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Randa

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Everything posted by Randa

  1. Fe9 rules: Drafting: 1. This draft is for 4 players. Players will each draft a team of 9 2. Ike, Titania, and one of Tibarn, Naesala or Giffca are free for all to use. 3. Nasir and Ena will be drafted as a pair. 4. The game will be played on Fixed Hard Mode. 5. Reyson is banned( might be free I'll think about it in the morning. Rules: 1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, and Arriving. 3. There are limits to how much BEXP may be used, and this is explained in detail below. 4. Partner and Other units may do as they please without penalty. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. 6. Chapter 27, Part 2 is not counted for final turncounts. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter (Chapter 17 counts as 4 chapters). Exceptions: 1. Reyson and Janaff/Ulki may be used to obtain the Knight Ring if undrafted. They may not perform any other disallowed actions without penalty. BEXP Limits: 1. Use the table below to determine how much BEXP you're allowed to give your units when you're first able to give them BEXP. Characters are listed as either a level (such as 10/--) or an amount (such as 2.xx). You may use BEXP to get them to the level shown or give them the amount shown (Example: 2.xx would mean you're allowed to cap off their current level, then give them 2 more levels). 2. At the beginning of each chapter, you may give your units 50 EXP worth of BEXP. 3. Once you reach Endgame, you may distribute BEXP freely to whomever you wish. 4. Titania may not be given BEXP until Endgame. Teams: b. PKL: Marcia, Mordecai, Lethe, Soren, Shinon, Astrid, Elincia, Nephenee, Rolf a. Doofina: Marcia, Mist, Tanith, Tormod, Maurim, Sothe, Ulki, Zihark, Bastian d. Chiki: Jill, Oscar, Boyd, Rhys, Volke, Calill, Largo, Ranulf, Lucia c. Randa: Jill, Kieran, Ilyana, Gatrie, Brom, Makalov, Mia, Geoffery, Tauroneo Units remaining Fe10 rules: Drafting: 1. This draft is for 4 players. Each player only gets 9 units drafted the undrafted units are banned. 2. Ike, Micaiah, Sothe, Geoffrey, the Herons, the Black Knight, and Lehran are free for all to use. 3. The drafting order is reversed for the last round of picks. 4. Haar is banned from drafting. 5. The game will be played on Normal Mode. Rules: 1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters and NPCs, trade, Escape/Arrive, and transfer items/skills between teams. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, finding hidden items, and giving Blood Tide/Night Tide/White Pool bonuses. 3. Allied and Other units may do as they please without penalty. 4. Defend chapters count the last played Player Phase for turns if the timer is waited out. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter (1-6 counts as 2 chapters, and 4-E counts as 5 chapters). Exceptions: 1. One of Edward or Nolan is free for each of 1-P, 1-1 and 1-2. 2. Volug is free for 1-5. 3. Elincia, Marcia and Nealuchi are free for 2-P 4. Nephenee and Brom are free for 2-1. 5. One undrafted, non-Lucia unit is free for 2-2. 6. One undrafted, 7 move unit is free for 3-1. 7. One undrafted, 6 move unit is free for 3-3. 8. 2-1 and 3-P are both free up to 15 turns. Teams: b. Quint: Titania, Marcia, Ilyana, Zihark, Calill, Mia, Makalov, Mordecai, Rolf a. CR: Edward, Gatrie, Elincia, Soren, Sigrun, Laura, Heather, Astrid, Ulki d. Bearclaw: Jill, Boyd, Volug, Nephenee, Janaff, Nailah, Naesala, Tibarn, Leonardo c. Turtle: Nolan, Oscar, Shinon, Tanith, Kieran, Aran, Lucia, Nealuchi, Rhys (units remaining)
  2. It would kinda of lower the hype on Galeforce because its no longer a female/some second gen males, skill. Also it could be accessed by two separate classes also lowering the rarity. It's value would still be the same but maybe not as mystifying. Also bowbreaker on a flier would be pretty useful.
  3. I'd join a 9+10 tag team draft. Just one person do 9 and the other do 10.But on another note I finished the out realms draft in 215. I'm still amazed that the DLC took 105 turns.
  4. Link for level ups. http://sfranda.imgur.com/ Not good tc but it was fun. I really don't have much to say. It just MU solo.
  5. It is hard mode. And donnel is too much pain.
  6. I'm gonna allow Anna shops but not risen grinding. This is just for fun so no uber restrictions. I did a test run with the build I had no real problems with is Chrom will see no use Donnel will not be used the poll has spoken.
  7. MU creation scene. Warning giant pics.
  8. Lunatic+ reverse have fun. But seriously how awsome would that be.
  9. I did not think of that. Uhhhh. Lets just wait and see what the poll does.
  10. I think she'll go with either a plus strength avatar if he's allowed or the vaike.
  11. If they are used they'll both be barbarians. And the kids are way to hard to train all at the same time. I'm only using Gerome because his mom is already used and he starts with axes.
  12. I might do Gregor and Henry. But then I would feel like I would wind allowing myself to grind.
  13. Ah not doing LTC I just don't have the mindset for it right now. The school year ends next week and I have no energy right now. But I will give turn counts.
  14. Since I have no motivation to do any of my drafts. I'm doing an all axe user run I'm gonna record it here and use picks for it. Either way the way it looks I'm gonna ideas on extra restrictions, what difficulty it should be etc. Team so far: Avatar Vaike Libra Cherche Gerome Basilio Flavia Henry Gregor I can't think of any others but I will take suggestions.
  15. Once you get through the first five or six chapters it gets about as bad as hard mode.
  16. Yeah now try lunatic+ it gets worse. But normal is a bit of a joke.
  17. Guys I understand you might not agree with what Chiki has to say, but now your just being mean. On to the previous points, technically every playthrough is only personal experience. On to Chiki earlier you said that by neccesary it wasn't essential. Well there kinda of the same thing. Have you ever used armsthrift in a casual run. It can be helpful, but it isn't the best skill in the game and again don't see anybody saying it is.
  18. It has a very poor activation rate and most of the time skills like sol are more useful. I'd rather have a healing skill that activates often instead of a one hit kill acttack that will occasionally hit.
  19. Two things again you wonder why people think your an elitist. And the more important one, NOBODY argued it was essential. We didn't say it was needed we said it could be useful. You are the only one who makes it out to be more than it is, and then argue against it.
  20. Chrom: strong in the beggining. Lost some steam around chapter 17 Avatar: complete monster. Just made this so easy Frederick: Really good in the beggining a second seal to wyvern lord helped him stay relevant till chapter 17. Olivia: Dancer/10 Lucina:MVP. Invaluable rescue staff and healing utility. Great combat and killed grima. Just the usual. Alm: Solid combat unit on par with MU until around chapter 21 but still never became a liability. Seliph: Great with paragon. Would've loved Galeforce usage Lyn: Alms double bot somewhat useful Eirika: Seliphs double bot Roy: Biggest waste of a pick ever. Didn't start strong and never became strong. Ike. Celica, Eldigan, Walhart: didn't use any of them came way to late.
  21. Paralouge 21. 0(10):164 Rouges and redeemers 1. 15:179 R&R 2. 14:193 R&R 3. 17:210 Infinite regalia. 3:213 And done so 215 with the final. Though this turn count sucks I'd like to point out that I have a 108 without the DLC. Yeah it counted for half of my turn counts. Character summaries in a bit.
  22. Yes and we specify with the word extremist to indicate those who radicalize the thought. The phrase extreme casual is never used for people who only play the game once a year. And then there are those cases that are in the middle of it all. In the real world we cal the, independents, well what you call them online. I play awakening twice a week but when I play I'm either doing a draft or specific weapon run. Am I a casual for not being intensive or am I a drafter or a specialist. The issue is that we don't have any subdivisions on the type of player people are.
  23. One lets see how well that thread would go. But more importantly, casual itself is not offensive what makes people upset is that we encompass everybody who doesn't do challenge runs into the same category. To put in awakening terms, the casuals are everything below lunatic +. No matter how much Chiki refuses to admit it lunatic can be relatively challenging.(I don't care about your MU solo). What basically happens is that lunatic mode is then said to be about the same as normal. You can see why people don't like the term. And to answer the original question with this people dislike LTC because it classifie people in ways they don't like.
  24. Best post in the thread. Insulting people totally gets them on your side.Back to the point I have no idea what the argument was about, but if we consider that some of the best unit IMO are DLC and Spotpass characters Armsthrift can be very helpful to train them for other runs. I can see why epeople don't think it's great but I don't see anyone saying its the greatest thing since sliced bread.
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