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The Spanish Inquisition

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  1. This is actually rather difficult now.... I'll go with Matthis and Dolph.
  2. Put on some oven mitts. If you can't stand the heat, get out of the kitchen. Interpret as you will.
  3. Sage!Lute Wyvern!Tana Almost didn't grab a flier
  4. Chap 9 17/139 Another long-ish one. Ellen torch spammed. Fir, welcome to the party! Lilina and Fir make a damn good tag team. Dieck+Light Brand was extremely useful in killing off "Sir Scott". Even so, he took a while to go down. Dieck's almost Level 20! Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 14.77 30 10 12 12 16 14 3 Bors Knight 14.74 32 14 11 8 11 18 2 Ellen Sister 13.41 27 6 10 9 15 1 14 Ward Fighter 14.40 39 13 7 8 9 7 0 Dieck Mercenary 19.69 39 16 20 13 9 11 2 Lugh Mage 14.86 22 12 12 13 9 5 9 Lilina Mage 11.01 18 14 9 8 9 3 11 Fir Myrmidon 5.49 22 6 11 12 6 3 2 Chap 10B 17/156 Just as long as the last, I guess. Dieck Hero'd up! A toughie. Bors killed off Tate a tad too early, but I managed to win Klein around. Managed to visit all the villages, so an extra Hero crest is mine. Lilina killed off Gonzales, if you're wondering. Oh, and Roy had a nearly perfect level! Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 15.91 31 11 13 13 17 14 4 Bors Knight 15.52 33 14 11 9 11 18 2 Ellen Sister 14.67 27 6 10 9 16 1 15 Ward Fighter 15.33 39 14 8 8 9 7 0 Dieck Hero 2.16 45 19 21 15 9 16 4 Lugh Mage 16.28 22 14 12 14 9 6 10 Lilina Mage 13.59 20 14 9 9 11 3 12 Fir Myrmidon 10.79 27 6 16 16 9 5 2 Chap 11B 14/170 Lilina given speedwings, Ward given Dragonshield. Hello Elphin! All citizens saved, due to Dieck's intervention. Geese joined the team, then hid. Could have grabbed Bartre, but decided to end earlier due to TC. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 16.13 31 12 14 13 17 15 5 Bors Knight 16.80 34 14 12 9 12 18 2 Ellen Sister 17.44 29 8 10 10 18 1 17 Ward Fighter 16.08 40 15 9 8 10 10* 0 Dieck Hero 3.21 46 19 21 15 9 16 4 Lugh Mage 18.14 23 16 13 16 9 6 10 Lilina Mage 14.87 21 15 9 12* 11 3 12 Fir Myrmidon 12.79 27 7 17 18 10 5 3 Elphin Bard 2.41 16 1 3 11 12 5 1
  5. Considering most of my units (all but Marcus) are infantry anyway, I'm treating this as an infantry draft. Thus, Marcus will be limited to meatshielding, going to villages, and shopping. Also, this is a semi-blind playthrough (I've previously played to around picking up Shin/Fir before) Chap 1 11/11 Got lucky with a Roy crit on the boss. Those levels. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 4.62 21 6 7 9 9 8 1 Bors Knight 2.85 21 7 5 4 5 12 0 Chap 2 10/21 Three new units! Train, train, train. Dieck+Armorslayer makes the boss a cakewalk. Roy, why is your strength 3 below your defense? Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 5.21 23 6 7 9 10 9 1 Bors Knight 3.97 22 8 5 4 5 12 0 Ellen Sister 2.77 16 1 6 8 8 0 6 Ward Fighter 3.98 29 9 3 5 5 4 0 Dieck Mercenary 7.05 28 11 12 11 6 7 1 Chap 3 15/36 Sent Roy alone to retrieve Lugh (maybe not the best idea, but it seemed okay at the time). Dieck+Armorslayer kills yet another boss. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 5.50 23 6 7 9 10 9 1 Bors Knight 5.72 24 9 7 5 6 13 1 Ellen Sister 3.87 16 2 6 8 9 0 6 Ward Fighter 6.46 32 11 4 5 6 5 0 Dieck Mercenary 8.79 28 12 13 11 6 7 1 Lugh Mage 1.82 16 4 5 6 5 3 5 Chap 4 11/47 Bors doesn't give a shit if Rutger crits. Marcus grabbed the Angelic Robe, Dieck handled Pirates, and the rest of the team trained. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 7.42 23 7 8 9 12 9 1 Bors Knight 6.99 25 9 7 5 7 14 1 Ellen Sister 4.77 16 3 7 8 9 0 7 Ward Fighter 7.22 32 11 5 5 7 6 0 Dieck Mercenary 9.64 29 12 14 11 7 8 1 Lugh Mage 4.07 17 6 8 9 5 3 8 Chap 5 6/53 Knocked on the gate, a ton of brigands answered. Lugh is becoming extremely useful, and Roy can tank?!? Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 7.42 24 8 8 9 13 10 2 Bors Knight 7.69 26 10 8 5 8 14 1 Ellen Sister 5.34 16 3 8 8 10 0 7 Ward Fighter 7.74 32 11 5 5 7 6 0 Dieck Mercenary 10.34 30 12 15 11 7 9 1 Lugh Mage 6.05 19 8 9 10 5 4 9 Chap 6 8/61 Yay Prep Screen! Ellen given Angelic Robe. Didn't bother with any doors since no promo items behind them. Roy continues to amuse me as a tank. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 9.28 25 9 9 9 13 11 2 Bors Knight 9.00 28 11 9 6 8 15 1 Ellen Sister 6.11 23* 4 8 8 11 0 8 Ward Fighter 9.46 34 12 6 6 7 6 0 Dieck Mercenary 12.02 32 13 15 13 7 9 1 Lugh Mage 6.05 19 8 9 10 5 4 9 Chap 7 20/81 Saved Noah and Zealot, but couldn't save Treck. PITA without useable cavalry. At least Marcus retrieved all the villages' loot. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 11.01 27 9 11 11 15 13 3 Bors Knight 10.35 29 11 9 6 9 16 2 Ellen Sister 7.72 24 4 9 8 11 0 8 Ward Fighter 11.67 36 13 6 6 7 7 0 Dieck Mercenary 13.12 33 13 15 13 7 9 1 Lugh Mage 10.62 20 11 11 10 7 5 9 Chap 8 26/107 So.... Freaking.... Long! Astram looted the promo items, and Lilina was saved. Oh, and Roy and Lilina gained a support level. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 12.57 28 10 11 11 15 13 3 Bors Knight 11.50 29 12 10 6 9 17 2 Ellen Sister 10.07 27 6 9 8 14 0 11 Ward Fighter 13.45 38 13 6 7 8 7 0 Dieck Mercenary 15.92 35 15 16 13 7 10 1 Lugh Mage 13.34 22 11 12 13 8 5 9 Lilina Mage 4.48 16 7 6 6 6 2 7 Chap 8x 15/122 Another long one, but not as bad as 8. The whole group trained, nothing remarkable, aside from Bors gaining speed. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 13.56 29 10 11 11 16 13 3 Bors Knight 12.37 30 13 10 7 10 17 2 Ellen Sister 11.29 27 6 10 8 14 0 12 Ward Fighter 13.77 38 13 6 7 8 7 0 Dieck Mercenary 17.52 37 15 18 13 9 10 1 Lugh Mage 14.12 22 12 12 13 9 5 9 Lilina Mage 7.37 17 10 7 7 7 2 9
  6. I realized after I posted that ISO had a meaning aside from "In Search Of" as I'm used to. I'm looking for a game script translated into English so that I can follow along with the story while I play FE12 with the 2.0.1 patch.
  7. Anybody have one/know if one exists? (Hopefully Vincent, Blazer, TheEnd, someone else in the translation project can answer this)
  8. Finished my own draft, [FE11] Infantry Draft #30886, in 240 turns. Still learning how to improve turn counts...
  9. Final 9 turned/240 total Wolf and Caesar handled the annoying Sage/Ballistician dual reinforcements. Jagen spammed Fortify. Only Death: Minerva. Marth attacked Medeus first on opponents turn. Then tag team of Cord+Gradivus and Linde+Aura (Note: very last use of Aura ) finished. Unit Summaries: Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 28.68 41 21 0 15 24 26 12 0 Pretty Damn good Marth, could have 2HKO'd Medeus. Name Class Level HP Str Mag Skl Spd Lck Def Res Frey Swdmaster 14.19 51 20 1 29 30 17 11 3 Very much able to handle himself, I loved that he capped skill and speed, in addition to his enormous strength. Overall team combat MVP, IMHO. Name Class Level HP Str Mag Skl Spd Lck Def Res Jagen Sage 20.00 26 3 11 13 12 6 4 13 A fun use of Jagen. His fortify spamming was extremely useful on the final chapter. Name Class Level HP Str Mag Skl Spd Lck Def Res Norne Swdmaster 8.19 38 13 1 20 25 11 9 3 A hell of a lot better than she started out. Once she got her strength, she turned into an excellent swordmaster. Much better than I expected her to be. Name Class Level HP Str Mag Skl Spd Lck Def Res Cord General 10.94 44 17 1 11 20 15 26 3 The fastest Tank I've had, in recent memory. Absolutely no regrets making him into a knight, since he doubled so many guys he shouldn't have been able to. Gradivus just made him OP. Name Class Level HP Str Mag Skl Spd Lck Def Res Julian Thief 21.54 33 18 0 16 23 21 9 0 Fabulous unit, especially since his luck was high enough to risk the devil sword for an even greater power. Also lockpicking is very useful. Name Class Level HP Str Mag Skl Spd Lck Def Res Wolf Hero 16.70 48 19 0 23 24 11 17 1 Exactly what his Class claimed, Wolf killed many bosses and eventually wielded Hauteclere in the final chapter with great success. Name Class Level HP Str Mag Skl Spd Lck Def Res Caesar Berserker 9.32 55 23 0 13 20 11 13 0 Despite having a horrid skill for the longest time, his speed more than made up for it. He made an excellent Berserker in the end with his huge strength and HP. Name Class Level HP Str Mag Skl Spd Lck Def Res Minerva Swdmaster 8.43 29 9 0 14 21 10 10 3 Took one for the team in the final when I let her die. Overall, she was a decent bridge that allowed my other characters to level up without dying in the process. Also, her Hauteclere was extremely useful. Name Class Level HP Str Mag Skl Spd Lck Def Res Linde Sage 9.41 33 3 24 18 16 23 6 12 That Magic. Anyway, Linde was my Main Magic Offensive house, which resulted in her finishing off Medeus at the end. My only disappointment was that her speed was rather lackluster. Name Class Level HP Str Mag Skl Spd Lck Def Res Dolph Hero 8.16 40 14 1 23 25 8 12 3 After a bit of much needed babying, Dolph eventually shone through as a decent Hero. Not anything close to Wolf, but at least he was much better than Minerva. Oh, and his lack of hair made him look like John Locke from Lost. Name Class Level HP Str Mag Skl Spd Lck Def Res Catria Swdmaster 7.60 38 12 1 24 29 17 14 3 A little difficult to train at first, but turned into a fantastic Swordmaster. Also only support in this playthrough, with Minerva. Name Class Level HP Str Mag Skl Spd Lck Def Res Ymir General 11.89 49 19 1 15 10 5 20 3 A little on the late side, but certainly not to be forgotten, he made an excellent 2nd tank. Much slower than Cord, though that's only to be expected Final thoughts: Why am I so terrible at drafting? AAAAUUUUUGH!!! I wish I'd remembered to meatshield much earlier, which would have shaved about 20 turns in all. Maybe I should have had another staff user, so I could have played more aggressively? Anyway, That's all folks!
  10. Chap 20 8 turned /204 total Decided I ought to promote people now, rather than waiting til later, so Norne, Caesar, and Linde were all promoted. Also Dracoshield->Caesar and Spirit Dust->Linde Frey blicked Camus after Camus nearly killed Minerva! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 24.40 39 21 0 13 23 24 12 0 Frey Swdmaster 9.40 46 18 1 27 30 14 11 3 Jagen Sage 19.75 26 3 11 13 12 5 4 13 Norne Swdmaster 2.26 35 11 1 18 21 9 8 3 Cord General 2.04 41 15 1 11 18 13 23 3 Julian Thief 16.02 29 15 0 15 20 17 8 0 Wolf Hero 12.04 41 15 0 19 20 8 13 1 Caesar Berserker 1.73 46 18 0 9 17 9 12* 0 Minerva Swdmaster 6.79 29 8 0 14 20 8 9 3 Linde Sage 2.02 31 3 21* 16 15 18 6 11 Dolph Mercenary 12.47 25 9 0 17 19 5 8 0 Catria Archer 12.48 26 10 0 10 13 11 11 0 Chap 20x 17 turned /204 total Grinding time! Also Ymir get. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 24.40 39 21 0 13 23 24 12 0 Frey Swdmaster 9.40 46 18 1 27 30 14 11 3 Jagen Sage 20.00 26 3 11 13 12 6 4 13 Norne Swdmaster 2.88 35 11 1 18 21 9 8 3 Cord General 2.83 41 15 1 11 18 13 23 3 Julian Thief 16.36 29 15 0 15 20 17 8 0 Wolf Hero 12.39 41 15 0 19 20 8 13 1 Caesar Berserker 3.71 48 19 0 9 18 11 12 0 Minerva Swdmaster 7.42 29 8 0 14 20 9 10 3 Linde Sage 3.25 32 3 21 17 15 18 6 11 Dolph Mercenary 13.85 26 9 0 18 20 5 8 0 Catria Archer 13.65 27 10 0 10 14 11 11 0 Ymir Warrior 10.00 46 18 0 13 14 5 9 1 Chap 21 4 turned /208 total Changed Ymir to General for fun Quick and easy chapter. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 24.67 39 21 0 13 23 24 12 0 Frey Swdmaster 11.50 48 18 1 29 30 16 11 3 Jagen Sage 20.00 26 3 11 13 12 6 4 13 Norne Swdmaster 3.42 35 11 1 19 22 10 8 3 Cord General 3.64 41 15 1 11 18 13 24 3 Julian Thief 17.13 30 15 0 15 21 18 8 0 Wolf Hero 12.97 41 15 0 19 20 8 13 1 Caesar Berserker 4.46 49 20 0 9 18 11 12 0 Minerva Swdmaster 7.82 29 8 0 14 20 9 10 3 Linde Sage 4.47 33 3 22 17 15 19 6 11 Dolph Mercenary 15.19 28 10 0 20 20 5 8 0 Catria Archer 14.35 27 11 0 11 15 12 11 0 Ymir General 10.51 48 19 1 14 10 5 19 3 Chap 22 11 turned/ 209 total Promoted Dolph, Catria, reclassed Catria back to Swordmaster. Sent my forces up the Eastern side to attack and grab Starlight. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 24.94 39 21 0 13 23 24 12 0 Frey Swdmaster 11.64 48 18 1 29 30 16 11 3 Jagen Sage 20.00 26 3 11 13 12 6 4 13 Norne Swdmaster 5.44 36 11 1 20 23 11 8 3 Cord General 4.61 42 15 1 11 18 13 24 3 Julian Thief 18.76 31 16 0 15 22 19 8 0 Wolf Hero 13.63 43 16 0 20 21 8 14 1 Caesar Berserker 5.73 50 21 0 10 18 11 13 0 Minerva Swdmaster 8.43 29 9 0 14 21 10 10 3 Linde Sage 4.95 33 3 22 17 15 19 6 11 Dolph Hero 3.34 36 12 1 23 23 5 11 3 Catria Swdmaster 3.03 36 11 1 20 25 14 12 3 Ymir General 10.70 48 19 1 14 10 5 19 3 Chap 23 11 turned/ 220 total Left Ymir at the base. Dolph + Jeigan healing took care of the aggressive SE bishops. Then got lucky with units not dying up top while Linde slowly took care of annoyances. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 25.24 39 21 0 13 24 24 12 0 Frey Swdmaster 11.88 48 18 1 29 30 16 11 3 Jagen Sage 20.00 26 3 11 13 12 6 4 13 Norne Swdmaster 6.49 36 12 1 20 23 11 9 3 Cord General 4.93 42 15 1 11 18 13 24 3 Julian Thief 18.76 31 16 0 15 22 19 8 0 Wolf Hero 13.83 43 16 0 20 21 8 14 1 Caesar Berserker 6.42 52 22 0 10 19 11 13 0 Minerva Swdmaster 8.43 29 9 0 14 21 10 10 3 Linde Sage 6.11 33 3 22 18 16 20 6 12 Dolph Hero 4.71 37 12 1 23 24 5 11 3 Catria Swdmaster 5.54 37 11 1 22 27 15 13 3 Ymir General 10.70 48 19 1 14 10 5 19 3 Chap 24 11 turned/ 231 total Frey shopped while the rest trudged ahead. Ignored Aum. Dolph and Linde hung back to deal with attackers from behind. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 26.92 40 21 0 14 24 25 12 0 Frey Swdmaster 12.21 49 19 1 29 30 16 11 3 Jagen Sage 20.00 26 3 11 13 12 6 4 13 Norne Swdmaster 7.57 37 12 1 20 24 11 9 3 Cord General 5.92 42 16 1 11 18 13 25 3 Julian Thief 20.44 32 18 0 15 23 20 9 0 Wolf Hero 14.21 44 17 0 21 22 9 15 1 Caesar Berserker 7.42 53 22 0 11 19 11 13 0 Minerva Swdmaster 8.43 29 9 0 14 21 10 10 3 Linde Sage 7.53 33 3 23 18 16 21 6 12 Dolph Hero 7.10 40 13 1 23 25 8 12 3 Catria Swdmaster 7.10 38 12 1 24 29 17 14 3 Ymir General 10.70 48 19 1 14 10 5 19 3 final chapter with unit descriptions gets its own post.
  11. Am I the first to wonder where Lloyd's goatee went?
  12. A better reason is the first place where you can buy vulneraries is in Chapter 8. Then we're able to boss abuse for ages. I've been looking over the data for actually dealing damage to Merach and Emereus. Serenesforest has boss stats here. Without D level bows (granting steel use), we have almost no chance of dealing damage to either. If one unit does have D rank (and, presumably, a steel bow), then said unit will also need 8 Str by the end of Chap 5 and 9 Str by the end of Chap 6, or 1 less strength if they have B/C rank in bows. Given Archers have 5 base strength (Hunters and Horsemen have 6, Snipers and Warriors 7, and Generals 8), the following units need x additional strength from level ups to deal 1 damage to Emereus 4 strength-Gordin, Shiida, Wrys, Lena, Merric, Matthis, Vyland 3 strength-Roshea, Wolf (Horseman), Sedgar (Horseman), Abel 2 strength-Draug, Castor, Darros, Jagen, Wendell, Cain, Nabarl, Wolf (Warrior), Sedgar (Warrior) 1 strength-Ogma, Cord, Wolf (General), Sedgar (General) 0 strength-Bord, Hardin, Barst (All data based from FE11 Serenes Forest) Factor in the number of levels you have to train each unit's strength, and you're pretty much guaranteed at least one unit that can damage Emereus. Looking at Marth, his base stats deal 3 damage with the rapier, while barely taking lethal damage in return (we'll assume he actually gains levels during the 1st 6 chapters, so that he's useful in killing off Emereus) Once a unit can damage, it can gain exp, and your units can level up and gain strength, meaning eventually, you can kill the boss. Notwithstanding, it will be a HUGE PITA to beat both Merach and Emereus. I happen to favor keeping the difficulty at H1, since we now are informed of which units will be useful in dealing with these bosses. Let me know if my calculations are incorrect and I'll fix them ASAP
  13. Wait a second, I've never heard of magic being considered under the category of melee weapons, meaning magic is still allowed?
  14. Aside from Julian being free for all to use and banned at the same time, and Jeigan's addition leaving one undrafted unit, sounds good
  15. So, I count Integ, myself, 13th, Serious Bananas, and PKL. I don't mind increasing # of players, PKL obviously wants # of players increased (so he can play), Serious Bananas wants player count increased, and Integ doesn't care one way or another. Also, 13th wants to start drafting, so that makes 5 of us who want player count to be 6 (That said, we still need a 6th person). カルル, do you mind updating the OP, including adding Jeigan?
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