shut down buffs, so it could potentially have Atk/Spd+5 over Fury if the enemy got 6/6/6/6 bonus buffs.

    Fury 4 is a horrible A Slot skill to compare stuff to. Its the weakest of the Tier 4 A-Slot skills.

  4. 35 minutes ago, Baldrick said:

    Velouria, Caineghis and Leanne are colourless physical melee units. Still, it would be better to have more choice there. Maybe some of the mercenaries can be made into Brawlers, there are enough infantry swords already.

    colorless melee units are very delicate to balance out.

    Leanne doesnt count because she is a dancer and suffers from low BST Velouria is a Cavalry unit and shares the same fate.

    Now Caineghis is thick, like really thick and very good unit, partially because of his weapon and his BST. He can nullyfie his armor weakness and still retain Distant Counter. There arent many Beast slaying weapons out there yet.

    we alos have 3 other colorless melee fighters:
    Fallen Corrin, Fallen Tiki and Duma. Have you ever faced any of those 2 without an effectiv against Dragon/Armor unit in your Team? They are oppressiv. Fallen Tiki is still a threat even if you have a Dragon effectiv weapon in your roster.
    I am not saying they are overpowered or unbeatable, but they are one step away from being very very oppressiv units.

    Just to show how delicate it can be to bring high BST units into the colorless pool.

  5. 3 minutes ago, Jotari said:

    You are entirely right. Not sure why my mind read melee as physical.

    Well that, plus the brave effect all of them have.

    a brave effect is very delicate to balance and can quickly be overpowered. If their weapon might is to low then you might delete them because they wont put a dent on to Dragon and Armor defenses, if its too high then you got an entire imbalanced melee class that is colorless wrecks everything.

    If we would implement gauntlets into the game i would make the following suggestion, just to make them unique:
    Gauntles:
    Are colorless, physical weapons
    Have a brave effect that works like Swordhardt/Keaton, with max 11 might but no penalty in Speed.
    BUT the class has no A-slot but instead 2 B-slots. Why? because they are brawlers and are very very very close up combatants with an excellent move repertoire.

    I think this would seperate them enough from the other melees. They cant run Distant Counter (since no A-slot) but they would allow for interesting builds with double B-slots and would seperate them from all the other melee classes.
    Of course this means IS needs to start releasing Tier 4 B-Slots

    I dont know its just a quick Idea, not fleshed out or anything.

  6. first and foremost:

    What would be the point of adding Gauntlets to Heroes?
    What seperates them or makes them unique from the other Melee weapons?
    Do they add something new to the gameplay?

    Those question would need to be answered first before even considering adding Gauntlets. If they are just regular melee weapons that behave the same as axe sword and lances then you might just not add them at all.

    Beast units added a new gameplay element in the form of transformations that effected various performance parts of them. Their weapons are solely allready unique because of this.

    Dragonstones are unique in the sense that they can be "any" color (inheritance wise)and target RES

    So what would the role of guantlets be?
    If they behave like regular axe sword lance there is no point in adding them

     

    I can only see gauntlets be colorless physical melee weapons. Thats the only thing missing in heroes, everything else would make not much sense at all. But even that is bland and doesnt add much.

  7. 46 minutes ago, Nym said:

    True about Legendary Eliwood part, but aren't panic weapons popular in higher lifts though? I don't see them at my level outside of panic manor.

    Depends on the setup. Some use Panic Staves other use Dagger units with "The Cleaner+". I personally think "The Cleaner" is the better option, because a precharged dagger unit can potentialy dish out more dmg due to specials, while stave units usually die to Null-C disrupt and dont do that much damage (because they cant use specials). Or Spectral tome.

  8. 2 hours ago, Vicious Sal said:

    The best affordable Null C user is Donnel, he has a good stat spread, access to Casa Blanca+(dull ranged) and is easily merged.

     

    I have given Null C to my Dancing Dagger Olivia together with Splashy bucket, splashy bucket cuts the healer damage down to 1/2 again and she can counter!. She kills Healers and Dragons for life. She has basicly solod so many AR Defense setups.

  9. 57 minutes ago, Faellin said:

    Just pulled a spare Tibarn for sturdy impact fodder, and thinking who would be the best user of it. And yes, I already have a copy of him fully built up. So this one i'm talking about is just a random pity breaker.

    As of now, the characters I have who I think would make good use of it are:

    Laegjarn (+Attack -Res)

    Laevetain (+attack -hp)

    L:Ryoma (+speed -res)

    +8 Sothe (+attack -def)

    OG Ephraim (+attack -hp)

    Those are just the ones I have on hand who might make good use of it. But if none of them work well with it, I can hold onto it for later. I just don't want to waste premium fodder like this since i'll most likely never get another one for a long time.

    In my opinion impact skills are best used for Ranged units. They are usually playerphase units because they lack the bulk to run Close counter (outside of Aether Raids).

    In that regard none of those units you mentioned benefit hugely from it. Of course you can also run Impact skills on melees, but i think Tibarns impact skill is perfect for ranged nukers. It gives them enough bulk to survive a hit from Distant counter Dragons (the +10 def helps against adaptiv damage breaths since most nukers have higher RES then DEF)or Armorers.

  10. Massacred Arena with my olde +10 Boey and his refine. Gave him Fortress Def/Res in his A-Slot and Rend Heaven as a Special.
    Together with Marth (praise Infantry Breath and Ruse def/res) Legendary Azura and Aversa as his chearleaders all the Dragons and Armor were... no match. Rend Heaven just cuts through high Attack Armorers like nothing especially when Boey has Infantry Breath from Marth and Quick Riposte. Not to mention all the Dragons that die to it ._.

  11. So I have been playing a bit around with my free pick Brave Micaiah.
    She gives the Askartrio the same jump in potency as Veronica did on her release.
    No I did not replace Anna forever, just for reclearing some GHBs and showing the potential of her kit.

    In that Regard: Garon Infernal vs Alfonse, Sharena, Veronica & BMicaiah, no Skill Inheritance no Seals used.

     

  12. 1 hour ago, Anacybele said:

    Since when were defense maps nerfed? I still find it extremely difficult to win AR battles.

    The Lava Map got nerfed pretty early and the Spring Breeze map got one wall moved and one wall became breakable. also the castle ruins has now more breakable (instead of unbreakable walls). This was noted in the update descreption like 3 months ago or so, you know those notifications IS throws at you in your face when you visit the castle the first time for the day.

  13. 6 hours ago, Anacybele said:

    I lost a lot of lift because it's still next to impossible to get defense wins and because I could never pull Duma. AR shouldn't be so punishing to players who just weren't lucky enough to get the right mythic hero for the season. I hope AR changes come that add ladders, add a sixth unit to offensive teams, and lower lift losses a bit, but probably none of this will happen. AR was never a good mode to begin with, but...yeah.

    I will keep tier 20 though. It's not too difficult to maintain a tier, at least not anymore for me.

    a 6. unit will never happen. Defense maps got allready nerfed. 6. units means more dances fielded for offense which makes it a cakewalk. And people that can control the AI navigate allready very fine through Defense setups.
    The AI is very predictable

  14. Since Attack/Spd Push 4 kinda revitalized a otherwise dead skill. Skills i would like to be revitalized as Tier 4 Skills:

    Earth/Water Boost 2: If units HP at start of combat is >= 3 foes HP grants +7 Def and +7 RES to unit and inflicts - 7 Def and -7Res on foe during combat
    Fire/Wind Boost 2: same as above just with SPD and Atk
    Spectrum Boost 2: If units HP at start of combat is >= 3 foes HP grants +4 to Atk/Spd/def/res to unit and inflicts -4 Atk/Spd/def/res on foe during combat.
    no skill inherit restriction

    Obstruct 4: If units HP > 25%, foes cannot move through  spaces adjacent to unit (this skill DOES prevent pass!). Adjacent Allies and unit split recieved damage during combat half/half (only 1 similar effect applies).
    no Restriction

    Pass 4:  Unit can move through foes spaces. If unit moves through foes spaces, unit can move 1 extra space (this is not a visible buff, the range is calculated on the move you are makeing, so a new mechanic).
    no Restriction (hence why Obstruct does prevent Pass)
    (yes I am well aware that Cav units might possible move 4 spaces).

    HP 4: Grants +10 HP. If units HP > 50% inflicts Special cooldown charge -1 on foe per attack.
    no Restriction

    Breath of Life 4: If unit initiates combat, restores 10 HP to allies within 2 Spaces and inflicts -7 Atk to foes within 2 Spaces
    Restriction: Infantry only

    thoughts? what skills would you like to see bumped up.

  15. 1 hour ago, Humanoid said:

    Not that it'd ever happen, but given the assumption that their goal is to keep people summoning for the new hotness every month, how about a requirement to sack Gen 3 units in order to promote an older unit to Gen 3 stats? It could be accomplished by a earning new currency that you get for sending a Gen 3 unit home, then spending them at a rate that scales with the number of merges the old unit has.

    Still easier to +10 a 3-4 Star unit and then fodder of a 5 Star Gen 3 unit then building a 5 Star Gen 3 unit. So nope wont happen.

    The best bet are Dragonflowers, because:

    1. They are limited, so the amount of full "free" built up 3-4 Star units is limited
    2. They are kinda tied to summoning, because new units give 40 Dragonflowers.

    And I believe this is the way IS will handle this, at one point with Gen 4 or Gen 5 units they will up the cap on Gen 1/Gen2 and Gen 3 units and prolly add more Dragonflower rewards (but it will still be steep to go from +10 Dragonflowers to +15 but easier to go from 0 to +10)

    Since Dragonflowers dont count towards Arena Calculation this also keeps AR Duell skills relevant to some degree.

  16. I dont see them doing anything even remotly close to this. Dragonflowers are the best bet and they want to keep people summoning.

    Just look at the Blue lance flier pool. Its so bloated, why would anyone ever summon for a new released Blue lance flyer unless it has an awesome personal weapon or skill or is a favourite character of them.

    I mean i get why people want this but I also get why IS doesnt want this. They want to make money with summons. Increased BST to the point where it makes a huge difference and can only overcome with Dragonflowers (we arent there yet), is a way to limit people only upgrading "free" 3-4 Star units.

  17. 1 hour ago, Zeo said:

    I figured it would be a good use of the Pain+ staff for him. 

    Also passing thought, being one of the first units to get a refine, I feel bad that Lyn hasn't stood the test of time as a unit. When I think about how outdated her Brash/Desp 4 refine is I think about what her refine would be today. Probably something like

    "HP≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Deals +10 Damage when special triggers."

    In the meta where units can just start doubling for free without the need to take a hit, Lyn's weapon is horribly outdated. This would patch it up, though Swift Sparrow 3 instead of the Wo Dao+ effect would probably be better for her. She loses the Wrath synergy but there are other B-Skills that can be ran in it's place.

    ...Or we could just give her the Mani Katti with dual effectiveness against Armor/Cavs like Micaiah is getting (hint: she had it before her) and some sort of other busted skill to round it out.

    ...Probably still wouldn't be enough.

    dont know, Lyn is one B-Slot away from being pretty good.

    put in Push Attack Spd, Rend Heaven, Wrath, Pulse Time  and Brazen Attack/SPD and she will prolly double most units running Null Follow up and activate Rend Heaven on every combat due to times pulse 3, she prolly slaughters every dragon and beast unit that way. Though Push attack/spd needs some support because it deactivates below 25%

  18. 8 hours ago, Zeo said:

    Well, there are quite a few units that would love CC as you know.  For the healers you've got Azama, Lachesis, Brady, Veronica

    Azama does not want Close Counter and its wasted on him. Azama wants Fortress Def/Res so he can become even more bulky. He does not have the offense to hurt anyone remotly, he has though the potential to troll and stall everyone with witchy wand and a very bulky setup.

  19. 4 hours ago, Etheus said:

    I chose Eliwood. While Camilla will likely be meta defining for the next year, I'd much rather have a great alt for a character I actually care about.

     

    Little luck with the regular banner. Pulled a 5 star Reyson, which saves me some feathers, I guess.

    I dont think Camilla will be meta defining at all. Skill Inheritance is a thing so Veronica will be still the larger threat just because of the sheer utility her stave adds.

  20. So after my first playthrough with Dimitri i have to say i overall liked Three Houses (although Dimitris storyline is a bit too much Edgelord for my taste).
    What they have done best is that you actually care for your opponents, since you actually spent time with them and there were many occasions where i was like: I really dont want to hurt that guy/girl. It makes you care for the other side, much better then the Fates splitt part where i had like no attachement to the opponents on my first playthrough.

  21. 7 minutes ago, GrandeRampel said:

    Sure that's the reason. Makes sense. How she got to 4th place the first time around is still a mystery tho. Nevermind CYL2 where she got second place during the midterms for some unexplicable miracle, before being knocked out by the new bandwagon Veronica.

     

    Or... she is just popular, in the west and in the east. She always was and will always be. Hated by many and loved by many. Except you can't use negative votes in CYL which helps her a lot.

    That's another explanation that people often dismiss.

    did you ignore the impact of the Adrift banner on her popularity during the voting time or did your brain just kinda lock it down somewhere in a corner. Camilla isnt as popular as you believe her to be. At this moment i can only think of 3 persons in this forums that are Camilla fans and are vocal on here, thats not alot.

    She was lucky that the Anna votes werent combined are she woulnt have been a CYL unit.

     

×
×
  • Create New...