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Hilda

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Posts posted by Hilda

  1. On 6/12/2019 at 9:01 PM, Johann said:

    WoM baiting is one of the more reliable tactics for Defense, with Seliph being one of the best choices for it since he can trigger it with dual phase and without outside support. Seen a few Pannes and Sturdy Impact users attempt it too though

    Id like to note that my Brave Ike i fielded now (didnt use him since ages) is putting in good work.

    Urvan + Aegis shield + steady breath + shield pulse + hardy bearing makes him near unkillable by ranged unit.

    My last win was because of this. Eir Reinhardt Bride Fjorm and Lazura couldnt kill him with combined attacks lol and he managed to kill their Vantage fully buffed Leavatine. Yeah you better not step on those traps that leave you with 4 HP left

  2. 21 hours ago, Anacybele said:

    I decided to give this a few tries even though I don't care at all about Cynthia because sometimes it helps to have recent free units available. But I find that this map throws a buttload of enemy reinforcements at you. And I only tried lunatic. Why does IS keep making maps like these? Why can't they stick with GHBs and BHBs that don't have enemy reinforcements? Those are so much better and fun to play. They're challenging enough without being too easy, so why ruin a good thing...

    Screw this. Glad I don't care about Cynthia.

    I really dont know whats wrong with your gameplay. I cleared this with the Askrtrio & Veronica, no merges, no dragonflowers no skill inheritance, no summoner support (they have no assist skills lol). only their Vanilla kit and Sacred Seals. the Map is not that hard on Infernal at all. Especially if you use merged up units. Normal GHBs and BHBs without inforcements are really a snooze fest. This one was mildly challenging with the Askrtrio and Veronica and no skill inheritance. If they would keep releasing too easy stuff i would have stopped playing fire emblem heroes...

    But again you throw in the towell before even trying it! Everytime on any GHB BHB LHB that has reinforcements and then rant about it.

  3. 2 hours ago, Anacybele said:

    I really hope SAs stop being added soon just like they stopped adding to Blessed Gardens. I still cannot complete anymore of them than I have, even when I try using videos to help and I've always hated this kind of game design because if you lose, you're forced to completely restart and that's just shitty. Orbs and seals shouldn't be locked behind dumb content like this. And even if SAs were easier, I still don't like them because of how tedious they are. Same with Chain Challenges. In fact, CCs are even worse imo, because they throw 10-battle sets at you and after also throwing you two 5-battle ones with the same maps. Completely boring. I wish they'd remove these all together as well, but that's never going to happen as long as we keep getting story and paralogue chapters.

    God forbid something is mildly challenging. I mean you arent forced to do them. I havent touched mine since months due to Time restraints, but I am not bothered. I find it allways a nice option if i have time at hands to go to them and complete them.

    The only thing i would liked changed, is that if you complete extreme you autocomplete all the other difficulties instantly. Because thats really boring, repeating something you have beaten in easier modes.

  4. Askrtrio and Veronica vs Cynthia Infernal, no skill inheritance.

    I wish IS would release all Abyssal battles for BHBs and GHB of book 2 and book 3. I really like Abyssal mode. GHBs LHBs and BHBs are my favourite content!
    And I must say IS did a very good job at balancing the difficulties, most GHBs and BHBs are clearable with the Askrtrio and little to no skill inheritance while Abyssal is clearable by them but with heavy Skill inheritance. Good job on that part IS

     

  5. 23 hours ago, Johann said:

    I can relate to that. I don't even have a grail project right now but I still feel compelled to try my best. It does feel pretty nice when I can figure out a solution fast and blast through my runs without having to think too hard about them.

    Finished my +10 Aversa tonight (Arvis was my first +10). Undecided who to tackle next, prolly Camus, I dont have a decent blue melee cav. but then again is stoped using easy mode cav Teams like shortly after Brave Lyns release. Maybe i should go for Naesala, but I am thinking of just saving them up, none of the remaining units seem compelling to me much.

  6. 3 hours ago, Landmaster said:

    I pulled Nah with +Res, -Def~ Question is, is she best with her Oracle's Breath and DC, Lightning Breath and Bonus Doubler, or just forgo counterattacking ranged units? I do plan on using her in AR and I have two Nagas so I'm not worried much about the Def Bane, just wondering what else would be optimal while I'm grinding SP~

    Dont use a red unit in AR as a Tank unless you can Vantage sweep the whole Team. Ophelia and Reinhardt are very common and will wreck Nah into pieces. and then you are using here during Naga season which means she will bleed even more.

     

  7. 23 minutes ago, Anacybele said:

    The mode changes didn't do anything to make it better. I still can't win many matches in tier 19 because it's way too hard. I've already used up all my ladders which should not be happening so fast. We still need to be able to have a sixth unit on offense at least and more turns to win. More often than not, I lose because I run out of fucking turns.

    who is we? what about the people that reached Tier 21? What we need is a way to not get demoted below Tier 21

  8. 1 hour ago, Diovani Bressan said:

    Great. Not only we will probably get the Three House leaders (Edelgard, Dimitri and Claude) in FEH, but we already have alts for them? Their 5 years older versions?

    better then the uknown stuff we are getting lately. I will play Three Houses, but the banners this year, outside of OC characters  are for me like "who the fuck is that?".

    Not everyone played path of radiance etc Fire emblem games.

  9. 14 hours ago, Johann said:

    Do you just do a few runs a week to maintain rank? My brother does that, can't blame anyone for not having the time or interest to carefully play every map

    I cant, call it OCD. I just like to poor the best in when i start playing (doesnt matter what). It just keeps iching, but i guess i'll try this week with just maintainging Tier 21. No more wasting Time!

  10. 4 hours ago, Ice Dragon said:

    Kagero's Dart is perfectly in line with her stat spread, though. She boasts the second highest offensive stat spread after Sothe for infantry daggers and the worst defensive stat spread. A weapon that boosts her offensive stats while providing a way to survive combat is exactly what her stat spread wants.

    As for "use by players", I think it's fair to say that Poison Dagger ceased to be a meta choice sometime around the weapon refinery update when most other daggers were significantly buffed, and the general lack of usage of infantry units until recently and Poison Dagger's extremely low stats and lack of refine options has pretty much cemented Smoke Dagger, Clorox, Barb Shuriken, Sky Maiougi, and Cloud Maiougi as the only inheritable daggers that actually get used on a consistent basis.

    I am actually seeing alot of the "deal bonus damage based on buffs on enemy" daggers in AR. have run a couple of times into it. It basicly shuts down any Supertank strategy at all when you have a precharged Sothe with those daggers lol. Couple that with an Alm and a Sonya that cover all bases and you welp. Cant tank Alm or Sonya without all the buffs, cant apply buffs because of Sothe.

  11. 3 hours ago, Johann said:

    Yo, those changed walls are amazing. Sucks for my own defense I guess, but it's a small price for significantly easier offense runs

    Despite only having one Naga, I managed to safely land in the top 1k. Was hoping there wouldn't be too many people who managed to pull/use multiple Nagas, work in a bonus unit, and play a flawless offense at the same time, and I guess it worked out.

    I wish there was no demotion below Tier 21. I would just go into this mode and auto-surrender. Its too much hassle with consantly changing offense defense and whatever Team and setups. One word: TIRESOME. I thought mobile games were about fast and quick access play

  12. 1 hour ago, MilodicMellodi said:

    Saizo's Star: 6/10. His full effectiveness relies on the foe not having Harsh Command. Dagger units (especially those with Smoke Dagger+) are weak to Harsh Commanders, but Saizo here is even more so. One simple Harsh Command, and he'll crumble like paper. At least he's not weak to Green Gift+, Casa Blanca+, and the like, since the bonus he gets from this weapon is during combat.
    The thing is, weapons/skills whose usefulness is based on what skills the enemy has tend to be pretty bad. The only reason I didn't rate lower is because teams without penalty negation/reversal will suffer pretty heavily from this weapon. But if they're prepared in any way, Saizo suddenly becomes a complete liability.

     

    Last time i checked noone was running Harsh command ecxept for rarely in PVE content. In that regard my Windsweep/Watersweep Close Counter Saizo is very happy. The weapon is lets say more weak to dancers, because you can just shake off the debuffs by getting redanced. Which is in general the weakpoint of any debuff in this game sadly and doesnt bring them up on par with visible buffs that last for the whole turn no matter how many times you get redances (something that should seriously get changed, would add that much more value to Harsh Command+ and cures that remove status ailments).

    Still very much like the refine.

  13. 52 minutes ago, colossus86 said:

    That's certainly the case but often you can only pick off one enemy safely and if they have multiple H. bearing or firesweep type units you lay find yourself in a tough spot. Of course if you're up against such a map you probably want to do something other than Vantage. 

    But as I said. A decent chunk of my aversion to balde tomes is paranoia. I hate the idea of a weapon becomming worse than a silver weapon the seccond you get a debuff applied.

    The only units with H. Bearing are Dancer Micaiah and Ophelia usually, unless they run inherited Festival Dancer daggers. Which is not the case. Never seen one in AR. And while i do encounter Dancer Micaiah occasionally in AR Defenses as a Dancer, she is generally used as a Dancer in offensiv mixed groups. and you only need Vantage for Infantry Pulse Teams. Which dont run Dancer Micaiah due to her shitty HP stat and rather rely on Ninian, which only leaves one unit with H.Bearing: usually Ophelia.

  14. 7 minutes ago, Kaden said:

    I'd laugh if Thor was introduced just to be the Rokkr Sieges attendant. And even though she's always there, you actually would have to summon her in the future to have her on your team.

    Thor being Eir's actual mother or someone blood related would be interesting.

    Considering Veronica is moveing now on Hel and her Lore with Loki, i wouldnt be surprised if Loki played one or two tricks on that Thor and pushed her to another Realm. Where have I seen that... hm... Time for a crossover dress event:

    65mu7u907g331.png

     

    On the next episode of FEH:

    Odin Fates (Darth Vader voice): "Loki I am your father!"

  15. 36 minutes ago, Ice Dragon said:

    Kagero is extremely squishy and it helps keep her alive.

     

    That 50% damage reduction effectively increases her bulk to a massive 128/140, and that's before skills and buffs.

     

    For the first hit yes, but anything that outspeeds her or can double her bulk is lower, still ok but lower.

    But with Deflect melee and no close counter i doubt any melee unit is gonna kill her.

    EDIT: Nevermind its only on initiating an Attack.

  16. 13 hours ago, Ice Dragon said:

    I'm not expecting no demotions on this one. The Fates beast banner was treated the same as Farfetched Heroes (because it pretty much was all of the characters that had to be skipped previously due to the weapon type not existing), and the new Fallen Heroes banner was treated the same as the other alt-focused banners (Fallen Heroes and Adrift).

    Brady is likely demoting because I don't think the Push skills (especially anything that isn't Atk/Spd) or Infantry Rush are premium enough to prevent demotion. That said, I also would not at all be surprised if Kjelle is demoted despite her having Bold Fighter. With every armor and their mom coming with one of Bold Fighter or Vengeful Fighter these days, it's kind of silly just how often it's on a banner. It's almost like the situation with Swift Sparrow.

     

    Should be Monday evening (in North America).

    Imho actually Brady and Kjelle should be demoted. None of the skills they bring to the table is relevant, or has been on a dozen banners/other units, or are weak and dont sport any exclusiv weapons. But I guess Brady will demote because Kjelle holds those new AR A-Slot skills noone gives a crap about

  17. 22 hours ago, Xenomata said:

    It occurred to me... could Saizo gets Adaptive damage on his weapon, like Felicia?

    One of his "things" in Fates was his good Magic growth that let him wield the Flame Shuriken better than any other Ninja in the game bar a reclassed Felicia or Asugi with the right mom.

    he needs it, but he also needs more then that. His Attack is low so he needs like Felicia a way to beef up his special counter faster.

    Maybe he gets a gunnthra refine that lets him deal dmg depending on the amount of debuffs on the enemy, but that wouldnt really help since you kinda need to apply them first lulz.

  18. 1 hour ago, colossus86 said:

    Well we have bonus doubler in the perminant pool now, so we'll probably see a few more of those Null-C BD tanks. Infantry breath requires adjacentcy so I'd say its... High risk high reward at best. Yarne will be an interesting option for galeforce strats on offense and you could probably find a way to make his weapon annoying on defense too. Don't think anything else matters as far as AR is concerned

    The wording on Infantry breath is odd. From the wording its a visible buff, which means you can give the buff out and then position the supertank which keeps your buffer safe. Not sure if its a misstranslation.

    When is Infantry counter? Grants Distant/Close counter to adjacent Infantry units lol.

  19. 1 hour ago, XRay said:

    Mordecai with Infantry Breath can Smite Nah or any Distant Counter infantry tank Sung to by VS!Azura into enemies.

    Nah can also probably tank Reinhardt with Deflect Magic, although Ophelia is still a problem.

    I wonder if its a typo/misstranslation and its a during combat buff and not an actuall visible buff how it is described. but who knows!

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