Darros Posted November 16, 2011 Share Posted November 16, 2011 Hit is rolled before crit. A critical cannot override a miss. Quote Link to comment Share on other sites More sharing options...
Stark Posted November 16, 2011 Share Posted November 16, 2011 Thracia 776. That is all. Quote Link to comment Share on other sites More sharing options...
Vorena Posted November 16, 2011 Share Posted November 16, 2011 Well, I'll mention FE4 anyway since I had a great shield activate for a total of 8 consecutive times while in the arena. Most annoying skill. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 17, 2011 Share Posted November 17, 2011 Well, I'll mention FE4 anyway since I had a great shield activate for a total of 8 consecutive times while in the arena. Most annoying skill. It's like Great Shield is designed for the enemies to troll the players, or something. Never activates for the players, but at the most inconvenient times (for us) for enemies. Quote Link to comment Share on other sites More sharing options...
Ein Posted November 17, 2011 Share Posted November 17, 2011 There was that one time Eliwood missed a few times against a Soldier in the Arena with a 99% hit rate. The Soldier had a 1% critical hit rate, somehow, and killed Eliwood. That was kinda annoying. Quote Link to comment Share on other sites More sharing options...
Darros Posted November 17, 2011 Share Posted November 17, 2011 It's like Great Shield is designed for the enemies to troll the players, or something. Never activates for the players, but at the most inconvenient times (for us) for enemies. Isn't it activated by (users level)%? If it is, that makes Alvis even a bigger ass than he was already. Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted November 17, 2011 Share Posted November 17, 2011 I think a cool hack would be that the player always has a single RN and the enemies get two, and 1d20 substracted from their RNs. FUCK YEA FE11 H5 I'D TOTALLY DO IT Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 17, 2011 Share Posted November 17, 2011 Isn't it activated by (users level)%? If it is, that makes Alvis even a bigger ass than he was already. (Users level)% in FE4 and 5, and (enemy level)% in FE8. Quote Link to comment Share on other sites More sharing options...
The_Purple_Knight Posted November 17, 2011 Share Posted November 17, 2011 I hate FE4s rng. in the final chapter the dark mages guarding manfroy managed to get a 0 hit hel on celice , who then proceeded to get killed malfroy . Quote Link to comment Share on other sites More sharing options...
Original Alear Posted November 17, 2011 Share Posted November 17, 2011 I feel like I've seen Deu get hit at around 5-15% hit by axefighters in Verdane, but I could be wrong about that...I don't remember my fluke RN events very well. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted November 17, 2011 Share Posted November 17, 2011 96% i believe was the highest percentage that missed. I was like "wut..." I also have had enemies hit at like 8%. Deuagh. Highest crit % that didnt crit? probably 60% Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted November 17, 2011 Share Posted November 17, 2011 Rutger didn't crit for me on a 90+% once. Granted, I was just fooling around in the trial maps so didn't care much. Quote Link to comment Share on other sites More sharing options...
Refa Posted November 18, 2011 Share Posted November 18, 2011 (edited) In FE4 this happens a lot, on both sides, surprisingly. I know Sigurd missed with a 97% once, but the RNG hates me so much that missing a 94% isn't a rare event (likewise, getting hit by 6%s isn't rare either <_<) FE4 is the only FE game that I've played where your character has a legitimate chance of dying from 4 18%s (Dew, Chapter 1). The highest crit-miss was one very annoying 70% crit-miss by an Abel with a forged Killing Shot (Killer Bow, but I prefer calling stuff Killing *word*) ...What? I think a cool hack would be that the player always has a single RN and the enemies get two, and 1d20 substracted from their RNs. FUCK YEA FE11 H5 I'D TOTALLY DO IT I fail to see how this would make the game harder (well, besides the d20 part). Edited November 18, 2011 by Refa Quote Link to comment Share on other sites More sharing options...
Izzak Posted November 27, 2011 Share Posted November 27, 2011 My ayra miss with a metor hit with 82% hitting, after that, she crit makes me a little better The worst crit is my joushua with shamsir and 63 crit missed 3 crit WFT And the general's 1% hit hit my elthin then she died Quote Link to comment Share on other sites More sharing options...
Zak Something Posted November 27, 2011 Share Posted November 27, 2011 I fail to see how this would make the game harder (well, besides the d20 part).[/size][/size] Basically, it means that player characters get only one "chance" per attack to get a hit, while enemies get 2 "chances" (as in, if the first RNG roll would result in a miss, they're given a second RNG roll, and the second one would be then be applied, whatever the result). At least that's how I interpreted it. It'd be easier just to have a certain % hit and evade bonus for the enemy characters though. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted November 28, 2011 Share Posted November 28, 2011 I missed with a 99 in RD. Forgot who it was though... Also, The highest crit i had was something like 60-70 with rolf in Wrath mode and resolve IIRC. Although i think he can have a higher crit... Quote Link to comment Share on other sites More sharing options...
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