1. First post hasn't been updated for over 2 years.
2a. Reference GBA sprites for some example of the texture/object/placement you want to get an idea of how light plays on it, colors to use. Not necessarily for direct splicing, but as reference.
2b. Pi's video tutorials for building from scratch http://www.youtube.com/watch?v=bWGAeoCsqrQ
2bb. Other people might have tuts/examples too, depending on whose style in particular you like?
2c. Guess it would help to know what sort of customing you're up to. (How bad can it be?)
I was gonna play with easing the cape and hair when it falls and aligning the frames to try to remove some of the jumps. But then I tried and you'll probably have just as well results. ^^;
So, looks good so far~
<3 Puppy~
Do you mind if I play with this? You can reference the bangs to get the feel to how the rest of the hair should be colored (more lighter shades, no pillow shading). (Think the hair and cape motions could use a bit of polish too, but that's difficult to explain.)
@Boney: If they didn't blacklist you and got you in the random pool then that's their own problem. (ilu2, hugs, etc~)
I'm definitely battlesprites, and can go for portraits again this coming round. Especially if puppies are involved. ^_^
All in all I'm still interested and am good with staying in the random pot. There have been a couple of instances where I wished things were a little more matched according to schedules/goals, but things always turned out well in the end.
For the record:
Timezone: CST (GMT -5:00)
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And I do really like to get things started early on :p
Honestly pixel-for-pixel they're about the same, but take different modes of thinking. An animation takes more planning, and fixing an error that pops up can cause a lot of rework (but the errors might be okay to overlook in the final product). A mug can come more organically, but all of the final product gets looked at in detail (so errors typically need correction and are easier to correct).
Hey hey, stereotypical that must mean there are examples and things that make them fit the generic bill. Rather than excpecting a shot in the dark to make it, can you describe your ideal mug.
Build? Age? Expression? Costume? Good/Neutral/Evil?