JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 The only child that I manage to make use was like Lucina and Cynthia, and the former using the most bullshit inheritance I have ever devised Anyone with Staff can be easilly salvaged,not to mention the trick of doing early paralogue later to build up support rank. Its basically(IMO) all about getting those Rank and snowballing from there on Quote Link to comment Share on other sites More sharing options...
Da Bear Posted October 10, 2013 Share Posted October 10, 2013 The only child that I manage to make use was like Lucina and Cynthia, and the former using the most bullshit inheritance I have ever devised Anyone with Staff can be easilly salvaged,not to mention the trick of doing early paralogue later to build up support rank. Its basically(IMO) all about getting those Rank and snowballing from there on On top of those Kjelle and a few other can be utilized fairly easily but Owain.... Why do them later? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 (edited) Childrens They want support rank. And EXP helps Owain can be reclassed into Priest and get some quick levels. Not as amazing as say..... Kjelle IMO Edited October 10, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
Da Bear Posted October 10, 2013 Share Posted October 10, 2013 Childrens They want support rank. And EXP helps Owain can be reclassed into Priest and get some quick levels. Not as amazing as say..... Kjelle IMO But they fall behind the enemies even more than usual if you try to wait. It's why Gerome is useless. Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted October 10, 2013 Share Posted October 10, 2013 Some of the later ones can be used as rallybot filler in a no-grind run. I actually did that with Severa for one run (although she did actually score a couple kills thanks to my desperation and an Armorslayer). Granted, she only had Rally Speed, but it still helped. Quote Link to comment Share on other sites More sharing options...
XeKr Posted October 10, 2013 Share Posted October 10, 2013 (edited) Children gain exp so fast, and their bases/skills are so good (if parents were actually used), that they'll usually outclass/match their parents after a map or 2 of babying (sometimes even just the chapter they join). The key is to be patient and not early-promote, thinking you need the stats now. Give them time to grow unpromoted and reclassed. It's harder to do after C16, but still possible, especially with Rally assistance. Later children have the benefit of slightly stronger stat/skill inheritance and often better base classes as well (Merc, Wyvern). Though, the easiest way to use children ingame is probably to save easy Paralogues for them. Paralogue 1 is nice to do early to get a few early units rolling, but the exp from P2, P3 can be saved if desired (Anna from P4 is nice to get early). Other children paralogues are also good. Veteran screws with the exp/stat curve too much, so there's that. But it's no problem in slower-paced play. Basically, imo it's probably harder to baby non-Avatar characters earlygame than the children midgame. Simply because you have more competent units to weaken stuff, Rallies, etc. Edited October 10, 2013 by XeKr Quote Link to comment Share on other sites More sharing options...
Junkhead Posted October 10, 2013 Share Posted October 10, 2013 Dear Lunatic Club, I have trouble beating Ch. 16 because it has Warriors (who happen to have high Skill and Bows, which my Dark Fliers and Avatar hate) and Heroes (Heroes are tough as they are)...it also doesn't help how reinforcements arrive from the South, and I can't camp them because Peggs arrive a turn after that. Also, I am feeling unmotivated to beat it anytime soon. x( Quote Link to comment Share on other sites More sharing options...
Redwall Posted October 11, 2013 Share Posted October 11, 2013 Dear Lunatic Club, I have trouble beating Ch. 16 because it has Warriors (who happen to have high Skill and Bows, which my Dark Fliers and Avatar hate) and Heroes (Heroes are tough as they are)...it also doesn't help how reinforcements arrive from the South, and I can't camp them because Peggs arrive a turn after that. Also, I am feeling unmotivated to beat it anytime soon. x( Rescue, Dance? IIRC the southern reinforcements arrive on turn 4 EP, giving you plenty of time to reach the top part of the map. I don't think tanking out the reinforcements is such a good idea when you have more than one Dark Flier. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted October 11, 2013 Share Posted October 11, 2013 I have three Dark Fliers, them being my Avatar, Liz & Sumia. The only one who can take a Warrior Silver Bow is The Avatar...but that means that I may have to rely a ton on her, on this chapter. I've been using her for Rally Everything in the last chapters, but she's still broken. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted October 11, 2013 Share Posted October 11, 2013 Also I don't have a Dancer my Olivia is a 30/2 SM and I need to train Vaike and Gregor a bit more (who are also lvl 2 Heroes). Quote Link to comment Share on other sites More sharing options...
Junk Posted October 11, 2013 Share Posted October 11, 2013 well although i have beaten ragular lunatic i strive to beat the insane fe 12 lunatic, Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted October 11, 2013 Share Posted October 11, 2013 My current L+ run turned into "lol +SPD/-DEF, GFAQs picked my second gen pairs let'sdothis" to an lolheadcanonpairsrun because of a friend of mine... which is kinda funny, TBQH. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted October 18, 2013 Share Posted October 18, 2013 I just beat lunatic mode for the first time today with my "default" +mag -skl avatar. It was pretty horrible, so I decided to just grind everyone I was using to their caps, and even then it was still pretty horrible! Now to never do this again, ever. Quote Link to comment Share on other sites More sharing options...
Lestat Posted October 22, 2013 Share Posted October 22, 2013 (edited) Well I´m in chapter 7 (Lunatic/Classic) and I want to know if my units have a good level and also I want know if the team I want to use will be fine later in the game. I just beat hard/Classic so I´m using the items from the bonus item and renown awards. Chrom lv 11 MU lv 14 lissa lv 12 Sumia lv 4 - to pair up with Chrom Kellam lv 11 Panne lv 6 Lon´qu lv 6 In addition I want to use Libra, tharja and nowi. ¿Its that to much without DLC? Edited October 22, 2013 by Lestat Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 22, 2013 Share Posted October 22, 2013 Sumia's getting left behind in levels. Your premier opportunity to level her up was in Chapter 4 in the Ferox Arena. It will be really hard to get her to catch up if you plan on using her. Quote Link to comment Share on other sites More sharing options...
PKL Posted November 7, 2013 Share Posted November 7, 2013 (edited) I'm giving this game another chance. Decided to replay Lunatic but with a sandbagged Avatar (+mag, -def). So far, she's still useful, but can't ORKO everything in EP, which is what I was going for. I'm actually having fun with the game again. And, I found out that if you don't have an Avatar that ORKOs Ch5 Wyverns, Virion with a maxed out Iron Bow forge, Str Tonic and Vaike at base OHKOs them, which actually came in handy for once. Fred is just stomping shit as usual and my Stahl is actually doing rather well, something I didn't expect, since I didn't have good experience in Lunatic with him. I needed to forge him a Bronze Lance forge at some point, but he got to KE really quickly, so he was a huge help in Ch5 too, with his "almost Fred" bulk. EDIT: Chapter 6 is pathetically easy with both Fred and Stahl machines. They don't give a damn! Edited November 7, 2013 by PKL Quote Link to comment Share on other sites More sharing options...
TravelerofStars Posted November 12, 2013 Share Posted November 12, 2013 Welp, I just started my Lunatic File today (+Mag, -Luck) Female Avatar and welp this is going to be fun. (I'm on Casual since I'm not the best FE player in the world *shot by veterans*) Quote Link to comment Share on other sites More sharing options...
Potato123 Posted November 13, 2013 Share Posted November 13, 2013 HI. I'm playing no reset/avatar lunatic classic and everyone keeps dying. My team is Chrom level 19 and Sumia level 9. They are my only units. So will I be able to use Panne and Gaius without ruining everything? Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted November 13, 2013 Share Posted November 13, 2013 You'll probably have some difficulty training Panne and Gaius up without using DLC since you don't have much of a team to babysit them with. An overleveled Chrom should still be able to handle most of the game on his own. Sumia will probably need to be fed extra experience whenever you can (or, I guess level up Lucina and swap her in as the support partner) or the final fight might be a bit brutal. I guess the gist of what I'm saying is that unless you can easily murder all the healers, you'll likely want Falchion duals trikes hitting the last boss. Quote Link to comment Share on other sites More sharing options...
Potato123 Posted November 15, 2013 Share Posted November 15, 2013 I trained Panne in chapter 8 and Paralogue 2. She is now level 13, but her beaststone broke. I also got Sumia to level 19.81. Chrom is a 19/14 or 17 or something Cavailer. But I only have one second seal and one master seal. I really want to use the second seal on Sumia and make her a knight or something so she isn't useless after the enemies start getting strong. But that means Panne will have to go without a weapon for the next two chapters. And should I try to get Panne to level 30 before I make her a wyvern? (if I second seal Sumia first) Quote Link to comment Share on other sites More sharing options...
charlie_ Posted November 15, 2013 Share Posted November 15, 2013 panne wants to go unpromoted wyvern for the extra +avo skill really, knight sumia doesn't sound too great. Quote Link to comment Share on other sites More sharing options...
Elieson Posted November 16, 2013 Share Posted November 16, 2013 panne wants to go unpromoted wyvern for the extra +avo skill really, knight sumia doesn't sound too great. Also, promote Sumia to Falco. Having even one staff user will be a huge benefit. Quote Link to comment Share on other sites More sharing options...
Ross Posted November 16, 2013 Share Posted November 16, 2013 (edited) Just Beat (Lunatic+/Classic) I mainly used Assassins and Bow knights (Bows Are the Best weapon type on Lunatic+). Had to let 4 units die on chapter 3 which really sucked because lissa and owain would have been useful. I did use grinding, but still chapter 23 and 24 were quite the challenge. Overall I feel like vanilla Lunatic is a much better difficulty because it doesn't require too much luck. Edited November 16, 2013 by Ross Quote Link to comment Share on other sites More sharing options...
Ross Posted November 16, 2013 Share Posted November 16, 2013 Also how is one turning chapters with rescue and galeforce units viewed on this forum? Quote Link to comment Share on other sites More sharing options...
Interceptor Posted November 16, 2013 Share Posted November 16, 2013 Just Beat (Lunatic+/Classic) I mainly used Assassins and Bow knights (Bows Are the Best weapon type on Lunatic+). Had to let 4 units die on chapter 3 which really sucked because lissa and owain would have been useful. I did use grinding, but still chapter 23 and 24 were quite the challenge. Overall I feel like vanilla Lunatic is a much better difficulty because it doesn't require too much luck. Indeed. Bows are sneaky good for Lunatic+. Vanilla Lunatic is fine, but I sort of like the way that Lunatic+ flips typical strategies upside-down. It's very nearly a different game, and definitely makes you a better player in the process of overcoming it. Also how is one turning chapters with rescue and galeforce units viewed on this forum? Depends on who you ask. It's perfectly legitimate if your goal is to clear a chapter. LTC guys love it. I rarely employ it myself, but I did Rescue-skip Ch25 in Lunatic+, because to hell with that shit. Quote Link to comment Share on other sites More sharing options...
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