Jump to content

Lamia

Member
  • Posts

    492
  • Joined

  • Last visited

Everything posted by Lamia

  1. Lamia

    FE4 Modules

    works fine in the original nightmare editor which I use (so I have no idea what the problem is in that other one) here's the player weapon editor file copy in case yours is incorrect
  2. what an oddity! I compare it to the (str/2 or mgc/2) patch, but I wonder if the str/5 patch was done by a different person, as the half stat one calculates AS properly if over the requirement and always rounds STR down first however at least it's not that big a deal in the grand scheme, slight dodge boost when wearing weapons weighted 1-5 when at 15/20/25/30 strength (which there can't be all that many weapons)
  3. have screenshots? seems like an odd thing to happen, maybe the mod had a misstep in the programming I can say for certain that the (weight - [str or mag]/2) mod works perfectly in my own patch
  4. when messing with something that convoluted you ought to make savestates to load and test it on queue, or else down the line you will forget what you'd done
  5. that first issue is a really weird problem... mind explaining your methods? the last thing, there should be some sort of guide to making permanent characters in the roster somewhere, pretty sure
  6. the nightmare module is incorrectly formatted! there should be a dropbox for that because the weapon types need to be labeled for selection this is what the first entry for my own module reads +00 Weapon Type 0 1 NDHU Animation Types.txt dunno what happened to yours as for the battle animation, bards and dancers don't have a coded reset to their animation after casting, which is why it hangs when they use their ability on an allied unit, there's no need to reset their dramatic pose
  7. I think I remember this problem, but it was solved a long time ago by someone, I guess it got lost in time and forums
  8. Lamia

    FEE3 2014

    sure, more time to procrastinate and then cram at the last minute
  9. Lamia

    FEE3 2014

    man I have been forgetting about this guess I should probably work on my project a bit more (portraits and dialogue touchups to improve reception, mainly) Klok, do I need to send in everything at once (info and a patch) or can I just give info to you now and send in the patch at or slightly before the deadline on the first?
  10. Does anyone have a rip of the alphabet for the font style used in chapter names? All I can find are statscreen stuff...
  11. maybe whenever I either finish the gameplay for chapter 5 or the dialogue for chapter 4
  12. really should instead link to a zip and detail what you have in your post (saving on clicking and looking around)
  13. the skill uses attack speed + 20% as the calculation which is why it's more dangerous in FE4, particularly something to watch for when it comes to giving it to bosses
  14. since there's no prologue in my project it goes to chapter 6 before the split and there's plans yes, all I'll say so far is what's in the first post, it goes to part 2, not gen 2
  15. managed to figure out how magic animation graphics and stuff works, might do more customization that way (I sure do succumb to feature creep often) if enough people are interested I might release another patch once chapter 4 is done, but I really do need to get some more progress done (portraits and gameplay)
  16. has the list for random items been found? could try changing that, only put the good items on the furthest floors additionally, make some custom classes for monsters and give them very low experience gain (doesn't that affect exp given? never really tested) very difficult enemies, etcetera
  17. whatever site says that is lying, as no type of long arch has under 20 build, they are uncapturable
  18. FE5 has bugs enough to want to play a remake? it plays just fine and has never needed an update, and I don't think there's ever been enough interest in remaking it (especially since nothing but the chapter gameplay is any sort of interesting) one would also probably have to implement things like capturing and taking items, skills, fatigue, minimum 1% and max 99% hit rates, an even more vengeful RNG demon into the game and other things that make FE5 unique
  19. here we go, did something with all that empty space down there, much better use of the weapon type text as far as a progress update, I have the gameplay done for chapter 1-4, just need to do dialogue (maybe I should do it later and just design the next chapter)
  20. does anyone have a savefile or savestate that I can use that's later in the game? I need one where Starlight is obtained, need to use it for something...
  21. you can't recruit them if you capture them in the chapters you see them if I remember correctly if you do, however, capture them and not release them in an earlier chapter you see them in (really unlikely in galzus's case) you can get them in their recruitable chapter so yeah you could capture shiva early on for his killer sword if you wanted it
  22. the different versions afaik don't have any real differences other than I think maybe one or two minor details or fixes? either way, it's only really important to know for hacking projects, data moves around the most commonly used is the V.ROM version I think
  23. the formats of MP3 and MIDI are so different I don't think you can get them inserted
×
×
  • Create New...