Integrity Posted January 28, 2014 Share Posted January 28, 2014 (edited) oh man this is one i can answer okay here's a bit of backstory: in XCOM: TERROR FROM THE DEEP there was a thing called time units. you used your time units to shoot things, on the order of 33-50% per shot, or saved them to take reaction fire on your opponent's turn. i had a lad, he was named Lightning or maybe Lightning II after the at-the-time name of noted sf user reinfleche (top lad). the squad was all lined up to breach a uso when a TENTACULAT broke out and killed and zombified one of lightning's comrades. unsurprisingly, this has An Detrimental Effect on morale, and while his squad cowered, lightning went fucking nuts. lightning has gone berzerk! and then he killed eight (i am not kidding, eight) aliens that came out of the uso in a bloody and terrifying rampage. his reactions were good enough to let him get a shot at every one, his accuracy good enough to land all his shots, his time units high enough to sustain two reaction shots. and he took eight. out of his ~80 time units, he spent roughly 300 in that reaction phase. Edited January 28, 2014 by Integrity Quote Link to comment Share on other sites More sharing options...
BrightBow Posted January 28, 2014 Share Posted January 28, 2014 (edited) Until I can come up with something better, there is a glitch in Zelda: The Wind Waker that allows you to pick up a Moblin without him being frozen. While you carry him, the Moblin will behave like he always does. Like futilely running after his weapon or equally futility trying to hit you, should he carry it. On rare occasions, he might actually manage to hit the player. All the while, the player slides all over the place at a fast speed. You can somewhat control the direction if you allow him to pick up his weapon, though. Edited January 28, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
Espinosa Posted January 28, 2014 Share Posted January 28, 2014 i could be edgy and say SF, but instead i'll say creative writing. i don't "hate" it, but i'd rather not ever do it. I'm glad I never produced anything I would later have to be ashamed of. Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted January 28, 2014 Share Posted January 28, 2014 Missingno always fascinated me. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 28, 2014 Share Posted January 28, 2014 The Ganondoor glitch in Ocarina of Time is pretty interesting. Its amusing to watch OOT speed runs with glitches Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted January 28, 2014 Share Posted January 28, 2014 DKC2 castle crush glitch. random things happen and the glitch can mess up the snes from what i hear lol i also like the SOTN glitches. fun seeing it in speedruns Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 28, 2014 Share Posted January 28, 2014 DKC2 castle crush glitch. random things happen and the glitch can mess up the snes from what i hear lol i also like the SOTN glitches. fun seeing it in speedruns Like the one where you can get launched past the Death cutscene and keep all of Alucards equipment? :P Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted January 28, 2014 Share Posted January 28, 2014 (edited) Like the one where you can get launched past the Death cutscene and keep all of Alucards equipment? :P yes : P that one is hilarious. the one that skips the shaft fight amuses me too Edited January 28, 2014 by Ice Sage Quote Link to comment Share on other sites More sharing options...
riariadne Posted January 28, 2014 Share Posted January 28, 2014 Going with what Integrity said because pride Quote Link to comment Share on other sites More sharing options...
Phoenix Wright Posted January 28, 2014 Share Posted January 28, 2014 those cod4 glitches that allowed you to experience the world outside of the intended areas. i have not encountered many glitches. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted January 28, 2014 Share Posted January 28, 2014 speaking of castlevania, the Medusa Rider Kick glitch is amusing Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 28, 2014 Share Posted January 28, 2014 Going with what Integrity said because pride i mean how could you not pick "that time i flipped out and soloed a mission" honestly Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted January 28, 2014 Share Posted January 28, 2014 My favorite glitch? Quote Link to comment Share on other sites More sharing options...
Esau of Isaac Posted January 28, 2014 Share Posted January 28, 2014 oh man this is one i can answer okay here's a bit of backstory: in XCOM: TERROR FROM THE DEEP there was a thing called time units. you used your time units to shoot things, on the order of 33-50% per shot, or saved them to take reaction fire on your opponent's turn. i had a lad, he was named Lightning or maybe Lightning II after the at-the-time name of noted sf user reinfleche (top lad). the squad was all lined up to breach a uso when a TENTACULAT broke out and killed and zombified one of lightning's comrades. unsurprisingly, this has An Detrimental Effect on morale, and while his squad cowered, lightning went fucking nuts. lightning has gone berzerk! and then he killed eight (i am not kidding, eight) aliens that came out of the uso in a bloody and terrifying rampage. his reactions were good enough to let him get a shot at every one, his accuracy good enough to land all his shots, his time units high enough to sustain two reaction shots. and he took eight. out of his ~80 time units, he spent roughly 300 in that reaction phase. He plays TFTD too. So dreamy~ I hope Firaxis remakes that one next Quote Link to comment Share on other sites More sharing options...
Rehab Posted January 28, 2014 Share Posted January 28, 2014 Twice I was driving along in the Mako in Mass Effect 1, when I was launched into the air without jumping, either by an invisible tornado or by a very angry, very childish God. I spun around and around and up in down in an uneven, vaguely circular path, again like I was caught in a cartoon tornado. I was constantly slammed into the ground and picked up again, taking light damage all the while (including when I was just spinning in circles and not touching anything), until the screen was finally drained of color and the gameover music played, the flaming wreck that used to be me still going full speed ahead like a cat lure in midair. (And sideways. And up. And down.) The second time it happened, I was notified by Joker that I was going beyond the range of the operational area. Yeah, no shit, Joker As the gameover screen popped up (from having died, mind you), he told me the mission was over, and he was coming to pick me up. Quote Link to comment Share on other sites More sharing options...
Makaze Posted January 28, 2014 Share Posted January 28, 2014 (edited) In Elder Scrolls IV: Oblivion I watched someone (we'll call them Alex) encounter the following: Alex was wandering in the wilderness on the way back to town when they came across a bandit floating in the air. The bandit was floating with his arms straight out to the sides and his legs pointing straight down like we was hanging on an invisible cross. The battle music didn't play and the bandit didn't move, he just hung there. Alex walked around it. Nothing changed. Alex decided to attack it. They punched the bandit. It dropped dead without a sound other than the thud from falling. The battle music started playing. Alex looked around for a threat but didn't see one, so they ran away from the area hoping that the music would change. It didn't. The music played near campfires, around enemies, in the open, whatever. The music kept playing no matter what and they couldn't go to sleep because they were constantly under threat. They thought that it might go away if they went into town, so away they went. When they got to town, they saw a group of about fifteen guards standing very closely together outside of the town. More guards came out of the town to join them until every guard was standing there, competing or the same spot. When they were all present, the guards starting marching down the path away from town. Alex tried talking to them, but nothing happened. When they attacked one of them, they said, "I'm on your side!" and kept running. They couldn't get any other response from them, so they decided to follow them. They kept running down the road. Every time they attacked one, they repeated the same line and continued the march. They followed the path for a good ten minutes before Alex gave up. The music was still playing and hadn't stopped, so they decided to go into town like they originally planned. Nothing changed when they got into town, but every single guard was gone. He reloaded from the last save to get out of it. I'm not sure where the guards were going, but they went back the way Alex came so maybe they were going to where the bandit was crucified by the air. Edited January 28, 2014 by Makaze Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted January 28, 2014 Share Posted January 28, 2014 The one that allows you to beat Stage 6 of Superman 64 in about a minute. Quote Link to comment Share on other sites More sharing options...
ZemZem Posted January 28, 2014 Share Posted January 28, 2014 Storage in TWW. Quote Link to comment Share on other sites More sharing options...
Knight Posted January 28, 2014 Share Posted January 28, 2014 Not exactly a glitch, but I find it hilarious that your calming, "pacifist" of a father in Fallout 3 will become the world's best boxer if a super mutant so much as looks at him funny within a hundred meters. AI shenanigans in Bethesda games are utterly hilarious and probably the most entertaining part. There's also a dragon I encountered in Skyrim who came into battle without his proper rendering on. It looked like I was fighting a beta Volvagia from Ocarina of Time. An amusing Fire Emblem related one happened to my brother, in which the civilian in Chapter 2 of FE7 appeared as a red archer in the cutscene. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted January 28, 2014 Share Posted January 28, 2014 (edited) Pushing a border door in Suikoden 2 amused me Edited January 28, 2014 by TheEnd Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted January 28, 2014 Share Posted January 28, 2014 My favorite glitch? ...What...? Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 28, 2014 Share Posted January 28, 2014 He plays TFTD too. So dreamy~ I hope Firaxis remakes that one next rite tftd just had that atmosphere that no other xcom or xcom clone had before or has had since, you know? with the music and the claustrophobia underwater DARKNESS i kinda want to play tftd now Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 29, 2014 Share Posted January 29, 2014 This is a forum dedicated to Fire Emblem, and nary a mention of 255% crit in the JP version of PoR? Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted January 29, 2014 Share Posted January 29, 2014 This is a forum dedicated to Fire Emblem, and nary a mention of 255% crit in the JP version of PoR? But we are Japanese. And I never used the enemy control glitch, so... Quote Link to comment Share on other sites More sharing options...
Makaze Posted January 29, 2014 Share Posted January 29, 2014 But we are Japanese. Quoted for truth. Quote Link to comment Share on other sites More sharing options...
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