eclipse Posted November 1, 2014 Share Posted November 1, 2014 Question: You guys mind if Peter grabs Melanie off of Celestia? It'll give the former another turn to heal. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 1, 2014 Share Posted November 1, 2014 I don't mind, so feel free. Quote Link to comment Share on other sites More sharing options...
scorri Posted November 1, 2014 Share Posted November 1, 2014 New Plan! Diana Mends Taima Taima moves to 7-8, stab Centaur B with Firefly Mags to 8-8, dance Arty Arty to 8-6, zap Wolfthing A, canto back to 9-8 Quote Link to comment Share on other sites More sharing options...
scorri Posted November 2, 2014 Share Posted November 2, 2014 (edited) RIGHT!!! PLAN TIME!!!! Diana to 6-8, heal TaimaDeclan to 9-6, stab Wolfthing CCeleste to 17-4, blast Wyvern C, canto to 14-2Vale to 8-5, uses a vulnArt to 9-9, blast Entombed A (doubles, 38 total damage), canto to 11-7Taima to 10-7, stab Entombed AMags to 6-7, dance DianaWolf rescues MagsDiana to 11-8, heal ArtyIvan holdsPeter to 20-3, shoot Wyvern DMel to 19-3, blast Wyvern BLugos to 18-4, blast Wyvern BAsk Norman to grab Mags and drop at 8-6 after Cald moves back Edited November 2, 2014 by scorri Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 2, 2014 Share Posted November 2, 2014 Javelin to convoy, so that someone who can actually use the thing can get it! Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 2, 2014 Share Posted November 2, 2014 Ecliiiiiipse please move Peter to 16,3 so that Mel can move to 15,3 and shower him with healing powersssss. Quote Link to comment Share on other sites More sharing options...
scorri Posted November 2, 2014 Share Posted November 2, 2014 (edited) Overall plan! Diana to 7-8, mend Taima (22 HP healed)Wolf to 9-9, attack the ShamanDeclan to 9-8, hatchet the EntombedVale to 8-8, grab heal staff from DianaMags to 8-9, grab heal staff from Vale, heal TaimaPeter to 16-3Mel to 15-3, heals PeterLugos to 16-4, grab Peter, canto to 11-4Celestia to 15-2, grab Mel, canto to 11-3NPC actions that would be nice:Caldan to 9-10, blast the ShamanNorman to 7-10, axe either the Shaman or the Monk the hard questions Edited November 3, 2014 by scorri Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted November 3, 2014 Share Posted November 3, 2014 Wolfgang has reached level ten! He gets +2 HP, +1 Magic, +1 Luck -10% HP, -10% Magic, + 5% Skill, +10% Resistance, + 5% Luck as growth modifications. Also he doesn't buy a skill with the skill point he is getting. Quote Link to comment Share on other sites More sharing options...
scorri Posted November 3, 2014 Share Posted November 3, 2014 Current moves left: Diana to 7-8, mend TaimaVale to 8-8, grab heal staff from DianaMags to 8-9, grab heal staff from Vale, heal TaimaPeter to 16-3Mel to 15-3, heals PeterLugos to 16-4, grab Peter, canto to 11-4Celestia to 15-2, grab Mel, canto to 11-3 Quote Link to comment Share on other sites More sharing options...
scorri Posted November 4, 2014 Share Posted November 4, 2014 (edited) Mel to 6-9, heal Diana, talk to MinaIvan to 2-9, unlock door*Mags to 4-10, cure ValeLugos to 8-12, blast Bonewalker C, canto to 6-13Celestia to 8-12, blast Bonewalker C, canto to 8-10Diana to 6-12, heal Arty*Peter to 9-13, shoot Bonewalker BDeclan to 7-12, stab Bonewalker B*Arty to 6-13 blast Bonewalker A, canto to 6-11Taima to 7-14, stab Bonewalker A with FireflyVale to 2-10Wolfgang to 3-10** indicates people who can move right now Edited November 4, 2014 by scorri Quote Link to comment Share on other sites More sharing options...
Refa Posted November 4, 2014 Share Posted November 4, 2014 Tentative Level 10 Bonuses (may change depending on the level): +2Str +2Spd -10%HP +10%Str +10%Mag +10%Skl -10% Def -10%Res E Swords Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted November 4, 2014 Share Posted November 4, 2014 (edited) Alright, here's DA PLAN 1. Ivan steals the Energy Ring from Archer A!(he can't move anyway.) 2. Wolfgang moves to (3,9) and attacks Archer A. 3. (If Wolf kills) Vale moves to (2,8), trades with Ivan to get the steel sword, and uses it to kill Shaman C. 4. Diana stays where she is and heals Artemis. 5. Artemis moves to (8,13), attacks Bonewalker E with Thunder, and cantoes to (7,13) 6. Peter moves to (7,15) and iron axes Bonewalker E. 7. Declan moves to (8,13) and takes out Bonewalker F with an Iron Sword. 8. Lugos to (8,14), zap Bonewalker D with Thunder, canto to (6,13) 9. Celestia to (8,14), finish Bonewalker D off with Light, canto to (8,16) !!!!! ( If Taima is not going to attack Regus) If Taima does attack Regus, canto to (9,16) What Magali does depends upon how the SPEED TRIO's doing. If they miss even once she'll be needed for dancing duty. If not, she can dance for one of the canto chippers so that they can take out one of the bonewalkers (this allows two characters to attack Regus.) Edited November 4, 2014 by Bluedoom Quote Link to comment Share on other sites More sharing options...
Grace Posted November 4, 2014 Share Posted November 4, 2014 (edited) cancelling this plan [2:30:54 AM] Manix: this is the other reason why people shouldn't make plans without bouncing ideas off first ;/ [2:31:05 AM] Manix: we catch mistakes that happen the mistake in question is a hp count error on artemis, which can and probably will drastically change the entire plan since diana doesn't need to heal artemis edit: addendum; people shouldn't ~post~ ~finalized~ plans without bouncing ideas off first actually a relevant distinction edit 2: turns out artemis had used a vuln a few turns back and that wasn't reflected in hp counts which meant diana technically didn't have to heal artemis last turn but whatevs Edited November 4, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 4, 2014 Share Posted November 4, 2014 (edited) h'okayMel moves to 8,12 attack F BonewalkerDeclan moves to 8,13, kills F BonewalkerTaima to 7,15 attack Bonewalker E with Iron lanceArtemis to 7,14, finish Bonewalker E with ThunderCelestia to 8,14 attack Bonewalker D with Lightning, canto to 7,14Lugos to 8,14 attack Bonewalker D with Thunder (finish)Peter stand on 8,16 and stares at Regus (or attack if Eclipse is feeling cocky, with iron axe, quick swap to hand axe)Diana to 3,11, use heal on WolfgangIvan steals Energy RingWolfgang moves to 3,9 and attacks archerIf Wolfgang kills:Magali moves to 4,11, dance DianaDiana moves to 1,9, heals IvanVale moves to 2,8, trades steel sword, kills shamanIf Wolfgang does not kill:Magali move to 4,9, dance wolfgangWolfgang attacks archer againVale moves to 8,2, trades steel sword, kills shamanI didilly done doodily did a plan Edited November 4, 2014 by I have opinions Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted November 4, 2014 Share Posted November 4, 2014 Declan shall continue to smashy smashy them monsters Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 4, 2014 Share Posted November 4, 2014 82.8% chance that I survive two Luna attacks, each with 67% hit rate (if I did the math right). But if I die here, I'm down to my final life. . .hmmm. . . Then again, Regus is a jerk who uses HP to cast. Might as well make it easier for everyone~! Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted November 4, 2014 Share Posted November 4, 2014 iirc that was Mina that had Bloodcast, not Regus Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 4, 2014 Share Posted November 4, 2014 Cast, as in, summon things. The more his HP goes down, the less options he has. Right now, he's at full, so he's not restricted. Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted November 4, 2014 Share Posted November 4, 2014 iirc he's got a limited stock, as alluded to in the thread's last SB update that wasn't a PP roll. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 4, 2014 Share Posted November 4, 2014 It's "nearing", but not there yet. Furthermore, I can't tell what else Regus has left - maybe it'll be something stupidly easy, maybe not. Either way, he'll have to consume HP to use it, which makes him easier to kill. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 4, 2014 Share Posted November 4, 2014 (edited) Eclipse, Peter must dooooooo the thing once he canstare him down and intimidate him with all your con, or something. Edited November 4, 2014 by I have opinions Quote Link to comment Share on other sites More sharing options...
charlie_ Posted November 4, 2014 Author Share Posted November 4, 2014 Regus isn't going to summon things anymore, mainly because I don't want the map to last forever. If he was going to, I would've had him do it last phase. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 4, 2014 Share Posted November 4, 2014 NO SUMMONS?! WHEE~! (here's hoping Luna doesn't crit, then~!) Quote Link to comment Share on other sites More sharing options...
Ether Posted November 4, 2014 Share Posted November 4, 2014 SB said he's rerolling Luna crits because 2 crit down on the same map is dumb. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 4, 2014 Share Posted November 4, 2014 (edited) Welluh Eclipse Oersted missed soif you want to have Peter attempt to attack Bonewalker D you may feel free to do soalas the regusing will not be happening this turn If you want to attack him, Lugos is going to canto, and you can bow the skeleton, and then quickswap to your axe Edited November 4, 2014 by I have opinions Quote Link to comment Share on other sites More sharing options...
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