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PKL

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Everything posted by PKL

  1. Didnt want to read some wii games. Included in them was Radiant Dawn :p. It read Path of Radiance and Gamecube games just fine though.
  2. You mean the 1-4 robe, not seal right? That is a common problem for me when I draft Eddie. Usually my miccy is terrible defensively >:( so I always regret not getting the Robe. Theres not much you can do but sandbag Eddie in 1-4 so he doesnt 4 turn it >_>
  3. Reporting another clear. Finished Another MU Testing Draft #34221 in 17 turns first clear (Male Cavalier MU) and 21 turns second clear (Female Mage MU). I think its clear that both Cavaliers should stay banned. They would devalue picks too much and trivialize the game right from the start.
  4. Finished. Prologue 8 3/21 This took a lot of time to figure out. Mage MU is pretty bad haha, but not as bad as ARCHER. Anyway, Base Cecil is OHKO'd by Katarina I used this to my advantage and let her die. This lured Katarina but didnt intrude the thieves from suiciding on Caeda in EP. I then sacrifice Rody to weaken stuff. Kill more things. MU chips Katarina and Athena finishes her off. Units Deployed: Marth My Unit Caeda Athena Cain Cecille Rody Ryan Unit Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Aqua 6 90 20 5 8 8 8 7 2 6 Tome C So, despite Mage MU being incredibly terrible, it is still possible to get a decent TC in Prologue. I mean, its worse than Cavalier by 5, but its not that bad. Archer on the other hand...so, anyway, so far I think Fighter MU and both cavaliers have been proven ban-worthy. They would trivialize the game right from the beginning and make earlygame picks not needed at all. Archer is incredibly bad, both of them, so they should both be allowed. Mage is also balanced enough. As long as male MU cannot reclass, it seems fine to allow male archer and male mage MU. Not sure about Myrmidon. Refa isnt even in the draft and his run was too "lucky".
  5. 2 more days and I can finally start doing this again!
  6. Finished FE11 Something something something #34369 draft hosted by SB, that hasnt even finished drafting in 133 turns. Normal Mode is so easy, I finish before drafting is done.
  7. Team: Frey, Wolf, Bord, Navarre, Roger, Elice Units out of Prologue: Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 4 74 20 8 0 5 9 10 7 0 Sword D Frey Cavalier 6 34 22 10 0 10 9 5 8 0 Sword E Lance D Jagen Paladin 1 95 22 7 1 10 8 1 9 6 Sword D Lance B [spoiler=From beginning to end] Chapter 1 5/5 Marth rushes. Caeda sells WEPON for JAVELIN. Gordin is sacrificed. Jagen and frey kill boss. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 5 70 21 8 0 6 10 11 7 0 Sword D Frey Cavalier 7 51 23 10 0 11 9 5 8 0 Sword E Lance C Jagen Paladin 2 25 23 7 1 11 8 1 9 6 Sword D Lance B Chapter 2 4/9 Everyone rushes. Bord tries to hit thieves and eventually lands a hit, killing one. Jagen and Frey teamed up on boss. Sacrificed people. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 6 56 22 9 0 6 11 12 7 0 Sword C Frey Cavalier 8 87 24 11 0 12 9 5 9 0 Sword E Lance C Jagen Paladin 2 62 23 7 1 11 8 1 9 6 Sword D Lance B Bord Fighter 3 00 21 9 0 4 7 2 5 0 Axe C Chapter 3 5/14 Jagen rush. Frey and Jagen team up on boss. Caeda recruits Navarre. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 7 20 23 9 0 7 11 13 7 0 Sword C Frey Cavalier 9 57 24 11 0 12 10 6 9 0 Sword E Lance C Jagen Paladin 2 87 23 7 1 11 8 1 9 6 Sword D Lance B Bord Fighter 3 30 21 9 0 4 7 2 5 0 Axe C Navarre Myrmidon 4 40 20 5 0 10 11 8 6 0 Sword C Chapter 4 6/20 Jagen rushes. I recruit Matthis just in case I draft him. Frey and Jagen javelin the boss to death. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 7 20 23 9 0 7 11 13 7 0 Sword C Frey Cavalier Chapter 5 4/24 Frey smashes boss. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 7 37 23 9 0 7 11 13 7 0 Sword C Frey Cavalier 12 70 27 14 0 14 12 7 10 0 Sword E Lance C Jagen Paladin 3 35 23 7 1 12 8 1 10 6 Sword D Lance B Navarre Myrmidon 5 47 21 5 0 11 12 8 6 0 Sword C Bord Fighter 5 10 22 10 0 6 7 3 5 0 Axe C Wolf Horseman 3 13 22 6 0 6 8 5 6 1 Sword E Bow D Chapter 6 6/30 Frey rushes and everything dies again with no effort whatsoever. Bossman was ganged up on. Got Seraph Robe and Armorslayer. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 7 83 23 9 0 7 11 13 7 0 Sword C Frey Cavalier 14 58 29 14 0 15 13 9 10 0 Sword E Lance C Jagen Paladin 3 60 23 7 1 12 8 1 10 6 Sword D Lance B Navarre Myrmidon 6 13 22 5 0 12 13 9 6 0 Sword C Bord Fighter 6 29 23 11 0 7 7 4 5 0 Axe C Wolf Hero 3 57 24 6 0 10 12 5 7 1 Sword D Axe E Chapter 6x 18/Free Fed kills to Wolf and trained his Axe rank as much as possible. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 8 78 31 10 0 8 12 14 7 0 Sword C Frey Cavalier 14 58 29 14 0 15 13 9 10 0 Sword E Lance C Jagen Paladin 3 60 23 7 1 12 8 1 10 6 Sword D Lance B Navarre Myrmidon 6 13 22 5 0 12 13 9 6 0 Sword C Bord Fighter 6 50 23 11 0 7 7 4 5 0 Axe C Wolf Hero 6 05 29 9 0 13 14 6 10 1 Sword D Axe D Chapter 7 6/36 Wolf Jagen and Frey go down. Frey reached Silver Lances in time. Killed Minerva. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 9 35 32 11 0 9 13 14 7 0 Sword C Frey Cavalier 15 91 30 14 0 15 13 9 11 0 Sword E Lance B Jagen Dracoknight 3 73 21 8 1 12 8 1 12 3 Lance B Axe E Navarre Archer 6 66 22 7 0 6 6 9 8 0 Bow E Bord Fighter 8 14 24 11 0 8 7 4 5 0 Axe C Wolf Hero 6 65 29 9 0 13 14 6 10 1 Sword D Axe D Chapter 8 5/41 Recruited Roger and Shiida finally died. Kill boss, rush, feed Horseman kills. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 9 75 32 11 0 9 13 14 7 0 Sword C Frey Cavalier 16 88 30 15 0 15 14 10 12 0 Sword E Lance B Jagen Paladin 3 98 23 7 1 12 8 1 10 6 Sword D Lance A Navarre Myrmidon 6 93 22 5 0 12 13 9 6 0 Sword C Bord Fighter 9 29 25 12 0 9 7 5 5 0 Axe B Wolf Hero 7 55 31 10 0 14 15 6 10 1 Sword D Axe C Roger Knight 5 64 22 7 0 3 5 2 13 0 Lance D Chapter 9 5/46 Frey can ORKO bossman with Silver o_O. Wolf went down as a berserker and owned everything with HAND AXE. Roger went to Jeorge's village to train. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 9 98 32 11 0 9 13 14 7 0 Sword C Frey Cavalier 17 41 31 16 0 16 14 11 12 0 Sword E Lance B Jagen Paladin 4 30 24 7 1 13 8 1 10 6 Sword D Lance A Navarre Myrmidon 6 93 22 5 0 12 13 9 6 0 Sword C Bord Fighter 9 55 25 12 0 9 7 5 5 0 Axe B Wolf Berserker 8 64 35 12 0 7 10 6 10 0 Axe C Roger Fighter 6 34 25 7 0 2 12 3 5 0 Axe E Chapter 10 8/54 Wolf Hammers boss. Buy Bridge Key. Master Seal get. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 10 51 32 12 0 9 13 15 8 0 Sword C Frey Cavalier 18 25 32 16 0 16 15 12 12 0 Sword E Lance B Jagen Paladin 4 43 24 7 1 13 8 1 10 6 Sword D Lance A Navarre Myrmidon 7 81 23 6 0 12 13 10 6 0 Sword C Bord Fighter 9 55 25 12 0 9 7 5 5 0 Axe B Wolf Hero 9 50 34 12 0 16 16 7 12 1 Sword D Axe C Roger Fighter 6 97 25 7 0 2 12 3 5 0 Axe E Chapter 11 9/63 Promoted Frey once again destroys everything in his parth. Energy Drop and Spirit Dust get. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 10 51 32 12 0 9 13 15 8 0 Sword C Frey Paladin 3 33 38 19 1 19 17 14 14 6 Sword E Lance A Jagen Paladin 4 43 24 7 1 13 8 1 10 6 Sword D Lance A Navarre Myrmidon 8 21 24 6 0 13 13 11 6 0 Sword C Bord Fighter 10 19 26 13 0 10 8 5 5 0 Axe B Wolf Hero 9 74 34 12 0 16 16 7 12 1 Sword D Axe C Roger Fighter 7 67 25 8 0 2 13 4 5 0 Axe E Chapter 12 6/69 Frey Wolf and Jagen rush. Jagen goes gets the boots. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 10 51 32 12 0 9 13 15 8 0 Sword C Frey Paladin 4 68 38 19 1 19 18 14 15 6 Sword E Lance A Jagen Dracoknight 4 50 22 8 1 13 8 1 12 3 Lance A Axe E Navarre Myrmidon 8 21 24 6 0 13 13 11 6 0 Sword C Bord Fighter 10 61 26 13 0 10 10 5 5 0 Axe B Wolf Hero 10 22 35 13 0 17 17 8 12 1 Sword D Axe C Roger Fighter 8 77 26 9 0 3 13 5 5 0 Axe E Chapter 12x 20/69 Farmed experience for my units. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 14 05 36 13 0 13 16 19 10 0 Sword B Frey Paladin 5 20 39 19 1 19 18 15 15 6 Sword E Lance A Jagen Dracoknight 4 64 22 8 1 13 8 1 12 3 Lance A Axe E Navarre Myrmidon 8 21 24 6 0 13 13 11 6 0 Sword C Bord Fighter 12 35 28 13 0 11 10 7 5 0 Axe B Wolf Hero 11 28 37 14 0 18 18 8 13 1 Sword D Axe B Roger Fighter 10 69 28 11 0 4 13 7 5 0 Axe D Chapter 13 3/72 Rush. Meatshield. Kill. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 14 05 36 13 0 13 16 19 10 0 Sword B Frey Paladin 5 52 39 19 1 19 18 15 15 6 Sword E Lance A Jagen Dracoknight 4 64 22 8 1 13 8 1 12 3 Lance A Axe E Navarre Myrmidon 8 21 24 6 0 13 13 11 6 0 Sword C Bord Fighter 12 75 28 13 0 11 10 7 5 0 Axe B Wolf Hero 11 61 37 14 0 18 18 8 13 1 Sword D Axe B Roger Fighter 11 01 29 12 0 4 13 8 5 0 Axe D Chapter 14 6/78 Navarre contributed by using Bridge Key. Wolf Hammered Jiol. Stuff happened like Pure water being bought. Chapter 15 5/83 Marth goes up...this is so boring. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 14 35 36 13 0 13 16 19 10 0 Sword B Frey Dracoknight 7 22 38 20 1 21 19 15 17 3 Lance A Axe E Jagen Dracoknight 4 85 22 8 1 13 8 1 12 3 Lance A Axe E Navarre bench Bord Fighter 13 96 29 14 0 12 11 8 6 0 Axe B Wolf Hero 13 01 41 16 0 19 20 9 15 1 Sword D Axe B Roger Fighter 11 68 29 12 0 4 13 8 5 0 Axe D Chapter 16 6/89 Frey full moves down KOs the Hero and the other hero SDs. The Dks Sd to wolf and Frey. Frey and Wolf then head to boss area. Marth opens door and xane auto recruits. Jagen opens second door. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 14 35 36 13 0 13 16 19 10 0 Sword B Frey Dracoknight 9 93 40 20 1 21 21 17 17 3 Lance A Axe E Jagen Dracoknight 4 85 22 8 1 13 8 1 12 3 Lance A Axe E Navarre bench Bord Fighter 13 96 29 14 0 12 11 8 6 0 Axe B Wolf Berserker 14 06 45 18 0 12 16 10 15 0 Axe A Roger Fighter 11 68 29 12 0 4 13 8 5 0 Axe D Xane Freelancer 1 10 Chapter 17 3/92 Went up... Chapter 17x 20/92 Free Chapter 18 6/98 Go DOWN. Chapter 19 5/103 Go UP. Chapter 20 5/108 GO LEFT. Chapter 20x 20/108 Train bitches. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 18 63 39 16 0 14 19 23 13 0 Sword B Frey Paladin 16 32 47 20 1 26 23 24 16 6 Sword E Lance A Jagen Dracoknight 5 48 22 9 1 13 9 2 12 3 Lance A Axe E Navarre Dracoknight 12 23 27 3 1 6 8 12 5 7 Staff D Bord Hero 8 38 39 17 1 26 19 8 11 3 Sword D Axe A Wolf Hero 18 13 50 21 0 24 25 13 20 1 Sword D Axe A Xane Freelancer 3 43 Roger Hero 4 40 34 18 1 15 21 13 9 3 Sword D Axe C Chapter 21 3/111 GO up again... Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 18 63 39 16 0 14 19 23 13 0 Sword B Frey Paladin 18 34 49 20 1 26 24 24 16 6 Sword E Lance A Jagen Dracoknight 5 58 22 9 1 13 9 2 12 3 Lance A Axe E Navarre Curate 12 80 27 3 1 6 8 12 5 7 Staff D Bord Hero 8 97 39 17 1 26 19 8 11 3 Sword D Axe A Wolf Hero 18 36 50 21 0 24 25 13 20 1 Sword D Axe A Xane Freelancer 3 53 Roger Hero 5 13 35 19 1 15 21 14 9 3 Sword D Axe C Chapter 22 7/118 GO RIGHT THEN UP THEN LEFT THEN DOWN THEN RIGHT. Fed Drops to Frey. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 19 12 40 16 0 14 20 24 13 1 Sword B Frey Dracoknight 20 -- 48 26 1 26 23 24 20 4 Lance A Axe E Jagen Dracoknight 5 58 22 9 1 13 9 2 12 3 Lance A Axe E Navarre Curate 12 80 27 3 1 6 8 12 5 7 Staff D Bord Hero 9 49 40 17 1 27 19 8 11 3 Sword D Axe A Wolf Hero 18 50 50 21 0 24 25 13 20 1 Sword D Axe A Xane Freelancer 3 75 Roger Hero 5 13 35 19 1 15 21 14 9 3 Sword D Axe E Chapter 23 7/125 Meatshields, pure water. All that standard fare. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 19 55 40 16 0 14 20 24 13 1 Sword B Frey Paladin 20 -- 50 25 1 26 24 24 18 7 Sword E Lance A Jagen Dracoknight 5 58 22 9 1 13 9 2 12 3 Lance A Axe E Navarre Curate 13 37 28 3 1 6 9 13 5 7 Staff D Bord Hero 9 49 40 17 1 27 19 8 11 3 Sword D Axe A Wolf Hero 18 77 50 21 0 24 25 13 20 1 Sword D Axe A Xane Freelancer 4 44 Roger Hero 5 13 35 19 1 15 21 14 9 3 Sword D Axe C Chapter 24 4/129 Marth goes down...bought stuff at the secret shop. Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 19 55 40 16 0 14 20 24 13 1 Sword B Frey Dracoknight 20 -- 48 26 1 26 23 24 20 4 Lance A Axe E Jagen Dracoknight 5 58 22 9 1 13 9 2 12 3 Lance A Axe E Navarre Curate 13 37 28 3 1 6 9 13 5 7 Staff D Bord Hero 9 49 40 17 1 27 19 8 11 3 Sword D Axe A Wolf Hero 19 30 51 22 0 25 26 14 21 1 Sword D Axe A Xane Freelancer 4 69 Roger Hero 5 13 35 19 1 15 21 14 9 3 Sword D Axe C Elice Bishop 1 88 24 1 12 6 7 3 5 8 Tome E Staff A Chapter 24x 7/129 GO UP... Unit Class Lv Xp HP Str Mag Skl Spd Lck Def Res WLv Marth Lord 21 46 41 18 0 16 22 26 14 1 Sword A Frey Paladin 20 -- 60 25 1 28 25 24 24 9 Sword E Lance A Wolf Hero 19 98 51 22 0 25 26 14 21 1 Sword D Axe A Elice Bishop 3 37 25 1 13 6 8 5 5 9 Tome E Staff A Final 4/133 Frey rushes and 4HKOs Medeus. Marth 114B 74W Bord 109B 59W Navarre 33B 11W Wolf 149B 111W Roger 73B 34W Xane 21B 17W Elice 1B 0W Frey 238B 207W
  8. Give me MACELLAN EVEN THOUGH HES LONG DEAD.
  9. :(. You should buy one on the internetz

  10. So Eddie got blessed enough to do the 1-2 4 turn? That isnt standard :p. Standard is 5 with maybe, the Energy Drop. Anyway, I still think the 1-3 5 turn strat is BS. Are you guys going for the lowest TC possible with abuse, then? And yeah, 1-6-1 is 3 turnable with Master Seal jill. She needs Adept and the Energy Drop though IIRC. Unless youre going to be resetting for double Adept...
  11. Since Im literally almost done and the only character I can recuit left is Elice, I shall choose Elice.
  12. Tellius Draft #4 #34390 *PKL: Oscar, Volug, Tanith, Soren, Nealuchi, Laura, Rolf, Sigrun, Ranulf, Giffca, Nasir, Ena, Kurthnaga Serious Bananas: Boyd, Zihark, Mordecai, Ilyana, Janaff, Leonardo, Makalov, Lucia, Volke, Caineghis, Brom, Meg, Kyza Sharpy: Jill, Gatrie, Aran, Elincia, Lethe, Heather, Mist, Muarim, Stefan, Largo, Lyre, Bastian, Oliver Lucina: Marcia, Nolan, Mia, Nephenee, Tormod, Nailah, Fiona, Tibarn, Naesala, Tauroneo, Gareth, Danved, Renning CR-S01: Titania, Edward, Kieran, Astrid, Ulki, Shinon, Rhys, Calill, Skrimir, Haar, Vika, Sanaki, Pelleas Too busy to proofread right now.
  13. FE7: Fiora- she usually turns goddamn amazing for me unlike Florina, who just sucks ass for me. I also love Fiora <3 and shes so fun to use. Lucius: because shes amazing at warping stuff around. And because shes so sexy... FE8: Vanessa: WyvernKnight is an awesome class and she tends to be better than Franz for me. Ross: Destruction EVERYWHERE once he gets going FE9: Tormod: very fun to use. Can actually be made to take hits with a seraph robe lol. FE10: Edward- Wrath Resolve shenanigans are so fun and hes also one of my faves due to his third tier awesome outfit. Jill- godess on wings and she can go to GM and wreck things. Marcia- duh Rolf- fun to use and is actually very useful in some maps. FE11: Shiida- shes amaze. Barst- ^ FE12: Ryan- my Ryans always end up really damn good thanks to Pirate class growths. Caeda- same as FE11.
  14. Order came up: http://i1105.photobu...ntrandomorg.png I pick Oscar. Kinda lame, being in first spot again in another tellius draft -_-
  15. Yes, Haar is banned in RD. Its evident in the units remaining where I put Haar(FE9 only) and in the FE10 rules.
  16. Edward goes first goes down with sothe on his side. Eddie sits on his left and next to the south pot. Sothe kills first tiger and the cats die to Eddie. After that, Eddie goes right and Sothe goes left. Have Miccy chip/Sacrifice for Eddie as needed and dont rush too much. Dracoshield helps. Idk if he has to be blessed though, last time I did it with an average Eddie but his only stat that was blessed was def, so idk. Btw, the boss moves untransformed for some reason so hes easy to kill lol. Things that are required: 1. Iron Sword forge with Max MT and Crit. 2. Wrath of course. 3. An Eddie that doubles the cats. He needs 16 AS for this and he reaches it at level 9 on average, so this is actually feasible. My Eddies are always level 9 by then.
  17. I dont normally do this, but I might allow you to join if you are really going to finish.
  18. Now you're making me have second thoughts about full guard >_>. Im making BEXP for marcia/jill 25 per chapter.
  19. Are you joining? I might consider like, 25 BEXP per base. Its probably not that hard to make them flying godesses still. They have Chapter 13 for training, forges, raven kills, etc that can make them catch up quickly. They probably wont be promoting in time for Muarim, but they should still be useable. If not OP still.The full guard ban was a joke and Ill take it out eventually lol.
  20. Without tanith free, their flight still makes them save turns later on. Correct me if im wrong, but I tried your 6 turn strat for 18 and couldnt do it due to no flight even though I got there in time. It needs a flier, so thats one turn shaved by marcia/jill that u didnt count. Then theres chapter 20 in which they save another turn over Pallies. Chapter 21 is incredibly flight-biased but u said to make tanith free there. 23 they save turns over pallies there too, if not, they sure as hell make it easier to do. 24 is tied. 25 is another one where flight shaves turns. 26 is tied. 27 too. 28 is flight-biased too. Even endgame is flight-biased where its like, a 1 turn difference. In your ideal draft setting, one of the players will be left with no flight, other than like, haar but, lets face it, haar is a bad pick. You have to wait for Jill to appear in blood runs red, have to risk a penalty in 23 to recruit him and then theres his spd issues...
  21. Its worth a try. Other FE game's fliers tend to start with awful bases too and they usually break their games just fine.
  22. How would draftable Titania work well for balance? And Marcia Jill would still win anyway due to Chapter 12, chapter 15 and chapter 17-2 +17-4. I doubt they are beatable without these harsh nerfs. Im not even close to beating my Jill TC with oscar in the ghost marcia draft and I think I have a good team barring the no-flight problem.
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