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Wist

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Posts posted by Wist

  1. I've been busy so hadn't taken the time to read through the pictures and commentary properly until now when it's emotionally convenient to procrastinate. You noticed and remarked on much more than I ever could have!

    Spoiler

    I'm particularly curious about the naval imagery. I'd also assume it's all related to what seems to be a landship. So maybe nothing on the sea after all? Though it appears to be either gliding on ice or sliding through water? I can't quite tell because of the angle. It just feels like sea ships would be quite reasonable given the whole northern border of the Empire is a long coast.

  2. @Freezerburn's link suggests some. Though I would consider series instead of genres. For example, I'd be surprised if Kingdom Hearts had more male fans than female. And like @Freezerburn suggested, female playership in general is probably broadly underestimated. I suspect the number of women playing Fire Emblem is probably underestimated too.

    Maybe this is a tangent, but I also want to contribute to the notion that it can be hard to accurately judge the make-up of a forum. By no means am I arguing against the premise of the thread or the weighting of SF's gender ratio. But when I've seen topics like this in other communities, it's often turned out male posters assumed most other members were men when that wasn't actually the case.

    Anyways, @Florete makes an interesting point about the protagonists. The trailers, box art, and other promotional material probably have a lot of influence. I get the impression fewer woman discount games merely for having a male protagonist than men discount games merely for having a female protagonist ("I can't possibly relate to a girl... even though I can relate to a 200kg homicidal space marine..."). However, the coupling of serious male characters with cute/sexy support role girls makes the games look specifically designed with only straight male players in mind. And that probably goes a ways toward implying the stories will be less immersing (immersive?) for women (generally speaking).

    Can anyone comment on if FE Warriors is any good with this? I know it has dual protagonists, but I haven't kept up with the game at all, much less kept track of its marketing. Are they represented convincingly equally?

  3. 1 minute ago, Ronnie said:

    Lol sorry for spoiling the plot (even if I gave a warning) but trust me my summary was very vague. There's more to it but not that much. Still a very basic plot.

    Yeah I noticed the paragraphs look very chunky. I'll keep it in mind if I ever do another review. It took me around 22 hours to get to the final boss, and about 27 hours to get to the final day and see end credits. I never played the Vita version but I hear it has more frame rate issues than the PS3 version but reviewers didn't seem to mind it too much. The PS3 version struggles to maintain 60 fps. In one specific area of the town the game will chug but otherwise it runs normally between 30-60.

    No worries. My fault for being too eager to check the thread!

    I don't have lots of time for games, so well under 30 hours sounds great. I just have to decide which version I want.

  4. Funny you post this now. I was just this morning looking into the Atelier series. But I wasn't decided on which to try first.

    It would benefit from some paragraph breaks, but thanks for the review! Now thinking I might start with Ayesha too.

    Spoiler

    Just wish I hadn't spotted end-game spoilers as I scrolled past the plot section... I should have paid more attention to the thread title.

    Roughly how long did it take you to beat? Did you play the Vita version? How was the frame rate?

  5. Nanoblock did some Pokemon too. But yeah, that's not Lego.

    Anyways, echoing what a few others have said, I love the idea, bu I'm not sure how well Fire Emblem would translate to a traditional theme set. They could make minifigures for various characters easily enough. But what about locations? I can think of castles, ruins, and sailing ships. Perhaps catapults or dragons. I guess I'm having trouble picturing it. But maybe I'm just not being creative.

  6. I'm not convinced it's fair to compare the media release schedule for this game to a flagship Mario title. Half of what characterises VC are its aesthetic and character centric drama. And the trailer shows those off pretty well. Actually, from a marketing perspective, I think they achieved a lot. The first half of the announcement video is dedicated to building rapport by assuring fans they're going back to roots and taking development seriously. They could have released only that and I think fans would have been clamouring for more.

    I (personally) agree with @Ertrick36 and @Magical CC on fewer classes being better. A variety of classes can be fun. But I think reduced options better encouraging strategic creativity if the maps are diverse.

    I also really like the swimming idea in particular.

  7. On 2017/11/20 at 10:18 PM, Motendra said:

    Not everyone has a comp powerful enough to handle DS emulation. Its why, despite it being my favorite for a long time, I've only ever completed 2-3 playthroughs at most for fe12

    It's odd how slow DS emulators for computers still are. On my laptop (which has Chromebook specs) DraStic running in an Android emulator was twice as fast as DeSmuME. It's a pain to set up, but if you're itching to play some more FE12, it might be worth trying.

  8. 10 hours ago, Magical CC said:

    And you dont find grinding certifies in VC2 a god damn chore? It's random of what you may get, then it's random of whom gonna get, then it's random on the amounts you gonna get. You may influence it a little but in the end of the day, you gonna grind VC2 much much harder than in VC3 unless you buy the dlc map pack where the grinding is easier.

    As I said, 3 is a massive improvement on 2. It still became a chore. 2 being worse doesn't negate that.

    Edit: I'm not dismissing your recommendation, which seems to be how you read it?

     

  9. I really hope they don't mess it up. I was going to buy Azure Revolution until the demo turned me off from it completely.

    On 11/21/2017 at 10:45 PM, Magical CC said:

    VC2 is inferior to VC3 by a mile. Better skip 2 and play 3 instead.

    I was way more impressed 3 than 2, but it's a slog. So many similar battles on recycled maps. I enjoyed the first 20 hours immensely. But after another 20 hours I gave up on it. Maybe I should have spread out my play time better. But I found it became such a chore to play.

  10. Do card games count? When I got into the Pokemon TCG (shortly before Fossil came out) my dad read up on how to play and started collecting his own cards. Nearly every time I saw him we'd make a few stupid crazy decks and battle it out. There came a point when we stopped buying new cards because we didn't want to invest in keeping up with power creep. But we kept playing for years and years. I usually lost because he had a much firmer grasp of strategy and metagame than I ever did. But it was great fun. I have a huge soft spot for the Pokemon TCG because of those memories.

    I also remember linking up Fire Emblem or Final Fantasy Tactics Advance with friends after school. The Fire Emblem 'multiplayer' was pretty crap, honestly. But we didn't care. Multiplayer FFTA was more involved, but the battles took longer.

    I never thought about it before, but I guess the most nostalgic memories were the ones shared with other people. Reading through this thread, I noticed maybe half of you also mentioned at least one shared experience with family or friends.

  11. I didn't realise the Smash version would be so much more popular.

    I prefer the Echoes version. It sounds like it's building up to something positively heroic. This makes it consistently exciting. I think this is particularly important for a looping song.

    The Smash version sounds a bit oppressive. It has a lot of harsh sounds tempered only by what I can only describe as brief dance beat interludes. I never much liked it.

  12. I was enjoying playing until Remastered came out. Updated to find the latest patched version no longer runs in Wine. 8[

    Suppose I'm busy the next two weeks though anyways. But afterwards, assuming I get it running again, I'd love to play some games (ladder, melee, FFA, UMS, whatever) with anyone here who's interested.

  13. I agree it's possible save data storage medium wasn't a deciding influence. But perhaps I wasn't clear about why I highlighted the topic of FeRAM.

    • GBA carts don't use batteries for game saves. Some carts use batteries for internal clocks, but still not for saves. Additionally, GBA carts offer more non-volatile storage media options than DS carts.
    • Battery backed SRAM is faster or "more powerful" than flash. A key advantage of FeRAM is SRAM performance despite the lack of a battery.
    • FeRAM is more resilient than flash memory, which is what DS Fire Emblem carts and the Wii use. Autosaving after each move can result in hundreds of save writes per chapter, maybe 2~20 thousand per typical playthrough. A few such playthroughs could easily put you within the endurance limits of cheap flash. I don't know how many writes DS carts can endure. But Nintendo did drop FeRAM, and DS games save quite slowly; I expect Nintendo went for cheap parts.

    The crux of my argument is that autosaving after every move takes more time and causes more wear with Flash RAM than FeRAM. If the write speed or endurance of whatever flash units Nintendo uses was deemed insufficient, it would be reason enough not to implement GBA Fire Emblem style autosaving.

    As you suggested, the culprit could lie elsewhere. It may not even be technical. Hopefully someone familiar with the topic will shed some light on other possibilities. But judging from the evidence, save file size remains a convincing candidate factor.

  14. I suspect they require too much save data.

    Most GBA carts use EEPROM (like Zelda, which has small save files) or Flash RAM (like Pokemon, which has large save files). But GBA Fire Emblem carts use FeRAM. This lets them save a middling amount of data a large number of times much faster than other carts at evidently acceptable cost.

    For whatever reason, it seems Nintendo DS carts (and probably 3DS carts) only use EEPROM or Flash RAM. It's possible neither of these could write enough data fast enough not to slow the game down. Or perhaps flash memory that could withstand a sufficiently large number of writes was deemed too expensive.

    That's the extent of my limited understanding at least. I don't know much about hardware. Hopefully someone who knows more on the topic can chime in.

  15. You're more disciplined than I ever was. Your approach sounds very sensible.

    I prefer online resources too. I also prefer learning from native material instead of textbooks. It does sound like a grammar dictionary would help you though. The exposure to lesser used constructions might prevent some panic as hopefully you won't have to run into any completely new grammar on the test. Though I'm completely with you on needing examples. Do the Shin Kanzen books have example sentences?

    How long have you been doing your three passes reading technique? I've never been disciplined enough to do something like that on a regular basis. But it sounds like it would be effective. Has it helped you remember new vocabulary too?

  16. I took and passed the N2 six years ago. I took and failed the N1 five years ago. I never retook it, but I probably ought to.

    It's great you've identified what you're weak with. I don't have much advice to offer, but I'll try.

    A few things I wouldn't worry too much about are katakana reading speed and onomatopoeia. You'll have time to parse any awkwardly long loanwords if needed. And I'd be surprised if onomatopoeia featured with any prominence.

    Personally, after registering, I found learning from a grammar dictionary more helpful than anything else I did to prepare. And from the sounds of it, you're not too confident in your grammar. So I would suggest focusing on internalising the grammar in your grammar book as best you can. Otherwise you might find you aren't sure under what circumstances you can use the possible answers in the grammar section, or what some of them even mean. Note that some of the grammar is literary or otherwise esoteric, but  not actually very hard if you've been exposed to it. Fortunately, books like the one you have tend to include those esoteric constructions.

    You didn't mention listening, but I'll mention that if you can mostly follow TV, movies, radio, conversations, etc, then you shouldn't have anything to worry about. The dialogues for the listening section are very slow and clearly enunciated.

    I don't know what to suggest for vocabulary or reading. Though actually, while this may not be immediately helpful for the JLPT, you may find reading easier books helpful for breaking your immediate "look-up unknown words" habit. The fewer words you understand in a text, the more difficult it will be to use context clues to fill in gaps by surmising meanings. This article (no longer up, but accessible through archive.org) shows what it's like to read a text where you understand 98%, 95%, or 80% of the vocabulary. An easier text gives you more space to work out meanings and lets you read more overall without draining all your stamina.

    Reading something with repetitive language you've already read in English can help a lot too. It eliminates the cognitive load of interpreting the story (which I would consider a different skill). You might be surprised how much reading a translation of something like The Hobbit can improve your reading comprehension.

    I think you understand right about という, though I'm not confident I understand what you're asking, or if you're evn asking a question. But I'll give you my understanding.

    If you're asked what someone said, you could answer with the idea: 「彼女が静かということだ」; or the quote: 「彼女が静かだという」.

    With the idea, the clause doesn't require だ: 「彼女が静かというのは、誰に聞いたか」 or 「彼女が静かというのが信じられない」. I don't know why this is... but it seems the nominalisation of いう covers it. いう must be nominalised in any case because it's not a verb (you're saying "this idea", not "this idea was spoken").

    With the quote, the clause needs だ if it ends in a noun or a na-adjective: 「彼女が静かだといったのは誰?」 or 「彼女が静かだといっても、信じられない」. The clause is a complete thought, and いう is a verb explaining what happened to it (it was spoken). As such, you can conjugate it or make explicit who did the いう: 「先生は彼女が静かだといっても、信じられない」.

    Hopefully I'm not wrong... I haven't checked this in ages. And I'm sorry I don't have a better informed explanation of why the grammar functions as it does.

    Best of luck on the exam!

  17. I'd like to see fog of war handled differently. Historically, fog of war has covered the entire battlefield which slows down chapters. It was overcome with torches, advancing your troops, or advance knowledge of the chapter. But I think it would be more interesting as a terrain feature rather than a characteristic of the entire battlefield.

    For example, imagine if you couldn't see over interior walls. Or deeply into a copse of trees. Or over a mountain. It would create some bottlenecks and require extra caution in parts of the map without slowing the pace of the entire chapter. The developers could create a little uncertainty about enemy army size and composition without making the player completely unaware of where anything is.

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