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Hilda

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Posts posted by Hilda

  1. so far only 40 lift loss from Defenses, didnt care much for offense this week because i was busy so i forfeit like 4 matches (got in the beginning of the week enough points to stay in Tier 21).

    I am working, or basicly finished my new Darkness Defense Team

    @Johann@mampfoid Since i know i have you 2 on my Friendlist (forget me if i forgot anyone else), could you mockbattle/test my new Defense map on Tuesday and give me some insight on how hard it was to beat?
    Would appreciate your feedback. I think i am missing something.

    You will face the following enemies:

    Sothis +3 (+RES):
    Weapon: Sublime Surge
    Support: None
    Special: Sirius
    A: Swift Sparrow 3
    B: Wings of Mercy 3
    C : Times Pulse
    Seal: Atk/Spd Bond 3

    Yune +2 (+Atk):
    Weapon: Chaos Manifest
    Support: None
    Special: Moonbow
    A: Fury 3
    B: Wings of Mercy 3
    C : Chaos Named
    Seal: Fortress Res 3

    Brave Ike +10 (+Atk):
    Weapon: Urvan
    Support: None
    Special: Sacred Cowl
    A: Distant Def 4
    B: Shield Pulse 3
    C : Infantery Pulse 3
    Seal: Attack Smoke 3

    Kagero +10 (+Def)
    Weapon: Kageros Dart (Refined with unique)
    Support: None
    Special: Ruptured Sky
    A: Sturdy Impact
    B: Null Follow up
    C : Times Pulse 3
    Seal: Hardy Bearing 3

    Seliph +10 (+HP)
    Weapon: Tyrfing (Refined with Miracle)
    Support: None
    Special: Reprisal
    A: Distant Counter
    B: Null C-Disrupt 3
    C : Panic Ploy 3
    Seal: Quick Riposte

    Bride Fjorm +10 (+HP):
    Weapon: Gjallarbru
    Support: Martyr+
    Special: Miracle
    A: HP+4/Atk+2
    B: Sudden Panic 3
    C : Ground Orders 3
    Seal: Hp+4 / Spd +2
    Seal

  2. 57 minutes ago, Nimrod said:

    micaiah for me

    Same. Synergizes very well with Veronica. Camilla doesnt bring anything new to the table ecxept for raw nuke power, which honestly other Classes/units do better because they can run Specials that trigger.

    Imho Camilla is very lackluster. Veronica, Bride Fjorm and Loki bring far more to the table then her. Especially Veronica. 8 stat difference is nothing to scoff at.

  3. 20 minutes ago, silverserpent said:

    But I have a choice of bow fliers to cover that. Or give HS!Camilla Poison Dagger+ for the...you know what? That's exactly what I'm going to do. Make a flier exclusive team that's effective against everything. 

    Poison Daggers Base Might might be too low nowadays with the increased base stats. BathCam basicly will only be able to kill Infantry units and prolly not even all of them 😕 and agaiinst everyone else she will just suck 😕

  4. 1 hour ago, silverserpent said:

    I will free pick Eliwood and dump for Micaiah. Because dual effectiveness is stupendous 

    Edit: Irony is...Camilla looks almost exactly how I drew her as Queen of Nohr.

    With Naga its Triple effectivness!!!!. Just make a Team of all 3 Micaiahs and Nagas and you will basicly kill anything that isnt Infantry or Flying related lol.

  5. 14 hours ago, Yexin said:

    and so the "camilla 4 CYL3" ordeal finally comes to an end, and i hope i'll never hear or read her name again; yeah her design is a bit better simply because now she has actual clothing on her skin but the gay coat doesn't make the gentlemen, she's still camilla nevertheless

    btw, eliwood's really cool, alm too except i hate the dong armor (and the meme is stupid af), so i'll probably reinstall heroes, get free micaiah and uninstall, maybe definitely

    only brave sigurd could make me reinstall heroes but CYL4 and probably CYL5 too will be 3H-focused so yeah that will never happen

    lost lore sounded cool the moment feh said it, and i immediately lost every interest literally 5 seconds later

    hero fest more like "we want you to stop enjoying this game" fest

    waiting for the Kagero train next year. Although with 3 houses it might be rather Edelgard.

    I wish Alfonse, Sharena, Anna and Bruno would get the love ._.

  6. 8 minutes ago, Lord-Zero said:

    Well, they could always make L!Micaiah into a staff unit to complete the set and either an outfit based on Sephiran’s outfit or the light sage outfit. 

    s staff unit with armor and cav effectivness would be quite strong 😮

    Or they give her a unique staff that provides Armor and cav effectivbesd to adjacent allies  (similar to Nagas C-Skill)!!!

  7. 41 minutes ago, trainer_derp said:

    I really want my Micaiah, but I can already see all the F2P guides that'll be using Camilla. At least her design is pretty good now.

    Not sure about this. Camilla seems inferior to Veronica. Especially because her staff is only a glorified gravity staff with more punching power. Veronica can easy deal more dmg after her 1. Attack when being redanced.

    I wouldnt be surprised if Micaiah is the free pick for clears. Double effectivness helps and we lack a free green strong nuker. she meshes well together with the allready free Veronica AND Eir that can debuff enemies

    I have to see what the other skills do before deciding

  8. 42 minutes ago, Sunwoo said:

    I didn't do Abyssal because fuck Abyssal.

    But I managed to beat infernal with a team of PA!Azura, legendary Ike, Valentine's Ike, and Brave Veronica. It took a bit of experimenting and changing where my units ended up at the end of various turns, but the team does work marvelously.

    And, like, it's pretty amazing that the main unit that made all of this work was Valentine's Ike with armor boots.

    Not surprised about Valentines Ike doing most of the work or being key. This map has only 2 blue units and only one of them is really a threat (the blue mage, the lance unit has lowish atk for an abyssal map). The map is clustered with Red and green units and some colorless, so Red units should work like a charm mostly here.

    Also for anyone that is trying Abyssal. If you attack the red sword user with Infantry Pulse at Turn 1 it makes the map a bit easier because it prevents Sothis and the green mage to have instant charged specials.

  9. 1 minute ago, XRay said:

    Conditional Atk/Spd+4 is worse than a guaranteed Atk/Spd+5 with 5 recoil damage. Conditional Atk/Spd+4 is not a competitive option to make a mage stand out from its peers.

    Guaranteed Atk/Spd+5 with 5 recoil damage is a competitive option. While in combat Atk/Spd+5 still lacks the raw power of Blade tome's massive Atk+24, in combat Atk/Spd+5 is more guaranteed since it cannot be Dulled, and the recoil damage helps the unit reach Desperation range.

    I dont think anyone means the 1. effect (at least not me), but Kageros special refine that reduces damage taken.

  10. 33 minutes ago, XRay said:

    That is a pretty weak base effect and sticking with Blárblade is better in most cases. Guaranteed Atk+24 is lot more useful than conditional Atk/Spd+4 in my opinion. If they want a tome that is actually viable and comparable to Blárblade, it can have have Refined Ragnarok's base effect of guaranteed Atk/Spd+5 and 5 recoil damage.

    Kagero's Dart's special Refinement effect is okay.

    Imho if you want high dmg just inherit a Litrblade. the whole point of a different refine is to differentiate the mages. Want insane glass cannon nukes -----> go with Nino or Tharja. Want a different play style go with one of the other special refine ranged units. I would like a Kagero refine or so. It adds variety to the units, whats the point of having 392093032 units that do exactly the same thing?

  11. 23 minutes ago, Anacybele said:

    And IS still doesn't know how to make LHBs and MHBs that aren't stupid. Sigh...

    and you still dont know when to stop moaning about LHB battles, it is everytime the same thing. Believe it or not some people like the challenge and the strategic thought it requires to complete them. There are plenty of peoples that appreciate a very difficult battle in FEH.

    I am blunt and honest here:
    Not every difficulty is meant to be cleared easy, thats why they are called: Normal Hard Infernal and Abyssal. Noone is forcing you to do Infernal and Abyssal. And if you cant handle those difficulties then work on your units or try different strategies, which is exactly the point of a STRATEGY-Game

  12. 16 minutes ago, Xenomata said:

    Boey and Mae... I have no idea. They could just get prf Owltomes with Boey getting something defensive or even conditional Close Counter, while Mae could get something with a little more oomph to compliment her high Atk, maybe an additional Owltome layer focused on her Atk and Spd or Res.

    I rather like for them to add a new skill for Boeys special refine that forces the enemy to target his DEF stat when calculating Damage. Conditional Close Counter might work too, but it depends on the condition... and hopefully they widen the range of the owltome to 2 spaces instead of adjacent.

    I would also be happy with

  13. That tier list is useless.
    Skill inheritance is a thing.
    and second: you should break this Tierlist up into categories.

    Best Support: Who provides good cheerleading
    Best Player phase
    Best Enemy phase

    and even then there are many subcategorys. All depends so much on the Team composition/synergy. Like Regular Marth is for me one of the best cheerleaders alongside Legendary Azura when it comes to Infantry support with Infantry Breath.

    Veronica is a good offense and at the same time excellent support unit.

    Without proper defense and support, offensiv units crumble in this game.

  14. 2 hours ago, Ice Dragon said:

    Whether Urvan's condition "if the opponent makes consecutive attacks" is met can depend on whether or not he can counterattack, meaning giving him Distant Counter when that condition is met can cause the condition to no longer be met.

    obviously he will counter after the condition is met. Basicly after the effect of Urvans kicks in, he gets a guaranteed Distant counter attack. The enemy doesnt need to run Desperation, Doubling Ike is enough (when he doesnt run DC in the A-slot). He would basicly be a hard counter for Fast ranged nukes or brave weapon ranged users. Or Firesweep/razzle dazzle users if he has null Cdisupt

    He also gets to double if he runs Quick riposte (and meets The HP threshold at start of combat)

     

  15. 6 hours ago, mampfoid said:

    That would be awesome! 

    I'm kind of biased with Roy, but Lucina's weapon was outdated already in 2017. Lyn is still fine and Ike ... no refine will save him from being foddered. 

    I think B!Ike would be very nice with a Shield Pulse refine with a conditional Distant Counter. When Urvans effect (-80%) kicks in he can Counter regardles of Distance or something like that

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