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Tree

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Everything posted by Tree

  1. @kirauza343 Why would you want a Guard seal when you could have Steady Stance 4? They might have Renewal 4 out before they make a Renewal 3 seal. (Hone Attack 4 could make an interesting seal, but I guess everyone would just put it on Legendary Azura...) That would definitely change some Arena tiers. I personally would really like using my favorites. They'd probably never release cavalry ones though. Then again, Reinhardt and Bow Lyn wouldn't be as dangerous with +5 HP A skills. They will probably start releasing these current ones as seals after introducing the +5 attack dual skills...
  2. Sorry for this wall of text. I've put markers so that you both can ignore half if you want too. @XRay It's mainly for the Brave Bow since I wanted as much attack and speed as I could get. I could put in on someone else, but it would have to be someone as widely useful for me to make good use of it. Johann said it's not hard to change back, but I'm not really sure who would be better. Maybe Myrrh? Surtr isn't always hard, but he can be pretty rough sometimes. There was one this last season with 50 res (two Eirs) and the distant defense seal. He couldn't be taken out in one or two hits easily, and the rest of the team was really dangerous ranged units. Caineghis will probably be worse for ranged units, but might not be as bad as Surtr for melee units. I gave Sharena her special refine, but Distant Counter is expensive. She doesn't have that much resistance either. To be fair, a lot of the original Distant Counter units have similar or worse resistance. The Corrin buffs probably help with that too. I don't really like Corrin though. I'd have to try to get some more copies anyway, since I don't think I have any that aren't manuals. (Checked: I actually have one that's not a book and was marked as good IV [+atk,-res]. Not sure if one is enough though.) Does ally support work in AR? I'm not using it all currently, so maybe that would help. Well, not being able to lock teams would be one reason. Skill Sets aren't fun to use for me. My L'Arachel is [+spd], but I wasn't sure if she was worth the high investment right now. I already have an Olwen +2 and a blade tome Ursula (although I usually have the cavalry effective tome equipped). I've never used Counter-Vantage. The Blade Tome version was what I had originally considered, but Aversa would probably interfere with that. Ares seems promising, but won't be +10 anytime soon, so I've a little hesitant to use Distant Counter and sacrifice a limited unit (Panne). I have to decide on whether Tibarn or Ephraim gets the Heavy Blade seal. I'd also have to decide if Caeda or Tibarn gets Galeforce first. How would you build Naesala? I'm using Hit and Run currently which is fun. Myrrh is good, but she can't seem to survive Quickened Pulse Reinhardt. Is there a way to allow her to bait Reinhardt? I'm wondering if it's the extra defense from Azura that's letting Reinhardt quad and use multiple Moonbows. The first time it happened was in regular Arena and I don't remember if Azura was present. I got to Tier 21 recently due to two Eirs even with all -80 losses on defense. Fortunately, it seems somewhat easier than Tier 20, although that is probably only true at the lower, non-competitive end of Tier 21. @Johann I used a Frederick to give him the hammer, so he also has Wings of Mercy. The Atk/Def Bond seal has already been upgraded, so no cost there. What seal would Caeda get? Ephraim and Elincia have Galeforce already. It could make more sense to give Caeda Galeforce for now since she can use the Flashing Blade effect and won't have to compete for the seal. If I give her Wings of Mercy, then is Fury still the best budget A skill? (She already has it.) The Reinhardt might have been buffed. Perhaps that let him quad since my Myrrh only has 37 defense. It's been awhile, and I haven't let her bait a Quickened Pulse one since. That was the reason my Reinhardt has Quickened Pulse pretty much permanently attached. Dorcas has the same attack as my Myrrh, but lacks the adaptive damage. His mobility gives him a little bit more freedom over Surtr. Accessories for Eirs... That's kind of clever. Now I just have to decide which ones. I've used Ares with Distant Counter in Grand Conquest and he gets work done. He is +10 with 2 flowers though, and I'm not sure how big of a difference map size makes for his survivability. I've probably got enough flowers to give mine the extra point of attack, so that would leave me only about three fewer points of attack than a +10 with flowers. Yup. I just got used to -80 for so long that I forget it's -40. Just checked and I actually defeated one enemy (although it didn't count). My L.Azura sent L.Ike over and took out their L.Azura.
  3. I usually use them all up in the first or second round, particularly if there is a cavalry bonus. Many save lances for the final round, so that makes it easier to score higher earlier on. I decided to wait for the cavalry bonus this time, but didn't realize that there wasn't one. I used my cavalry brigade anyway though. Some of those armors were true bosses with the armor stat bonus. I had to bait a +10 Idunn around the map since she was invincible on the fortress and was too tough to be worth the time to actually defeat even when not on the fortress.
  4. That's not too bad. Stamina is cheap anyway. I think I've got 350+ of those if needed. I'm afraid I've only ever had three Ares and I merged them together. Haar does already have Fury 3 and Death Blow 3. I guess Death Blow 3 is better for AR? With Death Blow 3, is the two point attack refine still better than the four point def refine? What would be a good B skill instead of Quick Reposte? Axe Breaker perhaps? Will Haar be worth using in AR when he is no longer a bonus? Tibarn is neutral which should be OK. I can give him Galeforce, but I'll have to take the Heavy Blade seal away from Legendary Ephraim. (I wish we could lock offense teams.) I'd need to avoid using Duma and the Bolt Tower too... Naesala is +7 with five flowers and has pretty decent stats (44/51/46/27/33) even without Fury 3. I don't really know how to build him. Currently he has Moonbow, Fury 3, Hit and Run, Goad Fliers, and Atk/Spd 2 seal, but the speed might be overkill at 46 (51 after +5 from Fury and seal). Myrrh is very good, but Quickened Pulse/Moonbow Reinhardt takes her out before she can counter. I do have some 4* Kazes, so I can give her Atk Smoke. Is Dorcas not so great for AR? His current stats independent of skills and seals are: (51/59/27/40/28). I guess he isn't quite as good as Myrrh in most situations, but he isn't weak to arrows. I put Smite on one of my Eirs, but since the other has Reposition, I often forget and end up not have Reposition available where I expected it. This never ends well. I need to find a better unit for Smite. Is it worth trying to build a +2 Ares? He is [+atk], so that helps. There is a +10 Ares friend unit that absolutely clears out paths of enemies for me. I was planning on giving him Distant Counter, but was waiting for more merges. Myrrh does quite well with Distant Counter at just four merges though, so maybe his two merges are enough? I'll hold off on Fae and L'Arachel. I may merge L'Arachel eventually, but no hurry. I have a [+atk] Frederick that has worked out great, but I haven't added merges. I'm planning on merging Haar anyway, so I'll just leave Frederick as is then. Today I did two matches. The first one I played awful, but managed to hold onto everyone and get both Aether pots. The second match was rough. Hrid was too strong for Reinhardt, so I had to use L.Azura to buff him first. I got everyone as far away as I could, but L.Lucina marched over, got refreshed by L.Azura, swapped with the Aversa that had moved forward, then got a third turn and took out a unit. Festival Micaiah came in with Wings of Mercy but didn't appear to do anything? It wasn't too hard to clear out the units after that, but getting both pots took some effort since I had to avoid accidentally defeating the last enemy by leaving a unit in range. I'm not sure how to avoid a L.Lucina with three movement from Azura. It's next to impossible to not leave at least one unit in range of that. The three movement is bad enough, but that combined with Future Vision is another level. She pretty much gets her choice of opponent and will obviously pick the weakest one. With two runs, I got 180 points and four Aether pots, with -80 on defense. Not too bad, but probably wouldn't won't reach top 3,000 this time since these are the easiest battles usually. Maybe I'll get lucky and run into some theme teams like last season. I surrendered to a couple of those, since my score wasn't great anyway.
  5. I don't think Anna or Bruno will make it. Veronica is possible as a staff, but I don't know if Loki or Eir fit as well. I thought they had to have a dragon too, and there isn't an original one in Heroes (yet). Fjorm seems like a possible choice. There's already Sharena with a lance, but perhaps that's not an issue. If they don't have tomes, then male Robin seems less likely (although they could give him a sword). Robin fits well with two dragons: female Corrin (protagonist like Robin) and Tiki (from Awakening like Robin). If I had a choice, I'd say Ephraim, Eirika, and Myrrh, but there's no way that's happening.
  6. I'm kind of surprised they haven't revealed the Heroes characters beyond Alfonse yet. I would expect that to happen before they are actually available. My guess for characters is Alfonse, Sharena, Male Robin, and either Female Corrin or Tiki. Someone who plays Dragalia could probably make a better guess though.
  7. @Johann @XRay I was planning on avoiding light season since there is more competition. Without the astral mythic, I don't think players take anima season as seriously. At least that's the hope. I think I tend to score lower, but actually rank higher during anima season? Not fully sure. The battles are rougher without the +10 hp/res from the Eirs, but team composition should be more free. I don't invest in defense, so the two Duma really help too. All I want is 2,999 just once. It might not be possible, but thought I'd try. I can see the issue with lack of team variety. I guess I shouldn't have Bow Lyn and Reinhardt on more than one or two teams. I'd like to give Bow Lyn a Firesweep Bow, but I don't have a lot of orbs and don't want to spend them all on the current Faye banner. (And would want to keep at least one Faye anyway.) She does do pretty well with the Brave Bow at least. Summoner Support is currently on Bow Lyn. I could put it on someone else, but it would take a while to build up. Alfonse has worked great for taking out Surtr. I still remember the +10 bonus unit Surtr that took even Celica (with the refine and Brazen seal) a few turns to take out. Sharena hasn't performed as well for me, but it could just be build issues as I haven't wanted to spend 5* exclusive skills. Also, Alfonse is a bonus currently, so I have to replace him with a different bonus unit. Alfonse will be useless against Caineghis though. Can Haar reliably take out Surtr (with Quick Reposte instead of Axebreaker) and Caineghis also? I've noticed there are no team recommendations with double Duma which I thought was odd. Is there much of an advantage to run one, but not both? Naesala is useful, but usually Reinhardt just seems to fit better. Maybe a team of Tibarn, Naesala, Leanne, Reyson/Myrrh, and some bonus unit, perhaps Lyon? I also have a Halloween Mia, but I'm not really sure how to use her effectively. I do have spare copies of Distant Counter, Close Counter, Steady Breath, Blue and Red Blade Tomes (no feathers required), and Hone Fliers, but haven't wanted to use them. I have about 300,000 feathers and plenty of Dew and Stones. I think I've already upgraded the seals mentioned. Ares +2 [+atk] Fae +1 [+def] (enough copies to +10) L'Arachel [+spd or +atk] (enough copies to +10) Frederick [+atk or +def] (enough copies to +10) I'd like to merge Ares further, but have only gotten three copies. I like L'Arachel and she might be a good candidate for blade tome/close counter, but am not sure if she is worth that investment. Fae is OK, but don't really like her enough to want a +10. She has given Bow Lyn and Reinhardt some trouble at times though. I already have a Dorcas and a Myrrh with Distant Counter that both fill similar roles. Would she really add much? I could merge Frederick too, but with Haar and Cherche, it probably isn't worth it. I've listed most of my relevant units that might be good for a new team or two. (I'm noticing that other than a couple of Hammers, Caeda, Nephenee, and Micaiah, I don't have a lot of armor effect weapons...) Am I far enough away from top 3,000 that it isn't worth investing a lot of resources unless I really like the units (and planned on investing in them anyway)? I don't plan on playing AR that competitively in the future even if I get top 3,000 once.
  8. It was a little rough not having a cavalry bonus round this time. I'm guessing that's why the scores overall weren't as high as in the past. I ended up with an even 330,220 with second place at 227,800.
  9. I don't think you'll have trouble staying top three. I'm just over 327,000 right now.
  10. I don't play the game competitively or make long-term teams, but I'd like to see if I can get one red chair for collection purposes (top 3,000) before astral mythics are introduced. Anima season is probably my best chance since I have two Duma and there are no Astral mythics yet. My defense team may or may not defeat any enemy units. This might make it impossible to reach top 3,000; I won't know for sure until I try. Up until now I've only used Leanne (and sometimes Reyson), but I think Legendary Azura will work better this season. Team 1: Brave Lyn, Reinhardt, Legendary Azura, Leanne, Alfonse Team 2: Brave Lyn, Reinhardt, Legendary Azura, Haar, Alfonse Team 3: Brave Lyn, Reinhardt, Legendary Azura, Haar, Celica Team 4: Brave Lyn, Reinhardt, Legendary Azura, Haar, Lyon Team 5: Duma, Duma, Male Grima, Legendary Azura, Leanne Unit details: Brave Lyn +6 [+atk] (Brave Bow, Atk +3 seal) Reinhardt +10 [+atk] (Quickened Pulse seal) Legendary Azura [-atk, +spd] (Fortress Res seal) Leanne +2 [+res] (Warding Stance seal) Celica +1 [+hp] (Special Refine, Brazen Atk/Res seal) Duma [-atk, +spd], neutral (Close Defense seal, Armored Boots seal) Male Grima +1 [+atk] (Fury 3, Fierce Stance seal) Bonus Units: Haar +2 (Slaying Hammer or Slaying Axe, Even Def Wave seal) Alfonse (Triangle Adept Refine, Brazen Atk/Def seal) Lyon (Triangle Adept) AR buildings (O) Fortress [5+1] Panic Manor [4] Infantry School [4] Bolt Tower [3] Escape Ladder [3] Does anyone have suggestions for improvement? I don't feel that the teams are great. (Outside of AR I usually make theme teams or just put some units together for training.)
  11. The conversion is 10-to-1, so it's only one extra Aether stone a day. You're not missing much.
  12. @Rezzy Looks like you got them all, with some nice bonuses. I think I got a 4* Rebecca from the free pull. Only have 130ish orbs, but hoping I'll have a bit more by the end of the month for some potential Ike merges. (I'll probably get another Marth or a Roy instead, but that would decent.) I've got a Laegjarn that I'm not sure what to do with either since she has several good skills. (She has a great IV too, so I feel a little bad using for just skills...) I don't like Aversa at all, but she probably benefits the most from the HP in the dual skill. I'd say use it on your favorite, but then I'm not Tier 21 Arena either, so you probably shouldn't listen to me.
  13. It says it's incompatible with my tablet (2013). Both Heroes and Super Mario run great. I've never had trouble with anything before, but I guess they think the graphics might be too much for it.
  14. [edit] rethinking this... I don't want longer turns than Rival Domains in general, but I do want longer battles. More movement or warping would probably just speed things up too much. Warping might be OK on some maps, but I wouldn't want it on every map like in Rival Domains. For movement, I could see +1 to all, so that armor units could move diagonally. This would interfere with all the current small maps though, and I don't really see them adjusting movement based on map size. For the campaigns or scenarios, I was thinking that they could not only recreate certain battles or sections of existing games, but also hypothetical situations such as having characters survive and continue in the story, playing as the enemy side, or playing side quests that occurred off screen in the original game (e.g. Bastian's work in Radiant Dawn). [a few edits later...] @Interdimensional Observer Went through a few iterations of this response as I gave it some more thought. I think this version is easier to understand.
  15. Yeah, Heroes is more like a collection of Fire Emblem minigames, rather than Fire Emblem lite as I had originally hoped. I think larger maps would help a lot. Maps with varied objectives as large as two Rival Domain maps side by side (which would only require horizontal scrolling) would really make the game fun to play. They wouldn't even have to resort to map completion rewards as an incentive to actually play the game. I'd pay for campaigns or scenarios, even if much smaller in scope than a traditional game. They probably wouldn't make nearly as much profit for the effort as they get for adding new units though. I've never played it, but I didn't particularly care for any of the characters, and it looked like it would take too much time investment. At least that's the impression I got from very limited YouTube videos. Its gameplay isn't turn-based, so it requires much more focus and attention. Also, you would have to actually pause the game for breaks. Touchscreens are great for turn-based games, but I generally want a controller or mouse for anything else. We'll see what FE characters they add, but I guess it's just going to be FEH originals or maybe a couple of the Fates or Awakening cast.
  16. You could use it simultaneously with the B skill to get around Obstruct. (Rare circumstance, I know.) I've also been trying out the combo of Even and Odd Def Wave on Haar, and I like it. It's too bad Brave Hector has the Even Res Wave skill which can't be paired with the Even Res Wave Seal. I guess odd wave seals will come eventually. I am much happier about the choice of bonus units this time. The free one isn't nearly as annoying as the previous, and there are also several non-seasonal bonus units included.
  17. I miss it too and think I'll send feedback as well. I used it often to test if the enemy would move first or if they had to be engaged. There is a double tap feature for ending turns (which would work on the first turn), but you have to tap each unit separately. Worse, it activated accidentally way too often, particularly when testing different units damage potential on an enemy. I'd test one unit against an enemy, try a different unit, and then attempt to actually attack with the first unit only to realize that the first units' turn was finished due to the game misinterpreting a double tap somewhere in the process. The "confirm each move" option fixed double tap accidents, but I found it too annoying to confirm every move.
  18. True armored movement shouldn't actually increase stats like an armored type would. The issue is that stats are tied to movement. If they gave them infantry stats with the limited movement, then I doubt there would be any complaints about armor movement vs. armor type, but the resulting units probably wouldn't be very good.
  19. There are three battles total which are two days each for a total of six days. The quest rewards reset for each of the three battles, so don't forget about those. There are three different colors for the global teams. You may end up on the same global team color more than once; it is random. Lances carry over throughout the event, so you only lose them if you don't use them by the end of the sixth day. Your tier progress continues through each battle, so by day six, you should have most of the tier rewards. Usually newer players cannot actually reach the tier 25 rewards, but it's only an orb or two and a few coins for the highest tiers. Each battle is conducted on a smaller server/realm and is represented by a number (e.g. 28800) at the top of the main Grand Conquest screen. These realms only feature a few hundred players, so you're not actually playing against everyone like in Arena or Voting Gauntlet. In those global modes, individual player contributions are insignificant, but in Grand Conquest, each player has a small chance to influence the outcome of a battle. Your actual ranking for each battle is very much determined by your current teammates (which are changed out each battle even if your team color does not change). Rank rewards are only feathers though, so there's not too much to lose there. You can collect rank rewards for each of the three battles, so you have three chances to get on a decent team. [Edit] There is nothing global in this mode. None of the characters represented by the three colored teams actually win or lose like in Voting Gauntlet.
  20. I'd love a more casual version with Rival Domain size maps and more control over placement (trees, etc). There doesn't have to be any rewards. I'd pay for new items to place or even just new designs of walls, trees, etc.
  21. Skills sets are annoying for AR though. You'd have to change them back and forth every day for each of the five teams or you risk being caught with the wrong skills equipped. I wish they would allow locking offense teams in AR. If they made you lock all teams at once, that would prevent attaching the same seals to different units on the other teams. It would also prevent using the same unit on multiple teams while different skills were equipped.
  22. I'd be OK with that. They could keep the main seasonals like Valentines, Halloween, Winter, New Years, and mix up the rest.
  23. His lance is inheritable and better than Shiro's Bright Naginata in every way. It can be refined to the same might with extra HP, or it can be refined for other stats.
  24. So Leo is a green tome-ato this time? (I don't think I've ever had fried green tomatoes.)
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