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Eliwan

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Everything posted by Eliwan

  1. Sure, I can do that. Probably. But it would be hardcoded by class ID(s) since I am not exactly great at codes. I'll add it to my todo.
  2. login to discord more than once in a blue moon I can and will gladly make your battle frames cooperate with whatever you need
  3. Of course you can why is this even a question
  4. So as soon as that step starts, the head completely changes shape, and on the second new frame the feet look strange and the head looks even more bizarre. Usually the FE heads stay at about the same angle even when logic dictates it should change. I think the bend in the knee of the first step frame is too low pixel-wise, as though the place where his leg is bending is actually below his knee. I'm really interested already-- this general sort of thing is something that's often shopped about but not too many deliver on the subject~
  5. I.. I mean write the code that actually does it. It isn't possible in the vanilla game, so you need some edits to the actual code to make it work. On that note, here it is.
  6. It is possible and I will make it
  7. Two methods mainly a) check growths in nightmare b) check growths on wikis note that the latter only works if they're, well, actually the same as in the original. Which wasn't true for that run (I believe).
  8. Damagingly, SF compressed your image so we can't view your pixel art a different uploader would be very useful so as to let it be seen :c
  9. Eliwan

    Seize

    You can use overlapping locks-- for example, Eliwood can't ever use an Axe, Bow, or any form of magic. Therefore you could, for example, lock Forblaze to Athos by giving Forblaze and Athos the Rapier/Durandal lock instead. You could then even have a personal bow-- say, for Louise, and use that same lock, since she can't ever use a Sword, Lance, Anima, Light, Dark, or Staff. You can also use the locks in combination-- for example, a weapon that has both the Rapier/Durandal lock and Wolf Beil/Armads lock could only be used by somebody that has both the Eliwood and Hector unlock abilities.
  10. Every GBAFE mug uses a purplish outline. FE8 uses a different one than FE6/7 do, but all FE6/7 mugs use the same outline color and all FE8 mugs use the same outline color. It's not a color neutral black because that reduces the vibrancy of the whole set-- a truly neutral black can easily seem to siphon the liveliness out of a piece and make things feel drab or bleak. Purple is used probably for a few reasons-- a. Blue and purple are colors that have a low value (closeness to black), b. Purple is a color that easily ramps* to black and is visible doing so often in life (a few moments after the sun finishes setting, particularly). c. Purple transitions well from the skin tones. *transitions? Your colors are, since not single tones, actually "ramps"-- like the skin colors that you have are a ramp, & you can do a lot with that. Expanding on C: This makes it look not unnatural when you use the outline color for details on the face, usually in the eyes and eyebrows. Regarding the actual pixel art itself; the neck on his right-- the left side of the canvas-- looks extraordinarily awkward given the angle his head seems to be at. On the other side, there's no transition between the third and second skin tone combination and the outline color-- which makes it look completely separated from the cloak. It really needs some transition--using the other flesh tones already in palette-- to not look awkward. The chin line also doesn't follow shading down the rest of the neck-- which makes it look out of place; as it casts a shadow in one place but not in another. You have a lot of colors that are close-- all 3 of the colors that you use on the trim component of Erk's cape, in particular, are very near to one another, and are not really distinguishable. You also left the skin tones from the original mugs in their place-- this creates more "chaos" within the pixel art instead of a "unity" which is usually sought for to make everything look more like it belongs.
  11. I was just saying that the idea of the multiple magic types was always present, whether it was reflected by gameplay or not-- basically poking fun at the notion. At least, that's what I was trying to do, I guess that I didn't come off quite that way. Thisthisthisthisthis. Fix all the weapon names to not be just "oh here's {A Person}'s {Weapon} have fun", actually make them have more than just a referential name. No, I mean that "non-Elder Nosferatu" is Resire.
  12. Doing full custom work isn't really a bad idea, as long as you remember to look up references of how the style goes.
  13. APE is basically the best you can get at the present when it comes to having a palette for an existing class and wanting to make it insertable
  14. Aura? Y'know "Light Magic for Women"? Resire. So... Add Light Magic?
  15. you could try their threads 7x xna or his site for fe7x
  16. The blur, while really cool, looks extremely awkward, as it seems to just be a slide with no actual leg motion (if there is some I can't see it). It also looks like it would translate poorly to the actual distance between fighters in the game: but maybe my senses are just messing with me, they have been most of today
  17. Eliwan

    FE6xna

    they have all been titled this way it is likely in reference to the desire to keep up with a persistent update schedule being so for the timeskitty here.
  18. Would be better if you could use a cable transfer from computer to phone considering filesize, but yes, dropbox would work
  19. Eliwan

    wark

    no pls stay so beautiful
  20. Speaking logically and on the code half, but out of hand and with no familiarity with the exact specifics: -You would need to figure out how the game decides what icon to draw to screen and manipulate it to a new affinity icon -You need to figure out how the support bonuses work and make it possible for there to be more affinities (I believe this is just a table though so it shouldn't be too bad... assuming there's free space after that table.) -You need to allow the new affinity to be assigned in the character structure, which is not unlikely to be rather easy to do.
  21. LS pls that's not worth one SKL that's worth at least 3 SPD per game
  22. Drag the frames in feditor literally click on the mouth/eyes that are misplaced and move them to where they should go but if they don't fit correct after that then you have to edit the frames themselves checking your mug in usenti really fast it isn't aligned to the tiles, so you'll need to fix that first IGNORE THE COLORS. USENTI DOES THIS TO THINGS WHEN YOU PASTE THEM IN INSTEAD OF OPENING A SAVED IMAGE. You see the lines? Each of those lines is 8px from the previous, and your blink and talk frames need to be aligned within them the lines start from the top left of the 128x112 modern hackbox format which you're already familiar with If you don't have a program that can sketch the tile setup over your bitmap I highly suggest picking one up (it's usually a 'grid setting')
  23. if they're less useful why're you doing them?
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