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SRC

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Everything posted by SRC

  1. Doof is MASTER PHOTOSHOPPER.

  2. Whoops, that just slipped my mind! Florina will surely Deliverer me victory! (2500...no wait 5000)
  3. eh screw the all girls team thing MYCEN (10600ish)
  4. Just take a page out of BOOTLEG EMBLEM and make a skill points to pay for pursuit, continue, etc. As a bonus, you can have the skill stat increase the max SP/refill time to make skill a not-useless stat!
  5. Catria [10600] and Tits [24600]. Remaining: 70800G
  6. That's because the logbook price is double the streetpass recruit cost SB, you sly little trixter, you!
  7. Ishtar. HOPE I CAN AFFORD HER. price in a second update: ONLY 44000G
  8. [2:59:07 PM] I am Doofina: src i'll join bad idea logbook thingy if you do It's a cruel world. In.
  9. Laugh all you want, but If you leave Roy within this dude'ss range, he can finish off Roy's last 8 HP for a game over. (I assume he can't even hit Elfin. :_;)
  10. In a widely-read study, a few random middle school students were given a case assignment on Gordin, a not-irl unsuccessful archer. But there was a catch. Half of the class randomly received their case with one teensy tiny change made: The name "Gordin" was changed to "Gaggles." Afterward, the students were surveyed, and though Gordin and Gaggles were found equally competent (as they should have been because they are the same person), the students found Gaggles much more likeable. The following ad pretty much sums up why. This is all just a sexist issue.
  11. I don't think there is much that can be done that can stop particularly savvy players from soloing. Using one Pokemon can certainly cut playtime, but I doubt that it will actually make the game easier for most players. However, I have to agree the lucky egg was quite a bit contradictory in what the exp formula was shooting for.X/Y is fairly easy, so I'm sure it will be solo'd all over the place, haha.
  12. I think you have to give gen 5 a little more credit than that. At least solo runs in gen 5 are more of a self-imposed handicap by players. Meanwhile, doing a solo/having a very small team for most other Pokemon games and for Awakening actually makes the games EASIER.
  13. The higher difficulties of FE11/12 are great in forcing lots of units to build on your Apotheosis example. Certainly, there were still methods to cheese through the game such as by warpskipping, but in most cases you have too much damage to soak up and dish out to blaze through the game with a couple powerful units. Unfortunately, Awakening kind of faultered in this regard by accidentally making MY UNIT virtually invincible 95% of even Lunatic. I actually thought IS nailed it with the gen V experience formula. Giving a good exp boost for lower leveled Pokemon actually made it beneficial for the first time to use more than 1 or 2 of them on your team! Applying the same concept to Fire Emblem would be interesting to see. I think the experience sharing idea is the most boring way to deal with the problem. Even if you balance out the exp gain with the enemy difficulty, I feel it cheapens "Magikarp" or "Est" type units. You get the payoff without any effort except the unit slot. Personal example: In Pokemon X, I had Bagon warm the bench for the majority of the game just to have Salamance for the endgame. Sure, I had to "pay" a unit slot for all of those level ups, but I don't actually put any effort in doing so.
  14. Original text: "SO DEEP" ...35 translations later, Bing gives us: "In the water."
  15. Sharpyn thanks for the link! http://ackuna.com/badtranslator
  16. You just equip the armor to add defense to the units that can use them. (The boost is like...1-8 or so depending on the armor) You'd have to ask the creator how shields work because even after a few playthroughs I'm not exactly sure. (maybe there's a % of them triggering?) The difficulty curve for this game is...interesting to say at the least. The enemies get stronger way quicker than you do, but then you get a few really strong pre promotes which kind of cancels it out. PROTIP: Make sure hire Tatum from the pub before chapter 2. He's probably one of the best sword infantry units ever in a FE style game, lol. Chapter 3 will be awful without him.
  17. Gaiden!Est. She joins late, but she gets to promotion very quickly because of mummies. Falcon Knights have great stats and movement and basically OHKO undead units, which makes even a very late one pretty handy to have. Plus she saved me like 10 turns in a draft because SHE OPENED A DOOR. 10/10
  18. It's tile based and it's strategy, but the first Nobunaga's Ambition game is like...not an RPG at all.
  19. Hey, SRC here. Maybe you remember my post about attack accuracy a while back... I found the game balance to be a bit out of whack. In particular, the character and skill balance. A few offenders: Leon: Good stats, a horse that gives boosted attack and move, and the sole owner of a skill that multiplies experience gain by 1.5x. I'm sure you intended him to be good, the majority of your characters have nothing on him after he gains a few levels! Archers: Their base stats are pathetic and their growths don't seem to make up for it without huge arena use. Past chapter 1, they do like 1 damage without doubling and are always 1-2 shotted. :( Tatum: He's so overpowered when he joins that I figured he was a cushion to make up for the overpowered enemy units you have to face for the next few chapters. :P At least his slight frailness and mediocre move slow him down later on. Thieves: I wish there was more use for the thieves besides opening stuff. Having Finn kill the chapter 3 boss with the legendary sword he finds is pretty hilarious, though! Magic users: I found them kind of narrow and awkward to use. Mages do some pretty good damage and from a range, but they're not great in all other respects. :/ Healers do what they do, but without all the cool extra stuff they had in Tearring Saga, they felt really underwhelming without a promotion to gain a magic attack. On that note, classes gaining extra weapons after promotion in general would be a feature I would like to see in Partia II Pre-promotes: The early general is hilariously bad past chapter 2. Then, your other ones are so high leveled just leaps and bounds better than their (non-Leon) counterparts. Having a sniper that was actually pretty useful was a nice change from the Fire Emblem norm, though. :) Although they were not a huge problem, the skills bothered me a bit too. Genius is just insane. Charisma, commander, and initiative are useful enough if not underwhelming. The rest are barely noticable! Partia II certainly has a larger variety of skills and several of them look pretty useful. But, there are also a lot that seem like duds. A highly conditional 10% accuracy boost (aim) and a highly conditional 15% evasion boost (mountain boost) are both pretty laughable to me. (I guess plains fighter might be good since the terrain is so common?) On a side note, I hope you plan on toning down life or death from its Tearring Saga. Now that's one skill that could give your "Genius" skill a run for its money, haha. Anyways, the first game grew on me over time despite its flaws, so I'm really looking forward to your full fledged second project. (Does that mean you passed the $10,000 sales benchmark to get your wife's approval? :P)
  20. If companies could be sued for making a game similar to another one, there would be almost no game industry. and absolutely no app store The game plays sort of like Fire Emblem, but its content as far as story, characters, music, and sprites are original. A lawsuit seems out of the question...
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