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InvdrZim13

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Everything posted by InvdrZim13

  1. Not the point, GBAFE sprites would look out of place with the SNES system. He gave a demo of the battle system already though.
  2. It's just Door(X,Y) in your location events, provided it isn't a vertical door.
  3. Just to keep everyone in the loop we're currently working on tweaking some unit stuff (both enemy and player), but mainly we're looking at 1-F and trying to improve it by keeping the difficulty more consistent and making it not a chore to get Nero and Sofia.
  4. Already did that, Sentinels and Snipers have the same crit bonus that Berserkers and Swordmasters have. Probably not going to give it to the magic classes since they have way more utility with staff use and such. But the patch is 12 chapters lol
  5. See my edit, forgot they were already called master seals in FE8
  6. Well that was silly of you, should've deployed Rika and gotten her lol We're aware of this and working on checking if they were recruited and replacing them with an NPC that obviously doesn't join the fight if they weren't. Eeehhhh. I don't really see a reason to change the Earth Seal. Lol nevermind they're called master seals in FE8 already. Also, it's FE8, heaven seals aren't in, there's just the bracelets the twins have. If someone wants to promote Owen/Sawyer as soon as possible they can go right ahead.
  7. If it's meant to be based on the SNES/Super Famicom era why would he use GBAFE sprites?
  8. Eh, if it doesn't work it doesn't work. Not too high on my list of things to have in the game.
  9. No idea. We might have to remove the triangle attack, but we haven't actually tested anything yet.
  10. Posting stats is fine yeah. Also, while it's not game breaking, I think the talk menu option on the stat screen still says "Affin" instead of "Talk". I fixed it but unless it really bugs you you don't need to re-repatch or anything.
  11. Oh, and I figured I'd say this just to be safe. In the interest of not spoiling it for everyone else, please do not post about 1-F things for a week or so to give people time to play it. If you have comments/reactions or feedback specifically about 1-F, please send me a PM instead of posting it here while this request is in effect. Thanks!
  12. Sure, keep in mind that we're going to go back and rebalance act 1 so it's hopefully less of a levelup-fest. Also, cav issue + minor text issues are fixed, so redownload and patch again for your unarmed cav sprite to not be totally broken.
  13. Alright folks it's come to my attention that the normal cav/axe cav unarmed animation is broken. It's late and I don't feel like getting it fixed right now so I'll have an updated version sometime tomorrow with that and a few misc text fixes.
  14. Patch it onto a clean rom and rename it to whatever your old one is, should work fine.
  15. git gud I dunno, don't forget to check enemy inventories because we like to throw effective weapons around.
  16. I meant the updated updated version where I fixed some bugs for chapters you've already done
  17. Glad you're enjoying it! You're using the updated version right?
  18. Quick update: I fixed an issue in 1-6 where the bandit would keep destroying the village even after it was destroyed the first time, please redownload and repatch.
  19. I believe the lower end growth rates are that lighter color, mainly because I didn't feel like changing it.
  20. Oh shit v1.5 is here! Remember to start a new save so you can get all the new stuff/nothing breaks. And so is our FEE3 video!
  21. None that I can think of, anything's possible with the right amount of wizardry. This release will include things like Festals, the Hexing Rod, and colored stats based on growth rates + an in game growth rate display.
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