Gold Vanguard Posted September 18, 2012 Share Posted September 18, 2012 You know that move that you all ways seem to mess up on. Well for me its Zangief's 720 specials from the Street Fighter series. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted September 18, 2012 Share Posted September 18, 2012 Any move. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted September 18, 2012 Share Posted September 18, 2012 Well, I can't do either Super or Revenge move in "Super Street Fighter IV 3D Edition". This requires 3 buttons to be pressed at once with one of them being a shoulder button. Getting the timing for that right, has proven to be next to impossible for me. Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted September 18, 2012 Share Posted September 18, 2012 That weird charging down+forward to down+back -> up+right motion, especially when combined into pressing three punch buttons at the same time. Thank you, SF. Some SF combos are really difficult to input too, not just because of the shitfakehard timing. As well as some of Zero's more advanced loops involving charging your buster and doing specials mid-air while keeping up the combo in Tatsunoko vs Capcom. Getting Tekkaman's Galaxy windmill to Voltekka mid-air and doing a combination hyper cancel with Polimar at the air stagger hit has proven to be difficult too, however not really because of the motions themselves and more because of the timings. Polimar's Tenshin Drill even alone was sometimes painful to do consistently on a pad, though I've gotten much better with it by now. What else.. Some random stuff like a 412363214789+ABC ultra hyper motion on one of my MUGEN characters a while back. At least until I modified the characters to be slightly simpler. Very difficult to buffer in 12 frames using a keyboard. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted September 18, 2012 Share Posted September 18, 2012 Wavedashing in SSBM. I play that game religiously, but I still can't get it :/ Quote Link to comment Share on other sites More sharing options...
Rehab Posted September 18, 2012 Share Posted September 18, 2012 Any move. ^ Also charge moves are harder for my walnut brain than the raging storm. Especially Vega/Guile's (super Turbo at least) super Also half-circle back, forward Quote Link to comment Share on other sites More sharing options...
PKL Posted September 18, 2012 Share Posted September 18, 2012 (edited) Lucina- Wavedashing is easy. So is L-Canceling. What I find really really hard, is Fox's Short Hop double laser. I swear that thing took me ages to get down. Edited September 18, 2012 by CR-S0I Quote Link to comment Share on other sites More sharing options...
Pride Posted September 18, 2012 Share Posted September 18, 2012 Fucking pretzels. Quote Link to comment Share on other sites More sharing options...
Rehab Posted September 18, 2012 Share Posted September 18, 2012 (edited) Put some salt and butter on it Brb gonna go kill myself for making that joke Edited September 18, 2012 by Rehab Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 18, 2012 Share Posted September 18, 2012 Always had trouble doing Rock's Deadly Rave Neo in Capcom vs SNK 2 Quote Link to comment Share on other sites More sharing options...
Ein Posted September 18, 2012 Share Posted September 18, 2012 (edited) Dash under 3C, 22C or Hell's Fang Damn you Ragna...! Edited September 18, 2012 by Ein Quote Link to comment Share on other sites More sharing options...
Pride Posted September 18, 2012 Share Posted September 18, 2012 Put some salt and butter on it Brb gonna go kill myself for making that joke Oh dont sweat it the pretzel, like me, is already hella salty Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 18, 2012 Share Posted September 18, 2012 (edited) Well, I can't do either Super or Revenge move in "Super Street Fighter IV 3D Edition". This requires 3 buttons to be pressed at once with one of them being a shoulder button. Getting the timing for that right, has proven to be next to impossible for me. Go to the control configurations. There should be something for all three punches and all three kicks at once. You're welcome. As for me, it would probably be something like this : There's likely even worse in this game. Edited September 18, 2012 by Dio Quote Link to comment Share on other sites More sharing options...
Keiya Posted September 18, 2012 Share Posted September 18, 2012 (edited) A lot of people seem to be tripping up on the 720's and SFIV's inputs. It's hard to do on pad, but it's a lot easier to do on Arcade Stick. Also, for 720's as long as you can buffer the 720 (Focus Attack, FADC, jumping, taunting), you shouldn't have a problem with it. As for hard moves, I'd say anything involving 1-frame links and very specific timing in Street Fighter, as well as those that require plinks and double plinks. Try pulling one of these off: Aside from those, there's also the excessively long combos in Marvel 3, especially those that abuse the Dr. Doom infinites. It's both timing and memorization of a very long moveset. Illustrated here: Edited September 18, 2012 by Keiya Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 18, 2012 Share Posted September 18, 2012 Half of Ivy's moveset from SCII. Quote Link to comment Share on other sites More sharing options...
Esaka Posted September 18, 2012 Share Posted September 18, 2012 Wavedashing and L cancels... hard? ...OK then. Anyways, I hate charge moves with a passion, but in Kof I have some difficulties with the following set of two inputs (alone they're easy but together they're evil) Forwards shoryken motion->Quarter circle backwards to half circle forwards. I can do it on the right side of the screen but I always. screw. up. on the left side. Also double half circle motions are annoying on the pad, which I learned thanks to KoF, hard to pick up you're finger after the first one and not drag it along the pad, that takes memorization, but it's not too bad. Charge moves are the worse however. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 18, 2012 Share Posted September 18, 2012 (edited) Pretzels. Specifically Hazama's Astral when combo'ing it in the corner with a 4D. And KoF in general. That game's execution window is freaking demanding. I commend anyone who plays that game and regularly pulls off combos. Edited September 18, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Ein Posted September 19, 2012 Share Posted September 19, 2012 And KoF in general. That game's execution window is freaking demanding. I commend anyone who plays that game and regularly pulls off combos. teehee So basically Hispanics/Latinos? >w> Quote Link to comment Share on other sites More sharing options...
Komeiji Koishi Posted September 19, 2012 Share Posted September 19, 2012 Anything in Street Fighter when I'm on the right side teehee So basically Hispanics/Latinos? >w> Technically, I am one, and I can't play that game for crap Quote Link to comment Share on other sites More sharing options...
peener weener Posted September 19, 2012 Share Posted September 19, 2012 Cerebella's fuckin' Showstopper. Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted September 19, 2012 Share Posted September 19, 2012 Gonna agree with Rey. KoF is extremely demanding :/ Quote Link to comment Share on other sites More sharing options...
Gold Vanguard Posted September 19, 2012 Author Share Posted September 19, 2012 (edited) Anything in All Fighters when I'm on the right side Technically, I am one, and I can't play that game for crap Fixed that for ya. Edited September 19, 2012 by Gold Knight Quote Link to comment Share on other sites More sharing options...
Rehab Posted September 19, 2012 Share Posted September 19, 2012 IIRC, a/the funny thing is in XII, the inputs had huge bigger windows for a change but then in XIII NOPE At least it's generally kind enough (at least to me) to have at least as many cancels as links. I do appreciate having a big, loud flash of sparks be the signal to DO THE MOVE DUDE rather than waiting until that part's over. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 19, 2012 Share Posted September 19, 2012 (edited) What I find really really hard, is Fox's Short Hop double laser. I swear that thing took me ages to get down. SHDL is also like, the most useless advanced tech ever ._. i can't do doubleshines and shit, but that's why i don't play spacies. edge canceled egg tosses with yoshi are something that i have trouble doing with precision, though. Edited September 19, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 19, 2012 Share Posted September 19, 2012 Half of Ivy's moveset from SCII. Especially Summon Suffering and Calamity Symphony - how the heck is someone supposed to pull that off? Also, there's Talim's Monsoon Season (a multi-part throw) which I can't do for beans. Quote Link to comment Share on other sites More sharing options...
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