Jump to content

gringe

Member
  • Posts

    708
  • Joined

  • Last visited

Everything posted by gringe

  1. Hey, don't feel like ya have to or anything. But if you can that'd be cool. <3 Character descriptions are finished. The updated patch is in the first post. Also added a new version of what I'm now calling the "numbers patch", because "balancing patch" is too cliche. I think I'm done with this provided there are no major problems.
  2. Damn, that is one good Roy. How bizarre for him.
  3. I'm not finding it unfortunately. Interesting. Looks like these are two things I will not be able to edit with the current available modules. Well, can't have everything I guess. Thanks for the help, fellas.
  4. I see. Nothing I can do about it I guess then because there doesn't appear to be an effectiveness module. Oh well. That would change their normal mode stats as well though, which I don't necessarily want. But if it can't be done, then I guess I'll have to adjust Raigh and Douglas' stats up a bit to compensate.
  5. Hmmm, do you know how one edits that list? Is it something I can do in Nightmare? There are a few characters who start as enemies in FE6 who get no bonuses (Raigh, Douglas, Hugh) but I'd like to turn those bonuses on.
  6. I've looked through the relevant chapters in the Army Editor module for Nightmare and am not seeing any relevant options for this. I mean, I've seen other people turn on the bonuses for the characters that lack them so I would assume it's possible... I'm also not seeing any option in the Character module or the Chapter Data module but it's possible I've missed something. BONUS QUESTION: Is there a way to make rapiers and horseslayers and such effective against nomads and troubadours/valkyries? This is another thing I'm not finding an immediate solution to.
  7. Actually I adjusted the base stats and constitution of female shamans/druids to a level consistent with FE7's male shamans/druids. In other words I did make a slight change there I guess. I mean Sophia sucks regardless, but... >_> Also planning to do more in-depth character tweaks later so Sophia will be better after that.
  8. Sorry to double post again, but I've finished the main character descriptions. Just thought I'd show something. I guess when I finish all character descriptions that will be v0.91. Many of the descriptions in the original game are duplicated between characters, so I've added a wee bit more info to the specific characters. Also added information where there was only one line of their description.
  9. The ups file is the patch because ips apparently does not support files of this size. Use a patcher such as NUPS to patch it to the ROM.
  10. Actually I remember shadowofchaos (er...I think that's their name anyway? sorry I forgot) mentioning once the text is all done it could be copied and pasted into a ROM with the original patch on it without using FEditor. I don't really know though. If that's the case, though, then once all the text is done, someone could just do that and the Elphin glitch will no longer be an issue. (If you can't tell I'm eager to get rid of the remaining problems but I have no idea where to even begin. Any of you hackers out there want to be a regular helper on this? ...Please?)
  11. Thanks for using the translation update! Since this is "casual" I say you shouldn't cripple yourself needlessly in the early chapters.
  12. Updated the first post with screenshots and a minimalist balancing patch for people who don't like FE6's number values. https://www.mediafire.com/?att6r5gz3n5h87r
  13. At long last... Here we are. That's right, I actually met a deadline I set for myself! Fire Emblem - The Binding Blade Translation Patch Redux v0.9 Apply to a Japanese FE6 ROM using a UPS patcher such as NUPS. https://www.mediafire.com/?yr58m2hsf19up6a With my recent translation projects I don't really like making credits for a few reasons, but if you were involved and you'd like a shout-out, just say so. Please note the patch isn't quite 100% finished yet, hence the v0.9... A few little things aren't done, and it's possible I missed a couple very minor bits, BUT the main story is done on all paths from start to finish and, seemingly, the vast majority of supports work fine. Known issues: -Elphin's music cuts out halfway during his play animation. This doesn't cause any major gameplay issues but it's something I'd like to fix at some point. I'm guessing it's an issue caused by FEditor's auto patch that was never identified before and therefore not patched out by Onmi's patch (patch patch patch). -Chapter 17 Ilia route chapter title is still borked out. Apparently there's a ready solution to this but I need to look into it. -A few supports may give the wrong conversation. I only know of one unverified instance of this and a solution will require more testing. Still to be done: -A review of all the dialogue and formatting. In particular the "ToggleSmile" function was used rather erratically in the original patch, but I didn't pay it much mind early on. I'd like to make it so characters only smile when appropriate. -A few graphics still need to be done and inserted (will require someone who knows what they're doing, unlike me) -Some chapter titles may need to be updated (I remember bookofholsety agreeing to a few changes but I don't think he posted graphics for the changes) -Most of the character descriptions -The pre-title screen opening cutscene (will require a good deal of ASM work) -Menu options and level up screens need to be updated for consistency with FE7 and FE8. In particular, something needs to be done about the horrendous three-character commands on the item screen--is widening the window a possibility? -Character endings and titles have received some quick treatment but need more thorough work. -The tutorial (partly done but untested...pretty low priority but will be done eventually) Want to help test? Great! You don't need any technical skills. Just play the game normally. Please report issues telling me where they occurred and with either a screenshot or a verbatim quote that I can search. I'm looking for these kinds of things in particular. -Dialogue occurring in the wrong places or being duplicated where it shouldn't be (this was a serious problem with FEditor early on in the project but I think I found a workaround partway through... Still it's possible some duplications leaked through the cracks) -General technical problems in dialogue (the wrong characters saying the dialogue, characters' mouths not moving in situations other than ellipses, etc.) -General goof-ups in dialogue (typos, incorrect grammar, awkward phrasings, etc. Note however that "awkward" is subjective so a report doesn't guarantee a change if I disagree.) -Support conversation testing--after getting to A level, just tell me if the support worked properly. If it doesn't, try to make it to A level and be as specific as possible about what's wrong (refer to the support chart below for reference if you want to help test supports. Latest updated support chart will always be in the first post.) Are you an actual hacker unlike me and want to help resolve some unsolved issues? Great! Just make a post or send me a PM with specifics. These are the immediate issues I can't solve myself. -Inserting a couple graphics -The pre-title opening cutscene -Editing menu text and level up screens -Elphin's music problem (see known issues)
  14. I am no one's slave! Freedom!!!!!!! Almost done. Jahn's speeches took a while, as I should have expected. It may even be done tomorrow...? No promises, but the chances look good.
  15. I translated manga for so long but what I'd always wanted to do was translations of games like FE. I'm so glad to finally have the opportunity. <3 First I'll finish FE6. I'll look into getting involved in other major projects once this is done. FE4 is my favorite FE, so I'd be glad to lend a hand to improving that one if I can be of any use. I don't really enjoy the pre-FE4 games to be totally honest. Sorry. >_>
  16. I'm not really much of a hacker, but if it's a simple task and only a matter of a lack of time on the part of the FE12 translation team, then if I have their permission, I suppose I could. Admittedly though, I haven't even played FE12 (or FE11 for that matter). Before I move on to other games though I'd rather get FE6 to a level I consider complete. Although the text will effectively be "done" soon I still want to spend time polishing it, and there are also some things I can't fix in the text editor that I need to either have someone do for me or figure out myself (menu text and such).
  17. I believe Dorothy and Jodel have a "talk" conversation on chapter 21 so it's very possible it's a glitch in the base game (or you just activated the talk conversation instead of the support >_>) Thanks as always (^o^)/
  18. Sacae's officially DONE. Have also done shop dialogues and most or all item descriptions. Now all that's left is the last chapter. I'm still on winter break so the patch will probably be out soon. As a side note, I've had to reconstruct a lot of the cutscenes in the game that were somehow broken by the formatting in the original patch. Music cues not activating properly and such. When finished, this'll be quite a bit more than an update to the writing.
  19. I have been over it. "Klein," although certainly a name, is pronounced with a different vowel and I think most likely it was a romanization error like "Thany" probably was. Being a fairly common surname I don't think Klain looks awkward in the slightest. I really just wanted to keep it close to the official spelling without the pronunciation difference. I can see the logic for something like "Crane" though, seeing how he's supposed to be elegant and all that. I'll consider it for future versions, but no guarantees.
  20. Today has been a very productive day, so how about a brief screenshot update? It's been a while. More changes to spellings to be consistent with map graphics. It was "Raemy" in the text while the map says "Remi." I don't understand this change at all... Zephiel's speech was pretty fun to rewrite.
  21. All right, I've decided screw it. The next patch will have all text up to and including the end. It's likely to have some rough edges, but polishing and bugfixes will continue for a while.
  22. I was just going for consistency with "demon dragon". The name wasn't set in stone or anything. Not that it matters anymore anyway.
×
×
  • Create New...