Bluedoom Posted March 2, 2014 Share Posted March 2, 2014 South-East Group : 1) Lugos moves to (20,9) and kills knight A, canto to (20,6) 2) Artemis moves to (21,7) and uses a vulnerary. Quote Link to comment Share on other sites More sharing options...
Grace Posted March 2, 2014 Share Posted March 2, 2014 (edited) [8:22:17 AM] Manix: also um [8:22:27 AM] Manix: peter cannot iron axe from 16,15 [8:23:58 AM] Manix: alternative: after vale kills bonewalker C, peter to 18,14 to axe the question (it'll probably just resolve as is, just needs a position change) Edited March 2, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 2, 2014 Share Posted March 2, 2014 Sorry Manix, you're a wee bit late. Quote Link to comment Share on other sites More sharing options...
Refa Posted March 4, 2014 Share Posted March 4, 2014 (edited) Boring turn plan. NORTH SIDE Taima to (14,15) Diana to (15,15) Heal Taima Melanie to (16,15) Heal Diana Vale to (17,15) Trade Heal to Vale Rescue Melanie Peter to (18,15) Take Melanie drop Melanie to (18,14) Magali take Heal from Vale Heal Vale Declan to (18,16) EAST SIDE PLAN Artemis to (18,4) use Vulnerary Lugos to (17,3) use Vulnerary Ivan to (19,5) Wolfgang to (20,6) use Vulnerary Edited March 4, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 4, 2014 Share Posted March 4, 2014 Er. . .how the heck is Magali supposed to heal me if she's two squares away? Quote Link to comment Share on other sites More sharing options...
Grace Posted March 4, 2014 Share Posted March 4, 2014 (edited) i don't agree with the northside plan anyhow, because 1) diana does not need to be so far away from the frontlines and 2) taima will not appreciate the 11x2 (10 if diana is in range, but diana currently is not (another point against the plan)) from kreug's iron axe + longbow + shaman eastside can do whatever, but i cannot endorse northside plan as it is. edit: kreug has 100% hit against taima, and either of the longbow or shaman will ko directly after. no way is this happening. Edited March 4, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
Refa Posted March 4, 2014 Share Posted March 4, 2014 Valid criticisms blabla (I miscounted Kreug's movement because so braindead), I'll fix when I'm less braindead. Re:clipse- I think I just messed up on the order of moves in that case. Quote Link to comment Share on other sites More sharing options...
Refa Posted March 4, 2014 Share Posted March 4, 2014 (edited) Sorry for the double post but I just want to say that I fixed the plan. Any objections? EDIT Don't want a triple post, so editing plan in here. Wolfgang to (18,6) KO Knight Ivan to (17,5) steal Kreug's Axe Artemis to (17,8) use Luck Chant attack Longbow guy with Fire canto to (19,7) Taima to (14,11) Magali to (14,12) Dance Taima Taima to (16,9) attack Longbow guy Lugos to (16,6) attack Longbow guy w/Fire if everyone else hit Sheikah to (17,8) kill Longbow guy if he's not dead otherwise idle Edited March 6, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
scorri Posted March 7, 2014 Share Posted March 7, 2014 (edited) Wolfgang to (18,6) KO KnightIvan to (17,5) steal Kreug's AxeArtemis to (17,8) use Luck Chant attack Longbow guy with Thunder (17 damage) canto to (19,7)Magali to (14,12) Dance TaimaTaima to (16,9) attack Longbow guy (14 damage)Lugos to (16,6)Diana to (14,11)Sheikah to (17,8), kill longbow guy if still alive Vale to (14,14) Peter to (14,15) This gets Taima the kill instead of Lugos because levels, etc. Edited March 7, 2014 by scorri Quote Link to comment Share on other sites More sharing options...
Tryhard Posted March 7, 2014 Share Posted March 7, 2014 (edited) ivan pre-emptive move for JUSTICE in other words plan is a-go-go (hopefully will be able to steal secret book from shaman, drop something off, and steal red gem from thief) Edited March 7, 2014 by Tryhard Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 7, 2014 Share Posted March 7, 2014 (edited) Wrong topic. I am the best mod on this site. Edited March 7, 2014 by eclipse Quote Link to comment Share on other sites More sharing options...
scorri Posted March 7, 2014 Share Posted March 7, 2014 (edited) Lugos to 12-9Diana to 12-8, heal LugosMag to 12-10, dance LugosArtemis to 14-5Ivan to 15-5, steal Red GemTaima to 16-6, attack Thief ALugos to 9-5, attacks KreugPeter to 14-10Vale to 14-9Declan to 13-11 Wolfgang to 16-8 if he can then get stuff from Shaman, otherwise to 14-6 Edited March 8, 2014 by scorri Quote Link to comment Share on other sites More sharing options...
Haspen Posted March 9, 2014 Share Posted March 9, 2014 (edited) Hey SB may I hijack the thread? v: So you guys might or might not remember my little fiasco with Fire Emblem on Forums: Gaiden. Unfortunately I still want to GM games on SF (I might have masochistic attachment to this forum) and in advent of Noble Emblem, I was wondering if I could find 5 to 8 players. Noble Emblem differs from standard FEF in the way that it has an established NPC, plus two 'groups' of PC's: Personal guards/friends of the NPC + hired mercs/loyal knights et cetera. NEF also doesn't go beyond 15-20 level ups and discourages lengthy subplots and supports for straight-up goal-play from map to map. It's a short game. Prologue, 2-3 Chapters, Final Map. Edited March 9, 2014 by Haspen Quote Link to comment Share on other sites More sharing options...
scorri Posted March 9, 2014 Share Posted March 9, 2014 I'd suggest making a separate thread. You're more likely to find people who are interested since it wouldn't be limited to just the people in this thread that way. Quote Link to comment Share on other sites More sharing options...
Haspen Posted March 9, 2014 Share Posted March 9, 2014 I will leave that for when I do start a NEF here. 's was just a question v: /unhijack Quote Link to comment Share on other sites More sharing options...
SB. Posted March 9, 2014 Author Share Posted March 9, 2014 That was a pretty short hijack. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted March 9, 2014 Share Posted March 9, 2014 and in advent of Noble Emblem, I was wondering if I could find 5 to 8 players. I'll put myself down for a 'maybe'. Quote Link to comment Share on other sites More sharing options...
Percivalé Posted March 9, 2014 Share Posted March 9, 2014 yeah it'd probably be easier (and more efficient) to make a separate interest check thread Quote Link to comment Share on other sites More sharing options...
Xinnidy Posted March 9, 2014 Share Posted March 9, 2014 I don't think she was telling you to leave. xP But it is indeed easier to get interest by making a new interest thread. Your thread even shows on the "Latest new threads" panel and all that. Admittedly, the last few interest check threads died hard... I have no idea if interest would be that likely speaking to this thread alone, most people that do RP in SF usually RP in multiple RPs at once, it's quite an effort. There are still likely new people that might join though, so I think 5-8 isn't unreasonable. Quote Link to comment Share on other sites More sharing options...
Refa Posted March 9, 2014 Share Posted March 9, 2014 Yeah, but people could probably manage a short RP on the side. It'd be nice to actually have finished an RP! Quote Link to comment Share on other sites More sharing options...
riariadne Posted March 14, 2014 Share Posted March 14, 2014 I've started up a tab on the spreadsheet for important people because keeping track of stuff can be hard! It has stuff like the heroes as well as people encountered or talked about to this point, and lists stuff like where they'e from and their age (age at time of death, if applicable) and all that. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted April 18, 2014 Share Posted April 18, 2014 Let's just bring this up for the sake of planning. So while we had some great misses so far, we could try to tank the Steel Sword myrm and Hand Axe fighter on the left (the archer also has 3 range because of Farsight, and ~21 atk because Bowfaire so yeah) Alternatively we may want to turtle for a turn and run everyone right a little, but we still have a fighter and an archer on the right side as well as those two mercs up in the middle. Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 18, 2014 Share Posted April 18, 2014 Celestia starts in the best position. ;/ Should we run up and save her? Do something else? Quote Link to comment Share on other sites More sharing options...
Tryhard Posted April 18, 2014 Share Posted April 18, 2014 weeping seems like the most reasonable course of action [12:29:40 PM] SB: the archer near celestia won't attack her fwiw [12:30:01 PM] SB: like how the bowwalker in c1 didn't attack diana and wolfgang's group despite being in range so I think celestia probably needs to chill at the forest at the west side of the map and wait (pray) for us. otherwise I was suggesting Wolfgang should get danced and finally kill the fighter (if he can hit...) I didn't really think about what anyone else should do but right now if anyone moves up they are in range of like 6 enemies so it might be better just to turtle at the starting position for now. Quote Link to comment Share on other sites More sharing options...
Grace Posted April 19, 2014 Share Posted April 19, 2014 alright so I am unlikely to be around tomorrow (about 23 hours from now) for ~reasons~ so if you really need to move me while i'm gone, you may do so Quote Link to comment Share on other sites More sharing options...
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