Peppy Posted May 4, 2012 Share Posted May 4, 2012 Dat Rules - Ratings are assumed to be on Hard 2 Mode. - Votes need some explanation regarding their gameplay performance to be counted. If somebody else said what you want to already, quote them explicitly. +/- ≤1 point extra regarding personality/appearance is encouraged, but no more. If you exercise your bias privileges, please do so explicitly. Also, if your vote is already a 10/10 or greater than 9 and you give a full point of bias, The score may not exceed 10! - Numerical votes out of 10, or something proportional to it. Make it easy to calculate for my sake. - Each ranking phase ends from 2100 to 2200 EST. 13th May start the topic again but i am not sure. Do the math if you are in another timezone! - I will insist you do not use the "Not X" reason on any character, where X is another unit. If you do, your vote will be thrown out. - "Recruits X" or "takes you to X chapter" arguments are explicitly banned. C'mon, people, this shouldn't need to be a rule. That's not gameplay performance. - Assume that the character in question is being recruited. - Similar to the "Recruits X" rule, do not use "He Comes with a Free Ridersbane" as an argument. - I withhold the privilege to tell you your rating is bogus and demand you revise it if it breaks any of the above. I will not throw out votes anonymously, you will be informed and given a chance to revise. Averages: Darros: 2.45 Gordin: 3.11 Bord: 4.37 Navarre: 4.66 Cord: 4.87 Castor: 5.54 Merric: 5.58 Wrys: 5.92 Marth: 6.33 Sedgar: 6.57 Julian: 6.60 Jagen: 6.98 Draug: 7.12 Ogma: 7.56 Hardin: 8.70 Abel: 8.76 Cain: 8.90 Lena: 9.26 Barst: 9.40 Sheeda: 9.89 Link to comment Share on other sites More sharing options...
Elieson Posted May 4, 2012 Share Posted May 4, 2012 7.75, from the last thread, because of 120% str growth and superior to Sedgar base stats in general (well, -2 res, but who cares). Still, poor bases in general mean he will struggle to catch up quickly. So again 7.75 Link to comment Share on other sites More sharing options...
Ema Skye Posted May 4, 2012 Share Posted May 4, 2012 6.5 Same reasonings as with Sedgar, but more strength and speed (yay no negative base) has to be worth something. Link to comment Share on other sites More sharing options...
Bluedoom Posted May 4, 2012 Share Posted May 4, 2012 6.25/10 just because of better bases. Honestly they're not THAT different from each other. Link to comment Share on other sites More sharing options...
Wen Yang Posted May 4, 2012 Share Posted May 4, 2012 6.5/10. Better than Sedgar, but not by that much. Link to comment Share on other sites More sharing options...
Just call me AL Posted May 4, 2012 Share Posted May 4, 2012 Insert obligatory copypasta 5/10 score here. I already gave reasons on the Sedgar thread, and I don't feel like repeating them. Link to comment Share on other sites More sharing options...
CrashGordon94 Posted May 4, 2012 Share Posted May 4, 2012 Similar reasons to the Sedgar thread but since he doesn't have that rockin' >100% DEF growth as a General and starts at a higher level (i.e. less room to grow) I'll give him 7/10 without bias. Link to comment Share on other sites More sharing options...
eclipse Posted May 4, 2012 Share Posted May 4, 2012 He's cute, but a little psycho. He doesn't have to worry about random crits, and his Strength growth is better. He's not getting a bias, due to personality, so. . . 7.5/10 Link to comment Share on other sites More sharing options...
I don't play for turns Posted May 4, 2012 Share Posted May 4, 2012 Iforgot to do a lot of these ratings, but Wolf has always been reliable. He'll make a great hero if you get him to level 20/20, and considering how many arenas are in this game, it shouldn't take too long. Because he's a prepremote, he can get some kills off of the first few levels. (A few of them mercy-kills, but kills nonetheless) 7.5/10 because of his rocky start but otherwise completely pwning after arena-abuse. Don't count this vote if Reclassing isn't aloud. Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 4, 2012 Share Posted May 4, 2012 Same rating I gave to Sedgar. His bases are better, but honestly not by enough that I find to matter. They serve the same function, essentially. 6/10 Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted May 4, 2012 Share Posted May 4, 2012 http://serenesforest.net/forums/index.php?showtopic=32357&view=findpost&p=1965447 http://serenesforest.net/forums/index.php?showtopic=32357&view=findpost&p=1965462 6.25/10 Link to comment Share on other sites More sharing options...
Biabarr Posted May 4, 2012 Share Posted May 4, 2012 Just gonna copy/pasta Sedgars since I feel the same about both: He's oh so much better than his FE3 self. It's hard to believe they are the same character. Now to him in FE11 H2: his growths are good (amazing when you compare it to his FE3 ones). But his bases aren't the best, so I don't really like to use him. Plus he's a bit of an unneeded exp drain IMO. 7/10 Link to comment Share on other sites More sharing options...
PKL Posted May 4, 2012 Share Posted May 4, 2012 nice hair 7/10. Link to comment Share on other sites More sharing options...
Colonel M Posted May 4, 2012 Share Posted May 4, 2012 Wolf has slightly better bases, but they don't seem to make a substantial amount of a difference. I guess the extra Spd point helps (10 Spd as a Hero with Sedgar, 11 with Wolf), but at the end of the day he's merely a growth unit. My thoughts with Sedgar pretty much reflect with Wolf here, aside from the -1 Spd point. 6/10. Link to comment Share on other sites More sharing options...
OrangeCrush980 Posted May 4, 2012 Share Posted May 4, 2012 You say growth unit like its synonymous with bad. Link to comment Share on other sites More sharing options...
Refa Posted May 4, 2012 Share Posted May 4, 2012 The only good non growth units in FE11 are the ones with unique utility and Jeigan. Maybe Colonel M means he needs to get a few levels before he becomes good, unlike say, Hardin, Barst, Caeda, etc. Link to comment Share on other sites More sharing options...
General Horace Posted May 4, 2012 Share Posted May 4, 2012 I think I gave Sedgar a 6 So Wolf gets a 7.5 due to bias, higher bases, and doesn't face crit chances from enemies due to his higher luck Sedgar's defence win is useless. Link to comment Share on other sites More sharing options...
dondon151 Posted May 4, 2012 Share Posted May 4, 2012 The only good non growth units in FE11 are the ones with unique utility and Jeigan. Maybe Colonel M means he needs to get a few levels before he becomes good, unlike say, Hardin, Barst, Caeda, etc. hardin, barst, and caeda might not even qualify as growth units because all of them rock in 0% growths abel and cain, however, are growth units. Link to comment Share on other sites More sharing options...
Colonel M Posted May 4, 2012 Share Posted May 4, 2012 You say growth unit like its synonymous with bad. You're catching on quickly. Link to comment Share on other sites More sharing options...
Colonel M Posted May 5, 2012 Share Posted May 5, 2012 Narshen is afk, so I'll post 23 when I get a chance (probably once I wake up in the morning). Link to comment Share on other sites More sharing options...
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