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Fire Emblem: Wretched Whispers, Signups/OOC Thread


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basic turn plan:

chip and kill loldier A, declan cleans up brigand A with sword

taima moves to the forest tile (8,11), everyone else gets the hell back

probably going like peter to (4,11), magali dances on (3,11), peter moves further back

melanie can heal when moving back or something

full specific moves can be figured out by someone else, i'm just doing a framework

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Three things.

1. Chapter 1 map starts sometime tomorrow.

2. Melanie and Magali now have a C support.

3. Artemis' "Technical Pacifist" skill prevents her from killing any human enemies, but gives her WTA against all monster classes, including ones she would've been at WTD against before.

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having wolfgang attack first so we can replan if one of his attacks miss

if wolfgang hits both on rev G, lugos comes in to finish. otherwise lugos should move in but not attack. specific details when i can figure it out. this might change.

diana's move will also be kinda dependent on the result of the first attack as well. will probably be one of the last moves. rick's will also be figured out closer to the time.

now the main group.

rahman to (3,4), chip rev B, canto to (3,2) (27/36)

magali to (3,1), dance rahman

rahman to (3,4) chip rev B, canto to 1,2 (18/36)

taima to (5,2), with firefly (pending; iron lance might be possible. unsure though because math is hard)

peter to (1,1)

declan to (3,1), equip sord

melanie to (2,1)

sheikah to attack rev B with shine at (3,4), canto to (2,2). (dead/36)

this basically covers the worst case scenario of rev B being alive. bowwalker A cannot reach anyone in the main group.

the next turn is probably going to involve pushing hard right once the monsters are a bit closer (and if they aren't, we ~could~ push left instead.)

edit: wonderful start. i'm going to facetank stuff at (13,4) and request the ricks to stay completely still. if anyone has an idea for lugos' move, go right ahead

edit 2: rahman's crit opens sheikah up for some fun. lugos to (8,1), chip rev G. if he hits, sheikah should probably go brightaxe rev G at (9,2). if lugos doesn't hit, well. lugos should canto somewhere, not sure where though

Edited by Isaac Dian
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Taima got a miracle save because she only would've dropped because of a crit which is lame and that probably would've caused more deaths. She downs automatically regardless of whether or not she takes any damage this turn if she isn't' healed though.

Lugos got no such thing and just lucked out with that 100.

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eclipse you can move Peter to 5,1 and equip him with an Iron Axe.

You can attack Rev E if you want, to get more exp, or just sit there if you wanna conserve HP, your choice.

Edited by Bluedoom
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after 72 hours of nothing, I have a plan. feel free to yell at me/etc if it's bad (things grouped need to be done in that order)

Melanie to (3,3), attack rev A with flux

Magali to (3,2) or (4,3), dance Melanie

Melanie to (7,2), heal Declan

Declan to (8,3), attack bowwalker with whatever

Rahman attacks rev A without moving, then canto's to (8,1)

Artemis to (1,5), attack rev A (hopefully killing), canto's toward the main group

(these can be reversed, but this gets artemis exp and rahman is L3 already so)

Taima to (7,5), attack mogall A with firefly

Peter to (6,4) and attack mogall A with iron axe, or to (6,3) and attack with iron bow (bow is more accurate, both will kill if taima hit)

Lugos to (13,5), attack bonewalker D with fire

Diana to (12,3), attack bonewalker D with moonblade (and hopefully kills)

(not the end of the world if this fails)

sheikah can be cleanup for rev A/mogall A if someone misses an attack. otherwise she can probably just move forward a bit more

if bonewalker D dies, moving mercrick to (11,1), soldierick to (12,2), fighterick to (12,4), and bowrick to (13,3) and chip rev

otherwise, they stay still

Edited by Isaac Dian
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Name: Triadere Elecson
Age: 21
Appearance: 5 ft 7 Also, no armor. Just a simple tunic. Seth_Face_Sprite.gif
Personality: Triadere is serious and somewhat antisocial, as the importance of his mission trumps social nicieties occasionaly. However, when the situation allows for it, he has a dark sense of humor, and won't hesitate to crack a few jokes.
Backstory: One cannot know the back story of Triadere without knowing the story of the end of the Wuhdahng rangers, A highly skilled mercenary group from Velm that had its members train in traditional swordsmanship and magic. The Wuhdahng rangers were ambushed and killed by a group of undead monsters, Triadere being the only surviving member. Determined to avenge his mercenary clan, Triadere set off on his own, determined to destroy the undead whenever possible.


HP: 18 (40%)
Str: 4 (40%)
Mag: 3 (30%)
Skl: 6 (40%)
Spd: 4 (40%)
Lck: 4 (30%)
Def: 4 ( 40%)
Res: 3 (30%)
Con: 5
Aid: 3 (30%)
Mov: 5
Weapon: sword, Light Magic
Affinity: Light
Skills: Paragon, Extra weapon type.



Class Wuhdang ranger

Hope this is okay.

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At the moment we are not really considering any additional new characters, as stated here. There are twelve now and we've had a possible thirteenth who PM'd us a while ago we're on the fence on- thirteen might be too many, and fourteen is definitely pushing it too much. We'll have to turn Triadere down.

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  • 2 weeks later...
[6:48:16 AM] Hiro Protagonist: Diana heal Wolfang (->19/19)

Wolffang idle

Declan to (8,7) attack Bowwalker A w/Iron Axe (->7/31)

Peter to (10,6) attack Bowwalker A w/Iron Bow (-> -2/35) switch to Iron Axe

Rahman to (6,6) attack Bowwalker B w/Iron Bow (->23/32) canto to (7,5)

Artemis to (7,8) attack Bowwalker B w/Fire (->13/32) canto to (7,6)

Magali to (8,6) dance Artemis

Lugos to (7,8) attack Bowwalker B w/Fire (->5/32)

Artemis to (6,9) attack Bowwalker B w/Fire (->-5/32)

I made a plan


Also I was bored and took the Myerrs-Briggs test for Arte. Results below.




Well, nothing like me, that's for sure. :p

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Diana heal Wolfang (->19/19)
Wolffang idle
Declan to (8,7) attack Bowwalker A w/Iron Axe (->7/31)
Peter to (10,6) attack Bowwalker A w/Iron Bow (-> -2/35) switch to Iron Axe
Rahman to (6,6) attack Bowwalker B w/Iron Bow (->23/32) canto to (7,5)
Artemis to (7,8) attack Bowwalker B w/Fire (->13/32) canto to (7,6)
Magali to (8,6) dance Artemis
Lugos to (7,8) attack Bowwalker B w/Fire (->5/32)
Artemis to (6,9) attack Bowwalker B w/Fire (->-5/32)

Hey everyone don't mean to be too much of a bother but this still needs to happen ppl pls come on what r u doing.

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plan for turn 6:

Artemis to (9,8), chip rev F, canto to (9,5) (guaranteed hit)

Taima to (10,8), kill rev F with Iron Lance (85 hit, but there's also zero risk of dying on EP because the mogall is guaranteed dead (unless artemis misses a 99/rahman misses a 97). could use firefly for +5 hit if preferred)

Magali to (8,5), dance Artemis

If Taima kills:

Rahman to (10,7), attack mogall C, canto to (9,7)

If miss, Peter to (10,7), attempt to kill with Iron Bow. otherwise, still move to (10,7) with bow equipped

Artmeis to (11,6), attack with Fire, canto to (13,4)

Declan to (10,9), equip sword

Lugos to (11,5)

If Taima misses:

Lugos to (9,8), chip rev F, canto to (10,4)

Peter to (9,6), attempt to kill rev F with iron bow

Declan to (9,7) attack with iron sword if one of the above miss, otherwise move to (10,9), sword equipped

Rahman to (10,7), attack Mogall C, canto to (10,6)

Artmeis to (11,6), attack with Fire, canto to (13,4)

Sheikah should attack rev K with Shine unless mogall C is somehow still alive. (13,2) is a safe square from bowwalker E

Ricks can do w/e, as long as fighterick lives

this should work

Edited by Curly Brace
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Ok so eclipse, Peter should go to (10,8) and attack bow walker D with an iron bow.( it has 8 HP and Peter does 9 damage so that should be enough)

You could move in and attack with an iron axe but that would be more inaccurate and attacking from range gives us more options to work with.

The plan after Peter's Move:

If Peter misses

1.Declan moves to (10,9) and finishes off bwalker D.(If declan misses we'll be in a pickle. oh well)

2. Rahman moves to (11,8)

3. Artemis moves to (13,3) and attacks walker F, then cantos to (10,6)

4. Magali moves to(10,7) and dances for Artemis

5. Artemis moves to (12,9), attacks revenant L and sits there.

6. Wolfgang moves to (13,3) and hopefully finishes off walker F.

If Peter kills... Nvm, Declan and Rahman can move to the same spots anyway and Wolfgang,Artemis and Magali would be doing the same moves.

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so the plan is very flexible this turn

Declan moves to (14,9), pick a weapon (iron sword is a more reliable counter on the bonewalker, but hatchet lets him counter the bowwalker (unless it attacks behind declan). Declan cannot be ko'd by the two enemies.

lugos flies up toward the other group, staying out of archer range

everyone else piles up behind declan, magali will probably heal melaine or something.

wolfgang is probably better off staying behind the ricks, just in case the boss decides that it wants to move

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