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what did you make/notice in the new trailer?


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who/what is the new marth.  

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  1. 1. what is marth?

    • the origional marth brought forward in time.
    • a male descendant of the origional marth.
    • a female descendant of the origional marth.
    • an imposter/doppelganger.
    • a zombie of the origional marth/descendant.
    • a robot?
    • other. (please comment your thoughts)
    • dont know/dont care/what is the point of this?


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Speaking of the World Map, I noticed that you don't automatically enter battle for passing by enemies. Been a while, so my memory is foggy, but Sacred Stones sent you straight into battle didn't it? I'm pleased by this if it's the case.

Indeed it did. I noticed this change as well.

I don't think FE8 ever put monsters in the way of direct progress, though, so it shouldn't have ever been an issue...

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Indeed it did. I noticed this change as well.

I don't think FE8 ever put monsters in the way of direct progress, though, so it shouldn't have ever been an issue...

I think during the post-game replay mode, you could become trapped between monster raids, but you could always leave a battle from the menu once you started too, so you never fully had to engage in anything you didn't want to.

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Same. I have been impressed with the sound direction of this game since I started hearing about it.

I concur.

Gotta say, it's great when a game can put its main theme to good use, and FE has a great one that's been waiting decades to be used well in the game.

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Screenshot2012-03-18at102433PM.png

I think I found the promotion (perhaps one of the two) for the "My Unit" Class, Strategist. Look to the unit with the full, blue health bar under it. If you look closely to the sprite, it has the same trim on the bottom of the robe as the My Unit's robe. The map sprite is in a different pose than the strategist overworld sprite, so it must be a promotion of sorts. What are your thoughts?

Also, notice the mounted, enemy staff user in the middle, could that be a Mage Knight?

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Screenshot2012-03-18at102433PM.png

I think I found the promotion (perhaps one of the two) for the "My Unit" Class, Strategist. Look to the unit with the full, blue health bar under it. If you look closely to the sprite, it has the same trim on the bottom of the robe as the My Unit's robe. The map sprite is in a different pose than the strategist overworld sprite, so it must be a promotion of sorts. What are your thoughts?

Also, notice the mounted, enemy staff user in the middle, could that be a Mage Knight?

indeed the sprite is different than the strategist class nice find !

Edited by Velth
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Also, notice the mounted, enemy staff user in the middle, could that be a Mage Knight?

Hopefully Mage Knights use magic and weapons like in FE4/5, and that class uses staffs and weapons, perhaps swords. Mage Knights with staffs would make them too similar to Sages, like in FE8.

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Hopefully Mage Knights use magic and weapons like in FE4/5, and that class uses staffs and weapons, perhaps swords. Mage Knights with staffs would make them too similar to Sages, like in FE8.

If Battle Clerics are any indication, I think it's likely. At the very least, we have Strategist to use both magic and swords.

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If Battle Clerics are any indication, I think it's likely. At the very least, we have Strategist to use both magic and swords.

Indeed. FE11/12 had a class system with all combinations of the physical weapons; I get the idea this game is expanding on that, using all the combinations of melee weapons and magic. We have Battle Monk/Battle Cleric with axes/staffs; we'll probably have a Troubadour promotion with swords/staffs and a Pegasus Knight promotion with lances/staffs. Meanwhile, we have Strategist and its promotion(s) with swords/magic, and we'll likely see Mage Knights with lances/magic and some other class with axes/magic.

Also, regarding Mage Knights, their FE8 map and battle sprites never showed them with staffs, just like other primarily offensive magic-using classes like Sage and Druid. So it's a safe bet that this class is some Troubadour promotion rather than Mage Knight anyway. Of course, then there's the question of what Troubadour will promote to, since it certainly has two options. It may have a Valkyrie-like class with staffs/magic; as a primarily staff user and promoting from a different class, it could have the opportunity to differentiate itself from Sage well enough to work.

Odd that this seems to project Cleric, Priest, and probably some Dark Mage class all having axes with one promotion option, while only Mages would gain lances and only Troubadours would get swords.

There's also the question of one remaining space to fill, if they're going this route. We have Paladin and Horseman confirmed, and probably Hero, Warrior, and Dracoknight for five of the six two physical weapon combinations. But what's going to use lances/bows? I doubt it'll be Generals again. Of course, it's also possible that they might have lances/axes/bows or swords/lances/bows instead of swords/lances/axes like in FE8 and like Great Knights, which just raises more questions about possible three-weapon classes and whether or not they could be understood as a substitute.

Edited by Othin
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Indeed. FE11/12 had a class system with all combinations of the physical weapons; I get the idea this game is expanding on that, using all the combinations of melee weapons and magic. We have Battle Monk/Battle Cleric with axes/staffs; we'll probably have a Troubadour promotion with swords/staffs and a Pegasus Knight promotion with lances/staffs. Meanwhile, we have Strategist and its promotion(s) with swords/magic, and we'll likely see Mage Knights with lances/magic and some other class with axes/magic.

Also, regarding Mage Knights, their FE8 map and battle sprites never showed them with staffs, just like other primarily offensive magic-using classes like Sage and Druid. So it's a safe bet that this class is some Troubadour promotion rather than Mage Knight anyway. Of course, then there's the question of what Troubadour will promote to, since it certainly has two options. It may have a Valkyrie-like class with staffs/magic; as a primarily staff user and promoting from a different class, it could have the opportunity to differentiate itself from Sage well enough to work.

Odd that this seems to project Cleric, Priest, and probably some Dark Mage class all having axes with one promotion option, while only Mages would gain lances and only Troubadours would get swords.

There's also the question of one remaining space to fill, if they're going this route. We have Paladin and Horseman confirmed, and probably Hero, Warrior, and Dracoknight for five of the six two physical weapon combinations. But what's going to use lances/bows? I doubt it'll be Generals again. Of course, it's also possible that they might have lances/axes/bows or swords/lances/bows instead of swords/lances/axes like in FE8 and like Great Knights, which just raises more questions about possible three-weapon classes and whether or not they could be understood as a substitute.

That seems like an interesting premise. I think you're on to something there. If we assume that there will be a class with every feasible weapon type combination, this game will have a lot more interesting unit choices.

As you said, the FE8 variation of Mage Knight will probably be a Troubadour promotion while normal Mages gain a more battle oriented variation option. I'd think Troubadour's second variation would be a type of battle healer. Wielding staffs and...perhaps lances? If we follow the scheme of Cleric -> Sage/Battle Cleric that is. One Magic type promotion, another physical type.

As for lances and bows...it's an interesting combination that I can't quite picture fitting with most of the typical classes. I'd think they'd introduce an entirely new class to take this spot. Perhaps a Soldier promotion of some sort. I'm actually having a hard time picturing how such a class would work

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Lances/bows could be a Dracoknight promotion if they go back to using lances primarily, but it seems like it would be redundant with Pegasus Knights. I liked the flip in FE10 so they used axes --> lances, personally, but I'm not sure what else they might get for a promotion in that case. If they get a skill, hopefully it's a better one than Pierce.

A Soldier promotion might work.

Edited by Othin
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Agreed with Dracoknights. After having them use axes primarily, I'd have problems getting used to them using lances again. For their other promotion, how about a flying mage type class? It's unlikely given the make-up of Dracoknights in the series, but perhaps for a pegasus unit it'd work more. Reigning fireballs of doom from the sky seems like an appealing option to me.

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Well, I don't think Pegasus Knights will have problems, since they can have one with swords and the other with staffs. Given their history, it all would work.

If the black Pegasus is class-dependent, though, it seems odd, since neither of those seem like they would have a reason for the mount's color to change, whereas a mage Pegasus might. So it's a possibility.

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Indeed. FE11/12 had a class system with all combinations of the physical weapons; I get the idea this game is expanding on that, using all the combinations of melee weapons and magic. We have Battle Monk/Battle Cleric with axes/staffs; we'll probably have a Troubadour promotion with swords/staffs and a Pegasus Knight promotion with lances/staffs. Meanwhile, we have Strategist and its promotion(s) with swords/magic, and we'll likely see Mage Knights with lances/magic and some other class with axes/magic.

Also, regarding Mage Knights, their FE8 map and battle sprites never showed them with staffs, just like other primarily offensive magic-using classes like Sage and Druid. So it's a safe bet that this class is some Troubadour promotion rather than Mage Knight anyway. Of course, then there's the question of what Troubadour will promote to, since it certainly has two options. It may have a Valkyrie-like class with staffs/magic; as a primarily staff user and promoting from a different class, it could have the opportunity to differentiate itself from Sage well enough to work.

Odd that this seems to project Cleric, Priest, and probably some Dark Mage class all having axes with one promotion option, while only Mages would gain lances and only Troubadours would get swords.

There's also the question of one remaining space to fill, if they're going this route. We have Paladin and Horseman confirmed, and probably Hero, Warrior, and Dracoknight for five of the six two physical weapon combinations. But what's going to use lances/bows? I doubt it'll be Generals again. Of course, it's also possible that they might have lances/axes/bows or swords/lances/bows instead of swords/lances/axes like in FE8 and like Great Knights, which just raises more questions about possible three-weapon classes and whether or not they could be understood as a substitute.

I wouldn't count too much on having every combination possible. Mage knights will probably be using swords and magic as they had in FE4/5, the lances guess doesn't really have any previous class to base it on (but it could still happen, I'm sure they're will be plenty of new classes). Hopefully soldiers will return as playable and they can have a bow/lance using class as their promotion. And yeah, great knights will very likely be using three weapons unless they lose a weapon on promotion.

Also, wyvern riders are using primarily axes again. That's all they are shown using in the trailers and that's what their map sprite has equipped. Also, I'm pretty doubtful on seeing some crazy new combinations like mage pegasus or wyvern rider or something.

Edited by Jediabiwan
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I would have agreed until we saw Clerics swinging around axes - then Priests. If multiple caster classes can use axes, surely some can use lances as well.

Mage Pegasus might quality as a "crazy new" combination, but healer Pegasus wouldn't; it's the same as FE4 Falcon Knights. (And FE5 Falcon Knights, but those never appeared in the game.)

Edited by Othin
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I would have agreed until we saw Clerics swinging around axes - then Priests. If multiple caster classes can use axes, surely some can use lances as well.

Mage Pegasus might quality as a "crazy new" combination, but healer Pegasus wouldn't; it's the same as FE4 Falcon Knights. (And FE5 Falcon Knights, but those never appeared in the game.)

Yeah, I'm hoping for a pegasus healer. Especially since we had elincia in 9/10. Hopefully this game offers a bit better choices than FE8 for branched promotions. And please let Krom have multiple promotions, especially if one of those is a knight lord/lord knight.

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Lances/bows could be a Dracoknight promotion if they go back to using lances primarily, but it seems like it would be redundant with Pegasus Knights. I liked the flip in FE10 so they used axes --> lances, personally, but I'm not sure what else they might get for a promotion in that case. If they get a skill, hopefully it's a better one than Pierce.

A Soldier promotion might work.

Generals in FE11/12 used lances and bows, maybe they'll do the same here. Soldiers and Halberdiers just strike me as Lance specialists, but maybe Soldier could get another promotion with some cool combination.

Edited by The Awesomest
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