Irysa Posted October 9, 2013 Share Posted October 9, 2013 Like complaining about FE6 in every thread? <_< Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 (edited) Like complaining about FE6 in every thread? <_< Can't really blame me for not liking it. In fact, there are things I dislike about every FE game I've played, but FE6 in particular has more that I hate about it than any other game, and the maps figure quite a bit into that. Back on topic, other maps I dislike are chapters 1-E, 2-1, 3-10 and 4-4 in RD, chapter 13 in SD, and chapter 8 in FE9. Edited October 9, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
Icon of Sin Posted October 9, 2013 Share Posted October 9, 2013 (edited) Oh yeah the Mermel Caves. Man that level is coming straight from a hentai movie or something. By worst map I'd probably pick maps that bore me enough that I almost don't feel like going through them, so something like FE4 Chapter 7 or FE5 Chapter 11 would fit the bill. As far as frustration goes, I do remember quite well I hated Awakening's Chapter 18 a lot despite me usually liking volcanic levels. Design was way too simplistic (to be fair, most of the game is) and losing chests due to lava was just not fun. Edited October 9, 2013 by Woodshooter Link to comment Share on other sites More sharing options...
dondon151 Posted October 9, 2013 Share Posted October 9, 2013 i hate FE6 chapter 13 now but most of that is probably due to RNG abusing miledy's HM bonuses. Link to comment Share on other sites More sharing options...
NinjaMonkey Posted October 9, 2013 Share Posted October 9, 2013 (edited) I've noticed quite a few FE10 3-9s. Up to the point of your post, only one person has said 3-9... That map is so easy though Difficulty is subjective. Thus, what is easy for one person may be considered hard for another. Edited October 9, 2013 by NinjaMonkey Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted October 10, 2013 Share Posted October 10, 2013 fe6 maps, hard as they may be, arent actually that long with miledy/percival/peggies usage. granted, roy has to keep up, but you can have somebody on rescue duty for that Link to comment Share on other sites More sharing options...
bookofholsety Posted October 10, 2013 Share Posted October 10, 2013 FE9 chapter 17, all four parts the series is hardly a stranger to bland and mediocre maps of course, but god damn taking a visually and structurally bland map concept and stretching it out for what four parts was just why why would you do such a thing Link to comment Share on other sites More sharing options...
General Banzai Posted October 10, 2013 Share Posted October 10, 2013 FE9 chapter 17, all four parts the series is hardly a stranger to bland and mediocre maps of course, but god damn taking a visually and structurally bland map concept and stretching it out for what four parts was just why why would you do such a thing actually i may have to agree with this over 23/24 that chapter is so awful it's euuurgh just a perfect example of how varied victory conditions don't mean a good map Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 10, 2013 Share Posted October 10, 2013 (edited) fe6 maps, hard as they may be, arent actually that long with miledy/percival/peggies usage. granted, roy has to keep up, but you can have somebody on rescue duty for that I'll admit, that's precisely what makes me hate them so much. It doesn't help that all the gaidens after Armads have some stupid gimmick that makes them annoying. Edited October 10, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
Irysa Posted October 10, 2013 Share Posted October 10, 2013 (edited) FE9 chapter 17, all four parts the series is hardly a stranger to bland and mediocre maps of course, but god damn taking a visually and structurally bland map concept and stretching it out for what four parts was just why why would you do such a thing Some of the ideas in that map, like being able to call in reinforcements, Ike perma rescuing Leanne during part 3, are sort of cool but yeah overall those maps are really bland. 17-4 isn't too bad though, you can do some neat things there. Ultimately I think they wanted to make this big ordeal thing before Ike gets promoted but it doesn't achieve it too well. Edited October 10, 2013 by Irysa Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 Just like how they give a big ordeal to Marth in form of Anri's way before he promotes right? ....Hey a guy can dream Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 10, 2013 Share Posted October 10, 2013 Hmm I'll go against the grain and say FE10 3-7. It's a long defense map where the enemies don't come at you in significant numbers so...really hard to lose and just kinda boring. There are a number of defense mapsin the series that don't have early win conditions/enough challenge to actually pressure you and they're just tedious. Link to comment Share on other sites More sharing options...
General Banzai Posted October 10, 2013 Share Posted October 10, 2013 Hmm I'll go against the grain and say FE10 3-7. It's a long defense map where the enemies don't come at you in significant numbers so...really hard to lose and just kinda boring. There are a number of defense mapsin the series that don't have early win conditions/enough challenge to actually pressure you and they're just tedious. I like how you can stop reinforcements in Denning's chapter on the first turn and then spend 15 turns or whatever doing dickall Link to comment Share on other sites More sharing options...
Vennobennu Posted October 10, 2013 Share Posted October 10, 2013 It's also great how most of the enemies are using weapons worse than Iron-quality, and almost none of them break 13 AS except a Swordmaster and Denning (18AS) in a supposedly late-game chapter. You even get fifteen units to deal with this 'onslaught'. Link to comment Share on other sites More sharing options...
dondon151 Posted October 10, 2013 Share Posted October 10, 2013 uh i remember someone dying in that chapter to a general the enemies are using some pretty good weapons. too bad there's no point to that map. i'd think that just about every defense map in existence is a suitable candidate for worst map in all of fire emblem. Link to comment Share on other sites More sharing options...
Jave Posted October 10, 2013 Share Posted October 10, 2013 i'd think that just about every defense map in existence is a suitable candidate for worst map in all of fire emblem. WHAT NO FE5 Ch14 and FE10 3-13 are among the best maps ever in the series. Link to comment Share on other sites More sharing options...
dondon151 Posted October 10, 2013 Share Posted October 10, 2013 WHAT NO FE5 Ch14 and FE10 3-13 are among the best maps ever in the series. i should amend that to say strictly defense map though that still leaves FE5 chapter 14, but i had a much greater appreciation for that map before i figured out the really simple trick to trivializing it. Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 (edited) "FE5 Ch14" Pick one "Unarmed Mounts and Finn and his BFF laugh at the map" or "Pahn solo one side of the map and unarmed mounts and Finn laugh at the map" Edited October 10, 2013 by JSND Link to comment Share on other sites More sharing options...
Refa Posted October 10, 2013 Share Posted October 10, 2013 "FE5 Ch14" "Pahn solo the map" wait what Link to comment Share on other sites More sharing options...
Icon of Sin Posted October 10, 2013 Share Posted October 10, 2013 He can probably solo a side with Ambush + Sun Sword but an entire map is pushing it. Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 (edited) wait what Sol + Vantage If you played it in super turtle mode, Pahn can be 20/20 while holding(at least) Neir, Baldo, Hezul, and Sety Granted in LTC Pahn is only like 05.40 EDIT: As Wood said, i meant he is soloing one side. Should have posted that Edited October 10, 2013 by JSND Link to comment Share on other sites More sharing options...
General Banzai Posted October 10, 2013 Share Posted October 10, 2013 i solo ch 14 with marty Link to comment Share on other sites More sharing options...
Night Zap Posted October 10, 2013 Share Posted October 10, 2013 The bridge in FE9/10, because pitfalls are F***ING CHEAP! I also despise chapter 2 in FE4, because of The Suicide Squad Eva, Eve and Alva. Link to comment Share on other sites More sharing options...
Klokinator Posted October 10, 2013 Share Posted October 10, 2013 The first chapter/prologue in any FE game is always my least favorite. The way you play it almost never changes, it's boring, easy, and tedious to play over and over on every replay. Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted October 11, 2013 Share Posted October 11, 2013 also, the bridge chapter in fe10. aaaaaargh. and i will agree that serenes forest is a bloated chapter that didn't need to be like that. Link to comment Share on other sites More sharing options...
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