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Everything posted by AnonymousSpeed
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How should Marth use the Binding Shield in Smash Bros.?
AnonymousSpeed replied to Jotari's topic in Super Smash Bros.
I kinda like Melee Marth and his continuation in the series. Obviously a lot of people do, since it's not only the definitive image of the character for many people, but it's also bled back into mainline FE and Heroes- Engage has essentially made Blade Dance and Shieldbreaker canonical abilities, the Melee design is used for the DS games and everything after, etc. I think there's something very appealing about the suavity, the elegance, of Melee Marth. It's not a perfect fit for how he acts in the main series, but I think there's something very interesting about that aloofness as its own character. The use of the shield would probably render him bulkier, more serious, less regally vain, and ultimately detract from the personality of the Smash moveset. Counter is not merely a counter, it is a parry of perfect precision. A shield is not necessary for a prince with such swiftness and finesse. So, to take it back to the original question- I don't think he should use the shield in Smash. I like the design already. Besides, how's he gonna grab you from afar with the shield taking up his hand? -
The reason why I love gambling
AnonymousSpeed replied to Armchair General's topic in General Fire Emblem
I go away for six hours and you guys double the post-count on this thread to repeat an argument you've already had. -
The Purpose of Each Shadow Dragon Paralogue
AnonymousSpeed replied to Jotari's topic in Fire Emblem: Shadow Dragon
Dolph and Macellan in shambles right now. Those are the ones you forgot, aren't they? Draug, Roger, and Lorenz you remember, but Dolph and Macellan? You forget them, like trash, you monster. This is the main one you really don't need, since you're using a billion wyverns and re-classing bunch of paladins into wyverns anyway. -
How would you like to see hub areas in future?
AnonymousSpeed replied to lenticular's topic in General Fire Emblem
I'll take a tangential opinion that the "hub" should be something you can run entirely through menus, but maintain a lot of the weird little things recent games have had. I actually like how, in Fates, different units have different cooking proficiencies, shop bonuses, etc. I'd like to see that mechanic expanded on. Instead of having the chef be random, let me assign units to cooking duty and pick the apothecary for the day. If a task requires multiple people, having synergy between them could boost their effectiveness and they would gain support points from working together. Even a unit who's bad at a task might still be a good candidate if they provide a boost to a more effective unit that you want to build support with. I'd even like to see it taken even further in that direction. Let me pick what units are dedicated to harvesting which materials, and like with cooking have different fishing/hunting/gathering/farming/scavenging/mining/etc proficiencies. Perhaps have finite allotments of land to dedicate to producing certain resources, so you have to pick whether to grow peaches or cherries or build a fishing pond of whatever. Basically, I'd like to see it expanded into a resource/labor management game in itself. I still don't want to run around an awkward 3D environment to access these places. -
How Did This Forum Become... So Deserted?
AnonymousSpeed replied to MisterIceTeaPeach's topic in Far from the Forest...
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Ey, a man of taste. But there's really only one answer. I mean, Cecil is fine, too.
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Hey man, hope you're doing well. I don't know if you're off on your mission trip yet, but I want you to know I'll be keeping you in my Trinitarian prayers. I hope you have a great time!
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Is Malledus the player character of Shadow Dragon?
AnonymousSpeed replied to Jotari's topic in Fire Emblem: Shadow Dragon
I can't believe you didn't take this opportunity to plug August from Thracia. -
Knoll's Summoned Phantom Stole My Swiftsole
AnonymousSpeed replied to MadBoar's topic in Fire Emblem: The Sacred Stones
That phantom got the drip His Jordans are real -
Hold on, new ROM hack experiment just dropped. To be fair though, money is never really a problem in GBA FE, so you can just buy 100 hand axes and functionally have unlimited uses. My FE4 experience is more limited, but I imagine it's more impactful there.
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Generally turn-based, although that's mostly because I didn't want to git gud as a kid and the habit stuck. I don't think either one is inherently better, though. I enjoy games from both, and games that are both- Megaman Battle Network being a prime example of the latter. Yet a traditional rhythm game would obviously be trash if it were turn based.
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Magic is basically the best weapon type as long as you have an actual magic stat, so I would understand not giving it to "better" movement types like cavalry and fliers- yet they really don't have many issues with that. Fliers (with some restrictions) have had tomes in most recent games- Sliepnir, Dark Flier, Malig Knights. Those haven't been terribly broken, though. I'm not sure why they wouldn't give tomes to armors. I suppose there is valid concern around having a unit that is especially resistant to physical enemies but also hits them back very hard. Obviously armors tend to either not be that resilient or never get attacked in practice, and they might not even have a good magic stat, but I say this is a guy who plays on higher difficulties. For people on normal mode where stat thresholds are more forgiving, it might be harder to balance them so they don't trivialize that difficulty and yet aren't useless on hard. That fate kind of befell Bors and Barth in FE6.
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What if you could fully assign the Avatar's growths?
AnonymousSpeed replied to Jotari's topic in General Fire Emblem
Worked out alright for FE6 -
What if you could fully assign the Avatar's growths?
AnonymousSpeed replied to Jotari's topic in General Fire Emblem
While I'd like to have more control over the stats of characters like Byleth and Alear, assigning individual growth points would be annoyingly granular. Maybe not broken, since growths don't matter that much (depending on the stat-scaling in the same), but I would rather pick a couple boons and banes instead. -
Magic in Fire Emblem is usually depicted as something that can be studied and standardized in the way that natural forces can, and therefore probably doesn't meet an actual definition of magic.
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Do You Kill or Spare Shura?
AnonymousSpeed replied to Magenta Fantasies's topic in Fire Emblem Fates
Cool dudes spare Shura. He has a whole support exploring the concept of national spirit. Best unironic character in Fates. -
Let's Play Gex Enter the Gecko
AnonymousSpeed replied to Isaac Peterson's topic in Let's Play/Streams
Darn, this is just like a Luau at Isaac Peterson's place. -
Minimum Hit, a way to combat dodge tanking
AnonymousSpeed replied to Jotari's topic in General Fire Emblem
How to combat dodge tanking? Hm, interesting question. If only there were poison strike, chain attacks, enemy engage attacks, surge tomes, certain blow- -
Would any of you actually be upset by "canonized" pairings?
AnonymousSpeed replied to Jotari's topic in General Fire Emblem
Coward. -
Would any of you actually be upset by "canonized" pairings?
AnonymousSpeed replied to Jotari's topic in General Fire Emblem
I think the issue is that it would, in some odd sort of way, disregard the autonomy which the games ostensibly gave to you. It's not all about shipping, because I'd feel the same way about character deaths (though most people don't ironman so you can more safely assume everyone lived). Part of the appeal of Fire Emblem is having control over who lives, who levels up, and who marries who. If games want to have canon pairings out of the gate (like Shadow Dragon), I'm fine with that. But it's weird to give me the option and then say it doesn't matter. I do disagree that this is "rare" though. FE10 assumes everyone in FE9 lives, FE3/12 assumes no deaths in their prequel, etc. I don't think it impacted Thracia sales either, but I can imagine that, where I invested in FE4, it would be weird or even off-putting to see all those choices ignored. They're separate games, but it makes it Kaga's fanfiction more than my playthrough, which is weird. In this since, I actually favor the FE7 approach (as loathe as I am to praise the game). Or at least the reverse approach, since it's a prequel. If a pairing in canon in FE6 (like Bartre and Karla), it's canon in FE7. Things which can change in FE7 aren't canon/specified in FE6 (like Wolt's father). In a game so full of retcons, I respect that attempt, though I would appreciate if FE games instead put games within the same universe sufficiently far apart that it wouldn't matter whether Radd married Laim or not. This is also coming from the perspective of someone who replays these games with different units and different pairings, so I'm not totally attached to any vision of what it "should" be. Then again, I'm also used to these things not being set in stone. -
Write Your Butt Off 358/II.8 prompts HD Final Chapter Prologue
AnonymousSpeed replied to Benice's topic in Written Works
I apologize for neglecting these in my previous message. We have to join whether we want to or not?! I'm very excited for October. 'Ey, I know the feeling of not having the clip you wanted. It stinks! I got mine done basically all tonight, but the concept is from before they posted the prompt. It being one scene makes it very convenient to put out last-minute. -
Write Your Butt Off 358/II.8 prompts HD Final Chapter Prologue
AnonymousSpeed replied to Benice's topic in Written Works
Based on true events. Enjoy.