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Anonymous Mafia - Game Over


Prims
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Provoking people is kinda an inefficient slash selfish town tactic IMO because even if it helps you read them better they're going to biased and not play as well if they're angry. I can see why people would do it but prefer not to do it myself because I don't find it that helpful and it arguably makes the game less fun to both read and play.

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Provoking people is kinda an inefficient slash selfish town tactic IMO because even if it helps you read them better they're going to biased and not play as well if they're angry. I can see why people would do it but prefer not to do it myself because I don't find it that helpful and it arguably makes the game less fun to both read and play.

I did it to screw with my own meta.

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why do I have a feeling that my play from Xeonblade could be mentioned here

Speaking of Xenoblade mafia, I'd be really happy if the postgame for that goes up on or before my birthday. :lol:

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Trafalgar, Scum Night Watch, has been lynched!

Shotta, Town Hourai Doll, and ILoveTangerine, Town Rolecop, win the game!

Yeah uh. Don't expect postgame for a while, I don't particularly feel like writing it. When I do it'll have role PMs / Player reveals / player comments / set-up comments and such. Go ahead and reveal identities early if you want though.

I always knew you had potential! I would have killed you if you didn't perform up to my expectations. You wore my name proudly.

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after further thought i'm probably not writing player commentary for this any time soon because the players didn't care past d2 so neither should i

in any case, here's a postgame info dump for the curious so that this doesn't become like kamen rider where you have to wait half a year to learn the night actions

set-up:

--- Town (12 players)

1. Town Activist Vigilante (Weapons)

- Night Vigilante with 0 shots

- Gains 1 shot every time a phase (day or night) passes with no players dying

2. Town Bingo Player (Paperblade)

- Has a bingo card at the start of the game which looks like this, only instead of roles it has the players with those roles. Player locations are fixed

- Everytime a player dies, scratches off their name

- Gains a 1-shot ability everytime there's a bingo

- 1-shot abilities are, in repeating order: Jailkeeper, Nosy Neighborizer (track + neighborize for following day), Bodyguard that makes the user BP on night of use, Nightvig, simultaneous doc and cop

3. Town Crane Folder (BBM)

- Holds a paper crane that prevents 1 lynch on the holder

- Crane holder is required to pass the crane to another player alongside any night action each night

- Crane is unseen by trackers & watchers

- Lynch still goes through if the crane folder is on the holder's wagon

- Crane disappears on folder's death

4. Town Doctor (Levity)

- Protects a player each night

- Will be informed if protect saved the target's life or not

- May not protect on the night following a succesful protect

5. Town Gravedigger (Naglfar)

- May pick a dead player at night and learn of any night actions they had in realtime

- May then use any of that player's actions that night

- May only do this once per player

- Actions are obtained in the state of the player's death, so the Gravedigger wouldn't be able to use any unobtained Bingo abilities, or any used up JoAT abilities

6. Town Insomniac (Strawduck)

- May post during the night phase

7. Town Interceptor (Snike)

- Protects a player each night

- If one other player targets the interceptor's target, an attempt is made on that player's life

- If more than one other player targets the interceptor's target, nothing happens

- May not self-target

8. Town Jack of All Trades (Subieko)

- 1-shot tracker

- 1-shot jailkeeper

- 1-shot neighborize for the following day only

- 1-shot sidekick (redirects nonkills on target to user)

- 1-shot "doublevote giver" (target becomes a doublevote the following day, fails in MYLO / LYLO)

9. Town Janitor (JBWCK) (later Excellen and Psych)

- 1-shot day ability that conceals the flips of all players who die on the night following its use, but gives the janitor the alignment, player identity and full role information of affected players

10. Town Hourai Doll (Helios)

- Upon lynch, becomes a ghostvoter until LYLO

- Upon NK, the following day's lynch becomes a ghostvoter until LYLO

- if scum becomes a ghostvoter, they may continue to post in their quicktopic while this is active

11. Town Persuader (eclipse)

- May pick a player at day during and stick their vote on a specified player for the rest of the phase (as soon as a mod sees the action)

- 3 shots, may use ability multiple times in one day

- Unusable in MYLO and LYLO

12. Town Rolecop (Blitz)

- Target a player at night, learn their role name

VS.

--- Scum (3 players)

13. Scum Heavy Mole (Proto) (later Manix)

- Immune to basic kills aside from lynch

- Ninja

- Returns town to cops

- May choose a fake role name to appear as each night (this ability is passive and not active)

14. Scum Night Watch (Balcerzak)

- Target a player each night. All non-killing actions on that target will fail

- Learns of the players responsible for every action stopped, as well as what their roles are

- May not use ability the night after targeting a player who died on the same night

15. Scum Vigilante Enabler (Core)

- 1-shot day vigilante

- Interceptor, nightvig shot from Bingo Player and nightvig shot from Activist Vig all become unusable on death

actions:

--D1

tails1996 - ##Persuade Asparagus to Sundown

Yoshimi - ##Slay Asparagus (success ofc)

--N1

ILoveTangerine - ##Rolecop Eternlty (Result: Janitor)

Sparrrow - ##Pass: NE93B27J3U

Vanilla Diet Coke - Check Yoshimi, nothing

VoltTackle - ##Track Perseus (Result: Perseus didn't go anywhere)

Sundown - Idle, returns as Town Lynch Bomb

Trafalgar - ##Nightkill Colin Mochrie

--D2

tails1996 - ##Persuade Vanilla Diet Coke to Vanilla Diet Coke

--N2

ILoveTangerine - ##Rolecop Daniel Craig (Result: Insomniac)

NE93B27J3U - ##Pass: Sparrrow

VoltTackle - ##Neighborize tails1996 (fails due to kill)

Sundown - ##Nightkill tails1996

Trafalgar - ##Watch NE93B27J3U (Result: nobody targeted NE)

--N3

ILoveTangerine - ##Rolecop Shotta (Result: Hourai Doll)

Sparrrow - ##Pass: Perseus (fails due to Night Watch)

Sundown - ##Nightkill Sparrrow

Trafalgar - ##Watch Perseus (Result: Receives Sparrrow's role PM - it suddenly occurs to me that this shouldn't have happened since the crane was to be ignored by trackers and watchers, but just pretend that since I never said it wouldn't be seen by a night watch it's totally okay)

--D4

Eternlty uses his day-janitor action

--N4

ILoveTangerine - ##Rolecop Traflgar (Result: Night Watch)

Trafalgar - ##Nightkill NE93B27J3U

--N5

ILoveTangerine - ##Rolecop Perseus (Result: Interceptor)

Trafalgar - ##Nightkill Perseus

--N6

ILoveTangerine - ##Rolecop Shotta (Result: Hourai Doll)

Trafalgar - ##Nightkill Daniel Craig

quicktopics:

http://www.quicktopic.com/48/H/8W3xttVXMV3p Scum

http://www.quicktopic.com/48/H/5hp8atmuEx6n Graveyard 1

http://www.quicktopic.com/48/H/CM9ZJ8PvDT4b Graveyard 2

will expand on the ideas behind the set-up, give general comments on a few things i feel need to be addressed, tally up PLAYER GUESSES and maaaaaybe post the mod quicktopic in from anywhere between a few hours to a month

Edited by Prims
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I always knew you had potential! I would have killed you if you didn't perform up to my expectations. You wore my name proudly.

thanks, it would be cool if you played mafia too though

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I'm not sure anyone would trust me to play fairly, lol. Maybe when I retire some day!

we have no troubles trusting Balc, so why would you be any different?

hope you do play here though

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casually rereading SFMM2 postgame; find this

I will save an actual "quality of play" tier list for my anon game's postgame player evaluation. Because I hate list posts that do it any other way, even postgame.

ahem. :/

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